Пример #1
0
void drawNativeImage(const NativeImagePtr& image, GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, const IntSize&, CompositeOperator op, BlendMode mode, const ImageOrientation& orientation)
{
    context.save();
    
    // Set the compositing operation.
    if (op == CompositeSourceOver && mode == BlendModeNormal && !nativeImageHasAlpha(image))
        context.setCompositeOperation(CompositeCopy);
    else
        context.setCompositeOperation(op, mode);
        
#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    IntSize scaledSize = nativeImageSize(image);
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(srcRect, scaledSize);
#else
    FloatRect adjustedSrcRect(srcRect);
#endif
        
    FloatRect adjustedDestRect = destRect;
        
    if (orientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context.translate(destRect.x(), destRect.y());
        adjustedDestRect.setLocation(FloatPoint());
        context.concatCTM(orientation.transformFromDefault(adjustedDestRect.size()));
        if (orientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            adjustedDestRect.setSize(adjustedDestRect.size().transposedSize());
        }
    }

    context.platformContext()->drawSurfaceToContext(image.get(), adjustedDestRect, adjustedSrcRect, context);
    context.restore();
}
Пример #2
0
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, SkXfermode::Mode compositeOp, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    TRACE_EVENT0("skia", "BitmapImage::draw");
    SkBitmap bitmap;
    if (!bitmapForCurrentFrame(&bitmap))
        return; // It's too early and we don't have an image yet.

    FloatRect normDstRect = adjustForNegativeSize(dstRect);
    FloatRect normSrcRect = adjustForNegativeSize(srcRect);
    normSrcRect.intersect(FloatRect(0, 0, bitmap.width(), bitmap.height()));

    if (normSrcRect.isEmpty() || normDstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    GraphicsContextStateSaver saveContext(*ctxt, false);
    if (orientation != DefaultImageOrientation) {
        saveContext.save();

        // ImageOrientation expects the origin to be at (0, 0)
        ctxt->translate(normDstRect.x(), normDstRect.y());
        normDstRect.setLocation(FloatPoint());

        ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
        }
    }

    bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap);
    bool isOpaque = bitmap.isOpaque();

    {
        SkPaint paint;
        SkRect skSrcRect = normSrcRect;
        int initialSaveCount = ctxt->preparePaintForDrawRectToRect(&paint, skSrcRect, normDstRect, compositeOp, !isOpaque, isLazyDecoded, bitmap.isImmutable());
        // We want to filter it if we decided to do interpolation above, or if
        // there is something interesting going on with the matrix (like a rotation).
        // Note: for serialization, we will want to subset the bitmap first so we
        // don't send extra pixels.
        ctxt->drawBitmapRect(bitmap, &skSrcRect, normDstRect, &paint);
        ctxt->canvas()->restoreToCount(initialSaveCount);
    }

    if (isLazyDecoded)
        PlatformInstrumentation::didDrawLazyPixelRef(bitmap.getGenerationID());

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);

    startAnimation();
}
Пример #3
0
void BitmapImage::draw(GraphicsContext* context, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op,
                       BlendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!dst.width() || !dst.height() || !src.width() || !src.height())
        return;

    startAnimation();

    NativeImageCairo* nativeImage = frameAtIndex(m_currentFrame);
    if (!nativeImage) // If it's too early we won't have an image yet.
        return;

    if (mayFillWithSolidColor()) {
        fillWithSolidColor(context, dst, solidColor(), styleColorSpace, op);
        return;
    }

    context->save();

    // Set the compositing operation.
    if (op == CompositeSourceOver && !frameHasAlphaAtIndex(m_currentFrame))
        context->setCompositeOperation(CompositeCopy);
    else
        context->setCompositeOperation(op);

#if ENABLE(IMAGE_DECODER_DOWN_SAMPLING)
    cairo_surface_t* surface = nativeImage->surface();
    IntSize scaledSize(cairo_image_surface_get_width(surface), cairo_image_surface_get_height(surface));
    FloatRect adjustedSrcRect = adjustSourceRectForDownSampling(src, scaledSize);
#else
    FloatRect adjustedSrcRect(src);
#endif

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    FloatRect dstRect = dst;

    if (orientation != DefaultImageOrientation) {
        // ImageOrientation expects the origin to be at (0, 0).
        context->translate(dstRect.x(), dstRect.y());
        dstRect.setLocation(FloatPoint());
        context->concatCTM(orientation.transformFromDefault(dstRect.size()));
        if (orientation.usesWidthAsHeight()) {
            // The destination rectangle will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            dstRect = FloatRect(dstRect.x(), dstRect.y(), dstRect.height(), dstRect.width());
        }
    }

    context->platformContext()->drawSurfaceToContext(nativeImage->surface(), dstRect, adjustedSrcRect, context);

    context->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Пример #4
0
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace colorSpace, CompositeOperator compositeOp, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!m_source.initialized())
        return;

    // Spin the animation to the correct frame before we try to draw it, so we
    // don't draw an old frame and then immediately need to draw a newer one,
    // causing flicker and wasting CPU.
    startAnimation();

    NativeImageSkia* bm = nativeImageForCurrentFrame();
    if (!bm)
        return; // It's too early and we don't have an image yet.

    FloatRect normDstRect = normalizeRect(dstRect);
    FloatRect normSrcRect = normalizeRect(srcRect);
    normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));

    if (normSrcRect.isEmpty() || normDstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    GraphicsContextStateSaver saveContext(*ctxt, false);
    if (orientation != DefaultImageOrientation) {
        saveContext.save();

        // ImageOrientation expects the origin to be at (0, 0)
        ctxt->translate(normDstRect.x(), normDstRect.y());
        normDstRect.setLocation(FloatPoint());

        ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
        }
    }

    paintSkBitmap(ctxt->platformContext(),
        *bm,
        normSrcRect,
        normDstRect,
        WebCoreCompositeToSkiaComposite(compositeOp));

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);
}
Пример #5
0
void BitmapImage::draw(SkCanvas* canvas, const SkPaint& paint, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum shouldRespectImageOrientation, ImageClampingMode clampMode)
{
    TRACE_EVENT0("skia", "BitmapImage::draw");

    RefPtr<SkImage> image = imageForCurrentFrame();
    if (!image)
        return; // It's too early and we don't have an image yet.

    FloatRect adjustedSrcRect = srcRect;
    adjustedSrcRect.intersect(FloatRect(0, 0, image->width(), image->height()));

    if (adjustedSrcRect.isEmpty() || dstRect.isEmpty())
        return; // Nothing to draw.

    ImageOrientation orientation = DefaultImageOrientation;
    if (shouldRespectImageOrientation == RespectImageOrientation)
        orientation = frameOrientationAtIndex(m_currentFrame);

    int initialSaveCount = canvas->getSaveCount();
    FloatRect adjustedDstRect = dstRect;
    if (orientation != DefaultImageOrientation) {
        canvas->save();

        // ImageOrientation expects the origin to be at (0, 0)
        canvas->translate(adjustedDstRect.x(), adjustedDstRect.y());
        adjustedDstRect.setLocation(FloatPoint());

        canvas->concat(affineTransformToSkMatrix(orientation.transformFromDefault(adjustedDstRect.size())));

        if (orientation.usesWidthAsHeight()) {
            // The destination rect will have it's width and height already reversed for the orientation of
            // the image, as it was needed for page layout, so we need to reverse it back here.
            adjustedDstRect = FloatRect(adjustedDstRect.x(), adjustedDstRect.y(), adjustedDstRect.height(), adjustedDstRect.width());
        }
    }

    SkRect skSrcRect = adjustedSrcRect;
    canvas->drawImageRect(image.get(), skSrcRect, adjustedDstRect, &paint,
        WebCoreClampingModeToSkiaRectConstraint(clampMode));
    canvas->restoreToCount(initialSaveCount);

    if (currentFrameIsLazyDecoded())
        PlatformInstrumentation::didDrawLazyPixelRef(image->uniqueID());

    if (ImageObserver* observer = imageObserver())
        observer->didDraw(this);

    startAnimation();
}
Пример #6
0
PassRefPtr<BitmapImage> BitmapImage::createWithOrientationForTesting(const SkBitmap& bitmap, ImageOrientation orientation)
{
    RefPtr<BitmapImage> result = create(bitmap);
    result->m_frames[0].m_orientation = orientation;
    if (orientation.usesWidthAsHeight())
        result->m_sizeRespectingOrientation = IntSize(result->m_size.height(), result->m_size.width());
    return result.release();
}
Пример #7
0
PassOwnPtr<DragImage> DragImage::create(Image* image, RespectImageOrientationEnum shouldRespectImageOrientation, float deviceScaleFactor)
{
    if (!image)
        return nullptr;

    RefPtr<NativeImageSkia> bitmap = image->nativeImageForCurrentFrame();
    if (!bitmap)
        return nullptr;

    if (image->isBitmapImage()) {
        ImageOrientation orientation = DefaultImageOrientation;
        BitmapImage* bitmapImage = toBitmapImage(image);
        IntSize sizeRespectingOrientation = bitmapImage->sizeRespectingOrientation();

        if (shouldRespectImageOrientation == RespectImageOrientation)
            orientation = bitmapImage->currentFrameOrientation();

        if (orientation != DefaultImageOrientation) {
            FloatRect destRect(FloatPoint(), sizeRespectingOrientation);
            if (orientation.usesWidthAsHeight())
                destRect = destRect.transposedRect();

            SkBitmap skBitmap;
            skBitmap.setConfig(
                SkBitmap::kARGB_8888_Config, sizeRespectingOrientation.width(), sizeRespectingOrientation.height());
            if (!skBitmap.allocPixels())
                return nullptr;

            SkCanvas canvas(skBitmap);
            canvas.concat(affineTransformToSkMatrix(orientation.transformFromDefault(sizeRespectingOrientation)));
            canvas.drawBitmapRect(bitmap->bitmap(), 0, destRect);

            return adoptPtr(new DragImage(skBitmap, deviceScaleFactor));
        }
    }

    SkBitmap skBitmap;
#if defined(SBROWSER_GPU_RASTERIZATION_ENABLE)
    if (!bitmap->bitmap().copyTo(&skBitmap, kPMColor_SkColorType))
#else
    if (!bitmap->bitmap().copyTo(&skBitmap, SkBitmap::kARGB_8888_Config))
#endif
        return nullptr;
    return adoptPtr(new DragImage(skBitmap, deviceScaleFactor));
}
Пример #8
0
DragImageRef createDragImageFromImage(Image* image, RespectImageOrientationEnum shouldRespectImageOrientation)
{
    if (!image)
        return 0;

    NativeImageSkia* bitmap = image->nativeImageForCurrentFrame();
    if (!bitmap)
        return 0;

    DragImageChromium* dragImageChromium = new DragImageChromium;
    dragImageChromium->bitmap = new SkBitmap();
    dragImageChromium->resolutionScale = bitmap->resolutionScale();

    if (image->isBitmapImage()) {
        ImageOrientation orientation = DefaultImageOrientation;
        BitmapImage* bitmapImage = static_cast<BitmapImage*>(image);
        IntSize sizeRespectingOrientation = bitmapImage->sizeRespectingOrientation();

        if (shouldRespectImageOrientation == RespectImageOrientation)
            orientation = bitmapImage->currentFrameOrientation();

        if (orientation != DefaultImageOrientation) {
            // Construct a correctly-rotated copy of the image to use as the drag image.
            dragImageChromium->bitmap->setConfig(
                SkBitmap::kARGB_8888_Config, sizeRespectingOrientation.width(), sizeRespectingOrientation.height());
            dragImageChromium->bitmap->allocPixels();

            FloatRect destRect(FloatPoint(), sizeRespectingOrientation);
            SkCanvas canvas(*dragImageChromium->bitmap);

            canvas.concat(orientation.transformFromDefault(sizeRespectingOrientation));

            if (orientation.usesWidthAsHeight())
                destRect = FloatRect(destRect.x(), destRect.y(), destRect.height(), destRect.width());

            canvas.drawBitmapRect(bitmap->bitmap(), 0, destRect);
            return dragImageChromium;
        }
    }

    bitmap->bitmap().copyTo(dragImageChromium->bitmap, SkBitmap::kARGB_8888_Config);
    return dragImageChromium;
}
Пример #9
0
PassRefPtr<BitmapImage> BitmapImage::createWithOrientationForTesting(const SkBitmap& bitmap, ImageOrientation orientation)
{
    if (bitmap.isNull()) {
        return BitmapImage::create();
    }

    RefPtr<BitmapImage> result = adoptRef(new BitmapImage(bitmap));
    result->m_frames[0].m_orientation = orientation;
    if (orientation.usesWidthAsHeight())
        result->m_sizeRespectingOrientation = result->m_size.transposedSize();
    return result.release();
}
Пример #10
0
PassRefPtr<SkImage> DragImage::resizeAndOrientImage(PassRefPtr<SkImage> image, ImageOrientation orientation,
    FloatSize imageScale, float opacity, InterpolationQuality interpolationQuality)
{
    IntSize size(image->width(), image->height());
    size.scale(imageScale.width(), imageScale.height());
    AffineTransform transform;
    if (orientation != DefaultImageOrientation) {
        if (orientation.usesWidthAsHeight())
            size = size.transposedSize();
        transform *= orientation.transformFromDefault(size);
    }
    transform.scaleNonUniform(imageScale.width(), imageScale.height());

    if (size.isEmpty())
        return nullptr;

    if (transform.isIdentity() && opacity == 1) {
        // Nothing to adjust, just use the original.
        ASSERT(image->width() == size.width());
        ASSERT(image->height() == size.height());
        return image;
    }

    RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul(size.width(), size.height()));
    if (!surface)
        return nullptr;

    SkPaint paint;
    ASSERT(opacity >= 0 && opacity <= 1);
    paint.setAlpha(opacity * 255);
    paint.setFilterQuality(interpolationQuality == InterpolationNone
        ? kNone_SkFilterQuality : kHigh_SkFilterQuality);

    SkCanvas* canvas = surface->getCanvas();
    canvas->clear(SK_ColorTRANSPARENT);
    canvas->concat(affineTransformToSkMatrix(transform));
    canvas->drawImage(image.get(), 0, 0, &paint);

    return adoptRef(surface->newImageSnapshot());
}
Пример #11
0
PassOwnPtr<DragImage> DragImage::create(Image* image, RespectImageOrientationEnum shouldRespectImageOrientation, float deviceScaleFactor)
{
    if (!image)
        return nullptr;

    RefPtr<NativeImageSkia> bitmap = image->nativeImageForCurrentFrame();
    if (!bitmap)
        return nullptr;

    if (image->isBitmapImage()) {
        ImageOrientation orientation = DefaultImageOrientation;
        BitmapImage* bitmapImage = toBitmapImage(image);
        IntSize sizeRespectingOrientation = bitmapImage->sizeRespectingOrientation();

        if (shouldRespectImageOrientation == RespectImageOrientation)
            orientation = bitmapImage->currentFrameOrientation();

        if (orientation != DefaultImageOrientation) {
            FloatRect destRect(FloatPoint(), sizeRespectingOrientation);
            if (orientation.usesWidthAsHeight())
                destRect = destRect.transposedRect();

            SkBitmap skBitmap;
            if (!skBitmap.tryAllocN32Pixels(sizeRespectingOrientation.width(), sizeRespectingOrientation.height()))
                return nullptr;

            SkCanvas canvas(skBitmap);
            canvas.concat(affineTransformToSkMatrix(orientation.transformFromDefault(sizeRespectingOrientation)));
            canvas.drawBitmapRect(bitmap->bitmap(), 0, destRect);

            return adoptPtr(new DragImage(skBitmap, deviceScaleFactor));
        }
    }

    SkBitmap skBitmap;
    if (!bitmap->bitmap().copyTo(&skBitmap, kN32_SkColorType))
        return nullptr;
    return adoptPtr(new DragImage(skBitmap, deviceScaleFactor));
}