Пример #1
0
//------------------------------------------------------------------------
bool CProjectile::NetSerialize(TSerialize ser, EEntityAspects aspect, uint8 profile, int pflags)
{
	if(aspect == eEA_Physics)
	{
		pe_type type = PE_NONE;

		switch(profile)
		{
		case ePT_Rigid:
			type = PE_RIGID;
			break;

		case ePT_Particle:
			type = PE_PARTICLE;
			break;

		case ePT_None:
			return true;

		case ePT_Static:
		{
			Vec3 pos = GetEntity()->GetWorldPos();
			Quat ori = GetEntity()->GetWorldRotation();
			ser.Value("pos", pos, 'wrld');
			ser.Value("ori", ori, 'ori1');

			if(ser.IsReading())
				GetEntity()->SetWorldTM(Matrix34::Create(Vec3(1,1,1), ori, pos));
		}

		return true;

		default:
			return false;
		}

		IEntityPhysicalProxy *pEPP = (IEntityPhysicalProxy *) GetEntity()->GetProxy(ENTITY_PROXY_PHYSICS);

		if(ser.IsWriting())
		{
			if(!pEPP || !pEPP->GetPhysicalEntity() || pEPP->GetPhysicalEntity()->GetType() != type)
			{
				gEnv->pPhysicalWorld->SerializeGarbageTypedSnapshot(ser, type, 0);
				return true;
			}
		}
		else if(!pEPP)
		{
			return false;
		}

		pEPP->SerializeTyped(ser, type, pflags);
	}

	return true;
}
Пример #2
0
//-----------------------------------------------------------------------------
bool CNetworkedPhysicsEntity::NetSerialize( TSerialize ser, EEntityAspects aspect, uint8 profile, int flags )
{
	NET_PROFILE_SCOPE("NetworkedPhysicsEntity", ser.IsReading());

	if (aspect == eEA_Physics)
	{
		pe_type type = PE_NONE;
		
		switch (profile)
		{
			case ePhys_PhysicalizedRigid:
			{
				type = PE_RIGID;
				break;
			}
			case ePhys_PhysicalizedStatic:
			{
				type = PE_STATIC;

				// Serialise the position ourselves - physics system won't do it for static entities
				const Matrix34 &worldTM = GetEntity()->GetWorldTM();
				Vec3 worldPos = worldTM.GetTranslation();
				ser.Value("worldPos", worldPos, 'wrld');
				if (ser.IsReading())
				{
					Matrix34 newTM = worldTM;
					newTM.SetTranslation(worldPos);
					GetEntity()->SetWorldTM(newTM);
				}

				break;
			}
		}

		if (type == PE_NONE)
			return true;

		IEntityPhysicalProxy * pEPP = (IEntityPhysicalProxy *) GetEntity()->GetProxy(ENTITY_PROXY_PHYSICS);
		if (ser.IsWriting())
		{
			if (!pEPP || !pEPP->GetPhysicalEntity() || pEPP->GetPhysicalEntity()->GetType() != type)
			{
				gEnv->pPhysicalWorld->SerializeGarbageTypedSnapshot( ser, type, 0 );
				return true;
			}
		}
		else if (!pEPP)
		{
			return false;
		}

		pEPP->SerializeTyped( ser, type, flags );
	}
	return true;
}
Пример #3
0
bool CMonoActor::NetSerialize( TSerialize ser, EEntityAspects aspect, uint8 profile, int pflags )
{
	if (aspect == eEA_Physics)
	{
		pe_type type = PE_NONE;
		switch (profile)
		{
		case eAP_NotPhysicalized:
			type = PE_NONE;
			break;
		case eAP_Spectator:
			type = PE_LIVING;
			break;
		case eAP_Alive:
			type = PE_LIVING;
			break;
		case eAP_Sleep:
			type = PE_ARTICULATED;
			break;
		case eAP_Frozen:
			type = PE_RIGID;
			break;
		case eAP_Ragdoll:
			type = PE_ARTICULATED;
			break;
		case eAP_Linked: 	//if actor is attached to a vehicle - don't serialize actor physics additionally
			return true;
			break;
		default:
			return false;
		}

		// TODO: remove this when craig fixes it in the network system
		if (profile==eAP_Spectator)
		{
			int x=0;	
			ser.Value("unused", x, 'skip');
		}
		else if (profile==eAP_Sleep)
		{
			int x=0;	
			ser.Value("unused1", x, 'skip');
			ser.Value("unused2", x, 'skip');
		}

		if (type == PE_NONE)
			return true;

		IEntityPhysicalProxy * pEPP = (IEntityPhysicalProxy *) GetEntity()->GetProxy(ENTITY_PROXY_PHYSICS);
		if (ser.IsWriting())
		{
			if (!pEPP || !pEPP->GetPhysicalEntity() || pEPP->GetPhysicalEntity()->GetType() != type)
			{
				gEnv->pPhysicalWorld->SerializeGarbageTypedSnapshot( ser, type, 0 );
				return true;
			}
		}
		else if (!pEPP)
		{
			return false;
		}

		// PLAYERPREDICTION
    	if(type!=PE_LIVING)
    	{
      		pEPP->SerializeTyped( ser, type, pflags );
    	}
		// ~PLAYERPREDICTION
	}

	ser.BeginGroup("ManagedActor");

	IMonoArray *pArgs = CreateMonoArray(4);
	pArgs->InsertNativePointer(&ser);
	pArgs->Insert(aspect);
	pArgs->Insert(profile);
	pArgs->Insert(pflags);

	m_pScript->GetClass()->InvokeArray(m_pScript, "InternalNetSerialize", pArgs);

	ser.EndGroup();

	return true;
}