Пример #1
0
void updateToolBox()
{
	IGUIEnvironment* env = Device->getGUIEnvironment();
	IGUIElement* root = env->getRootGUIElement();
	IGUIElement* dlg = root->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
	if (!dlg )
		return;

	// update the info we have about the animation of the model
	IGUIStaticText *  aniInfo = (IGUIStaticText *)(dlg->getElementFromId(GUI_ID_ANIMATION_INFO, true));
	if (aniInfo)
	{
		if ( Model && scene::ESNT_ANIMATED_MESH == Model->getType() )
		{
			scene::IAnimatedMeshSceneNode* animatedModel = (scene::IAnimatedMeshSceneNode*)Model;

			core::stringw str( (s32)core::round_(animatedModel->getAnimationSpeed()) );
			str += L" Frame: ";
			str += core::stringw((s32)animatedModel->getFrameNr());
			aniInfo->setText(str.c_str());
		}
		else
			aniInfo->setText(L"");
	}
}
Пример #2
0
/*
Finally, the third function creates a toolbox window. In this simple mesh
viewer, this toolbox only contains a tab control with three edit boxes for
changing the scale of the displayed model.
*/
void createToolBox()
{
	// remove tool box if already there
	IGUIEnvironment* env = Device->getGUIEnvironment();
	IGUIElement* root = env->getRootGUIElement();
	IGUIElement* e = root->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
	if (e)
		e->remove();

	// create the toolbox window
	IGUIWindow* wnd = env->addWindow(core::rect<s32>(600,45,800,480),
		false, L"Toolset", 0, GUI_ID_DIALOG_ROOT_WINDOW);

	// create tab control and tabs
	IGUITabControl* tab = env->addTabControl(
		core::rect<s32>(2,20,800-602,480-7), wnd, true, true);

	IGUITab* t1 = tab->addTab(L"Config");

	// add some edit boxes and a button to tab one
	env->addStaticText(L"Scale:",
			core::rect<s32>(10,20,60,45), false, false, t1);
	env->addStaticText(L"X:", core::rect<s32>(22,48,40,66), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,46,130,66), true, t1, GUI_ID_X_SCALE);
	env->addStaticText(L"Y:", core::rect<s32>(22,82,40,96), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,76,130,96), true, t1, GUI_ID_Y_SCALE);
	env->addStaticText(L"Z:", core::rect<s32>(22,108,40,126), false, false, t1);
	env->addEditBox(L"1.0", core::rect<s32>(40,106,130,126), true, t1, GUI_ID_Z_SCALE);

	env->addButton(core::rect<s32>(10,134,85,165), t1, GUI_ID_BUTTON_SET_SCALE, L"Set");

	// quick scale buttons
	env->addButton(core::rect<s32>(65,20,95,40), t1, GUI_ID_BUTTON_SCALE_MUL10, L"* 10");
	env->addButton(core::rect<s32>(100,20,130,40), t1, GUI_ID_BUTTON_SCALE_DIV10, L"* 0.1");

	updateScaleInfo(Model);

	// add transparency control
	env->addStaticText(L"GUI Transparency Control:",
			core::rect<s32>(10,200,150,225), true, false, t1);
	IGUIScrollBar* scrollbar = env->addScrollBar(true,
			core::rect<s32>(10,225,150,240), t1, GUI_ID_SKIN_TRANSPARENCY);
	scrollbar->setMax(255);
	scrollbar->setPos(255);

	// add framerate control
	env->addStaticText(L":", core::rect<s32>(10,240,150,265), true, false, t1);
	env->addStaticText(L"Framerate:",
			core::rect<s32>(12,240,75,265), false, false, t1);
	// current frame info
	env->addStaticText(L"", core::rect<s32>(75,240,200,265), false, false, t1,
			GUI_ID_ANIMATION_INFO);
	scrollbar = env->addScrollBar(true,
			core::rect<s32>(10,265,150,280), t1, GUI_ID_SKIN_ANIMATION_FPS);
	scrollbar->setMax(MAX_FRAMERATE);
	scrollbar->setMin(-MAX_FRAMERATE);
	scrollbar->setPos(DEFAULT_FRAMERATE);
	scrollbar->setSmallStep(1);
}
Пример #3
0
bool viewprt::checkForWindow(s32 element, s32 x, s32 y)
{
   IGUIEnvironment* env = device->getGUIEnvironment();
   IGUIElement* root = env->getRootGUIElement();
   IGUIElement* e = root->getElementFromId(element, true);
   if (e) {
            core::rect< s32 > infos;
            infos=e->getAbsolutePosition();
            return infos.isPointInside(position2d<s32>(x,y));
      }
   return false;
}
Пример #4
0
	virtual bool OnEvent(const SEvent &event)
	{
		if (event.EventType == EET_GUI_EVENT)
		{
			s32 id = event.GUIEvent.Caller->getID();
			IGUIEnvironment* env = Device->getGUIEnvironment();

			switch(event.GUIEvent.EventType)
			{
			case EGET_SCROLL_BAR_CHANGED:
				if (id == MYGUI_CURRENTIMAGE)
				{
					IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true);
					s32 i = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					img->setImage(FontTool->currentTextures[i]);

					return true;
				}
				break;
			case EGET_COMBO_BOX_CHANGED:
				if (id == MYGUI_CHARSET)
				{
					IGUIComboBox* cbo = (IGUIComboBox*)event.GUIEvent.Caller;
					IGUIComboBox* cbo_1 = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true);
					core::stringw str=FontTool->FontNames[cbo_1->getSelected()];
					u32 j=0;
					FontTool->selectCharSet(cbo->getSelected());
					// rebuild font list
					cbo = cbo_1;
					cbo->clear();
					for (u32 i=0; i < FontTool->FontNames.size(); ++i){
						cbo->addItem(FontTool->FontNames[i].c_str());
						if(FontTool->FontNames[i]==str) j=i;
					}
					cbo->setSelected(j);
					return true;
				}
				else if(id==MYGUI_FONTNAME){
					IGUIComboBox* cbo = (IGUIComboBox*)event.GUIEvent.Caller;
					std::cout << FontTool->FontNames[cbo->getSelected()].c_str() << std::endl;
				}
				break;
			case EGET_CHECKBOX_CHANGED:
				if (id == MYGUI_VECTOR)
				{
					IGUICheckBox* chk = (IGUICheckBox*)event.GUIEvent.Caller;

					IGUIComboBox *cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true);
					cbo->clear();

					if (chk->isChecked() && VecTool)
					{
						// vector formats
						for (s32 i=0; fileformats[i] != 0; ++i)
							cbo->addItem( core::stringw(vectorfileformats[i]).c_str());

					}
					else
					{

						// bitmap formats
						if (!FontTool->UseAlphaChannel)
						{
							// add non-alpha formats
							for (s32 i=0; fileformats[i] != 0; ++i)
								cbo->addItem( core::stringw(fileformats[i]).c_str());
						}
						// add formats which support alpha
						for (s32 i=0; alphafileformats[i] != 0; ++i)
							cbo->addItem( core::stringw(alphafileformats[i]).c_str());
					}

				}
				break;

			case EGET_BUTTON_CLICKED:

				if (id == MYGUI_CREATE)
				{
					// create the font with the params
					IGUIComboBox* cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_CHARSET, true);
					int charset = cbo->getSelected();

					cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FONTNAME,true);
					int fontname = cbo->getSelected();

					/*
					cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_SIZE,true);
					int fontsize = cbo->getSelected();
					*/

					int fontsize=wcstol(((IGUIEditBox*)env->getRootGUIElement()->getElementFromId(MYGUI_SIZE,true))->getText(),NULL,10);

					cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXWIDTH,true);
					int texwidth = cbo->getSelected();

					cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_TEXHEIGHT,true);
					int texheight = cbo->getSelected();

					IGUICheckBox* chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_BOLD,true);
					bool bold = chk->isChecked();
					chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ITALIC,true);
					bool italic = chk->isChecked();

					chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ALPHA,true);
					bool alpha = chk->isChecked();

					chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_ANTIALIAS,true);
					bool aa = chk->isChecked();

					chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(201,true);
					bool usedOnly = chk->isChecked();

					chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(202,true);
					bool excludeLatin = chk->isChecked();

					// vector fonts disabled
					//chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true);
					bool vec = false;//chk->isChecked();

					FontTool->makeBitmapFont(fontname, charset, /*FontTool->FontSizes[fontsize]*/ fontsize, texturesizes[texwidth], texturesizes[texheight], bold, italic, aa, alpha, usedOnly, excludeLatin);

					IGUIScrollBar* scrl = (IGUIScrollBar*)env->getRootGUIElement()->getElementFromId(MYGUI_CURRENTIMAGE,true);
					scrl->setMax(FontTool->currentTextures.size() == 0 ? 0 : FontTool->currentTextures.size()-1);

					if (FontTool->currentTextures.size() > 0)
					{
						IGUIImage* img = (IGUIImage*)env->getRootGUIElement()->getElementFromId(MYGUI_IMAGE,true);
						img->setImage(FontTool->currentTextures[0]);
						scrl->setPos(0);
					}

					// make sure users pick a file format that supports alpha channel
					cbo = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true);
					cbo->clear();

					if (vec)
					{
						// add vector formats
						for (s32 i=0; fileformats[i] != 0; ++i)
							cbo->addItem( core::stringw(vectorfileformats[i]).c_str());
					}
					else
					{
						if (!alpha)
						{
							// add non-alpha formats
							for (s32 i=0; fileformats[i] != 0; ++i)
								cbo->addItem( core::stringw(fileformats[i]).c_str());
						}
						// add formats which support alpha
						for (s32 i=0; alphafileformats[i] != 0; ++i)
							cbo->addItem( core::stringw(alphafileformats[i]).c_str());
					}
					if (VecTool)
					{
						delete VecTool;
						VecTool = 0;
					}
					if (vec)
					{
						VecTool = new CVectorFontTool(FontTool);
					}

					/* Message box letting the user know the process is complete */
					env->addMessageBox(L"Create", completeText);

					return true;
				}

				if (id == MYGUI_SAVE)
				{
					IGUIEditBox *edt  = (IGUIEditBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FILENAME,true);
					core::stringc name = edt->getText();

					IGUIComboBox *fmt  = (IGUIComboBox*)env->getRootGUIElement()->getElementFromId(MYGUI_FORMAT,true);
					core::stringc format = fmt->getItem(fmt->getSelected());

					// vector fonts disabled
					// IGUICheckBox *chk = (IGUICheckBox*)env->getRootGUIElement()->getElementFromId(MYGUI_VECTOR,true);
					// bool vec = chk->isChecked();
					bool vec = false;

					if (vec && VecTool)
						VecTool->saveVectorFont(name.c_str(), format.c_str());
					else
						FontTool->saveBitmapFont(name.c_str(), format.c_str());

					return true;
				}

				if (id == MYGUI_HELPBUTTON)
				{
					env->addMessageBox(L"Irrlicht Unicode Font Tool", helptext);
					return true;
				}

				break;

			default:
				break;
			}
		}

		return false;
	}
Пример #5
0
	virtual bool OnEvent(const SEvent& event)
	{
		// Escape swaps Camera Input
		if (event.EventType == EET_KEY_INPUT_EVENT &&
			event.KeyInput.PressedDown == false)
		{
			if ( OnKeyUp(event.KeyInput.Key) )
				return true;
		}

		if (event.EventType == EET_GUI_EVENT)
		{
			s32 id = event.GUIEvent.Caller->getID();
			IGUIEnvironment* env = Device->getGUIEnvironment();

			switch(event.GUIEvent.EventType)
			{
			case EGET_MENU_ITEM_SELECTED:
					// a menu item was clicked
					OnMenuItemSelected( (IGUIContextMenu*)event.GUIEvent.Caller );
				break;

			case EGET_FILE_SELECTED:
				{
					// load the model file, selected in the file open dialog
					IGUIFileOpenDialog* dialog =
						(IGUIFileOpenDialog*)event.GUIEvent.Caller;
					loadModel(core::stringc(dialog->getFileName()).c_str());
				}
				break;

			case EGET_SCROLL_BAR_CHANGED:

				// control skin transparency
				if (id == GUI_ID_SKIN_TRANSPARENCY)
				{
					const s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					setSkinTransparency(pos, env->getSkin());
				}
				// control animation speed
				else if (id == GUI_ID_SKIN_ANIMATION_FPS)
				{
					const s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
					if (scene::ESNT_ANIMATED_MESH == Model->getType())
						((scene::IAnimatedMeshSceneNode*)Model)->setAnimationSpeed((f32)pos);
				}
				break;

			case EGET_COMBO_BOX_CHANGED:

				// control anti-aliasing/filtering
				if (id == GUI_ID_TEXTUREFILTER)
				{
					OnTextureFilterSelected( (IGUIComboBox*)event.GUIEvent.Caller );
				}
				break;

			case EGET_BUTTON_CLICKED:

				switch(id)
				{
				case GUI_ID_BUTTON_SET_SCALE:
					{
						// set scale
						gui::IGUIElement* root = env->getRootGUIElement();
						core::vector3df scale;
						core::stringc s;

						s = root->getElementFromId(GUI_ID_X_SCALE, true)->getText();
						scale.X = (f32)atof(s.c_str());
						s = root->getElementFromId(GUI_ID_Y_SCALE, true)->getText();
						scale.Y = (f32)atof(s.c_str());
						s = root->getElementFromId(GUI_ID_Z_SCALE, true)->getText();
						scale.Z = (f32)atof(s.c_str());

						if (Model)
							Model->setScale(scale);
						updateScaleInfo(Model);
					}
					break;
				case GUI_ID_BUTTON_SCALE_MUL10:
					if (Model)
						Model->setScale(Model->getScale()*10.f);
					updateScaleInfo(Model);
					break;
				case GUI_ID_BUTTON_SCALE_DIV10:
					if (Model)
						Model->setScale(Model->getScale()*0.1f);
					updateScaleInfo(Model);
					break;
				case GUI_ID_BUTTON_OPEN_MODEL:
					env->addFileOpenDialog(L"Please select a model file to open");
					break;
				case GUI_ID_BUTTON_SHOW_ABOUT:
					showAboutText();
					break;
				case GUI_ID_BUTTON_SHOW_TOOLBOX:
					createToolBox();
					break;
				case GUI_ID_BUTTON_SELECT_ARCHIVE:
					env->addFileOpenDialog(L"Please select your game archive/directory");
					break;
				}

				break;
			default:
				break;
			}
		}

		return false;
	}