void UAchievementWriteCallbackProxy::Activate()
{
	FOnlineSubsystemBPCallHelper Helper(TEXT("WriteAchievementObject"), GEngine->GetWorldFromContextObject(WorldContextObject));
	Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());

	if (Helper.IsValid())
	{
		IOnlineAchievementsPtr Achievements = Helper.OnlineSub->GetAchievementsInterface();
		if (Achievements.IsValid())
		{
			FOnlineAchievementsWriteRef WriteObjectRef = WriteObject.ToSharedRef();
			FOnAchievementsWrittenDelegate WriteFinishedDelegate = FOnAchievementsWrittenDelegate::CreateUObject(this, &ThisClass::OnAchievementWritten);
			Achievements->WriteAchievements(*Helper.UserID, WriteObjectRef, WriteFinishedDelegate);

			// OnAchievementWritten will get called, nothing more to do
			return;
		}
		else
		{
			FFrame::KismetExecutionMessage(TEXT("WriteAchievementObject - Achievements not supported by Online Subsystem"), ELogVerbosity::Warning);
		}
	}

	// Fail immediately
	OnFailure.Broadcast(AchievementName, AchievementProgress, UserTag);
	WriteObject.Reset();
}
void UAchievementQueryCallbackProxy::Activate()
{
	FOnlineSubsystemBPCallHelper Helper(TEXT("CacheAchievements or CacheAchievementDescriptions"), GEngine->GetWorldFromContextObject(WorldContextObject));
	Helper.QueryIDFromPlayerController(PlayerControllerWeakPtr.Get());

	if (Helper.IsValid())
	{
		IOnlineAchievementsPtr Achievements = Helper.OnlineSub->GetAchievementsInterface();
		if (Achievements.IsValid())
		{
			FOnQueryAchievementsCompleteDelegate QueryFinishedDelegate = FOnQueryAchievementsCompleteDelegate::CreateUObject(this, &ThisClass::OnQueryCompleted);
			
			if (bFetchDescriptions)
			{
				Achievements->QueryAchievementDescriptions(*Helper.UserID, QueryFinishedDelegate);
			}
			else
			{
				Achievements->QueryAchievements(*Helper.UserID, QueryFinishedDelegate);
			}

			// OnQueryCompleted will get called, nothing more to do now
			return;
		}
		else
		{
			FFrame::KismetExecutionMessage(TEXT("Achievements not supported by Online Subsystem"), ELogVerbosity::Warning);
		}
	}

	// Fail immediately
	OnFailure.Broadcast();
}
Пример #3
0
void AShooterPlayerController::UpdateAchievementProgress( const FString& Id, float Percent )
{
	ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(Player);
	if (LocalPlayer)
	{
		IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
		if(OnlineSub)
		{
			IOnlineIdentityPtr Identity = OnlineSub->GetIdentityInterface();
			if (Identity.IsValid())
			{
				TSharedPtr<FUniqueNetId> UserId = Identity->GetUniquePlayerId(LocalPlayer->ControllerId);

				if (UserId.IsValid())
				{

					IOnlineAchievementsPtr Achievements = OnlineSub->GetAchievementsInterface();
					if (Achievements.IsValid() && (!WriteObject.IsValid() || WriteObject->WriteState != EOnlineAsyncTaskState::InProgress))
					{
						WriteObject = MakeShareable(new FOnlineAchievementsWrite());
						WriteObject->SetFloatStat(*Id, Percent);

						FOnlineAchievementsWriteRef WriteObjectRef = WriteObject.ToSharedRef();
						Achievements->WriteAchievements(*UserId.Get(), WriteObjectRef);
					}
					else
					{
						UE_LOG(LogOnline, Warning, TEXT("No valid achievement interface or another write is in progress."));
					}
				}
				else
				{
					UE_LOG(LogOnline, Warning, TEXT("No valid user id for this controller."));
				}
			}
			else
			{
				UE_LOG(LogOnline, Warning, TEXT("No valid identity interface."));
			}
		}
		else
		{
			UE_LOG(LogOnline, Warning, TEXT("No default online subsystem."));
		}
	}
	else
	{
		UE_LOG(LogOnline, Warning, TEXT("No local player, cannot update achievements."));
	}
}
Пример #4
0
void AShooterPlayerController::QueryAchievements()
{
	// precache achievements
	ULocalPlayer* LocalPlayer = Cast<ULocalPlayer>(Player);
	if (LocalPlayer)
	{
		IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
		if(OnlineSub)
		{
			IOnlineIdentityPtr Identity = OnlineSub->GetIdentityInterface();
			if (Identity.IsValid())
			{
				TSharedPtr<FUniqueNetId> UserId = Identity->GetUniquePlayerId(LocalPlayer->ControllerId);

				if (UserId.IsValid())
				{
					IOnlineAchievementsPtr Achievements = OnlineSub->GetAchievementsInterface();

					if (Achievements.IsValid())
					{
						Achievements->QueryAchievements( *UserId.Get(), FOnQueryAchievementsCompleteDelegate::CreateUObject( this, &AShooterPlayerController::OnQueryAchievementsComplete ));
					}
				}
				else
				{
					UE_LOG(LogOnline, Warning, TEXT("No valid user id for this controller."));
				}
			}
			else
			{
				UE_LOG(LogOnline, Warning, TEXT("No valid identity interface."));
			}
		}
		else
		{
			UE_LOG(LogOnline, Warning, TEXT("No default online subsystem."));
		}
	}
	else
	{
		UE_LOG(LogOnline, Warning, TEXT("No local player, cannot read achievements."));
	}
}