Пример #1
0
void updateToolBox()
{
	IGUIEnvironment* env = Device->getGUIEnvironment();
	IGUIElement* root = env->getRootGUIElement();
	IGUIElement* dlg = root->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
	if (!dlg )
		return;

	// update the info we have about the animation of the model
	IGUIStaticText *  aniInfo = (IGUIStaticText *)(dlg->getElementFromId(GUI_ID_ANIMATION_INFO, true));
	if (aniInfo)
	{
		if ( Model && scene::ESNT_ANIMATED_MESH == Model->getType() )
		{
			scene::IAnimatedMeshSceneNode* animatedModel = (scene::IAnimatedMeshSceneNode*)Model;

			core::stringw str( (s32)core::round_(animatedModel->getAnimationSpeed()) );
			str += L" Frame: ";
			str += core::stringw((s32)animatedModel->getFrameNr());
			aniInfo->setText(str.c_str());
		}
		else
			aniInfo->setText(L"");
	}
}
Пример #2
0
void NBEditor::updateProperties()
{
	IGUIElement* prop = state->menu->sidebar->getElementFromId(ENB_GUI_PROP);
	Node* node = state->project->GetCurrentNode();
	if (!prop || !node) {
		return;
	}

	NodeBox* nb = node->GetCurrentNodeBox();
	if (!nb) {
		return;
	}

	try {
		irr::core::stringc name = prop->getElementFromId(ENB_GUI_PROP_NAME)->getText();
		nb->name = str_replace(std::string(name.c_str(), name.size()), ' ', '_');
		nb->one.X = wcstod(prop->getElementFromId(ENB_GUI_PROP_X1)->getText(), NULL);
		nb->one.Y = wcstod(prop->getElementFromId(ENB_GUI_PROP_Y1)->getText(), NULL);
		nb->one.Z = wcstod(prop->getElementFromId(ENB_GUI_PROP_Z1)->getText(), NULL);
		nb->two.X = wcstod(prop->getElementFromId(ENB_GUI_PROP_X2)->getText(), NULL);
		nb->two.Y = wcstod(prop->getElementFromId(ENB_GUI_PROP_Y2)->getText(), NULL);
		nb->two.Z = wcstod(prop->getElementFromId(ENB_GUI_PROP_Z2)->getText(), NULL);
		node->remesh();
		load_ui();
	} catch (void* e) {
		state->device->getGUIEnvironment()->addMessageBox(L"Update failed",
				L"Please check that the properties contain only numbers.");
	}
}
Пример #3
0
/*
Finally, the third function creates a toolbox window. In this simple mesh
viewer, this toolbox only contains a tab control with three edit boxes for
changing the scale of the displayed model.
*/
void createToolBox()
{
	// remove tool box if already there
	IGUIEnvironment* env = Device->getGUIEnvironment();
	IGUIElement* root = env->getRootGUIElement();
	IGUIElement* e = root->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
	if (e)
		e->remove();

	// create the toolbox window
	IGUIWindow* wnd = env->addWindow(core::rect<s32>(600,45,800,480),
		false, L"Toolset", 0, GUI_ID_DIALOG_ROOT_WINDOW);

	// create tab control and tabs
	IGUITabControl* tab = env->addTabControl(
		core::rect<s32>(2,20,800-602,480-7), wnd, true, true);

	IGUITab* t1 = tab->addTab(L"Config");

	// add some edit boxes and a button to tab one
	env->addStaticText(L"Scale:",
			core::rect<s32>(10,20,60,45), false, false, t1);
	env->addStaticText(L"X:", core::rect<s32>(22,48,40,66), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,46,130,66), true, t1, GUI_ID_X_SCALE);
	env->addStaticText(L"Y:", core::rect<s32>(22,82,40,96), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,76,130,96), true, t1, GUI_ID_Y_SCALE);
	env->addStaticText(L"Z:", core::rect<s32>(22,108,40,126), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,106,130,126), true, t1, GUI_ID_Z_SCALE);

	env->addButton(core::rect<s32>(10,134,85,165), t1, GUI_ID_BUTTON_SET_SCALE, L"Set");

	// quick scale buttons
	env->addButton(core::rect<s32>(65,20,95,40), t1, GUI_ID_BUTTON_SCALE_MUL10, L"* 10");
	env->addButton(core::rect<s32>(100,20,130,40), t1, GUI_ID_BUTTON_SCALE_DIV10, L"* 0.1");

	updateScaleInfo(Model);

	// add transparency control
	env->addStaticText(L"GUI Transparency Control:",
			core::rect<s32>(10,200,150,225), true, false, t1);
	IGUIScrollBar* scrollbar = env->addScrollBar(true,
			core::rect<s32>(10,225,150,240), t1, GUI_ID_SKIN_TRANSPARENCY);
	scrollbar->setMax(255);
	scrollbar->setPos(255);

	// add framerate control
	env->addStaticText(L":", core::rect<s32>(10,240,150,265), true, false, t1);
	env->addStaticText(L"Framerate:",
			core::rect<s32>(12,240,75,265), false, false, t1);
	// current frame info
	env->addStaticText(L"", core::rect<s32>(75,240,200,265), false, false, t1,
			GUI_ID_ANIMATION_INFO);
	scrollbar = env->addScrollBar(true,
			core::rect<s32>(10,265,150,280), t1, GUI_ID_SKIN_ANIMATION_FPS);
	scrollbar->setMax(MAX_FRAMERATE);
	scrollbar->setMin(-MAX_FRAMERATE);
	scrollbar->setPos(DEFAULT_FRAMERATE);
	scrollbar->setSmallStep(1);
}
Пример #4
0
/*
  Update the display of the model scaling
*/
void updateScaleInfo(scene::ISceneNode* model)
{
	IGUIElement* toolboxWnd = Device->getGUIEnvironment()->getRootGUIElement()->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
	if (!toolboxWnd)
		return;
	if (!model)
	{
		toolboxWnd->getElementFromId(GUI_ID_X_SCALE, true)->setText( L"-" );
		toolboxWnd->getElementFromId(GUI_ID_Y_SCALE, true)->setText( L"-" );
		toolboxWnd->getElementFromId(GUI_ID_Z_SCALE, true)->setText( L"-" );
	}
	else
	{
		core::vector3df scale = model->getScale();
		toolboxWnd->getElementFromId(GUI_ID_X_SCALE, true)->setText( core::stringw(scale.X).c_str() );
		toolboxWnd->getElementFromId(GUI_ID_Y_SCALE, true)->setText( core::stringw(scale.Y).c_str() );
		toolboxWnd->getElementFromId(GUI_ID_Z_SCALE, true)->setText( core::stringw(scale.Z).c_str() );
	}
}
Пример #5
0
bool viewprt::checkForWindow(s32 element, s32 x, s32 y)
{
   IGUIEnvironment* env = device->getGUIEnvironment();
   IGUIElement* root = env->getRootGUIElement();
   IGUIElement* e = root->getElementFromId(element, true);
   if (e) {
            core::rect< s32 > infos;
            infos=e->getAbsolutePosition();
            return infos.isPointInside(position2d<s32>(x,y));
      }
   return false;
}