static cell_t GetFragCount(IPluginContext *pContext, const cell_t *params) { int client = params[1]; CPlayer *pPlayer = g_Players.GetPlayerByIndex(client); if (!pPlayer) { return pContext->ThrowNativeError("Client index %d is invalid", client); } else if (!pPlayer->IsInGame()) { return pContext->ThrowNativeError("Client %d is not in game", client); } IPlayerInfo *pInfo = pPlayer->GetPlayerInfo(); if (!pInfo) { return pContext->ThrowNativeError("IPlayerInfo not supported by game"); } return pInfo->GetFragCount(); }
//--------------------------------------------------------------------------------- // Purpose: Builds up a list of players that are 'kickable' //--------------------------------------------------------------------------------- void ManiReservedSlot::BuildPlayerKickList( player_t *player_ptr, int *players_on_server ) { player_t temp_player; active_player_t active_player; FreeList((void **) &active_player_list, &active_player_list_size); for (int i = 1; i <= max_players; i ++) { #if defined ( GAME_CSGO ) edict_t *pEntity = PEntityOfEntIndex(i); #else edict_t *pEntity = engine->PEntityOfEntIndex(i); #endif if( pEntity && !pEntity->IsFree()) { if ( player_ptr && ( pEntity == player_ptr->entity ) ) continue; IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity ); if (playerinfo && playerinfo->IsConnected()) { Q_strcpy(active_player.steam_id, playerinfo->GetNetworkIDString()); if (FStrEq("BOT", active_player.steam_id)) { continue; } INetChannelInfo *nci = engine->GetPlayerNetInfo(i); if (!nci) { continue; } active_player.entity = pEntity; active_player.ping = nci->GetAvgLatency(0); const char * szCmdRate = engine->GetClientConVarValue( i, "cl_cmdrate" ); int nCmdRate = (20 > Q_atoi( szCmdRate )) ? 20 : Q_atoi(szCmdRate); active_player.ping -= (0.5f/nCmdRate) + TICKS_TO_TIME( 1.0f ); // correct latency // in GoldSrc we had a different, not fixed tickrate. so we have to adjust // Source pings by half a tick to match the old GoldSrc pings. active_player.ping -= TICKS_TO_TIME( 0.5f ); active_player.ping = active_player.ping * 1000.0f; // as msecs active_player.ping = ((5 > active_player.ping) ? 5:active_player.ping); // set bounds, dont show pings under 5 msecs active_player.time_connected = nci->GetTimeConnected(); Q_strcpy(active_player.ip_address, nci->GetAddress()); if (gpManiGameType->IsSpectatorAllowed() && playerinfo->GetTeamIndex () == gpManiGameType->GetSpectatorIndex()) { active_player.is_spectator = true; } else { active_player.is_spectator = false; } active_player.user_id = playerinfo->GetUserID(); Q_strcpy(active_player.name, playerinfo->GetName()); if ( players_on_server ) *players_on_server = *players_on_server + 1; active_player.kills = playerinfo->GetFragCount(); active_player.deaths = playerinfo->GetDeathCount(); Q_strcpy(temp_player.steam_id, active_player.steam_id); Q_strcpy(temp_player.ip_address, active_player.ip_address); Q_strcpy(temp_player.name, active_player.name); temp_player.is_bot = false; if (IsPlayerInReserveList(&temp_player)) { continue; } active_player.index = i; if (mani_reserve_slots_include_admin.GetInt() == 1 && gpManiClient->HasAccess(active_player.index, ADMIN, ADMIN_BASIC_ADMIN)) { continue; } if (gpManiClient->HasAccess(active_player.index, IMMUNITY, IMMUNITY_RESERVE)) { continue; } AddToList((void **) &active_player_list, sizeof(active_player_t), &active_player_list_size); active_player_list[active_player_list_size - 1] = active_player; } } } }