Пример #1
0
	virtual void ShutdownModule() override
	{
		if (!Initialized)
		{
			return;
		}

		Initialized = false;

		// unregister video player factory
		IMediaModule* MediaModule = FModuleManager::GetModulePtr<IMediaModule>("Media");

		if (MediaModule != nullptr)
		{
			MediaModule->UnregisterPlayerFactory(*this);
		}

		// unregister logging callback
		FVlc::LogUnset(VlcInstance);

		// release LibVLC instance
		FVlc::Release((FLibvlcInstance*)VlcInstance);
		VlcInstance = nullptr;

		// shut down LibVLC
		FVlc::Shutdown();

		// unregister settings
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterSettings("Project", "Plugins", "VlcMedia");
		}
	}
Пример #2
0
void FLogVisualizerModule::StartupModule()
{
	FLogVisualizerStyle::Initialize();
	FLogVisualizer::Initialize();

	FVisualLoggerCommands::Register();
	IModularFeatures::Get().RegisterModularFeature(VisualLoggerTabName, this);

	FGlobalTabmanager::Get()->RegisterNomadTabSpawner(
		VisualLoggerTabName, 
		FOnSpawnTab::CreateRaw(this, &FLogVisualizerModule::SpawnLogVisualizerTab))
		.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory())
		.SetDisplayName(NSLOCTEXT("LogVisualizerApp", "TabTitle", "Visual Logger"))
		.SetTooltipText(NSLOCTEXT("LogVisualizerApp", "TooltipText", "Opens Visual Logger tool."))
		.SetIcon(FSlateIcon(FLogVisualizerStyle::GetStyleSetName(), "LogVisualizerApp.TabIcon"));

	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
	if (SettingsModule != nullptr)
	{
		SettingsModule->RegisterSettings("Editor", "General", "VisualLogger",
			LOCTEXT("AIToolsSettingsName", "Visual Logger"),
			LOCTEXT("AIToolsSettingsDescription", "General settings for UE4 AI Tools."),
			ULogVisualizerSettings::StaticClass()->GetDefaultObject()
			);
	}
}
Пример #3
0
	virtual void StartupModule() override
	{
		// load required libraries
		FHttpModule* HttpModule = FModuleManager::LoadModulePtr<FHttpModule>("Http");

		if (HttpModule == nullptr)
		{
			UE_LOG(LogPhilipsHue, Log, TEXT("Failed to load Http module"));

			return;
		}

		// register settings
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			ISettingsSectionPtr SettingsSection = SettingsModule->RegisterSettings("Project", "Plugins", "PhilipsHue",
				LOCTEXT("PhilipsHueSettingsName", "Philips Hue"),
				LOCTEXT("PhilipsHueSettingsDescription", "Configure the Philips Hue plug-in."),
				GetMutableDefault<UPhilipsHueSettings>()
			);

			if (SettingsSection.IsValid())
			{
				SettingsSection->OnModified().BindRaw(this, &FPhilipsHueModule::HandleSettingsSaved);
			}
		}
	}
	virtual void StartupModule() override
	{
		// this is an example of a hotfix, declared here for no particular reason. Once we have other examples, it can be deleted.
#if 0
		FCoreDelegates::GetHotfixDelegate(EHotfixDelegates::Test).BindRaw(this, &FWindowsTargetPlatformModule::HotfixTest);
#endif

		TargetSettings = NewObject<UWindowsTargetSettings>(GetTransientPackage(), "WindowsTargetSettings", RF_Standalone);
		
		// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
		GConfig->GetArray(TEXT("/Script/WindowsTargetPlatform.WindowsTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);

		// When this is initialized the UEnum for EMinimumSupportedOS hasn't been registered. 
		FString MinOSString;
		if (GConfig->GetString(TEXT("/Script/WindowsTargetPlatform.WindowsTargetSettings"), TEXT("MinimumOSVersion"), MinOSString, GEngineIni))
		{
			// We need to parse the string and compare manually.
			TargetSettings->MinimumOSVersion = MinOSString == TEXT("MSOS_XP") ? EMinimumSupportedOS::MSOS_XP : EMinimumSupportedOS::MSOS_Vista;
		}


		TargetSettings->AddToRoot();

		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			SettingsModule->RegisterSettings("Project", "Platforms", "Windows",
				LOCTEXT("TargetSettingsName", "Windows"),
				LOCTEXT("TargetSettingsDescription", "Settings for Windows target platform"),
				TargetSettings
			);
		}
	}
Пример #5
0
	virtual void StartupModule( ) override
	{
		if (!SupportsSlateRemote())
		{
			return;
		}

		// register settings
		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			FSettingsSectionDelegates SettingsDelegates;
			SettingsDelegates.ModifiedDelegate = FOnSettingsSectionModified::CreateRaw(this, &FSlateRemoteModule::HandleSettingsSaved);

			SettingsModule->RegisterSettings("Project", "Plugins", "SlateRemote",
				LOCTEXT("SlateRemoteSettingsName", "Slate Remote"),
				LOCTEXT("SlateRemoteSettingsDescription", "Configure the Slate Remote plug-in."),
				GetMutableDefault<USlateRemoteSettings>(),
				SettingsDelegates
			);
		}

		// register application events
		FCoreDelegates::ApplicationHasReactivatedDelegate.AddRaw(this, &FSlateRemoteModule::HandleApplicationHasReactivated);
		FCoreDelegates::ApplicationWillDeactivateDelegate.AddRaw(this, &FSlateRemoteModule::HandleApplicationWillDeactivate);

		RestartServices();
	}
	/**
	 * Registers Other Tools settings
	 */
	void RegisterContentEditorsSettings( ISettingsModule& SettingsModule )
	{
		// content browser
		SettingsModule.RegisterSettings("Editor", "ContentEditors", "ContentBrowser",
			LOCTEXT("ContentEditorsContentBrowserSettingsName", "Content Browser"),
			LOCTEXT("ContentEditorsContentBrowserSettingsDescription", "Change the behavior of the Content Browser."),
			GetMutableDefault<UContentBrowserSettings>()
		);

		// destructable mesh editor
/*		SettingsModule.RegisterSettings("Editor", "ContentEditors", "DestructableMeshEditor",
			LOCTEXT("ContentEditorsDestructableMeshEditorSettingsName", "Destructable Mesh Editor"),
			LOCTEXT("ContentEditorsDestructableMeshEditorSettingsDescription", "Change the behavior of the Destructable Mesh Editor."),
			GetMutableDefault<UDestructableMeshEditorSettings>()
		);*/

		// graph editors
		SettingsModule.RegisterSettings("Editor", "ContentEditors", "GraphEditor",
			LOCTEXT("ContentEditorsGraphEditorSettingsName", "Graph Editors"),
			LOCTEXT("ContentEditorsGraphEditorSettingsDescription", "Customize Anim, Blueprint and Material Editor."),
			GetMutableDefault<UGraphEditorSettings>()
		);

		// graph editors
		SettingsModule.RegisterSettings("Editor", "ContentEditors", "BlueprintEditor",
			LOCTEXT("ContentEditorsBlueprintEditorSettingsName", "Blueprint Editor"),
			LOCTEXT("ContentEditorsGraphBlueprintSettingsDescription", "Customize Blueprint Editors."),
			GetMutableDefault<UBlueprintEditorSettings>()
		);
	}
void FGameplayDebuggerModule::StartupModule()
{
	// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
	FWorldDelegates::OnPostWorldInitialization.AddRaw(this, &FGameplayDebuggerModule::OnWorldInitialized);

	UGameplayDebuggerConfig* SettingsCDO = UGameplayDebuggerConfig::StaticClass()->GetDefaultObject<UGameplayDebuggerConfig>();
	if (SettingsCDO)
	{
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
		if (SettingsModule)
		{
			SettingsModule->RegisterSettings("Project", "Engine", "GameplayDebugger",
				NSLOCTEXT("GameplayDebuggerModule", "SettingsName", "Gameplay Debugger"),
				NSLOCTEXT("GameplayDebuggerModule", "SettingsDescription", "Settings for the gameplay debugger tool."),
				SettingsCDO);
		}

		if (SettingsCDO->bEnableExtension_GameHUD)
		{
			AddonManager.RegisterExtension("GameHUD", FOnGetExtension::CreateStatic(&FGameplayDebuggerExtension_HUD::MakeInstance));
		}

		if (SettingsCDO->bEnableExtension_Spectator)
		{
			AddonManager.RegisterExtension("Spectator", FOnGetExtension::CreateStatic(&FGameplayDebuggerExtension_Spectator::MakeInstance));
		}

		AddonManager.NotifyExtensionsChanged();
	}
}
	/**
	 * Unregisters all settings.
	 */
	void UnregisterSettings( )
	{
		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterViewer("Editor");

			// general settings
			SettingsModule->UnregisterSettings("Editor", "General", "InputBindings");
			SettingsModule->UnregisterSettings("Editor", "General", "LoadingSaving");
			SettingsModule->UnregisterSettings("Editor", "General", "GameAgnostic");
			SettingsModule->UnregisterSettings("Editor", "General", "UserSettings");
			SettingsModule->UnregisterSettings("Editor", "General", "AutomationTest");
			SettingsModule->UnregisterSettings("Editor", "General", "Experimental");

			// level editor settings
			SettingsModule->UnregisterSettings("Editor", "LevelEditor", "PlayIn");
			SettingsModule->UnregisterSettings("Editor", "LevelEditor", "Viewport");

			// other tools
			SettingsModule->UnregisterSettings("Editor", "ContentEditors", "ContentBrowser");
//			SettingsModule->UnregisterSettings("Editor", "ContentEditors", "DestructableMeshEditor");
			SettingsModule->UnregisterSettings("Editor", "ContentEditors", "GraphEditor");
		}
	}
	// Handles creating the editor settings tab.
	TSharedRef<SDockTab> HandleSpawnSettingsTab( const FSpawnTabArgs& SpawnTabArgs )
	{
		ISettingsModule* SettingsModule = ISettingsModule::Get();
		TSharedRef<SWidget> SettingsEditor = SNullWidget::NullWidget;

		if (SettingsModule != nullptr)
		{
			ISettingsContainerPtr SettingsContainer = SettingsModule->GetContainer("Editor");

			if (SettingsContainer.IsValid())
			{
				ISettingsEditorModule& SettingsEditorModule = ISettingsEditorModule::GetRef();
				ISettingsEditorModelRef SettingsEditorModel = SettingsEditorModule.CreateModel(SettingsContainer.ToSharedRef());

				SettingsEditor = SettingsEditorModule.CreateEditor(SettingsEditorModel);
				SettingsEditorModelPtr = SettingsEditorModel;
			}
		}

		return SNew(SDockTab)
			.TabRole(ETabRole::NomadTab)
			[
				SettingsEditor
			];
	}
void FGameAnalyticsEditor::ShutdownModule()
{
    ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
    if( SettingsModule != nullptr )
    {
        SettingsModule->UnregisterSettings( "Project", "Plugins", "GameAnalytics" );
    }
}
Пример #11
0
void FEditorLiveStreaming::ShutdownModule()
{
	// Unregister settings
	ISettingsModule* SettingsModule = ISettingsModule::Get();
	if( SettingsModule != nullptr )
	{
		SettingsModule->UnregisterSettings( "Editor", "General", "EditorLiveStreaming" );
	}
}
Пример #12
0
	virtual void ShutdownModule() override
	{
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterSettings("Project", "Platforms", "iOS");
		}
	}
	virtual void ShutdownModule() override
	{
		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterSettings("Project", "Platforms", "Android");
		}
	}
	virtual void StartupModule() override
	{
		// register settings detail panel customization
		FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
		PropertyModule.RegisterCustomClassLayout(
			"IOSRuntimeSettings",
			FOnGetDetailCustomizationInstance::CreateStatic(&FIOSTargetSettingsCustomization::MakeInstance)
		);

		FOnUpdateMaterialShaderQuality UpdateMaterials = FOnUpdateMaterialShaderQuality::CreateLambda([]()
		{
			FGlobalComponentRecreateRenderStateContext Recreate;
			FlushRenderingCommands();
			UMaterial::AllMaterialsCacheResourceShadersForRendering();
			UMaterialInstance::AllMaterialsCacheResourceShadersForRendering();
		});

		PropertyModule.RegisterCustomClassLayout(
			UShaderPlatformQualitySettings::StaticClass()->GetFName(),
			FOnGetDetailCustomizationInstance::CreateStatic(&FMaterialShaderQualitySettingsCustomization::MakeInstance, UpdateMaterials)
			);

		PropertyModule.NotifyCustomizationModuleChanged();

		// register settings
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			SettingsModule->RegisterSettings("Project", "Platforms", "iOS",
				LOCTEXT("RuntimeSettingsName", "iOS"),
				LOCTEXT("RuntimeSettingsDescription", "Settings and resources for the iOS platform"),
				GetMutableDefault<UIOSRuntimeSettings>()
			);

			{
				static FName NAME_OPENGL_ES2_IOS(TEXT("GLSL_ES2_IOS"));
				const UShaderPlatformQualitySettings* IOSMaterialQualitySettings = UMaterialShaderQualitySettings::Get()->GetShaderPlatformQualitySettings(NAME_OPENGL_ES2_IOS);
				SettingsModule->RegisterSettings("Project", "Platforms", "iOSES2Quality",
					LOCTEXT("IOSES2QualitySettingsName", "iOS Material Quality - ES2"),
					LOCTEXT("IOSES2QualitySettingsDescription", "Settings for iOS ES2 material quality"),
					IOSMaterialQualitySettings
					);
			}

			{
				static FName NAME_SF_METAL(TEXT("SF_METAL"));
				const UShaderPlatformQualitySettings* IOSMaterialQualitySettings = UMaterialShaderQualitySettings::Get()->GetShaderPlatformQualitySettings(NAME_SF_METAL);
				SettingsModule->RegisterSettings("Project", "Platforms", "iOSMetalQuality",
					LOCTEXT("IOSMetalQualitySettingsName", "iOS Material Quality - Metal"),
					LOCTEXT("IOSMetalQualitySettingsDescription", "Settings for iOS Metal material quality"),
					IOSMaterialQualitySettings
				);
			}
		}
	}
Пример #15
0
void FIntroTutorials::ShutdownModule()
{
	if (!bDisableTutorials && !IsRunningCommandlet())
	{
		FSourceCodeNavigation::AccessOnCompilerNotFound().RemoveAll( this );

		FAssetToolsModule* AssetToolsModule = FModuleManager::GetModulePtr<FAssetToolsModule>("AssetTools");
		if (AssetToolsModule)
		{
			IAssetTools& AssetTools = AssetToolsModule->Get();
			for(const auto& RegisteredClassTypeAction : RegisteredClassTypeActions)
			{
				AssetTools.UnregisterClassTypeActions(RegisteredClassTypeAction);
			}
		}
	}

	if (BlueprintEditorExtender.IsValid() && FModuleManager::Get().IsModuleLoaded("Kismet"))
	{
		FBlueprintEditorModule& BPEditorModule = FModuleManager::LoadModuleChecked<FBlueprintEditorModule>("Kismet");
		BPEditorModule.GetMenuExtensibilityManager()->RemoveExtender(BlueprintEditorExtender);
	}
	if (MainMenuExtender.IsValid() && FModuleManager::Get().IsModuleLoaded("LevelEditor"))
	{
		FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>( "LevelEditor" );
		LevelEditorModule.GetMenuExtensibilityManager()->RemoveExtender(MainMenuExtender);
	}
	if (FModuleManager::Get().IsModuleLoaded("MainFrame"))
	{
		IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked<IMainFrameModule>(TEXT("MainFrame"));
		MainFrameModule.OnMainFrameCreationFinished().RemoveAll(this);
	}

	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
	if (SettingsModule != nullptr)
	{
		SettingsModule->UnregisterSettings("Editor", "General", "Tutorials");
		SettingsModule->UnregisterSettings("Project", "Engine", "Tutorials");
	}

	if(FModuleManager::Get().IsModuleLoaded("PropertyEditor"))
	{
		FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
		PropertyEditorModule.UnregisterCustomPropertyTypeLayout("TutorialContent");
		PropertyEditorModule.UnregisterCustomPropertyTypeLayout("TutorialWidgetReference");
		PropertyEditorModule.UnregisterCustomClassLayout("EditorTutorial");
	}

	if(ContentIntroCurve.IsValid())
	{
		ContentIntroCurve.Get()->RemoveFromRoot();
		ContentIntroCurve = nullptr;
	}

	FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(TEXT("TutorialsBrowser"));
}
	/** Unregister settings objects. */
	void UnregisterSettings()
	{
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
	{
			// @todo sequencer: this should be moved into LevelSequenceEditor
			SettingsModule->UnregisterSettings("Project", "Plugins", "LevelSequencer");
	}
		}
void FEditorLiveStreaming::ShutdownModule()
{
	// Unregister settings
	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

	if( SettingsModule != nullptr )
	{
		SettingsModule->UnregisterSettings( "Editor", "General", "EditorLiveStreaming" );
	}
}
Пример #18
0
void UEditorLoadingSavingSettings::CheckSourceControlCompatability()
{
	if (!bEnableSourceControlCompatabilityCheck || !bMonitorContentDirectories)
	{
		return;
	}

	if (ISourceControlModule::Get().IsEnabled() && bDetectChangesOnRestart)
	{
		// Persistent shared payload captured by the lambdas below
		struct FPersistentPayload { TSharedPtr<SNotificationItem> Notification; };
		TSharedRef<FPersistentPayload> Payload = MakeShareable(new FPersistentPayload);

		FNotificationInfo Info(LOCTEXT("AutoReimport_NotificationTitle", "We noticed that your auto-reimport settings are set up to detect source content changes on restart.\nThis might cause unexpected behavior when starting up after getting latest from source control.\n\nWe recommend disabling this specific behavior."));

 		auto OnTurnOffClicked = [=]{
			auto* Settings = GetMutableDefault<UEditorLoadingSavingSettings>();
			Settings->bDetectChangesOnRestart = false;
			Settings->SaveConfig();

			Payload->Notification->SetEnabled(false);
			Payload->Notification->Fadeout();
		};
		Info.ButtonDetails.Emplace(LOCTEXT("AutoReimport_TurnOff", "Don't detect changes on start-up"), FText(), FSimpleDelegate::CreateLambda(OnTurnOffClicked), SNotificationItem::ECompletionState::CS_None);

 		auto OnIgnoreClicked = [=]{

			Payload->Notification->SetEnabled(false);
 			Payload->Notification->Fadeout();
		};
		Info.ButtonDetails.Emplace(LOCTEXT("AutoReimport_Ignore", "Ignore"), FText(), FSimpleDelegate::CreateLambda(OnIgnoreClicked), SNotificationItem::ECompletionState::CS_None);

		Info.bUseLargeFont = false;
		Info.bFireAndForget = false;

		Info.CheckBoxStateChanged = FOnCheckStateChanged::CreateLambda([](ECheckBoxState State){
			GetMutableDefault<UEditorLoadingSavingSettings>()->bEnableSourceControlCompatabilityCheck = (State != ECheckBoxState::Checked);
		});
		Info.CheckBoxText = LOCTEXT("AutoReimport_DontShowAgain", "Don't show again");

		Info.Hyperlink = FSimpleDelegate::CreateLambda([]{
			// Open Settings
			ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
			if (SettingsModule != nullptr)
			{
				// Ensure that the advanced properties are visible
				GConfig->SetBool(TEXT("DetailCategoriesAdvanced"), TEXT("EditorLoadingSavingSettings.AutoReimport"), true, GEditorPerProjectIni);
				SettingsModule->ShowViewer("Editor", "General", "LoadingSaving");
			}
		});
		Info.HyperlinkText = LOCTEXT("AutoReimport_OpenSettings", "Settings");

		Payload->Notification = FSlateNotificationManager::Get().AddNotification(Info);
	}
}
Пример #19
0
	virtual void ShutdownModule() override
	{
		// unregister settings
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterSettings("Project", "Plugins", "PhilipsHue");
		}

	}
void FGameplayDebuggerModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
	FWorldDelegates::OnPostWorldInitialization.RemoveAll(this);

	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
	if (SettingsModule)
	{
		SettingsModule->UnregisterSettings("Project", "Engine", "GameplayDebugger");
	}
}
	/**
	 * Registers Project settings.
	 *
	 * @param SettingsModule A reference to the settings module.
	 */
	void RegisterProjectSettings( ISettingsModule& SettingsModule )
	{
		// general project settings
		SettingsModule.RegisterSettings("Project", "Project", "General",
			LOCTEXT("GeneralGameSettingsName", "Description"),
			LOCTEXT("GeneralGameSettingsDescription", "Descriptions and other information about your project."),
			GetMutableDefault<UGeneralProjectSettings>()
		);

		// map related settings
		SettingsModule.RegisterSettings("Project", "Project", "Maps",
			LOCTEXT("GameMapsSettingsName", "Maps & Modes"),
			LOCTEXT("GameMapsSettingsDescription", "Default maps, game modes and other map related settings."),
			GetMutableDefault<UGameMapsSettings>()
		);

		// packaging settings
		SettingsModule.RegisterSettings("Project", "Project", "Packaging",
			LOCTEXT("ProjectPackagingSettingsName", "Packaging"),
			LOCTEXT("ProjectPackagingSettingsDescription", "Fine tune how your project is packaged for release."),
			GetMutableDefault<UProjectPackagingSettings>()
		);

		// platforms settings
		TWeakPtr<SWidget> ProjectTargetPlatformEditorPanel = FModuleManager::LoadModuleChecked<IProjectTargetPlatformEditorModule>("ProjectTargetPlatformEditor").CreateProjectTargetPlatformEditorPanel();
		SettingsModule.RegisterSettings("Project", "Project", "SupportedPlatforms",
			LOCTEXT("ProjectSupportedPlatformsSettingsName", "Supported Platforms"),
			LOCTEXT("ProjectSupportedPlatformsSettingsDescription", "Specify which platforms your project supports."),
			ProjectTargetPlatformEditorPanel.Pin().ToSharedRef()
		);

		// movie settings
		SettingsModule.RegisterSettings("Project", "Project", "Movies",
			LOCTEXT("MovieSettingsName", "Movies"),
			LOCTEXT("MovieSettingsDescription", "Movie player settings"),
			GetMutableDefault<UMoviePlayerSettings>()
		);
/*
		// game session
		SettingsModule.RegisterSettings("Project", "Project", "GameSession",
			LOCTEXT("GameSessionettingsName", "Game Session"),
			LOCTEXT("GameSessionSettingsDescription", "Game Session settings."),
			GetMutableDefault<UGameSessionSettings>()
		);

		// head-up display
		SettingsModule.RegisterSettings("Project", "Project", "HUD",
			LOCTEXT("HudSettingsName", "HUD"),
			LOCTEXT("HudSettingsDescription", "Head-up display (HUD) settings."),
			GetMutableDefault<UHudSettings>()
		);*/
	}
Пример #22
0
void FEditorLiveStreaming::StartupModule()
{
	// Register settings
	ISettingsModule* SettingsModule = ISettingsModule::Get();
	if( ensure( SettingsModule != nullptr ) )
	{
		SettingsModule->RegisterSettings( "Editor", "General", "EditorLiveStreaming",
			LOCTEXT( "EditorLiveStreamingSettingsName", "Live Streaming"),
			LOCTEXT( "EditorLiveStreamingSettingsDescription", "Settings for broadcasting live from the editor"),
			GetMutableDefault< UEditorLiveStreamingSettings >()
		);
	}
}
Пример #23
0
	virtual void ShutdownModule( ) override
	{
		// unregister settings
		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			SettingsModule->UnregisterSettings("Editor", "ContentEditors", "TextureEditor");
		}

		// unregister menu extensions
		MenuExtensibilityManager.Reset();
		ToolBarExtensibilityManager.Reset();
	}
	/** Register settings objects. */
	void RegisterSettings()
	{
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
	{
			// @todo sequencer: this should be moved into LevelSequenceEditor
			SettingsModule->RegisterSettings("Project", "Plugins", "LevelSequencer",
				LOCTEXT("LevelSequenceEditorSettingsName", "Level Sequencer"),
				LOCTEXT("LevelSequenceEditorSettingsDescription", "Configure the Level Sequence Editor."),
				GetMutableDefault<ULevelSequenceEditorSettings>()
			);
		}
	}
void FEditorLiveStreaming::StartupModule()
{
	// Register settings
	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

	if( ensure( SettingsModule != nullptr ) )
	{
		SettingsModule->RegisterSettings( "Editor", "Advanced", "EditorLiveStreaming",
			LOCTEXT( "EditorLiveStreamingSettingsName", "Live Streaming"),
			LOCTEXT( "EditorLiveStreamingSettingsDescription", "Settings for broadcasting live from the editor"),
			GetMutableDefault< UEditorLiveStreamingSettings >()
		);
	}
}
Пример #26
0
void FLogVisualizerModule::ShutdownModule()
{
	FGlobalTabmanager::Get()->UnregisterTabSpawner(VisualLoggerTabName);
	FVisualLoggerCommands::Unregister();
	IModularFeatures::Get().UnregisterModularFeature(VisualLoggerTabName, this);
	
	ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
	if (SettingsModule != nullptr)
	{
		SettingsModule->UnregisterSettings("Editor", "General", "VisualLogger");
	}

	FLogVisualizer::Shutdown();
	FLogVisualizerStyle::Shutdown();
}
Пример #27
0
	/**
	 * Registers Level Editor settings.
	 *
	 * @param SettingsModule A reference to the settings module.
	 */
	void RegisterLevelEditorSettings( ISettingsModule& SettingsModule )
	{
		// play-in settings
		SettingsModule.RegisterSettings("Editor", "LevelEditor", "PlayIn",
			LOCTEXT("LevelEditorPlaySettingsName", "Play"),
			LOCTEXT("LevelEditorPlaySettingsDescription", "Set up window sizes and other options for the Play In Editor (PIE) feature."),
			GetMutableDefault<ULevelEditorPlaySettings>()
		);

		// view port settings
		SettingsModule.RegisterSettings("Editor", "LevelEditor", "Viewport",
			LOCTEXT("LevelEditorViewportSettingsName", "Viewports"),
			LOCTEXT("LevelEditorViewportSettingsDescription", "Configure the look and feel of the Level Editor view ports."),
			GetMutableDefault<ULevelEditorViewportSettings>()
		);
	}
	virtual void StartupModule() override
	{
		TargetSettings = ConstructObject<UHTML5TargetSettings>(UHTML5TargetSettings::StaticClass(), GetTransientPackage(), "HTML5TargetSettings", RF_Standalone);
		TargetSettings->AddToRoot();

		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			SettingsModule->RegisterSettings("Project", "Platforms", "HTML5",
				LOCTEXT("TargetSettingsName", "HTML5"),
				LOCTEXT("TargetSettingsDescription", "HTML5 platform settings description text here"),
				TargetSettings
			);
		}
	}
Пример #29
0
	virtual void StartupModule() override
	{
		ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");

		if (SettingsModule != nullptr)
		{
			RegisterEngineSettings(*SettingsModule);
			RegisterProjectSettings(*SettingsModule);

			SettingsModule->RegisterViewer("Project", *this);
		}

		FGlobalTabmanager::Get()->RegisterNomadTabSpawner(ProjectSettingsTabName, FOnSpawnTab::CreateRaw(this, &FProjectSettingsViewerModule::HandleSpawnSettingsTab))
			.SetDisplayName(LOCTEXT("ProjectSettingsTabTitle", "Project Settings"))
			.SetMenuType(ETabSpawnerMenuType::Hidden);
	}
	virtual void StartupModule( ) override
	{
		ISettingsModule* SettingsModule = ISettingsModule::Get();

		if (SettingsModule != nullptr)
		{
			RegisterGeneralSettings(*SettingsModule);
			RegisterLevelEditorSettings(*SettingsModule);
			RegisterContentEditorsSettings(*SettingsModule);

			SettingsModule->RegisterViewer("Editor", *this);
		}

		FGlobalTabmanager::Get()->RegisterNomadTabSpawner(EditorSettingsTabName, FOnSpawnTab::CreateRaw(this, &FEditorSettingsViewerModule::HandleSpawnSettingsTab))
			.SetDisplayName(LOCTEXT("EditorSettingsTabTitle", "Editor Preferences"))
			.SetMenuType(ETabSpawnerMenuType::Hide);
	}