void BaseMenuStyle::_CancelClientMenu(int client, MenuCancelReason reason, bool bAutoIgnore/* =false */) { #if defined MENU_DEBUG g_Logger.LogMessage("[SM_MENU] _CancelClientMenu() (client %d) (bAutoIgnore %d) (reason %d)", client, bAutoIgnore, reason); #endif CBaseMenuPlayer *player = GetMenuPlayer(client); menu_states_t &states = player->states; bool bOldIgnore = player->bAutoIgnore; if (bAutoIgnore) { player->bAutoIgnore = true; } /* Save states */ IMenuHandler *mh = states.mh; IBaseMenu *menu = states.menu; /* Clear menu */ player->bInMenu = false; if (player->menuHoldTime) { RemoveClientFromWatch(client); } /* Fire callbacks */ mh->OnMenuCancel(menu, client, reason); /* Only fire end if there's a valid menu */ if (menu) { mh->OnMenuEnd(menu, MenuEnd_Cancelled); } if (bAutoIgnore) { player->bAutoIgnore = bOldIgnore; } }
void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press) { #if defined MENU_DEBUG g_Logger.LogMessage("[SM_MENU] ClientPressedKey() (client %d) (key_press %d)", client, key_press); #endif CBaseMenuPlayer *player = GetMenuPlayer(client); /* First question: Are we in a menu? */ if (!player->bInMenu) { return; } bool cancel = false; unsigned int item = 0; MenuCancelReason reason = MenuCancel_Exit; MenuEndReason end_reason = MenuEnd_Selected; menu_states_t &states = player->states; /* Save variables */ IMenuHandler *mh = states.mh; IBaseMenu *menu = states.menu; unsigned int item_on_page = states.item_on_page; assert(mh != NULL); if (menu == NULL) { item = key_press; } else if (key_press < 1 || key_press > GetMaxPageItems()) { cancel = true; } else { ItemSelection type = states.slots[key_press].type; /* Check if we should play a sound about the type */ if (g_Menus.MenuSoundsEnabled() && (!menu || (menu->GetMenuOptionFlags() & MENUFLAG_NO_SOUND) != MENUFLAG_NO_SOUND)) { CellRecipientFilter filter; cell_t clients[1]; clients[0] = client; filter.Initialize(clients, 1); const char *sound = g_Menus.GetMenuSound(type); if (sound != NULL) { edict_t *pEdict = PEntityOfEntIndex(client); if (pEdict) { ICollideable *pCollideable = pEdict->GetCollideable(); if (pCollideable) { const Vector & pos = pCollideable->GetCollisionOrigin(); enginesound->EmitSound(filter, client, CHAN_AUTO, #if SOURCE_ENGINE >= SE_PORTAL2 sound, -1, #endif sound, VOL_NORM, ATTN_NORM, #if SOURCE_ENGINE >= SE_PORTAL2 0, #endif 0, PITCH_NORM, #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS \ || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2 0, #endif &pos); } } } } /* For navigational items, we're going to redisplay */ if (type == ItemSel_Back) { if (!RedoClientMenu(client, ItemOrder_Descending)) { cancel = true; reason = MenuCancel_NoDisplay; end_reason = MenuEnd_Cancelled; } else { return; } } else if (type == ItemSel_Next) { if (!RedoClientMenu(client, ItemOrder_Ascending)) { cancel = true; /* I like Saltines. */ reason = MenuCancel_NoDisplay; end_reason = MenuEnd_Cancelled; } else { return; } } else if (type == ItemSel_Exit || type == ItemSel_None) { cancel = true; reason = MenuCancel_Exit; end_reason = MenuEnd_Exit; } else if (type == ItemSel_ExitBack) { cancel = true; reason = MenuCancel_ExitBack; end_reason = MenuEnd_ExitBack; } else { item = states.slots[key_press].item; } } /* Clear states */ player->bInMenu = false; if (player->menuHoldTime) { RemoveClientFromWatch(client); } Handle_t hndl = menu ? menu->GetHandle() : BAD_HANDLE; AutoHandleRooter ahr(hndl); if (cancel) { mh->OnMenuCancel(menu, client, reason); } else { mh->OnMenuSelect(menu, client, item); if (mh->GetMenuAPIVersion2() >= 13) { mh->OnMenuSelect2(menu, client, item, item_on_page); } } /* Only fire end for valid menus */ if (menu) { mh->OnMenuEnd(menu, end_reason); } }