Пример #1
0
static void do_vis(char *data, int nch, int resolution, int position, unsigned samples)
{
	static char vis_buffer[SAMPLES_PER_WRITE * FLAC_PLUGIN__MAX_SUPPORTED_CHANNELS];
	char *ptr;
	int size, count;

	/*
	 * Winamp visuals may have problems accepting sample sizes larger than
	 * 16 bits, so we reduce the sample size here if necessary.
	 */

	switch(resolution) {
		case 32:
		case 24:
			size  = resolution / 8;
			count = samples * nch;
			data += size - 1;

			ptr = vis_buffer;
			while(count--) {
				*ptr++ = data[0] ^ 0x80;
				data += size;
			}

			data = vis_buffer;
			resolution = 8;
			/* fall through */
		case 16:
		case 8:
			mod_.SAAddPCMData(data, nch, resolution, position);
			mod_.VSAAddPCMData(data, nch, resolution, position);
	}
}
Пример #2
0
void writeSound(void)
{
	int ret = soundBufferLen;
	//int i;
	
	while (mod.outMod->CanWrite() < ((ret*sndNumChannels*(sndBitsPerSample/8))<<(mod.dsp_isactive()?1:0)))
		Sleep(50);


	mod.SAAddPCMData((char *)soundFinalWave,sndNumChannels,sndBitsPerSample,decode_pos_ms);
	mod.VSAAddPCMData((char *)soundFinalWave,sndNumChannels,sndBitsPerSample,decode_pos_ms);
	decode_pos_ms += (ret/(2*sndNumChannels) * 1000) / (float)sndSamplesPerSec;

	if (mod.dsp_isactive())
		ret=mod.dsp_dosamples((short *)soundFinalWave,ret/sndNumChannels/(sndBitsPerSample/8),sndBitsPerSample,sndNumChannels,sndSamplesPerSec)*(sndNumChannels*(sndBitsPerSample/8));
	


	//if(soundFinalWave[0]==0&&soundFinalWave[1]==0&&soundFinalWave[2]==0&&soundFinalWave[3]==0)
	//  DisplayError("%.2X%.2X%.2X%.2X - %d", soundFinalWave[0],soundFinalWave[1],soundFinalWave[2],soundFinalWave[3],ret);
	mod.outMod->Write((char *)&soundFinalWave,ret);
	

	if (seek_needed != -1)		//if a seek is initiated
	{
		mod.outMod->Flush((long)decode_pos_ms);
		
		if (seek_needed < decode_pos_ms)	//if we are asked to seek backwards.  we have to start from the beginning
		{
			GSFClose();
			GSFRun(lastfn);
			decode_pos_ms = 0;
		}
	}
}
Пример #3
0
DWORD WINAPI __stdcall DecodeThread(void *b)
{
	int done=0;
	while (! *((int *)b) ) 
	{
		if (seek_needed != -1)
		{
			//DisplayError("seek to %d",seek_needed);

			if (decode_pos_ms>seek_needed) {

					if (!InitADPFILE(NULL, &cubefile) || !InitADXFILE(NULL, &cubefile) || !InitDSPFILE(NULL, &cubefile));
	
					decode_pos_ms=-1; // -1 ms, force it to work even if we want to seek to 0
			}
	
			while (decode_pos_ms<seek_needed && ! *((int *)b)) {
				get_576_samples((short*)sample_buffer);
				mod.outMod->Flush((int)decode_pos_ms);
				decode_pos_ms+=(576.0*1000.0)/(double)cubefile.ch[0].sample_rate;
			}
			seek_needed=-1;
		}
		if (done)
		{
			mod.outMod->CanWrite();
			if (!mod.outMod->IsPlaying())
			{
				PostMessage(mod.hMainWindow,WM_WA_MPEG_EOF,0,0);
				return 0;
			}
			Sleep(10);
		}
		else if (mod.outMod->CanWrite() >= ((576*cubefile.NCH*(BPS/8))<<(mod.dsp_isactive()?1:0)))
		{	
			int l=576*cubefile.NCH*(BPS/8);
			l=get_576_samples((short*)sample_buffer);
			if (!l) 
			{
				done=1;
			}
			else
			{
				if (l==576*cubefile.NCH*(BPS/8)) {
					mod.SAAddPCMData((char *)sample_buffer,cubefile.NCH,BPS,mod.outMod->GetWrittenTime());
					mod.VSAAddPCMData((char *)sample_buffer,cubefile.NCH,BPS,mod.outMod->GetWrittenTime());
				}
				decode_pos_ms+=(576.0*1000.0)/(double)cubefile.ch[0].sample_rate;
				if (mod.dsp_isactive()) l=mod.dsp_dosamples((short *)sample_buffer,l/cubefile.NCH/(BPS/8),BPS,cubefile.NCH,cubefile.ch[0].sample_rate)*(cubefile.NCH*(BPS/8));
				mod.outMod->Write(sample_buffer,l);
			}
		}
		else Sleep(20);
	}
	return 0;
}
Пример #4
0
static DWORD WINAPI playThread(LPVOID dummy)
{
	while (thread_run) {
		static
#if BITS_PER_SAMPLE == 8
			byte
#else
			short
#endif
			buffer[BUFFERED_BLOCKS * 2
#if SUPPORT_EQUALIZER
			* 2
#endif
			];
		int buffered_bytes = BUFFERED_BLOCKS * channels * (BITS_PER_SAMPLE / 8);
		if (seek_needed >= 0) {
			mod.outMod->Flush(seek_needed);
			ASAP_Seek(&asap, seek_needed);
			seek_needed = -1;
		}
		if (mod.outMod->CanWrite() >= buffered_bytes
#if SUPPORT_EQUALIZER
			<< mod.dsp_isactive()
#endif
		) {
			int t;
			buffered_bytes = ASAP_Generate(&asap, buffer, buffered_bytes, BITS_PER_SAMPLE);
			if (buffered_bytes <= 0) {
				mod.outMod->CanWrite();
				if (!mod.outMod->IsPlaying()) {
					PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
					return 0;
				}
				Sleep(10);
				continue;
			}
			t = mod.outMod->GetWrittenTime();
			mod.SAAddPCMData(buffer, channels, BITS_PER_SAMPLE, t);
			mod.VSAAddPCMData(buffer, channels, BITS_PER_SAMPLE, t);
#if SUPPORT_EQUALIZER
			t = buffered_bytes / (channels * (BITS_PER_SAMPLE / 8));
			t = mod.dsp_dosamples((short *) buffer, t, BITS_PER_SAMPLE, channels, ASAP_SAMPLE_RATE);
			t *= channels * (BITS_PER_SAMPLE / 8);
			mod.outMod->Write((char *) buffer, t);
#else
			mod.outMod->Write((char *) buffer, buffered_bytes);
#endif
		}
		else
			Sleep(20);
	}
	return 0;
}
Пример #5
0
DWORD WINAPI PlayThread(void *b)
{
    int done=0;
    int l;
	int decoded_frames=0;
	int br_calc_frames=0;
	int br_bytes_consumed=0;
    unsigned long bytesconsumed;

	PlayThreadAlive = 1;
    last_frame = 0;

    while (! *((int *)b) )
    {
        if (seek_needed != -1)
        {
            int seconds;

            // Round off to a second
            seconds = seek_needed - (seek_needed%1000);
            mod.outMod->Flush(decode_pos_ms);
            aac_seek(seconds, seek_table);
            decode_pos_ms = seconds;
			seek_needed = -1;
			decoded_frames = 0;
			br_calc_frames = 0;
			br_bytes_consumed = 0;
        }

        if (done)
        {
            mod.outMod->CanWrite();

            if (!mod.outMod->IsPlaying())
            {
                PostMessage(mod.hMainWindow,WM_WA_AAC_EOF,0,0);
                PlayThreadAlive = 0;
                return 0;
            }

            Sleep(10);
        }
        //assume that max channels is 2.
        else if (mod.outMod->CanWrite() >= ((1024*file_info.channels*sizeof(short))<<(mod.dsp_isactive()?1:0)))
        {
            if(last_frame)
            {
                done=1;
            }
            else
            {
                if (current_file_mode)
                    bytesconsumed = PlayThread_memmap();
                else
                    bytesconsumed = PlayThread_file();

				decoded_frames++;
				br_calc_frames++;
				br_bytes_consumed += bytesconsumed;

				/* Update the variable bitrate about every second */
				if(m_variable_bitrate_display && br_calc_frames == 43)
				{
					int br;

					br = (int)((br_bytes_consumed * 8) / (decoded_frames / 43.07));

					mod.SetInfo(br/1000, file_info.sampling_rate/1000, file_info.channels, 1);
					br_calc_frames = 0;
				}

                if (!killPlayThread && (frameInfo.samples > 0))
                {
                    mod.SAAddPCMData(sample_buffer,file_info.channels, 16, decode_pos_ms);
                    mod.VSAAddPCMData(sample_buffer,file_info.channels, 16, decode_pos_ms);
                    decode_pos_ms+=(1024*1000)/file_info.sampling_rate;

                    if (mod.dsp_isactive())
                        l=mod.dsp_dosamples((short *)sample_buffer,frameInfo.samples*sizeof(short)/file_info.channels/(16/8),16,file_info.channels,file_info.sampling_rate)*(file_info.channels*(16/8));
                    else
                        l = frameInfo.samples*sizeof(short);

                    mod.outMod->Write(sample_buffer, l);
                }
            }
        }
        else
        {
            Sleep(10);
        }
    }

	if(seek_table)
	{
		free(seek_table);
		seek_table = NULL;
		seek_table_length = 0;
	}
    
	PlayThreadAlive = 0;
	
    return 0;
}
Пример #6
0
DWORD WINAPI DecodeThread(LPVOID b)
{
	int done=0; // set to TRUE if decoding has finished
	while (!killDecodeThread) 
	{
		if (seek_needed != -1) // seek is needed.
		{
			int offs;
			decode_pos_ms = seek_needed;
			seek_needed=-1;
			done=0;
			mod.outMod->Flush(decode_pos_ms); // flush output device and set 
											  // output position to the seek position
			offs = MulDiv(decode_pos_ms,SAMPLERATE,1000); // decode_pos_ms*SAMPLERATE/1000
			SetFilePointer(input_file,offs*NCH*(BPS/8),NULL,FILE_BEGIN); // seek!
		}

		if (done) // done was set to TRUE during decoding, signaling eof
		{
			mod.outMod->CanWrite();		// some output drivers need CanWrite
									    // to be called on a regular basis.

			if (!mod.outMod->IsPlaying()) 
			{
				// we're done playing, so tell Winamp and quit the thread.
				PostMessage(mod.hMainWindow,WM_WA_MPEG_EOF,0,0);
				return 0;	// quit thread
			}
			Sleep(10);		// give a little CPU time back to the system.
		}
		else if (mod.outMod->CanWrite() >= ((576*NCH*(BPS/8))*(mod.dsp_isactive()?2:1)))
			// CanWrite() returns the number of bytes you can write, so we check that
			// to the block size. the reason we multiply the block size by two if 
			// mod.dsp_isactive() is that DSP plug-ins can change it by up to a 
			// factor of two (for tempo adjustment).
		{	
			int l=576*NCH*(BPS/8);			       // block length in bytes
			static char sample_buffer[576*NCH*(BPS/8)*2]; 
												   // sample buffer. twice as 
												   // big as the blocksize

			l=get_576_samples(sample_buffer);	   // retrieve samples
			if (!l)			// no samples means we're at eof
			{
				done=1;
			}
			else	// we got samples!
			{
				// give the samples to the vis subsystems
				mod.SAAddPCMData((char *)sample_buffer,NCH,BPS,decode_pos_ms);	
				mod.VSAAddPCMData((char *)sample_buffer,NCH,BPS,decode_pos_ms);
				// adjust decode position variable
				decode_pos_ms+=(576*1000)/SAMPLERATE;	

				// if we have a DSP plug-in, then call it on our samples
				if (mod.dsp_isactive()) 
					l=mod.dsp_dosamples(
						(short *)sample_buffer,l/NCH/(BPS/8),BPS,NCH,SAMPLERATE
					  ) // dsp_dosamples
					  *(NCH*(BPS/8));

				// write the pcm data to the output system
				mod.outMod->Write(sample_buffer,l);
			}
		}
		else Sleep(20); 
		// if we can't write data, wait a little bit. Otherwise, continue 
		// through the loop writing more data (without sleeping)
	}
	return 0;
}
Пример #7
0
static DWORD WINAPI DecodeThread( LPVOID ) {
	MSG msg;
	PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE );
	bool eof = false;
	while ( true ) {
		bool quit = false;
		while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) {
			if ( msg.message == WM_QUIT ) {
				quit = true;
			} else if ( msg.message == WM_OPENMPT_SEEK ) {
				double pos_seconds = self->mod->set_position_seconds( msg.lParam * 0.001 );
				self->decode_position_frames = (std::int64_t)( pos_seconds * (double)self->samplerate);
				eof = false;
				inmod.outMod->Flush( (int)( pos_seconds * 1000.0 ) );
			}
		}
		if ( quit ) {
			break;
		}
		if ( eof ) {
			inmod.outMod->CanWrite(); // update output plugin state
			if ( !inmod.outMod->IsPlaying() ) {
				PostMessage( inmod.hMainWindow, WM_WA_MPEG_EOF, 0, 0 );
				return 0;
			}
			Sleep( 10 );
		} else {
			bool dsp_active = inmod.dsp_isactive() ? true : false;
			if ( inmod.outMod->CanWrite() >= (int)( WINAMP_BUFFER_SIZE_FRAMES * self->channels * sizeof( signed short ) ) * ( dsp_active ? WINAMP_DSP_HEADROOM_FACTOR : 1 ) ) {
				int frames = 0;
				switch ( self->channels ) {
				case 1:
					frames = self->mod->read( self->samplerate, WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+0*WINAMP_BUFFER_SIZE_FRAMES );
					for ( int frame = 0; frame < frames; frame++ ) {
						self->interleaved_buffer[frame*1+0] = self->buffer[0*WINAMP_BUFFER_SIZE_FRAMES+frame];
					}
					break;
				case 2:
					frames = self->mod->read( self->samplerate, WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+0*WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+1*WINAMP_BUFFER_SIZE_FRAMES );
					for ( int frame = 0; frame < frames; frame++ ) {
						self->interleaved_buffer[frame*2+0] = self->buffer[0*WINAMP_BUFFER_SIZE_FRAMES+frame];
						self->interleaved_buffer[frame*2+1] = self->buffer[1*WINAMP_BUFFER_SIZE_FRAMES+frame];
					}
					break;
				case 4:
					frames = self->mod->read( self->samplerate, WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+0*WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+1*WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+2*WINAMP_BUFFER_SIZE_FRAMES, (&(self->buffer[0]))+3*WINAMP_BUFFER_SIZE_FRAMES );
					for ( int frame = 0; frame < frames; frame++ ) {
						self->interleaved_buffer[frame*4+0] = self->buffer[0*WINAMP_BUFFER_SIZE_FRAMES+frame];
						self->interleaved_buffer[frame*4+1] = self->buffer[1*WINAMP_BUFFER_SIZE_FRAMES+frame];
						self->interleaved_buffer[frame*4+2] = self->buffer[2*WINAMP_BUFFER_SIZE_FRAMES+frame];
						self->interleaved_buffer[frame*4+3] = self->buffer[3*WINAMP_BUFFER_SIZE_FRAMES+frame];
					}
					break;
				}
				if ( frames == 0 ) {
					eof = true;
				} else {
					self->decode_position_frames += frames;
					std::int64_t decode_pos_ms = (self->decode_position_frames * 1000 / self->samplerate );
					inmod.SAAddPCMData( &( self->interleaved_buffer[0] ), self->channels, BPS, (int)decode_pos_ms );
					inmod.VSAAddPCMData( &( self->interleaved_buffer[0] ), self->channels, BPS, (int)decode_pos_ms );
					if ( dsp_active ) {
						frames = inmod.dsp_dosamples( &( self->interleaved_buffer[0] ), frames, BPS, self->channels, self->samplerate );
					}
					int bytes = frames * self->channels * sizeof( signed short );
					inmod.outMod->Write( (char*)&( self->interleaved_buffer[0] ), bytes );
				}
			} else {
				Sleep( 10 );
			}
		}
	}
	return 0;
}