Пример #1
0
// Prediction
CBaseEntity const *GetSuppressHost()
{
	IPredictionSystem *sys = IPredictionSystem::g_pPredictionSystems;
	if( sys )
		return sys->GetSuppressHost();
	return NULL;
}
Пример #2
0
void CRecipientFilter::AddRecipient( const CBasePlayer *player )
{
	Assert( player );

	if ( !player )
		return;

	int index = player->entindex();

	// If we're predicting and this is not the first time we've predicted this sound
	//  then don't send it to the local player again.
	if ( m_bUsingPredictionRules )
	{
		// Only add local player if this is the first time doing prediction
		if ( g_RecipientFilterPredictionSystem.GetSuppressHost() == player )
		{
			return;
		}
	}

	// Already in list
	if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
		return;

	m_Recipients.AddToTail( index );
}
Пример #3
0
void CRecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	if ( GetRecipientCount() == 0 )
		return;

	CBasePlayer *pPlayer = ToBasePlayer( (CBaseEntity*)g_RecipientFilterPredictionSystem.GetSuppressHost() );

	if ( pPlayer)
	{
		RemoveRecipient( pPlayer );

		if ( pPlayer->IsSplitScreenPlayer() )
		{
			RemoveRecipient( pPlayer->GetSplitScreenPlayerOwner() );
		}
		else
		{
			CUtlVector< CHandle< CBasePlayer > > &players = pPlayer->GetSplitScreenPlayers();
			for ( int i = 0; i < players.Count(); ++i )
			{
				RemoveRecipient( players[ i ].Get() );
			}
		}
	}
}
void C_RecipientFilter::AddRecipient( C_BasePlayer *player )
{
	Assert( player );

	if ( !player )
		return;

	int index = player->index;

	// If we're predicting and this is not the first time we've predicted this sound
	//  then don't send it to the local player again.
	if ( m_bUsingPredictionRules )
	{
		Assert( player == C_BasePlayer::GetLocalPlayer() );
		Assert( prediction->InPrediction() );

		// Only add local player if this is the first time doing prediction
		if ( !g_RecipientFilterPredictionSystem.CanPredict() )
		{
			return;
		}
	}

	// Already in list
	if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
		return;

	// this is a client side filter, only add the local player
	if ( !player->IsLocalPlayer() )
		return;

	m_Recipients.AddToTail( index );
}
void C_RecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	if ( !prediction->InPrediction() )
	{
		Assert( 0 );
		return;
	}

	C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
	if ( !local )
	{
		Assert( 0 );
		return;
	}

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	int c = GetRecipientCount();
	if ( c == 0 )
		return;

	if ( !g_RecipientFilterPredictionSystem.CanPredict() )
	{
		RemoveRecipient( local );
	}
}
Пример #6
0
void CRecipientFilter::UsePredictionRules( void )
{
	if ( m_bUsingPredictionRules )
		return;

	m_bUsingPredictionRules = true;

	// Cull list now, if needed
	if ( GetRecipientCount() == 0 )
		return;

	CBasePlayer *pPlayer = ToBasePlayer( (CBaseEntity*)g_RecipientFilterPredictionSystem.GetSuppressHost() );

	if ( pPlayer)
	{
		RemoveRecipient( pPlayer );
	}
}