//----------------------------------------------------------------------------- // Purpose: Replaces any missing textures with the default texture. // Input : pError - //----------------------------------------------------------------------------- static void FixInvalidTexture(MapError *pError) { CMapSolid *pSolid = (CMapSolid *)pError->pObjects[0]; int nFaces = pSolid->GetFaceCount(); for (int i = 0; i < nFaces; i++) { CMapFace *pFace = pSolid->GetFace(i); if (pFace != NULL) { IEditorTexture *pTex = pFace->GetTexture(); if (pTex != NULL) { if (pTex->IsDummy()) { pFace->SetTexture(GetDefaultTextureName()); } } } } }
//----------------------------------------------------------------------------- // Purpose: Determines if there are any invalid textures or texture axes on any // face of this solid. Adds an error message to the list box for each // error found. // Input : pSolid - Solid to check. // pList - Pointer to the error list box. // Output : Returns TRUE. //----------------------------------------------------------------------------- static BOOL _CheckInvalidTextures(CMapSolid *pSolid, CListBox *pList) { int nFaces = pSolid->GetFaceCount(); for(int i = 0; i < nFaces; i++) { const CMapFace *pFace = pSolid->GetFace(i); IEditorTexture *pTex = pFace->GetTexture(); if (pTex->IsDummy()) { AddError(pList, ErrorInvalidTexture, (DWORD)pFace->texture.texture, pSolid); return TRUE; } if (!pFace->IsTextureAxisValid()) { AddError(pList, ErrorInvalidTextureAxes, i, pSolid); return(TRUE); } } return(TRUE); }