// Compute a range A-B and add it to the list.
void HexagonBlockRanges::RangeList::addsub(const IndexRange &A,
      const IndexRange &B) {
  // Exclusion of non-overlapping ranges makes some checks simpler
  // later in this function.
  if (!A.overlaps(B)) {
    // A - B = A.
    add(A);
    return;
  }

  IndexType AS = A.start(), AE = A.end();
  IndexType BS = B.start(), BE = B.end();

  // If AE is None, then A is included in B, since A and B overlap.
  // The result of subtraction if empty, so just return.
  if (AE == IndexType::None)
    return;

  if (AS < BS) {
    // A starts before B.
    // AE cannot be None since A and B overlap.
    assert(AE != IndexType::None);
    // Add the part of A that extends on the "less" side of B.
    add(AS, BS, A.Fixed, false);
  }

  if (BE < AE) {
    // BE cannot be Exit here.
    if (BE == IndexType::None)
      add(BS, AE, A.Fixed, false);
    else
      add(BE, AE, A.Fixed, false);
  }
}