void AbstractFramebuffer::read(const Range2Di& rectangle, Image2D& image) {
    bindInternal(FramebufferTarget::Read);
    const std::size_t dataSize = image.dataSize(rectangle.size());
    char* const data = new char[dataSize];
    (Context::current()->state().framebuffer->readImplementation)(rectangle, image.format(), image.type(), dataSize, data);
    image.setData(image.format(), image.type(), rectangle.size(), data);
}
Пример #2
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void CubeMapTexture::image(const Coordinate coordinate, const Int level, Image2D& image) {
    const Vector2i size = imageSize(level);
    const std::size_t dataSize = image.dataSize(size);
    char* data = new char[dataSize];
    (this->*Context::current()->state().texture->getCubeImageImplementation)(coordinate, level, size, image.format(), image.type(), dataSize, data);
    image.setData(image.format(), image.type(), size, data);
}