Пример #1
0
void Instrument::save_to( XMLNode* node, int component_id )
{
	XMLNode InstrumentNode = node->ownerDocument().createElement( "instrument" );
	InstrumentNode.write_int( "id", __id );
	InstrumentNode.write_string( "name", __name );
	InstrumentNode.write_float( "volume", __volume );
	InstrumentNode.write_bool( "isMuted", __muted );
	InstrumentNode.write_float( "pan_L", __pan_l );
	InstrumentNode.write_float( "pan_R", __pan_r );
	InstrumentNode.write_float( "randomPitchFactor", __random_pitch_factor );
	InstrumentNode.write_float( "gain", __gain );
	InstrumentNode.write_bool( "filterActive", __filter_active );
	InstrumentNode.write_float( "filterCutoff", __filter_cutoff );
	InstrumentNode.write_float( "filterResonance", __filter_resonance );
	InstrumentNode.write_float( "Attack", __adsr->get_attack() );
	InstrumentNode.write_float( "Decay", __adsr->get_decay() );
	InstrumentNode.write_float( "Sustain", __adsr->get_sustain() );
	InstrumentNode.write_float( "Release", __adsr->get_release() );
	InstrumentNode.write_int( "muteGroup", __mute_group );
	InstrumentNode.write_int( "midiOutChannel", __midi_out_channel );
	InstrumentNode.write_int( "midiOutNote", __midi_out_note );
	InstrumentNode.write_bool( "isStopNote", __stop_notes );
	InstrumentNode.write_int( "isHihat", __hihat_grp );
	InstrumentNode.write_int( "lower_cc", __lower_cc );
	InstrumentNode.write_int( "higher_cc", __higher_cc );
	for ( int i=0; i<MAX_FX; i++ ) {
		InstrumentNode.write_float( QString( "FX%1Level" ).arg( i+1 ), __fx_level[i] );
	}
	for (std::vector<InstrumentComponent*>::iterator it = __components->begin() ; it != __components->end(); ++it) {
		InstrumentComponent* pComponent = *it;
		if( component_id == -1 || pComponent->get_drumkit_componentID() == component_id )
			pComponent->save_to( &InstrumentNode, component_id );
	}
	node->appendChild( InstrumentNode );
}
Пример #2
0
void Drumkit::dump()
{
	DEBUGLOG( "Drumkit dump" );
	DEBUGLOG( " |- Path = " + __path );
	DEBUGLOG( " |- Name = " + __name );
	DEBUGLOG( " |- Author = " + __author );
	DEBUGLOG( " |- Info = " + __info );
	DEBUGLOG( " |- Instrument list" );
	for ( int i=0; i<__instruments->size(); i++ ) {
		Instrument* instrument = ( *__instruments )[i];
		DEBUGLOG( QString( "  |- (%1 of %2) Name = %3" )
				  .arg( i )
				  .arg( __instruments->size()-1 )
				  .arg( instrument->get_name() )
				);
		for (std::vector<InstrumentComponent*>::iterator it = instrument->get_components()->begin() ; it != instrument->get_components()->end(); ++it) {
			InstrumentComponent* component = *it;

			for ( int j=0; j<MAX_LAYERS; j++ ) {
				InstrumentLayer* layer = component->get_layer( j );
				if ( layer ) {
					Sample* sample = layer->get_sample();
					if ( sample ) {
						DEBUGLOG( QString( "   |- %1 [%2]" ).arg( sample->get_filepath() ).arg( sample->is_empty() ) );
					} else {
						DEBUGLOG( "   |- NULL sample" );
					}
				}
			}
		}
	}
}
Пример #3
0
void Instrument::unload_samples()
{
	for (std::vector<InstrumentComponent*>::iterator it = get_components()->begin() ; it != get_components()->end(); ++it) {
		InstrumentComponent* component = *it;
		for ( int i=0; i<MAX_LAYERS; i++ ) {
			InstrumentLayer* layer = component->get_layer( i );
			if( layer ) layer->unload_sample();
		}
	}
}
void InstrumentListComponent::resized()
{
    int h = 30;
    for (int i = 0; i < activeButtons.size(); i++) {
        activeButtons[i]->setBounds (0, i * h, 20, h);
    }
    for (int i = 0; i < instrumentComponents.size(); i++) {
        InstrumentComponent* instrumentComponent = instrumentComponents[i];
        instrumentComponent->setBounds (25, i * h, getWidth() - 30, h);
    }   
}
Пример #5
0
bool Drumkit::save_samples( const QString& dk_dir, bool overwrite )
{
	INFOLOG( QString( "Saving drumkit %1 samples into %2" ).arg( __name ).arg( dk_dir ) );
	if( !Filesystem::mkdir( dk_dir ) ) {
		return false;
	}

	InstrumentList* instruments = get_instruments();
	for( int i = 0; i < instruments->size(); i++ ) {
		Instrument* instrument = ( *instruments )[i];
		for (std::vector<InstrumentComponent*>::iterator it = instrument->get_components()->begin() ; it != instrument->get_components()->end(); ++it) {
			InstrumentComponent* component = *it;

			for( int n = 0; n < MAX_LAYERS; n++ ) {
				InstrumentLayer* layer = component->get_layer( n );
				if( layer ) {
					QString src = layer->get_sample()->get_filepath();
					QString dst = dk_dir + "/" + layer->get_sample()->get_filename();

					if( src != dst ) {
						QString original_dst = dst;

						// If the destination path does not have an extension and there is a dot in the path, hell will break loose. QFileInfo maybe?
						int insertPosition = original_dst.length();
						if( original_dst.lastIndexOf(".") > 0 )
							insertPosition = original_dst.lastIndexOf(".");


						if(overwrite == false)
						{
							// If the destination path already exists, try to use basename_1, basename_2, etc. instead of basename.
							int tries = 0;
							while( Filesystem::file_exists( dst, true )) {
								tries++;
								dst = original_dst;
								dst.insert( insertPosition, QString("_%1").arg(tries) );
							}
						}

						layer->get_sample()->set_filename( dst );

						if( !Filesystem::file_copy( src, dst ) ) {
							return false;
						}
					}
				}
			}
		}
	}
	return true;
}
Пример #6
0
void JackAudioDriver::makeTrackOutputs( Song* pSong )
{

	// Only execute the body of this function if a per-track
	// creation of the output ports is desired.
	if( Preferences::get_instance()->m_bJackTrackOuts == false )
		return;

	InstrumentList * pInstruments = pSong->get_instrument_list();
	Instrument * pInstr;
	int nInstruments = ( int ) pInstruments->size();

	// create dedicated channel output ports
	WARNINGLOG( QString( "Creating / renaming %1 ports" ).arg( nInstruments ) );

	int nTrackCount = 0;

	// Resets the `track_map' matrix.
	for( int i = 0 ; i < MAX_INSTRUMENTS ; i++ ){
		for ( int j = 0 ; j < MAX_COMPONENTS ; j++ ){
			track_map[i][j] = 0;
		}
	}
	// Creates a new output track or reassigns an existing one for
	// each component of each instrument and stores the result in
	// the `track_map'.
	for ( int n = 0; n <= nInstruments - 1; n++ ) {
		pInstr = pInstruments->get( n );
		for (std::vector<InstrumentComponent*>::iterator it = pInstr->get_components()->begin() ; it != pInstr->get_components()->end(); ++it) {
			InstrumentComponent* pCompo = *it;
			setTrackOutput( nTrackCount, pInstr, pCompo, pSong);
			track_map[pInstr->get_id()][pCompo->get_drumkit_componentID()] = nTrackCount;
			nTrackCount++;
		}
	}
	// clean up unused ports
	jack_port_t *p_L, *p_R;
	for ( int n = nTrackCount; n < track_port_count; n++ ) {
		p_L = track_output_ports_L[n];
		p_R = track_output_ports_R[n];
		track_output_ports_L[n] = 0;
		jack_port_unregister( m_pClient, p_L );
		track_output_ports_R[n] = 0;
		jack_port_unregister( m_pClient, p_R );
	}

	track_port_count = nTrackCount;
}
Пример #7
0
Note::Note( Instrument* instrument, int position, float velocity, float pan_l, float pan_r, int length, float pitch )
	: Object( __class_name ),
	  __instrument( instrument ),
	  __instrument_id( 0 ),
	  __specific_compo_id( -1 ),
	  __position( position ),
	  __velocity( velocity ),
	  __pan_l( PAN_MAX ),
	  __pan_r( PAN_MAX ),
	  __length( length ),
	  __pitch( pitch ),
	  __key( C ),
	  __octave( P8 ),
	  __adsr( 0 ),
	  __lead_lag( 0.0 ),
	  __cut_off( 1.0 ),
	  __resonance( 0.0 ),
	  __humanize_delay( 0 ),
	  __bpfb_l( 0.0 ),
	  __bpfb_r( 0.0 ),
	  __lpfb_l( 0.0 ),
	  __lpfb_r( 0.0 ),
	  __pattern_idx( 0 ),
	  __midi_msg( -1 ),
	  __note_off( false ),
	  __just_recorded( false ),
      __probability( 1.0f )
{
	if ( __instrument != 0 ) {
		__adsr = __instrument->copy_adsr();
		__instrument_id = __instrument->get_id();

		for (std::vector<InstrumentComponent*>::iterator it = __instrument->get_components()->begin() ; it !=__instrument->get_components()->end(); ++it) {
            InstrumentComponent *pCompo = *it;

			SelectedLayerInfo *sampleInfo = new SelectedLayerInfo;
			sampleInfo->SelectedLayer = -1;
			sampleInfo->SamplePosition = 0;

			__layers_selected[ pCompo->get_drumkit_componentID() ] = sampleInfo;
		}
	}

	set_pan_l(pan_l);
	set_pan_r(pan_r);
}
Пример #8
0
/**
 * Make sure the number of track outputs match the instruments in @a song , and name the ports.
 */
void JackOutput::makeTrackOutputs( Song * song )
{

	/// Disable Track Outputs
	if( Preferences::get_instance()->m_bJackTrackOuts == false )
		return;
	///

	InstrumentList * instruments = song->get_instrument_list();
	Instrument * instr;
	int nInstruments = ( int )instruments->size();

	// create dedicated channel output ports
	WARNINGLOG( QString( "Creating / renaming %1 ports" ).arg( nInstruments ) );

	int p_trackCount = 0;

	for( int i = 0 ; i < MAX_INSTRUMENTS ; i++ ){
		for ( int j = 0 ; j < MAX_COMPONENTS ; j++ ){
			track_map[i][j] = 0;
		}
	}

	for ( int n = nInstruments - 1; n >= 0; n-- ) {
		instr = instruments->get( n );
		for (std::vector<InstrumentComponent*>::iterator it = instr->get_components()->begin() ; it != instr->get_components()->end(); ++it) {
			InstrumentComponent* pCompo = *it;
			setTrackOutput( p_trackCount, instr , pCompo, song);
			track_map[instr->get_id()][pCompo->get_drumkit_componentID()] = p_trackCount;
			p_trackCount++;
		}
	}
	// clean up unused ports
	jack_port_t *p_L, *p_R;
	for ( int n = p_trackCount; n < track_port_count; n++ ) {
		p_L = track_output_ports_L[n];
		p_R = track_output_ports_R[n];
		track_output_ports_L[n] = 0;
		jack_port_unregister( client, p_L );
		track_output_ports_R[n] = 0;
		jack_port_unregister( client, p_R );
	}

	track_port_count = p_trackCount;
}
Пример #9
0
Note::Note( Note* other, Instrument* instrument )
	: Object( __class_name ),
	  __instrument( other->get_instrument() ),
	  __instrument_id( 0 ),
	  __specific_compo_id( -1 ),
	  __position( other->get_position() ),
	  __velocity( other->get_velocity() ),
	  __pan_l( other->get_pan_l() ),
	  __pan_r( other->get_pan_r() ),
	  __length( other->get_length() ),
	  __pitch( other->get_pitch() ),
	  __key( other->get_key() ),
	  __octave( other->get_octave() ),
	  __adsr( 0 ),
	  __lead_lag( other->get_lead_lag() ),
	  __cut_off( other->get_cut_off() ),
	  __resonance( other->get_resonance() ),
	  __humanize_delay( other->get_humanize_delay() ),
	  __bpfb_l( other->get_bpfb_l() ),
	  __bpfb_r( other->get_bpfb_r() ),
	  __lpfb_l( other->get_lpfb_l() ),
	  __lpfb_r( other->get_lpfb_r() ),
	  __pattern_idx( other->get_pattern_idx() ),
	  __midi_msg( other->get_midi_msg() ),
	  __note_off( other->get_note_off() ),
	  __just_recorded( other->get_just_recorded() ),
      __probability( other->get_probability() )
{
	if ( instrument != 0 ) __instrument = instrument;
	if ( __instrument != 0 ) {
		__adsr = __instrument->copy_adsr();
		__instrument_id = __instrument->get_id();

		for (std::vector<InstrumentComponent*>::iterator it = __instrument->get_components()->begin() ; it !=__instrument->get_components()->end(); ++it) {
            InstrumentComponent *pCompo = *it;

			SelectedLayerInfo *sampleInfo = new SelectedLayerInfo;
			sampleInfo->SelectedLayer = -1;
			sampleInfo->SamplePosition = 0;

			__layers_selected[ pCompo->get_drumkit_componentID() ] = sampleInfo;
        }
	}
}
Пример #10
0
/// Preview, uses only the first layer
void Sampler::preview_sample( Sample* sample, int length )
{
	AudioEngine::get_instance()->lock( RIGHT_HERE );

	for (std::vector<InstrumentComponent*>::iterator it = __preview_instrument->get_components()->begin() ; it != __preview_instrument->get_components()->end(); ++it) {
		InstrumentComponent* pComponent = *it;
		InstrumentLayer *pLayer = pComponent->get_layer( 0 );

		pLayer->set_sample( sample );

		Note *pPreviewNote = new Note( __preview_instrument, 0, 1.0, 0.5, 0.5, length, 0 );

		stop_playing_notes( __preview_instrument );
		note_on( pPreviewNote );

	}

	AudioEngine::get_instance()->unlock();
}
Пример #11
0
///
/// Update and redraw all...
///
void SongEditorPanel::updateAll()
{
	InstrumentComponent *pCompo = AudioEngine::get_instance()->get_sampler()->__playback_instrument->get_components()->front();

	m_pWaveDisplay->updateDisplay( pCompo->get_layer(0) );


	m_pPatternList->createBackground();
	m_pPatternList->update();

	m_pSongEditor->cleanUp();

	m_pSongEditor->createBackground();
	m_pSongEditor->update();

	Hydrogen *engine = Hydrogen::get_instance();
	Song *song = engine->getSong();
	m_pAutomationPathView->setAutomationPath (song->get_velocity_automation_path());

	resyncExternalScrollBar();
}
Пример #12
0
InstrumentComponent* InstrumentComponent::load_from( XMLNode* node, const QString& dk_path )
{
	int id = node->read_int( "component_id", EMPTY_INSTR_ID, false, false );
	if ( id==EMPTY_INSTR_ID ) {
		return nullptr;
	}

	InstrumentComponent* pInstrumentComponent = new InstrumentComponent( id );
	pInstrumentComponent->set_gain( node->read_float( "gain", 1.0f, true, false ) );
	XMLNode layer_node = node->firstChildElement( "layer" );
	int n = 0;
	while ( !layer_node.isNull() ) {
		if ( n >= maxLayers ) {
			ERRORLOG( QString( "n (%1) >= maxLayers (%2)" ).arg( n ).arg( maxLayers ) );
			break;
		}
		pInstrumentComponent->set_layer( InstrumentLayer::load_from( &layer_node, dk_path ), n );
		n++;
		layer_node = layer_node.nextSiblingElement( "layer" );
	}
	return pInstrumentComponent;
}
Пример #13
0
void InstrumentEditor::selectedInstrumentChangedEvent()
{
	AudioEngine::get_instance()->lock( RIGHT_HERE );

	Song *pSong = Hydrogen::get_instance()->getSong();
	if (pSong != NULL) {
		InstrumentList *pInstrList = pSong->get_instrument_list();
		int nInstr = Hydrogen::get_instance()->getSelectedInstrumentNumber();
		if ( nInstr >= (int)pInstrList->size() ) {
			nInstr = -1;
		}

		if (nInstr == -1) {
			m_pInstrument = NULL;
		}
		else {
			m_pInstrument = pInstrList->get( nInstr );
			//INFOLOG( "new instr: " + m_pInstrument->m_sName );
		}
	}
	else {
		m_pInstrument = NULL;
	}
	AudioEngine::get_instance()->unlock();

	// update layer list
	if (m_pInstrument) {
		m_pNameLbl->setText( m_pInstrument->get_name() );

		// ADSR
		m_pAttackRotary->setValue( sqrtf(m_pInstrument->get_adsr()->get_attack() / 100000.0) );
		m_pDecayRotary->setValue( sqrtf(m_pInstrument->get_adsr()->get_decay() / 100000.0) );
		m_pSustainRotary->setValue( m_pInstrument->get_adsr()->get_sustain() );
		float fTmp = m_pInstrument->get_adsr()->get_release() - 256.0;
		if( fTmp < 0.0 ) {
			fTmp = 0.0;
		}
		m_pReleaseRotary->setValue( sqrtf(fTmp / 100000.0) );
		//~ ADSR

		// filter
		m_pFilterBypassBtn->setPressed( !m_pInstrument->is_filter_active());
		m_pCutoffRotary->setValue( m_pInstrument->get_filter_cutoff());
		m_pResonanceRotary->setValue( m_pInstrument->get_filter_resonance());
		//~ filter

		// random pitch
		m_pRandomPitchRotary->setValue( m_pInstrument->get_random_pitch_factor());

		//Stop Note
		m_pIsStopNoteCheckBox->setChecked( m_pInstrument->is_stop_notes() );

		// instr gain
		char tmp[20];
		sprintf( tmp, "%#.2f", m_pInstrument->get_gain());
		m_pInstrumentGainLCD->setText( tmp );
		m_pInstrumentGain->setValue( m_pInstrument->get_gain()/ 5.0 );

		// instr mute group
		QString sMuteGroup = QString("%1").arg( m_pInstrument->get_mute_group() );
		if (m_pInstrument->get_mute_group() == -1 ) {
			sMuteGroup = "Off";
		}
		m_pMuteGroupLCD->setText( sMuteGroup );

		// midi out
		QString sMidiOutChannel = QString("%1").arg( m_pInstrument->get_midi_out_channel()+1);
		if (m_pInstrument->get_midi_out_channel() == -1 ) {
			sMidiOutChannel = "Off";
		}
		m_pMidiOutChannelLCD->setText( sMidiOutChannel );

		// hihat
		m_pIsHihat->setChecked( m_pInstrument->is_hihat() );
		QString sHiHatMinRange = QString("%1").arg( m_pInstrument->get_lower_cc() );
		m_pHihatMinRangeLCD->setText( sHiHatMinRange );
		QString sHiHatMaxRange = QString("%1").arg( m_pInstrument->get_higher_cc() );
		m_pHihatMaxRangeLCD->setText( sHiHatMaxRange );

		//Convert note id into notation
		{
			int note = m_pInstrument->get_midi_out_note();
			int octave = (note / 12) - 2;
			const char *noteStrs[12] = { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
			QString sMidiOutNote = QString(noteStrs[note % 12]) + QString::number(octave);
			m_pMidiOutNoteLCD->setText( sMidiOutNote );
		}

		itemsCompo.clear();
		std::vector<DrumkitComponent*>* compoList = Hydrogen::get_instance()->getSong()->get_components();
		for (std::vector<DrumkitComponent*>::iterator it = compoList->begin() ; it != compoList->end(); ++it) {
			DrumkitComponent* p_compo = *it;
			if( !itemsCompo.contains( p_compo->get_name() ) )
				itemsCompo.append( p_compo->get_name() );
		}
		itemsCompo.append("--sep--");
		itemsCompo.append("add");
		itemsCompo.append("delete");
		itemsCompo.append("rename");

		update();

		DrumkitComponent* p_tmpCompo = Hydrogen::get_instance()->getSong()->get_component( m_nSelectedComponent );

		assert(p_tmpCompo);

		m_pCompoNameLbl->setText( p_tmpCompo->get_name() );

		if(m_nSelectedLayer >= 0){
			InstrumentComponent* component = m_pInstrument->get_component( m_nSelectedComponent );
			if(component) {

				char tmp[20];
				sprintf( tmp, "%#.2f", component->get_gain());
				m_pCompoGainLCD->setText( tmp );

				m_pCompoGainRotary->setValue( component->get_gain() / 5.0 );

				InstrumentLayer* p_layer = component->get_layer( m_nSelectedLayer );
				if(p_layer) {
					m_pWaveDisplay->updateDisplay( p_layer );
				}
				else {
					m_pWaveDisplay->updateDisplay( NULL );
				}
			}
			else {
				m_pWaveDisplay->updateDisplay( NULL );
			}
		}
		else{
			m_pWaveDisplay->updateDisplay( NULL );
		}
	}
	else {
		m_pNameLbl->setText( QString( "NULL Instrument..." ) );
		m_pWaveDisplay->updateDisplay( NULL );
		m_nSelectedLayer = 0;
	}
	selectLayer( m_nSelectedLayer );

}
Пример #14
0
void Instrument::load_from( Drumkit* pDrumkit, Instrument* pInstrument, bool is_live )
{
	this->get_components()->clear();

	for (std::vector<InstrumentComponent*>::iterator it = pInstrument->get_components()->begin() ; it != pInstrument->get_components()->end(); ++it) {
		InstrumentComponent* pSrcComponent = *it;

		InstrumentComponent* pMyComponent = new InstrumentComponent( pSrcComponent->get_drumkit_componentID() );
		pMyComponent->set_gain( pSrcComponent->get_gain() );

		this->get_components()->push_back( pMyComponent );

		for ( int i=0; i<MAX_LAYERS; i++ ) {
			InstrumentLayer* src_layer = pSrcComponent->get_layer( i );
			InstrumentLayer* my_layer = pMyComponent->get_layer( i );

			if( src_layer==0 ) {
				if ( is_live )
					AudioEngine::get_instance()->lock( RIGHT_HERE );
				pMyComponent->set_layer( NULL, i );
				if ( is_live )
					AudioEngine::get_instance()->unlock();
			} else {
				QString sample_path =  pDrumkit->get_path() + "/" + src_layer->get_sample()->get_filename();
				Sample* sample = Sample::load( sample_path );
				if ( sample==0 ) {
					_ERRORLOG( QString( "Error loading sample %1. Creating a new empty layer." ).arg( sample_path ) );
					if ( is_live )
						AudioEngine::get_instance()->lock( RIGHT_HERE );
					pMyComponent->set_layer( NULL, i );
					if ( is_live )
						AudioEngine::get_instance()->unlock();
				} else {
					if ( is_live )
						AudioEngine::get_instance()->lock( RIGHT_HERE );
					pMyComponent->set_layer( new InstrumentLayer( src_layer, sample ), i );
					if ( is_live )
						AudioEngine::get_instance()->unlock();
				}
			}
			delete my_layer;
		}
	}
	if ( is_live )
		AudioEngine::get_instance()->lock( RIGHT_HERE );

	this->set_id( pInstrument->get_id() );
	this->set_name( pInstrument->get_name() );
	this->set_drumkit_name( pDrumkit->get_name() );
	this->set_gain( pInstrument->get_gain() );
	this->set_volume( pInstrument->get_volume() );
	this->set_pan_l( pInstrument->get_pan_l() );
	this->set_pan_r( pInstrument->get_pan_r() );
	this->set_adsr( new ADSR( *( pInstrument->get_adsr() ) ) );
	this->set_filter_active( pInstrument->is_filter_active() );
	this->set_filter_cutoff( pInstrument->get_filter_cutoff() );
	this->set_filter_resonance( pInstrument->get_filter_resonance() );
	this->set_random_pitch_factor( pInstrument->get_random_pitch_factor() );
	this->set_muted( pInstrument->is_muted() );
	this->set_mute_group( pInstrument->get_mute_group() );
	this->set_midi_out_channel( pInstrument->get_midi_out_channel() );
	this->set_midi_out_note( pInstrument->get_midi_out_note() );
	this->set_stop_notes( pInstrument->is_stop_notes() );
	this->set_hihat_grp( pInstrument->get_hihat_grp() );
	this->set_lower_cc( pInstrument->get_lower_cc() );
	this->set_higher_cc( pInstrument->get_higher_cc() );
	if ( is_live )
		AudioEngine::get_instance()->unlock();
}
Пример #15
0
/// Render a note
/// Return 0: the note is not ended
/// Return 1: the note is ended
unsigned Sampler::__render_note( Note* pNote, unsigned nBufferSize, Song* pSong )
{
	//infoLog( "[renderNote] instr: " + pNote->getInstrument()->m_sName );
	assert( pSong );

	unsigned int nFramepos;
	Hydrogen* pEngine = Hydrogen::get_instance();
	AudioOutput* audio_output = pEngine->getAudioOutput();
	if (  pEngine->getState() == STATE_PLAYING ) {
		nFramepos = audio_output->m_transport.m_nFrames;
	} else {
		// use this to support realtime events when not playing
		nFramepos = pEngine->getRealtimeFrames();
	}

	Instrument *pInstr = pNote->get_instrument();
	if ( !pInstr ) {
		ERRORLOG( "NULL instrument" );
		return 1;
	}

	int nReturnValue = 0;

	for (std::vector<InstrumentComponent*>::iterator it = pInstr->get_components()->begin() ; it !=pInstr->get_components()->end(); ++it) {
		InstrumentComponent *pCompo = *it;
		DrumkitComponent* pMainCompo = 0;

		if(		pInstr->is_preview_instrument()
			||	pInstr->is_metronome_instrument()){
			pMainCompo = pEngine->getSong()->get_components()->front();
		} else {
			pMainCompo = pEngine->getSong()->get_component( pCompo->get_drumkit_componentID() );
		}

		assert(pMainCompo);

		float fLayerGain = 1.0;
		float fLayerPitch = 0.0;

		// scelgo il sample da usare in base alla velocity
		Sample *pSample = NULL;
		for ( unsigned nLayer = 0; nLayer < MAX_LAYERS; ++nLayer ) {
			InstrumentLayer *pLayer = pCompo->get_layer( nLayer );
			if ( pLayer == NULL ) continue;

			if ( ( pNote->get_velocity() >= pLayer->get_start_velocity() ) && ( pNote->get_velocity() <= pLayer->get_end_velocity() ) ) {
				pSample = pLayer->get_sample();
				fLayerGain = pLayer->get_gain();
				fLayerPitch = pLayer->get_pitch();
				break;
			}
		}
		if ( !pSample ) {
			QString dummy = QString( "NULL sample for instrument %1. Note velocity: %2" ).arg( pInstr->get_name() ).arg( pNote->get_velocity() );
			WARNINGLOG( dummy );
			nReturnValue = 1;
			continue;
		}

		if ( pNote->get_sample_position( pCompo->get_drumkit_componentID() ) >= pSample->get_frames() ) {
			WARNINGLOG( "sample position out of bounds. The layer has been resized during note play?" );
			nReturnValue = 1;
			continue;
		}

		int noteStartInFrames = ( int ) ( pNote->get_position() * audio_output->m_transport.m_nTickSize ) + pNote->get_humanize_delay();

		int nInitialSilence = 0;
		if ( noteStartInFrames > ( int ) nFramepos ) {	// scrivo silenzio prima dell'inizio della nota
			nInitialSilence = noteStartInFrames - nFramepos;
			int nFrames = nBufferSize - nInitialSilence;
			if ( nFrames < 0 ) {
				int noteStartInFramesNoHumanize = ( int )pNote->get_position() * audio_output->m_transport.m_nTickSize;
				if ( noteStartInFramesNoHumanize > ( int )( nFramepos + nBufferSize ) ) {
					// this note is not valid. it's in the future...let's skip it....
					ERRORLOG( QString( "Note pos in the future?? Current frames: %1, note frame pos: %2" ).arg( nFramepos ).arg(noteStartInFramesNoHumanize ) );
					//pNote->dumpInfo();
					nReturnValue = 1;
					continue;
				}
				// delay note execution
				//INFOLOG( "Delaying note execution. noteStartInFrames: " + to_string( noteStartInFrames ) + ", nFramePos: " + to_string( nFramepos ) );
				//return 0;
				continue;
			}
		}

		float cost_L = 1.0f;
		float cost_R = 1.0f;
		float cost_track_L = 1.0f;
		float cost_track_R = 1.0f;

		assert(pMainCompo);

		if ( pInstr->is_muted() || pSong->__is_muted || pMainCompo->is_muted() ) {	// is instrument muted?
			cost_L = 0.0;
			cost_R = 0.0;
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
				// Post-Fader
				cost_track_L = 0.0;
				cost_track_R = 0.0;
			}

		} else {	// Precompute some values...
			cost_L = cost_L * pNote->get_velocity();		// note velocity
			cost_L = cost_L * pNote->get_pan_l();		// note pan
			cost_L = cost_L * fLayerGain;				// layer gain
			cost_L = cost_L * pInstr->get_pan_l();		// instrument pan
			cost_L = cost_L * pInstr->get_gain();		// instrument gain

			cost_L = cost_L * pCompo->get_gain();       // Component gain
			cost_L = cost_L * pMainCompo->get_volume(); // Component volument

			cost_L = cost_L * pInstr->get_volume();		// instrument volume
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
				// Post-Fader
				cost_track_L = cost_L * 2;
			}
			cost_L = cost_L * pSong->get_volume();	// song volume
			cost_L = cost_L * 2; // max pan is 0.5


			cost_R = cost_R * pNote->get_velocity();		// note velocity
			cost_R = cost_R * pNote->get_pan_r();		// note pan
			cost_R = cost_R * fLayerGain;				// layer gain
			cost_R = cost_R * pInstr->get_pan_r();		// instrument pan
			cost_R = cost_R * pInstr->get_gain();		// instrument gain

			cost_R = cost_R * pCompo->get_gain();       // Component gain
			cost_R = cost_R * pMainCompo->get_volume(); // Component volument

			cost_R = cost_R * pInstr->get_volume();		// instrument volume
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
				// Post-Fader
				cost_track_R = cost_R * 2;
			}
			cost_R = cost_R * pSong->get_volume();	// song pan
			cost_R = cost_R * 2; // max pan is 0.5
		}

		// direct track outputs only use velocity
		if ( Preferences::get_instance()->m_nJackTrackOutputMode == 1 ) {
			cost_track_L = cost_track_L * pNote->get_velocity();
			cost_track_L = cost_track_L * fLayerGain;
			cost_track_R = cost_track_L;
		}

		// Se non devo fare resample (drumkit) posso evitare di utilizzare i float e gestire il tutto in
		// maniera ottimizzata
		//	constant^12 = 2, so constant = 2^(1/12) = 1.059463.
		//	float nStep = 1.0;1.0594630943593

		float fTotalPitch = pNote->get_total_pitch() + fLayerPitch;

		//_INFOLOG( "total pitch: " + to_string( fTotalPitch ) );
		if( ( int )pNote->get_sample_position(pCompo->get_drumkit_componentID()) == 0 )
		{
			if( Hydrogen::get_instance()->getMidiOutput() != NULL ){
				Hydrogen::get_instance()->getMidiOutput()->handleQueueNote( pNote );
			}
		}

		if ( fTotalPitch == 0.0 && pSample->get_sample_rate() == audio_output->getSampleRate() ) {	// NO RESAMPLE
			if ( __render_note_no_resample( pSample, pNote, pCompo, pMainCompo, nBufferSize, nInitialSilence, cost_L, cost_R, cost_track_L, cost_track_R, pSong ) == 1 )
				nReturnValue = 1;
		} else {	// RESAMPLE
			if ( __render_note_resample( pSample, pNote, pCompo, pMainCompo, nBufferSize, nInitialSilence, cost_L, cost_R, cost_track_L, cost_track_R, fLayerPitch, pSong ) == 1 )
				nReturnValue = 1;
		}
	}

	return nReturnValue;
}
Пример #16
0
Drumkit* Legacy::load_drumkit( const QString& dk_path ) {
	if ( version_older_than( 0, 9, 8 ) ) {
		ERRORLOG( QString( "this code should not be used anymore, it belongs to 0.9.6" ) );
	} else {
		ERRORLOG( QString( "loading drumkit with legacy code" ) );
	}
	XMLDoc doc;
	if( !doc.read( dk_path ) ) {
		return 0;
	}
	XMLNode root = doc.firstChildElement( "drumkit_info" );
	if ( root.isNull() ) {
		ERRORLOG( "drumkit_info node not found" );
		return 0;
	}
	QString drumkit_name = root.read_string( "name", "", false, false );
	if ( drumkit_name.isEmpty() ) {
		ERRORLOG( "Drumkit has no name, abort" );
		return 0;
	}
	Drumkit* drumkit = new Drumkit();
	drumkit->set_path( dk_path.left( dk_path.lastIndexOf( "/" ) ) );
	drumkit->set_name( drumkit_name );
	drumkit->set_author( root.read_string( "author", "undefined author" ) );
	drumkit->set_info( root.read_string( "info", "defaultInfo" ) );
	drumkit->set_license( root.read_string( "license", "undefined license" ) );
	XMLNode instruments_node = root.firstChildElement( "instrumentList" );
	if ( instruments_node.isNull() ) {
		WARNINGLOG( "instrumentList node not found" );
		drumkit->set_instruments( new InstrumentList() );
	} else {
		InstrumentList* instruments = new InstrumentList();
		XMLNode instrument_node = instruments_node.firstChildElement( "instrument" );
		int count = 0;
		while ( !instrument_node.isNull() ) {
			count++;
			if ( count > MAX_INSTRUMENTS ) {
				ERRORLOG( QString( "instrument count >= %2, stop reading instruments" ).arg( MAX_INSTRUMENTS ) );
				break;
			}
			Instrument* instrument = 0;
			int id = instrument_node.read_int( "id", EMPTY_INSTR_ID, false, false );
			if ( id!=EMPTY_INSTR_ID ) {
				instrument = new Instrument( id, instrument_node.read_string( "name", "" ), 0 );
				instrument->set_drumkit_name( drumkit_name );
				instrument->set_volume( instrument_node.read_float( "volume", 1.0f ) );
				instrument->set_muted( instrument_node.read_bool( "isMuted", false ) );
				instrument->set_pan_l( instrument_node.read_float( "pan_L", 1.0f ) );
				instrument->set_pan_r( instrument_node.read_float( "pan_R", 1.0f ) );
				// may not exist, but can't be empty
				instrument->set_filter_active( instrument_node.read_bool( "filterActive", true, false ) );
				instrument->set_filter_cutoff( instrument_node.read_float( "filterCutoff", 1.0f, true, false ) );
				instrument->set_filter_resonance( instrument_node.read_float( "filterResonance", 0.0f, true, false ) );
				instrument->set_random_pitch_factor( instrument_node.read_float( "randomPitchFactor", 0.0f, true, false ) );
				float attack = instrument_node.read_float( "Attack", 0.0f, true, false );
				float decay = instrument_node.read_float( "Decay", 0.0f, true, false  );
				float sustain = instrument_node.read_float( "Sustain", 1.0f, true, false );
				float release = instrument_node.read_float( "Release", 1000.0f, true, false );
				instrument->set_adsr( new ADSR( attack, decay, sustain, release ) );
				instrument->set_gain( instrument_node.read_float( "gain", 1.0f, true, false ) );
				instrument->set_mute_group( instrument_node.read_int( "muteGroup", -1, true, false ) );
				instrument->set_midi_out_channel( instrument_node.read_int( "midiOutChannel", -1, true, false ) );
				instrument->set_midi_out_note( instrument_node.read_int( "midiOutNote", MIDI_MIDDLE_C, true, false ) );
				instrument->set_stop_notes( instrument_node.read_bool( "isStopNote", true ,false ) );
				instrument->set_hihat_grp( instrument_node.read_int( "isHihat", -1, true ) );
				instrument->set_lower_cc( instrument_node.read_int( "lower_cc", 0, true ) );
				instrument->set_higher_cc( instrument_node.read_int( "higher_cc", 127, true ) );
				for ( int i=0; i<MAX_FX; i++ ) {
					instrument->set_fx_level( instrument_node.read_float( QString( "FX%1Level" ).arg( i+1 ), 0.0 ), i );
				}
				QDomNode filename_node = instrument_node.firstChildElement( "filename" );
				if ( !filename_node.isNull() ) {
					DEBUGLOG( "Using back compatibility code. filename node found" );
					QString sFilename = instrument_node.read_string( "filename", "" );
					if( sFilename.isEmpty() ) {
						ERRORLOG( "filename back compability node is empty" );
					} else {

						Sample* sample = new Sample( dk_path+"/"+sFilename );

						bool p_foundMainCompo = false;
						for (std::vector<DrumkitComponent*>::iterator it = drumkit->get_components()->begin() ; it != drumkit->get_components()->end(); ++it) {
                            DrumkitComponent* existing_compo = *it;
                            if( existing_compo->get_name().compare("Main") == 0) {
                                p_foundMainCompo = true;
                                break;
                            }
                        }

						if ( !p_foundMainCompo ) {
                            DrumkitComponent* dmCompo = new DrumkitComponent( 0, "Main" );
                            drumkit->get_components()->push_back(dmCompo);
                        }

                        InstrumentComponent* component = new InstrumentComponent( 0 );
                        InstrumentLayer* layer = new InstrumentLayer( sample );
						component->set_layer( layer, 0 );
						instrument->get_components()->push_back( component );

					}
				} else {
					int n = 0;
					bool p_foundMainCompo = false;
                    for (std::vector<DrumkitComponent*>::iterator it = drumkit->get_components()->begin() ; it != drumkit->get_components()->end(); ++it) {
                        DrumkitComponent* existing_compo = *it;
                        if( existing_compo->get_name().compare("Main") == 0) {
                            p_foundMainCompo = true;
                            break;
                        }
                    }

                    if ( !p_foundMainCompo ) {
                        DrumkitComponent* dmCompo = new DrumkitComponent( 0, "Main" );
                        drumkit->get_components()->push_back(dmCompo);
                    }
					InstrumentComponent* component = new InstrumentComponent( 0 );

					XMLNode layer_node = instrument_node.firstChildElement( "layer" );
					while ( !layer_node.isNull() ) {
						if ( n >= MAX_LAYERS ) {
							ERRORLOG( QString( "n >= MAX_LAYERS (%1)" ).arg( MAX_LAYERS ) );
							break;
						}
						Sample* sample = new Sample( dk_path+"/"+layer_node.read_string( "filename", "" ) );
						InstrumentLayer* layer = new InstrumentLayer( sample );
						layer->set_start_velocity( layer_node.read_float( "min", 0.0 ) );
						layer->set_end_velocity( layer_node.read_float( "max", 1.0 ) );
						layer->set_gain( layer_node.read_float( "gain", 1.0, true, false ) );
						layer->set_pitch( layer_node.read_float( "pitch", 0.0, true, false ) );
						component->set_layer( layer, n );
						n++;
						layer_node = layer_node.nextSiblingElement( "layer" );
					}
					instrument->get_components()->push_back( component );
				}
			}
			if( instrument ) {
				( *instruments ) << instrument;
			} else {
				ERRORLOG( QString( "Empty ID for instrument %1. The drumkit is corrupted. Skipping instrument" ).arg( count ) );
				count--;
			}
			instrument_node = instrument_node.nextSiblingElement( "instrument" );
		}
		drumkit->set_instruments( instruments );
	}
	return drumkit;
}
Пример #17
0
/// Render a note
/// Return false: the note is not ended
/// Return true: the note is ended
bool Sampler::__render_note( Note* pNote, unsigned nBufferSize, Song* pSong )
{
	//infoLog( "[renderNote] instr: " + pNote->getInstrument()->m_sName );
	assert( pSong );

	unsigned int nFramepos;
	Hydrogen* pEngine = Hydrogen::get_instance();
	AudioOutput* audio_output = pEngine->getAudioOutput();
	if (  pEngine->getState() == STATE_PLAYING ) {
		nFramepos = audio_output->m_transport.m_nFrames;
	} else {
		// use this to support realtime events when not playing
		nFramepos = pEngine->getRealtimeFrames();
	}

	Instrument *pInstr = pNote->get_instrument();
	if ( !pInstr ) {
		ERRORLOG( "NULL instrument" );
		return 1;
	}

	bool nReturnValues [pInstr->get_components()->size()];
	
	for(int i = 0; i < pInstr->get_components()->size(); i++){
		nReturnValues[i] = false;
	}
	
	int nReturnValueIndex = 0;
	int nAlreadySelectedLayer = -1;

	for (std::vector<InstrumentComponent*>::iterator it = pInstr->get_components()->begin() ; it !=pInstr->get_components()->end(); ++it) {
		nReturnValues[nReturnValueIndex] = false;
		InstrumentComponent *pCompo = *it;
		DrumkitComponent* pMainCompo = pEngine->getSong()->get_component( pCompo->get_drumkit_componentID() );

		if( pNote->get_specific_compo_id() != -1 && pNote->get_specific_compo_id() != pCompo->get_drumkit_componentID() )
			continue;

		if(		pInstr->is_preview_instrument()
			||	pInstr->is_metronome_instrument()){
			pMainCompo = pEngine->getSong()->get_components()->front();
		} else {
			pMainCompo = pEngine->getSong()->get_component( pCompo->get_drumkit_componentID() );
		}

		assert(pMainCompo);

		float fLayerGain = 1.0;
		float fLayerPitch = 0.0;

		// scelgo il sample da usare in base alla velocity
		Sample *pSample = nullptr;
		SelectedLayerInfo *pSelectedLayer = pNote->get_layer_selected( pCompo->get_drumkit_componentID() );

		if ( !pSelectedLayer ) {
			QString dummy = QString( "NULL Layer Information for instrument %1. Component: %2" ).arg( pInstr->get_name() ).arg( pCompo->get_drumkit_componentID() );
			WARNINGLOG( dummy );
			nReturnValues[nReturnValueIndex] = true;
			continue;
		}

		if( pSelectedLayer->SelectedLayer != -1 ) {
			InstrumentLayer *pLayer = pCompo->get_layer( pSelectedLayer->SelectedLayer );

			if( pLayer )
			{
				pSample = pLayer->get_sample();
				fLayerGain = pLayer->get_gain();
				fLayerPitch = pLayer->get_pitch();
			}
			
		}
		else {
			switch ( pInstr->sample_selection_alg() ) {
				case Instrument::VELOCITY:
					for ( unsigned nLayer = 0; nLayer < __maxLayers; ++nLayer ) {
						InstrumentLayer *pLayer = pCompo->get_layer( nLayer );
						if ( pLayer == NULL ) continue;

						if ( ( pNote->get_velocity() >= pLayer->get_start_velocity() ) && ( pNote->get_velocity() <= pLayer->get_end_velocity() ) ) {
							pSelectedLayer->SelectedLayer = nLayer;

							pSample = pLayer->get_sample();
							fLayerGain = pLayer->get_gain();
							fLayerPitch = pLayer->get_pitch();
							break;
						}
					}
					break;

				case Instrument::RANDOM:
					if( nAlreadySelectedLayer != -1 ) {
						InstrumentLayer *pLayer = pCompo->get_layer( nAlreadySelectedLayer );
						if ( pLayer != NULL ) {
							pSelectedLayer->SelectedLayer = nAlreadySelectedLayer;

							pSample = pLayer->get_sample();
							fLayerGain = pLayer->get_gain();
							fLayerPitch = pLayer->get_pitch();
						}
					}
					if( pSample == NULL ) {
						int __possibleIndex[ __maxLayers ];
						int __poundSamples = 0;
						for ( unsigned nLayer = 0; nLayer < __maxLayers; ++nLayer ) {
							InstrumentLayer *pLayer = pCompo->get_layer( nLayer );
							if ( pLayer == NULL ) continue;

							if ( ( pNote->get_velocity() >= pLayer->get_start_velocity() ) && ( pNote->get_velocity() <= pLayer->get_end_velocity() ) ) {
								__possibleIndex[__poundSamples] = nLayer;
								__poundSamples++;
							}
						}

						if( __poundSamples > 0 ) {
							nAlreadySelectedLayer = __possibleIndex[rand() % __poundSamples];
							pSelectedLayer->SelectedLayer = nAlreadySelectedLayer;

							InstrumentLayer *pLayer = pCompo->get_layer( nAlreadySelectedLayer );

							pSample = pLayer->get_sample();
							fLayerGain = pLayer->get_gain();
							fLayerPitch = pLayer->get_pitch();
						}
					}
					break;

				case Instrument::ROUND_ROBIN:
					if( nAlreadySelectedLayer != -1 ) {
						InstrumentLayer *pLayer = pCompo->get_layer( nAlreadySelectedLayer );
						if ( pLayer != NULL ) {
							pSelectedLayer->SelectedLayer = nAlreadySelectedLayer;

							pSample = pLayer->get_sample();
							fLayerGain = pLayer->get_gain();
							fLayerPitch = pLayer->get_pitch();
						}
					}
					if( !pSample ) {
						int __possibleIndex[ __maxLayers ];
						int __foundSamples = 0;
						float __roundRobinID;
						for ( unsigned nLayer = 0; nLayer < __maxLayers; ++nLayer ) {
							InstrumentLayer *pLayer = pCompo->get_layer( nLayer );
							if ( pLayer == NULL ) continue;

							if ( ( pNote->get_velocity() >= pLayer->get_start_velocity() ) && ( pNote->get_velocity() <= pLayer->get_end_velocity() ) ) {
								__possibleIndex[__foundSamples] = nLayer;
								__roundRobinID = pLayer->get_start_velocity();
								__foundSamples++;
							}
						}

						if( __foundSamples > 0 ) {
							__roundRobinID = pInstr->get_id() * 10 + __roundRobinID;
							int p_indexToUse = pSong->get_latest_round_robin(__roundRobinID)+1;
							if( p_indexToUse > __foundSamples - 1)
								p_indexToUse = 0;

							pSong->set_latest_round_robin(__roundRobinID, p_indexToUse);
							nAlreadySelectedLayer = __possibleIndex[p_indexToUse];

							pSelectedLayer->SelectedLayer = nAlreadySelectedLayer;

							InstrumentLayer *pLayer = pCompo->get_layer( nAlreadySelectedLayer );
							pSample = pLayer->get_sample();
							fLayerGain = pLayer->get_gain();
							fLayerPitch = pLayer->get_pitch();
						}
					}
					break;
			}
		}
		if ( !pSample ) {
			QString dummy = QString( "NULL sample for instrument %1. Note velocity: %2" ).arg( pInstr->get_name() ).arg( pNote->get_velocity() );
			WARNINGLOG( dummy );
			nReturnValues[nReturnValueIndex] = true;
			continue;
		}

		if ( pSelectedLayer->SamplePosition >= pSample->get_frames() ) {
			WARNINGLOG( "sample position out of bounds. The layer has been resized during note play?" );
			nReturnValues[nReturnValueIndex] = true;
			continue;
		}

		int noteStartInFrames = ( int ) ( pNote->get_position() * audio_output->m_transport.m_nTickSize ) + pNote->get_humanize_delay();

		int nInitialSilence = 0;
		if ( noteStartInFrames > ( int ) nFramepos ) {	// scrivo silenzio prima dell'inizio della nota
			nInitialSilence = noteStartInFrames - nFramepos;
			int nFrames = nBufferSize - nInitialSilence;
			if ( nFrames < 0 ) {
				int noteStartInFramesNoHumanize = ( int )pNote->get_position() * audio_output->m_transport.m_nTickSize;
				if ( noteStartInFramesNoHumanize > ( int )( nFramepos + nBufferSize ) ) {
					// this note is not valid. it's in the future...let's skip it....
					ERRORLOG( QString( "Note pos in the future?? Current frames: %1, note frame pos: %2" ).arg( nFramepos ).arg(noteStartInFramesNoHumanize ) );
					//pNote->dumpInfo();
					nReturnValues[nReturnValueIndex] = true;
					continue;
				}
				// delay note execution
				//INFOLOG( "Delaying note execution. noteStartInFrames: " + to_string( noteStartInFrames ) + ", nFramePos: " + to_string( nFramepos ) );
				//return 0;
				continue;
			}
		}

		float cost_L = 1.0f;
		float cost_R = 1.0f;
		float cost_track_L = 1.0f;
		float cost_track_R = 1.0f;

		assert(pMainCompo);
		
		bool isMutedForExport = (pEngine->getIsExportSessionActive() && !pInstr->is_currently_exported());
		
		/*
		 *  Is instrument muted?
		 *
		 *  This can be the case either if the song, instrument or component is muted or if we're in an
		 *  export session and we're doing per-instruments exports, but this instrument is not currently
		 *  beeing exported.
		 */
		if ( isMutedForExport || pInstr->is_muted() || pSong->__is_muted || pMainCompo->is_muted() ) {	
			cost_L = 0.0;
			cost_R = 0.0;
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
				// Post-Fader
				cost_track_L = 0.0;
				cost_track_R = 0.0;
			}

		} else {	// Precompute some values...
			if ( pInstr->get_apply_velocity() ) {
				cost_L = cost_L * pNote->get_velocity();		// note velocity
				cost_R = cost_R * pNote->get_velocity();		// note velocity
			}
			cost_L = cost_L * pNote->get_pan_l();		// note pan
			cost_L = cost_L * fLayerGain;				// layer gain
			cost_L = cost_L * pInstr->get_pan_l();		// instrument pan
			cost_L = cost_L * pInstr->get_gain();		// instrument gain

			cost_L = cost_L * pCompo->get_gain();		// Component gain
			cost_L = cost_L * pMainCompo->get_volume(); // Component volument

			cost_L = cost_L * pInstr->get_volume();		// instrument volume
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
			// Post-Fader
			cost_track_L = cost_L * 2;
			}
			cost_L = cost_L * pSong->get_volume();	// song volume
			cost_L = cost_L * 2; // max pan is 0.5

			cost_R = cost_R * pNote->get_pan_r();		// note pan
			cost_R = cost_R * fLayerGain;				// layer gain
			cost_R = cost_R * pInstr->get_pan_r();		// instrument pan
			cost_R = cost_R * pInstr->get_gain();		// instrument gain

			cost_R = cost_R * pCompo->get_gain();		// Component gain
			cost_R = cost_R * pMainCompo->get_volume(); // Component volument

			cost_R = cost_R * pInstr->get_volume();		// instrument volume
			if ( Preferences::get_instance()->m_nJackTrackOutputMode == 0 ) {
			// Post-Fader
			cost_track_R = cost_R * 2;
			}
			cost_R = cost_R * pSong->get_volume();	// song pan
			cost_R = cost_R * 2; // max pan is 0.5
		}

		// direct track outputs only use velocity
		if ( Preferences::get_instance()->m_nJackTrackOutputMode == 1 ) {
			cost_track_L = cost_track_L * pNote->get_velocity();
			cost_track_L = cost_track_L * fLayerGain;
			cost_track_R = cost_track_L;
		}

		// Se non devo fare resample (drumkit) posso evitare di utilizzare i float e gestire il tutto in
		// maniera ottimizzata
		//	constant^12 = 2, so constant = 2^(1/12) = 1.059463.
		//	float nStep = 1.0;1.0594630943593

		float fTotalPitch = pNote->get_total_pitch() + fLayerPitch;

		//_INFOLOG( "total pitch: " + to_string( fTotalPitch ) );
		if( ( int )pSelectedLayer->SamplePosition == 0 )
		{
			if( Hydrogen::get_instance()->getMidiOutput() != NULL ){
			Hydrogen::get_instance()->getMidiOutput()->handleQueueNote( pNote );
			}
		}

		if ( fTotalPitch == 0.0 && pSample->get_sample_rate() == audio_output->getSampleRate() ) // NO RESAMPLE
			nReturnValues[nReturnValueIndex] = __render_note_no_resample( pSample, pNote, pSelectedLayer, pCompo, pMainCompo, nBufferSize, nInitialSilence, cost_L, cost_R, cost_track_L, cost_track_R, pSong );
		else // RESAMPLE
			nReturnValues[nReturnValueIndex] = __render_note_resample( pSample, pNote, pSelectedLayer, pCompo, pMainCompo, nBufferSize, nInitialSilence, cost_L, cost_R, cost_track_L, cost_track_R, fLayerPitch, pSong );

		nReturnValueIndex++;
	}
	for ( unsigned i = 0 ; i < pInstr->get_components()->size() ; i++ )
		if ( !nReturnValues[i] ) return false;
	return true;
}
Пример #18
0
bool Sampler::processPlaybackTrack(int nBufferSize)
{
	Hydrogen* pEngine = Hydrogen::get_instance();
	AudioOutput* pAudioOutput = Hydrogen::get_instance()->getAudioOutput();
	Song* pSong = pEngine->getSong();

	if(   !pSong->get_playback_track_enabled()
	   || pEngine->getState() != STATE_PLAYING
	   || pSong->get_mode() != Song::SONG_MODE)
	{
		return false;
	}

	InstrumentComponent *pCompo = __playback_instrument->get_components()->front();
	Sample *pSample = pCompo->get_layer(0)->get_sample();

	float fVal_L;
	float fVal_R;

	float *pSample_data_L = pSample->get_data_l();
	float *pSample_data_R = pSample->get_data_r();
	
	float fInstrPeak_L = __playback_instrument->get_peak_l(); // this value will be reset to 0 by the mixer..
	float fInstrPeak_R = __playback_instrument->get_peak_r(); // this value will be reset to 0 by the mixer..

	assert(pSample);

	int nAvail_bytes = 0;
	int	nInitialBufferPos = 0;

	if(pSample->get_sample_rate() == pAudioOutput->getSampleRate()){
		//No resampling	
		__playBackSamplePosition = pAudioOutput->m_transport.m_nFrames;
	
		nAvail_bytes = pSample->get_frames() - ( int )__playBackSamplePosition;
		
		if ( nAvail_bytes > nBufferSize ) {
			nAvail_bytes = nBufferSize;
		}

		int nInitialSamplePos = ( int ) __playBackSamplePosition;
		int nSamplePos = nInitialSamplePos;
	
		int nTimes = nInitialBufferPos + nAvail_bytes;
	
		if(__playBackSamplePosition > pSample->get_frames()){
			//playback track has ended..
			return true;
		}
	
		for ( int nBufferPos = nInitialBufferPos; nBufferPos < nTimes; ++nBufferPos ) {
			fVal_L = pSample_data_L[ nSamplePos ];
			fVal_R = pSample_data_R[ nSamplePos ];
	
			fVal_L = fVal_L * 1.0f * pSong->get_playback_track_volume(); //costr
			fVal_R = fVal_R * 1.0f * pSong->get_playback_track_volume(); //cost l
	
			//pDrumCompo->set_outs( nBufferPos, fVal_L, fVal_R );
	
			// to main mix
			if ( fVal_L > fInstrPeak_L ) {
				fInstrPeak_L = fVal_L;
			}
			if ( fVal_R > fInstrPeak_R ) {
				fInstrPeak_R = fVal_R;
			}
			
			__main_out_L[nBufferPos] += fVal_L;
			__main_out_R[nBufferPos] += fVal_R;
			
			++nSamplePos;
		}
	} else {
		//Perform resampling
		double	fSamplePos = 0;
		int		nSampleFrames = pSample->get_frames();
		float	fStep = 1.0594630943593;
		fStep *= ( float )pSample->get_sample_rate() / pAudioOutput->getSampleRate(); // Adjust for audio driver sample rate
		
		
		if(pAudioOutput->m_transport.m_nFrames == 0){
			fSamplePos = 0;
		} else {
			fSamplePos = ( (pAudioOutput->m_transport.m_nFrames/nBufferSize) * (nBufferSize * fStep));
		}
		
		nAvail_bytes = ( int )( ( float )( pSample->get_frames() - fSamplePos ) / fStep );
	
		if ( nAvail_bytes > nBufferSize ) {
			nAvail_bytes = nBufferSize;
		}

		int nTimes = nInitialBufferPos + nAvail_bytes;
	
		for ( int nBufferPos = nInitialBufferPos; nBufferPos < nTimes; ++nBufferPos ) {
			int nSamplePos = ( int ) fSamplePos;
			double fDiff = fSamplePos - nSamplePos;
			if ( ( nSamplePos + 1 ) >= nSampleFrames ) {
				//we reach the last audioframe.
				//set this last frame to zero do nothin wrong.
							fVal_L = 0.0;
							fVal_R = 0.0;
			} else {
				// some interpolation methods need 4 frames data.
					float last_l;
					float last_r;
					if ( ( nSamplePos + 2 ) >= nSampleFrames ) {
						last_l = 0.0;
						last_r = 0.0;
					} else {
						last_l =  pSample_data_L[nSamplePos + 2];
						last_r =  pSample_data_R[nSamplePos + 2];
					}
	
					switch( __interpolateMode ){
	
							case LINEAR:
									fVal_L = pSample_data_L[nSamplePos] * (1 - fDiff ) + pSample_data_L[nSamplePos + 1] * fDiff;
									fVal_R = pSample_data_R[nSamplePos] * (1 - fDiff ) + pSample_data_R[nSamplePos + 1] * fDiff;
									break;
							case COSINE:
									fVal_L = cosine_Interpolate( pSample_data_L[nSamplePos], pSample_data_L[nSamplePos + 1], fDiff);
									fVal_R = cosine_Interpolate( pSample_data_R[nSamplePos], pSample_data_R[nSamplePos + 1], fDiff);
									break;
							case THIRD:
									fVal_L = third_Interpolate( pSample_data_L[ nSamplePos -1], pSample_data_L[nSamplePos], pSample_data_L[nSamplePos + 1], last_l, fDiff);
									fVal_R = third_Interpolate( pSample_data_R[ nSamplePos -1], pSample_data_R[nSamplePos], pSample_data_R[nSamplePos + 1], last_r, fDiff);
									break;
							case CUBIC:
									fVal_L = cubic_Interpolate( pSample_data_L[ nSamplePos -1], pSample_data_L[nSamplePos], pSample_data_L[nSamplePos + 1], last_l, fDiff);
									fVal_R = cubic_Interpolate( pSample_data_R[ nSamplePos -1], pSample_data_R[nSamplePos], pSample_data_R[nSamplePos + 1], last_r, fDiff);
									break;
							case HERMITE:
									fVal_L = hermite_Interpolate( pSample_data_L[ nSamplePos -1], pSample_data_L[nSamplePos], pSample_data_L[nSamplePos + 1], last_l, fDiff);
									fVal_R = hermite_Interpolate( pSample_data_R[ nSamplePos -1], pSample_data_R[nSamplePos], pSample_data_R[nSamplePos + 1], last_r, fDiff);
									break;
					}
			}
			
			if ( fVal_L > fInstrPeak_L ) {
				fInstrPeak_L = fVal_L;
			}
			if ( fVal_R > fInstrPeak_R ) {
				fInstrPeak_R = fVal_R;
			}

			__main_out_L[nBufferPos] += fVal_L;
			__main_out_R[nBufferPos] += fVal_R;


			fSamplePos += fStep;
		} //for
	}
	
	__playback_instrument->set_peak_l( fInstrPeak_L );
	__playback_instrument->set_peak_r( fInstrPeak_R );

	return true;
}
Пример #19
0
void InstrumentEditor::compoChangeAddDelete(QAction* pAction)
{
	QString sSelectedAction = pAction->text();

	Hydrogen * pEngine = Hydrogen::get_instance();

	if( sSelectedAction.compare("add") == 0 ) {
		if ( m_pInstrument ) {
			bool bIsOkPressed;
			QString sNewName = QInputDialog::getText( this, "Hydrogen", trUtf8( "Component name" ), QLineEdit::Normal, "New Component", &bIsOkPressed );
			if ( bIsOkPressed  ) {
				DrumkitComponent* pDrumkitComponent = new DrumkitComponent( findFreeDrumkitComponentId(), sNewName );
				pEngine->getSong()->get_components()->push_back( pDrumkitComponent );

				//InstrumentComponent* instrument_component = new InstrumentComponent( dm_component->get_id() );
				//instrument_component->set_gain( 1.0f );
				//m_pInstrument->get_components()->push_back( instrument_component );

				m_nSelectedComponent = pDrumkitComponent->get_id();
				m_pLayerPreview->set_selected_component( pDrumkitComponent->get_id() );

				selectedInstrumentChangedEvent();

				// this will force an update...
				EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );

#ifdef H2CORE_HAVE_JACK
				pEngine->renameJackPorts(pEngine->getSong());
#endif
			}
			else {
				// user entered nothing or pressed Cancel
			}
		}
	}
	else if( sSelectedAction.compare("delete") == 0 ) {
		std::vector<DrumkitComponent*>* pDrumkitComponents = pEngine->getSong()->get_components();

		if(pDrumkitComponents->size() == 1){
			return;
		}

		DrumkitComponent* pDrumkitComponent = pEngine->getSong()->get_component( m_nSelectedComponent );

		InstrumentList* pInstruments = pEngine->getSong()->get_instrument_list();
		for ( int n = ( int )pInstruments->size() - 1; n >= 0; n-- ) {
			Instrument* pInstrument = pInstruments->get( n );
			for( int o = 0 ; o < pInstrument->get_components()->size() ; o++ ) {
				InstrumentComponent* pInstrumentComponent = pInstrument->get_components()->at( o );
				if( pInstrumentComponent->get_drumkit_componentID() == pDrumkitComponent->get_id() ) {
					for( int nLayer = 0; nLayer < MAX_LAYERS; nLayer++ ) {
						InstrumentLayer* pLayer = pInstrumentComponent->get_layer( nLayer );
						if( pLayer )
							delete pLayer;
					}
					pInstrument->get_components()->erase( pInstrument->get_components()->begin() + o );;
					break;
				}
			}
		}

		for ( int n = 0 ; n < pDrumkitComponents->size() ; n++ ) {
			DrumkitComponent* pTmpDrumkitComponent = pDrumkitComponents->at( n );
			if( pTmpDrumkitComponent->get_id() == pDrumkitComponent->get_id() ) {
				pDrumkitComponents->erase( pDrumkitComponents->begin() + n );
				break;
			}
		}

		m_nSelectedComponent = pDrumkitComponents->front()->get_id();

		selectedInstrumentChangedEvent();
		// this will force an update...
		EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );
	}
	else if( sSelectedAction.compare("rename") == 0 ) {
		labelCompoClicked( NULL );
	}
	else {
		m_nSelectedComponent = -1;
		std::vector<DrumkitComponent*>* pDrumkitComponents = pEngine->getSong()->get_components();
		for (std::vector<DrumkitComponent*>::iterator it = pDrumkitComponents->begin() ; it != pDrumkitComponents->end(); ++it) {
			DrumkitComponent* pDrumkitComponent = *it;
			if( pDrumkitComponent->get_name().compare( sSelectedAction ) == 0) {
				m_nSelectedComponent = pDrumkitComponent->get_id();
				m_pCompoNameLbl->setText( pDrumkitComponent->get_name() );
				break;
			}
		}

		if( m_pInstrument && !m_pInstrument->get_component(m_nSelectedComponent)) {
			INFOLOG("Component needs to be added");

			InstrumentComponent* pInstrComponent = new InstrumentComponent( m_nSelectedComponent );
			pInstrComponent->set_gain( 1.0f );

			m_pInstrument->get_components()->push_back( pInstrComponent );



#ifdef H2CORE_HAVE_JACK
			pEngine->renameJackPorts(pEngine->getSong());
#endif
		}

		m_pLayerPreview->set_selected_component(m_nSelectedComponent);

		selectedInstrumentChangedEvent();

		// this will force an update...
		EventQueue::get_instance()->push_event( EVENT_SELECTED_INSTRUMENT_CHANGED, -1 );
	}
}
Пример #20
0
// Returns 0 on success, passes the TinyXml error code otherwise.
int SongWriter::writeSong( Song *song, const QString& filename )
{
	INFOLOG( "Saving song " + filename );
	int rv = 0; // return value

	// FIXME: has the file write-permssion?
	// FIXME: verificare che il file non sia gia' esistente
	// FIXME: effettuare copia di backup per il file gia' esistente


	QDomDocument doc;
	QDomProcessingInstruction header = doc.createProcessingInstruction( "xml", "version=\"1.0\" encoding=\"UTF-8\"");
	doc.appendChild( header );

	QDomNode songNode = doc.createElement( "song" );

	LocalFileMng::writeXmlString( songNode, "version", QString( get_version().c_str() ) );
	LocalFileMng::writeXmlString( songNode, "bpm", QString("%1").arg( song->__bpm ) );
	LocalFileMng::writeXmlString( songNode, "volume", QString("%1").arg( song->get_volume() ) );
	LocalFileMng::writeXmlString( songNode, "metronomeVolume", QString("%1").arg( song->get_metronome_volume() ) );
	LocalFileMng::writeXmlString( songNode, "name", song->__name );
	LocalFileMng::writeXmlString( songNode, "author", song->__author );
	LocalFileMng::writeXmlString( songNode, "notes", song->get_notes() );
	LocalFileMng::writeXmlString( songNode, "license", song->get_license() );
	LocalFileMng::writeXmlBool( songNode, "loopEnabled", song->is_loop_enabled() );
	LocalFileMng::writeXmlBool( songNode, "patternModeMode", Preferences::get_instance()->patternModePlaysSelected());
	
	LocalFileMng::writeXmlString( songNode, "playbackTrackFilename", QString("%1").arg( song->get_playback_track_filename() ) );
	LocalFileMng::writeXmlBool( songNode, "playbackTrackEnabled", song->get_playback_track_enabled() );
	LocalFileMng::writeXmlString( songNode, "playbackTrackVolume", QString("%1").arg( song->get_playback_track_volume() ) );

	
	if ( song->get_mode() == Song::SONG_MODE ) {
		LocalFileMng::writeXmlString( songNode, "mode", QString( "song" ) );
	} else {
		LocalFileMng::writeXmlString( songNode, "mode", QString( "pattern" ) );
	}

	LocalFileMng::writeXmlString( songNode, "humanize_time", QString("%1").arg( song->get_humanize_time_value() ) );
	LocalFileMng::writeXmlString( songNode, "humanize_velocity", QString("%1").arg( song->get_humanize_velocity_value() ) );
	LocalFileMng::writeXmlString( songNode, "swing_factor", QString("%1").arg( song->get_swing_factor() ) );

	// component List
	QDomNode componentListNode = doc.createElement( "componentList" );
	for (std::vector<DrumkitComponent*>::iterator it = song->get_components()->begin() ; it != song->get_components()->end(); ++it) {
		DrumkitComponent* pCompo = *it;

		QDomNode componentNode = doc.createElement( "drumkitComponent" );

		LocalFileMng::writeXmlString( componentNode, "id", QString("%1").arg( pCompo->get_id() ) );
		LocalFileMng::writeXmlString( componentNode, "name", pCompo->get_name() );
		LocalFileMng::writeXmlString( componentNode, "volume", QString("%1").arg( pCompo->get_volume() ) );

		componentListNode.appendChild( componentNode );
	}
	songNode.appendChild( componentListNode );

	// instrument list
	QDomNode instrumentListNode = doc.createElement( "instrumentList" );
	unsigned nInstrument = song->get_instrument_list()->size();

	// INSTRUMENT NODE
	for ( unsigned i = 0; i < nInstrument; i++ ) {
		Instrument *instr = song->get_instrument_list()->get( i );
		assert( instr );

		QDomNode instrumentNode = doc.createElement( "instrument" );

		LocalFileMng::writeXmlString( instrumentNode, "id", QString("%1").arg( instr->get_id() ) );
		LocalFileMng::writeXmlString( instrumentNode, "name", instr->get_name() );
		LocalFileMng::writeXmlString( instrumentNode, "drumkit", instr->get_drumkit_name() );
		LocalFileMng::writeXmlString( instrumentNode, "volume", QString("%1").arg( instr->get_volume() ) );
		LocalFileMng::writeXmlBool( instrumentNode, "isMuted", instr->is_muted() );
		LocalFileMng::writeXmlString( instrumentNode, "pan_L", QString("%1").arg( instr->get_pan_l() ) );
		LocalFileMng::writeXmlString( instrumentNode, "pan_R", QString("%1").arg( instr->get_pan_r() ) );
		LocalFileMng::writeXmlString( instrumentNode, "gain", QString("%1").arg( instr->get_gain() ) );
		LocalFileMng::writeXmlBool( instrumentNode, "applyVelocity", instr->get_apply_velocity() );

		LocalFileMng::writeXmlBool( instrumentNode, "filterActive", instr->is_filter_active() );
		LocalFileMng::writeXmlString( instrumentNode, "filterCutoff", QString("%1").arg( instr->get_filter_cutoff() ) );
		LocalFileMng::writeXmlString( instrumentNode, "filterResonance", QString("%1").arg( instr->get_filter_resonance() ) );

		LocalFileMng::writeXmlString( instrumentNode, "FX1Level", QString("%1").arg( instr->get_fx_level( 0 ) ) );
		LocalFileMng::writeXmlString( instrumentNode, "FX2Level", QString("%1").arg( instr->get_fx_level( 1 ) ) );
		LocalFileMng::writeXmlString( instrumentNode, "FX3Level", QString("%1").arg( instr->get_fx_level( 2 ) ) );
		LocalFileMng::writeXmlString( instrumentNode, "FX4Level", QString("%1").arg( instr->get_fx_level( 3 ) ) );

		assert( instr->get_adsr() );
		LocalFileMng::writeXmlString( instrumentNode, "Attack", QString("%1").arg( instr->get_adsr()->get_attack() ) );
		LocalFileMng::writeXmlString( instrumentNode, "Decay", QString("%1").arg( instr->get_adsr()->get_decay() ) );
		LocalFileMng::writeXmlString( instrumentNode, "Sustain", QString("%1").arg( instr->get_adsr()->get_sustain() ) );
		LocalFileMng::writeXmlString( instrumentNode, "Release", QString("%1").arg( instr->get_adsr()->get_release() ) );

		LocalFileMng::writeXmlString( instrumentNode, "randomPitchFactor", QString("%1").arg( instr->get_random_pitch_factor() ) );

		LocalFileMng::writeXmlString( instrumentNode, "muteGroup", QString("%1").arg( instr->get_mute_group() ) );
		LocalFileMng::writeXmlBool( instrumentNode, "isStopNote", instr->is_stop_notes() );
		switch ( instr->sample_selection_alg() ) {
			case Instrument::VELOCITY:
				LocalFileMng::writeXmlString( instrumentNode, "sampleSelectionAlgo", "VELOCITY" );
				break;
			case Instrument::RANDOM:
				LocalFileMng::writeXmlString( instrumentNode, "sampleSelectionAlgo", "RANDOM" );
				break;
			case Instrument::ROUND_ROBIN:
				LocalFileMng::writeXmlString( instrumentNode, "sampleSelectionAlgo", "ROUND_ROBIN" );
				break;
		}

		LocalFileMng::writeXmlString( instrumentNode, "midiOutChannel", QString("%1").arg( instr->get_midi_out_channel() ) );
		LocalFileMng::writeXmlString( instrumentNode, "midiOutNote", QString("%1").arg( instr->get_midi_out_note() ) );
		LocalFileMng::writeXmlString( instrumentNode, "isHihat", QString("%1").arg( instr->get_hihat_grp() ) );
		LocalFileMng::writeXmlString( instrumentNode, "lower_cc", QString("%1").arg( instr->get_lower_cc() ) );
		LocalFileMng::writeXmlString( instrumentNode, "higher_cc", QString("%1").arg( instr->get_higher_cc() ) );

		for (std::vector<InstrumentComponent*>::iterator it = instr->get_components()->begin() ; it != instr->get_components()->end(); ++it) {
			InstrumentComponent* pComponent = *it;

			QDomNode componentNode = doc.createElement( "instrumentComponent" );

			LocalFileMng::writeXmlString( componentNode, "component_id", QString("%1").arg( pComponent->get_drumkit_componentID() ) );
			LocalFileMng::writeXmlString( componentNode, "gain", QString("%1").arg( pComponent->get_gain() ) );

			for ( unsigned nLayer = 0; nLayer < InstrumentComponent::getMaxLayers(); nLayer++ ) {
				InstrumentLayer *pLayer = pComponent->get_layer( nLayer );

				if ( pLayer == NULL ) continue;
				Sample *pSample = pLayer->get_sample();
				if ( pSample == NULL ) continue;

				bool sIsModified = pSample->get_is_modified();
				Sample::Loops lo = pSample->get_loops();
				Sample::Rubberband ro = pSample->get_rubberband();
				QString sMode = pSample->get_loop_mode_string();


				QDomNode layerNode = doc.createElement( "layer" );
				LocalFileMng::writeXmlString( layerNode, "filename", Filesystem::prepare_sample_path( pSample->get_filepath() ) );
				LocalFileMng::writeXmlBool( layerNode, "ismodified", sIsModified);
				LocalFileMng::writeXmlString( layerNode, "smode", pSample->get_loop_mode_string() );
				LocalFileMng::writeXmlString( layerNode, "startframe", QString("%1").arg( lo.start_frame ) );
				LocalFileMng::writeXmlString( layerNode, "loopframe", QString("%1").arg( lo.loop_frame ) );
				LocalFileMng::writeXmlString( layerNode, "loops", QString("%1").arg( lo.count ) );
				LocalFileMng::writeXmlString( layerNode, "endframe", QString("%1").arg( lo.end_frame ) );
				LocalFileMng::writeXmlString( layerNode, "userubber", QString("%1").arg( ro.use ) );
				LocalFileMng::writeXmlString( layerNode, "rubberdivider", QString("%1").arg( ro.divider ) );
				LocalFileMng::writeXmlString( layerNode, "rubberCsettings", QString("%1").arg( ro.c_settings ) );
				LocalFileMng::writeXmlString( layerNode, "rubberPitch", QString("%1").arg( ro.pitch ) );
				LocalFileMng::writeXmlString( layerNode, "min", QString("%1").arg( pLayer->get_start_velocity() ) );
				LocalFileMng::writeXmlString( layerNode, "max", QString("%1").arg( pLayer->get_end_velocity() ) );
				LocalFileMng::writeXmlString( layerNode, "gain", QString("%1").arg( pLayer->get_gain() ) );
				LocalFileMng::writeXmlString( layerNode, "pitch", QString("%1").arg( pLayer->get_pitch() ) );


				Sample::VelocityEnvelope* velocity = pSample->get_velocity_envelope();
				for (int y = 0; y < velocity->size(); y++){
					QDomNode volumeNode = doc.createElement( "volume" );
					LocalFileMng::writeXmlString( volumeNode, "volume-position", QString("%1").arg( velocity->at(y).frame ) );
					LocalFileMng::writeXmlString( volumeNode, "volume-value", QString("%1").arg( velocity->at(y).value ) );
					layerNode.appendChild( volumeNode );
				}

				Sample::PanEnvelope* pan = pSample->get_pan_envelope();
				for (int y = 0; y < pan->size(); y++){
					QDomNode panNode = doc.createElement( "pan" );
					LocalFileMng::writeXmlString( panNode, "pan-position", QString("%1").arg( pan->at(y).frame ) );
					LocalFileMng::writeXmlString( panNode, "pan-value", QString("%1").arg( pan->at(y).value ) );
					layerNode.appendChild( panNode );
				}

				componentNode.appendChild( layerNode );
			}
			instrumentNode.appendChild( componentNode );
		}

		instrumentListNode.appendChild( instrumentNode );
	}
	songNode.appendChild( instrumentListNode );


	// pattern list
	QDomNode patternListNode = doc.createElement( "patternList" );

	unsigned nPatterns = song->get_pattern_list()->size();
	for ( unsigned i = 0; i < nPatterns; i++ ) {
		Pattern *pat = song->get_pattern_list()->get( i );

		// pattern
		QDomNode patternNode = doc.createElement( "pattern" );
		LocalFileMng::writeXmlString( patternNode, "name", pat->get_name() );
		LocalFileMng::writeXmlString( patternNode, "category", pat->get_category() );
		LocalFileMng::writeXmlString( patternNode, "size", QString("%1").arg( pat->get_length() ) );
		LocalFileMng::writeXmlString( patternNode, "info", pat->get_info() );

		QDomNode noteListNode = doc.createElement( "noteList" );
		const Pattern::notes_t* notes = pat->get_notes();
		FOREACH_NOTE_CST_IT_BEGIN_END(notes,it) {
			Note *pNote = it->second;
			assert( pNote );

			QDomNode noteNode = doc.createElement( "note" );
			LocalFileMng::writeXmlString( noteNode, "position", QString("%1").arg( pNote->get_position() ) );
			LocalFileMng::writeXmlString( noteNode, "leadlag", QString("%1").arg( pNote->get_lead_lag() ) );
			LocalFileMng::writeXmlString( noteNode, "velocity", QString("%1").arg( pNote->get_velocity() ) );
			LocalFileMng::writeXmlString( noteNode, "pan_L", QString("%1").arg( pNote->get_pan_l() ) );
			LocalFileMng::writeXmlString( noteNode, "pan_R", QString("%1").arg( pNote->get_pan_r() ) );
			LocalFileMng::writeXmlString( noteNode, "pitch", QString("%1").arg( pNote->get_pitch() ) );
			LocalFileMng::writeXmlString( noteNode, "probability", QString("%1").arg( pNote->get_probability() ) );

			LocalFileMng::writeXmlString( noteNode, "key", pNote->key_to_string() );

			LocalFileMng::writeXmlString( noteNode, "length", QString("%1").arg( pNote->get_length() ) );
			LocalFileMng::writeXmlString( noteNode, "instrument", QString("%1").arg( pNote->get_instrument()->get_id() ) );

			QString noteoff = "false";
			if ( pNote->get_note_off() ) noteoff = "true";
			LocalFileMng::writeXmlString( noteNode, "note_off", noteoff );
			noteListNode.appendChild( noteNode );

		}
		patternNode.appendChild( noteListNode );

		patternListNode.appendChild( patternNode );
	}
Пример #21
0
void InstrumentEditor::buttonClicked( Button* pButton )
{

	if ( pButton == m_pShowInstrumentBtn ) {
		m_pShowInstrumentBtn->setPressed( true );
		m_pShowLayersBtn->setPressed( false );
		m_pInstrumentProp->show();
		m_pLayerProp->hide();

		m_pShowLayersBtn->show();
		m_pShowInstrumentBtn->show();
	}
	else if ( pButton == m_pShowLayersBtn ) {
		m_pShowLayersBtn->setPressed( true );
		m_pShowInstrumentBtn->setPressed( false );
		m_pLayerProp->show();
		m_pInstrumentProp->hide();

		m_pShowLayersBtn->show();
		m_pShowInstrumentBtn->show();
	}
	else if ( pButton == m_pLoadLayerBtn ) {
		loadLayer();
	}
	else if ( pButton == m_pRemoveLayerBtn ) {
		//Hydrogen *pEngine = Hydrogen::get_instance();
		AudioEngine::get_instance()->lock( RIGHT_HERE );

		if ( m_pInstrument ) {
			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			if( pCompo ) {
				H2Core::InstrumentLayer *pLayer = m_pInstrument->get_component(m_nSelectedComponent)->get_layer( m_nSelectedLayer );
				if ( pLayer ) {
					m_pInstrument->get_component(m_nSelectedComponent)->set_layer( NULL, m_nSelectedLayer );
					delete pLayer;
				}

				int p_count = 0;
				for( int n = 0; n < MAX_LAYERS; n++ ) {
					InstrumentLayer* layer = m_pInstrument->get_component(m_nSelectedComponent)->get_layer( n );
					if( layer )
						p_count++;
				}

				if( p_count == 0 )
					m_pInstrument->get_components()->erase( m_pInstrument->get_components()->begin() + m_nSelectedComponent );
			}
		}
		AudioEngine::get_instance()->unlock();
		selectedInstrumentChangedEvent();    // update all
		m_pLayerPreview->updateAll();
	}
	else if ( pButton == m_pSampleEditorBtn ){
		if ( m_pInstrument ) {
			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			if( pCompo ) {
				H2Core::InstrumentLayer *pLayer = pCompo->get_layer( m_nSelectedLayer );
				if ( pLayer ) {
					Sample* pSample = pLayer->get_sample();
					if( pSample == NULL) return;
					QString name = pSample->get_filepath();
					HydrogenApp::get_instance()->showSampleEditor( name, m_nSelectedLayer );
				}
			}
		}

	}
	else {
		ERRORLOG( "[buttonClicked] unhandled button" );
	}
}
Пример #22
0
void InstrumentEditor::rotaryChanged(Rotary *ref)
{
	float fVal = ref->getValue();

	if ( m_pInstrument ) {
		if ( ref == m_pRandomPitchRotary ){
			m_pInstrument->set_random_pitch_factor( fVal );
		}
		else if ( ref == m_pCutoffRotary ) {
			m_pInstrument->set_filter_cutoff( fVal );
		}
		else if ( ref == m_pResonanceRotary ) {
			if ( fVal > 0.95f ) {
				fVal = 0.95f;
			}
			m_pInstrument->set_filter_resonance( fVal );
		}
		else if ( ref == m_pAttackRotary ) {
			m_pInstrument->get_adsr()->set_attack( fVal * fVal * 100000 );
		}
		else if ( ref == m_pDecayRotary ) {
			m_pInstrument->get_adsr()->set_decay( fVal * fVal * 100000 );
		}
		else if ( ref == m_pSustainRotary ) {
			m_pInstrument->get_adsr()->set_sustain( fVal );
		}
		else if ( ref == m_pReleaseRotary ) {
			m_pInstrument->get_adsr()->set_release( 256.0 + fVal * fVal * 100000 );
		}
		else if ( ref == m_pLayerGainRotary ) {
			fVal = fVal * 5.0;
			char tmp[20];
			sprintf( tmp, "%#.2f", fVal );
			m_pLayerGainLCD->setText( tmp );

			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			if( pCompo ) {
				H2Core::InstrumentLayer *pLayer = pCompo->get_layer( m_nSelectedLayer );
				if ( pLayer ) {
					pLayer->set_gain( fVal );
					m_pWaveDisplay->updateDisplay( pLayer );
				}
			}
		}
		else if ( ref == m_pCompoGainRotary ) {
			fVal = fVal * 5.0;
			char tmp[20];
			sprintf( tmp, "%#.2f", fVal );
			m_pCompoGainLCD->setText( tmp );

			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			pCompo->set_gain( fVal );
		}
		else if ( ref == m_pLayerPitchCoarseRotary ) {
			//fVal = fVal * 24.0 - 12.0;
			m_pLayerPitchCoarseLCD->setText( QString( "%1" ).arg( (int)fVal ) );

			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			if( pCompo ) {
				H2Core::InstrumentLayer *pLayer = pCompo->get_layer( m_nSelectedLayer );
				if ( pLayer ) {
					int nCoarse = (int)m_pLayerPitchCoarseRotary->getValue();
					float fFine = m_pLayerPitchFineRotary->getValue() / 100.0;
					pLayer->set_pitch( nCoarse + fFine );
					INFOLOG( QString("pitch: %1").arg( pLayer->get_pitch() ) );
				}
			}
		}
		else if ( ref == m_pLayerPitchFineRotary ) {
			m_pLayerPitchFineLCD->setText( QString( "%1" ).arg( fVal ) );
			InstrumentComponent* pCompo = m_pInstrument->get_component(m_nSelectedComponent);
			if( pCompo ) {
				H2Core::InstrumentLayer *pLayer = pCompo->get_layer( m_nSelectedLayer );
				if ( pLayer ) {
					int nCoarse = (int)m_pLayerPitchCoarseRotary->getValue();
					float fFine = m_pLayerPitchFineRotary->getValue() / 100.0;
					pLayer->set_pitch( nCoarse + fFine );
					INFOLOG( QString("pitch: %1").arg( pLayer->get_pitch()) );
				}
			}
		}
		else if ( ref == m_pInstrumentGain ) {
			fVal = fVal * 5.0;
			char tmp[20];
			sprintf( tmp, "%#.2f", fVal );
			m_pInstrumentGainLCD->setText( tmp );
			m_pInstrument->set_gain( fVal );
		}
		else {
			ERRORLOG( "[rotaryChanged] unhandled rotary" );
		}
	}
}
Пример #23
0
SongEditorPanel::SongEditorPanel(QWidget *pParent)
 : QWidget( pParent )
 , Object( __class_name )
 , m_actionMode( DRAW_ACTION )
{
	m_nInitialWidth = 600;
	m_nInitialHeight = 250;
	
	Preferences *pPref = Preferences::get_instance();

	Hydrogen*	pEngine = Hydrogen::get_instance();
	Song*		pSong = pEngine->getSong();

	setWindowTitle( trUtf8( "Song Editor" ) );

	// background
	PixmapWidget *pBackPanel = new PixmapWidget( NULL );
	pBackPanel->setFixedSize( 196, 49 );
	pBackPanel->setPixmap( "/songEditor/bg_topPanel.png" );

	// time line toggle button
	m_pTimeLineToggleBtn = new ToggleButton(
			pBackPanel,
			"/songEditor/btn_bpm_on.png",
			"/songEditor/btn_bpm_off.png",
			"/songEditor/btn_bpm_over.png",
			QSize( 54, 13 )
	);
	m_pTimeLineToggleBtn->move( 133, 6 );
	m_pTimeLineToggleBtn->setToolTip( trUtf8( "Enable time line edit") );
	connect( m_pTimeLineToggleBtn, SIGNAL( clicked( Button* ) ), this, SLOT( timeLineBtnPressed(Button* ) ) );
	m_pTimeLineToggleBtn->setPressed( pPref->getUseTimelineBpm() );


	// clear sequence button
	m_pClearPatternSeqBtn = new Button(
			pBackPanel,
			"/songEditor/btn_clear_on.png",
			"/songEditor/btn_clear_off.png",
			"/songEditor/btn_clear_over.png",
			QSize(53,13)
	);
	m_pClearPatternSeqBtn->move( 6, 5 + 25 );
	m_pClearPatternSeqBtn->setToolTip( trUtf8("Clear pattern sequence") );
	connect( m_pClearPatternSeqBtn, SIGNAL( clicked( Button* ) ), this, SLOT( clearSequence(Button*) ) );

	// new pattern button
	Button *newPatBtn = new Button(
			pBackPanel,
			"/songEditor/btn_new_on.png",
			"/songEditor/btn_new_off.png",
			"/songEditor/btn_new_over.png",
			QSize(19, 13)
	);
	newPatBtn->move( 64, 5 + 25);
	newPatBtn->setToolTip( trUtf8("Create new pattern") );
	connect( newPatBtn, SIGNAL( clicked( Button* ) ), this, SLOT( newPatBtnClicked( Button* ) ) );

	// down button
	m_pDownBtn = new Button(
			pBackPanel,
			"/songEditor/btn_down_on.png",
			"/songEditor/btn_down_off.png",
			"/songEditor/btn_down_over.png",
			QSize(18,13)
	);
	m_pDownBtn->move( 89, 5 + 25);
	m_pDownBtn->setToolTip( trUtf8("Move the selected pattern down") );
	connect( m_pDownBtn, SIGNAL( clicked( Button* ) ), this, SLOT( downBtnClicked( Button* ) ) );

	// up button
	m_pUpBtn = new Button(
			pBackPanel,
			"/songEditor/btn_up_on.png",
			"/songEditor/btn_up_off.png",
			"/songEditor/btn_up_over.png",
			QSize(18,13)
	);
	m_pUpBtn->move( 106, 5 + 25 );
	m_pUpBtn->setToolTip( trUtf8("Move the selected pattern up") );
	connect( m_pUpBtn, SIGNAL( clicked( Button* ) ), this, SLOT( upBtnClicked( Button* ) ) );

	// select toggle button
	m_pPointerActionBtn = new ToggleButton(
			pBackPanel,
			"/songEditor/btn_select_on.png",
			"/songEditor/btn_select_off.png",
			"/songEditor/btn_select_over.png",
			QSize( 18, 13 )
	);
	m_pPointerActionBtn->move( 128, 5 + 25 );
	m_pPointerActionBtn->setToolTip( trUtf8( "Select mode" ) );
	connect( m_pPointerActionBtn, SIGNAL( clicked( Button* ) ), this, SLOT( pointerActionBtnPressed(Button*) ) );

	// draw toggle button
	m_pDrawActionBtn = new ToggleButton(
			pBackPanel,
			"/songEditor/btn_draw_on.png",
			"/songEditor/btn_draw_off.png",
			"/songEditor/btn_draw_over.png",
			QSize( 18, 13 )
	);
	m_pDrawActionBtn->move( 147, 5 + 25 );
	m_pDrawActionBtn->setToolTip( trUtf8( "Draw mode") );
	connect( m_pDrawActionBtn, SIGNAL( clicked( Button* ) ), this, SLOT( drawActionBtnPressed(Button* ) ) );
	m_pDrawActionBtn->setPressed( true );

	m_pModeActionBtn = new ToggleButton(
			pBackPanel,
			"/songEditor/btn_mode_on.png",
			"/songEditor/btn_mode_off.png",
			"/songEditor/btn_mode_over.png",
			QSize( 18, 13 )
	);
	m_pModeActionBtn->move( 169, 5 + 25 );
	m_pModeActionBtn->setToolTip( trUtf8( "stacked mode") );
	m_pModeActionBtn->setPressed(  pPref->patternModePlaysSelected() );
	connect( m_pModeActionBtn, SIGNAL( clicked( Button* ) ), this, SLOT( modeActionBtnPressed() ) );

// ZOOM
	m_pHScrollBar = new QScrollBar( Qt::Horizontal,NULL );
	connect( m_pHScrollBar, SIGNAL(valueChanged(int)), this, SLOT( syncToExternalScrollBar() ) );

	// zoom-in btn
	Button* pZoomInBtn = new Button(
			NULL,
			"/songEditor/btn_new_on.png",
			"/songEditor/btn_new_off.png",
			"/songEditor/btn_new_over.png",
			QSize( 19, 13 )
	);
	connect( pZoomInBtn, SIGNAL( clicked( Button* ) ), this, SLOT( zoomOutBtnPressed(Button* ) ) );



	// zoom-out btn
	Button* pZoomOutBtn = new Button(
			NULL,
			"/songEditor/btn_minus_on.png",
			"/songEditor/btn_minus_off.png",
			"/songEditor/btn_minus_over.png",
			QSize( 19, 13 )
	);
	connect( pZoomOutBtn, SIGNAL( clicked( Button* ) ), this, SLOT( zoomInBtnPressed(Button* ) ) );

	// view playback track toggle button
	m_pViewPlaybackToggleBtn = new ToggleButton(
			NULL,
			"/songEditor/btn_viewPL_on.png",
			"/songEditor/btn_viewPL_off.png",
			"/songEditor/btn_viewPL_over.png",
			QSize( 19, 13 )
	);
	m_pViewPlaybackToggleBtn->setToolTip( trUtf8( "View playback track") );
	connect( m_pViewPlaybackToggleBtn, SIGNAL( clicked( Button* ) ), this, SLOT( viewPlaybackTrackBtnPressed(Button* ) ) );
	m_pViewPlaybackToggleBtn->setPressed( false );
	
	// Playback Fader
	m_pPlaybackTrackFader = new VerticalFader( pBackPanel, false, false );
	m_pPlaybackTrackFader->move( 6, 2 );
	m_pPlaybackTrackFader->setMinValue( 0.0 );
	m_pPlaybackTrackFader->setMaxValue( 1.5 );
	m_pPlaybackTrackFader->setValue( pSong->get_playback_track_volume() );
	m_pPlaybackTrackFader->hide();
	connect( m_pPlaybackTrackFader, SIGNAL( valueChanged(Fader*) ), this, SLOT( faderChanged(Fader*) ) );

	// mute playback track toggle button
	m_pMutePlaybackToggleBtn = new ToggleButton(
			pBackPanel,
			"/mixerPanel/master_mute_on.png",
			"/mixerPanel/master_mute_off.png",
			"/mixerPanel/master_mute_over.png",
			QSize( 42, 13 )
	);
	m_pMutePlaybackToggleBtn->setToolTip( trUtf8( "Mute playback track") );
	m_pMutePlaybackToggleBtn->move( 151, 6 );
	m_pMutePlaybackToggleBtn->hide();
	connect( m_pMutePlaybackToggleBtn, SIGNAL( clicked( Button* ) ), this, SLOT( mutePlaybackTrackBtnPressed(Button* ) ) );
	m_pMutePlaybackToggleBtn->setPressed( !pSong->get_playback_track_enabled() );
	
	// edit playback track toggle button
	m_pEditPlaybackBtn = new Button(
			pBackPanel,
			"/mixerPanel/edit_on.png",
			"/mixerPanel/edit_off.png",
			"/mixerPanel/edit_over.png",
			QSize( 42, 13 )
	);
	m_pEditPlaybackBtn->setToolTip( trUtf8( "Choose playback track") );
	m_pEditPlaybackBtn->move( 124, 6 );
	m_pEditPlaybackBtn->hide();
	connect( m_pEditPlaybackBtn, SIGNAL( clicked( Button* ) ), this, SLOT( editPlaybackTrackBtnPressed(Button* ) ) );
	m_pEditPlaybackBtn->setPressed( false );

	// timeline view toggle button
	m_pViewTimeLineToggleBtn = new ToggleButton(
			NULL,
			"/songEditor/btn_viewTL_on.png",
			"/songEditor/btn_viewTL_off.png",
			"/songEditor/btn_viewTL_over.png",
			QSize( 19, 13 )
	);
	m_pViewTimeLineToggleBtn->setToolTip( trUtf8( "View timeline") );
	connect( m_pViewTimeLineToggleBtn, SIGNAL( clicked( Button* ) ), this, SLOT( viewTimeLineBtnPressed(Button* ) ) );
	m_pViewTimeLineToggleBtn->setPressed( true );
	
	
	QHBoxLayout *pHZoomLayout = new QHBoxLayout();
	pHZoomLayout->setSpacing( 0 );
	pHZoomLayout->setMargin( 0 );
	pHZoomLayout->addWidget( m_pViewPlaybackToggleBtn );
	pHZoomLayout->addWidget( m_pViewTimeLineToggleBtn );
	pHZoomLayout->addWidget( m_pHScrollBar );
	pHZoomLayout->addWidget( pZoomInBtn );
	pHZoomLayout->addWidget( pZoomOutBtn );

	QWidget *pHScrollbarPanel = new QWidget();
	pHScrollbarPanel->setLayout( pHZoomLayout );

	//~ ZOOM

	// PATTERN LIST
	m_pPatternListScrollView = new QScrollArea( NULL );
	m_pPatternListScrollView->setFrameShape( QFrame::NoFrame );
	m_pPatternListScrollView->setFixedWidth( m_nPatternListWidth );
	m_pPatternListScrollView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pPatternListScrollView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	connect( m_pPatternListScrollView->verticalScrollBar(), SIGNAL( valueChanged(int) ), this, SLOT( on_patternListScroll() ) );

	m_pPatternList = new SongEditorPatternList( m_pPatternListScrollView->viewport() );
	m_pPatternListScrollView->setWidget( m_pPatternList );


	// EDITOR
	m_pEditorScrollView = new QScrollArea( NULL );
	m_pEditorScrollView->setFrameShape( QFrame::NoFrame );
	m_pEditorScrollView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pEditorScrollView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pSongEditor = new SongEditor( m_pEditorScrollView->viewport() );
	m_pEditorScrollView->setWidget( m_pSongEditor );

	connect( m_pEditorScrollView->horizontalScrollBar(), SIGNAL( valueChanged(int) ), this, SLOT( on_EditorScroll() ) );
	connect( m_pEditorScrollView->verticalScrollBar(), SIGNAL( valueChanged(int) ), this, SLOT( on_EditorScroll() ) );


	// POSITION RULER
	m_pPositionRulerScrollView = new QScrollArea( NULL );
	m_pPositionRulerScrollView->setFrameShape( QFrame::NoFrame );
	m_pPositionRulerScrollView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pPositionRulerScrollView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pPositionRulerScrollView->setFixedHeight( 50 );

	m_pWidgetStack = new QStackedWidget( m_pPositionRulerScrollView );

	m_pPositionRuler = new SongEditorPositionRuler( NULL );
	
	m_pWaveDisplay = new WaveDisplay( m_pPositionRulerScrollView->viewport() );
	InstrumentComponent *pCompo = AudioEngine::get_instance()->get_sampler()->__preview_instrument->get_components()->front();
	assert(pCompo);
	m_pWaveDisplay->updateDisplay( pCompo->get_layer(0) );
	
	m_pWidgetStack->addWidget( m_pPositionRuler );
	m_pWidgetStack->addWidget( m_pWaveDisplay );
	
	m_pPositionRulerScrollView->setWidgetResizable(true);
	m_pPositionRulerScrollView->setWidget( m_pWidgetStack );
	
	m_pAutomationPathScrollView = new QScrollArea( NULL );
	m_pAutomationPathScrollView->setFrameShape( QFrame::NoFrame );
	m_pAutomationPathScrollView->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pAutomationPathScrollView->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
	m_pAutomationPathView = new AutomationPathView( m_pAutomationPathScrollView->viewport() );
	m_pAutomationPathScrollView->setWidget( m_pAutomationPathView );
	m_pAutomationPathScrollView->setFixedHeight( 64 );
	connect( m_pAutomationPathView, SIGNAL( valueChanged() ), this, SLOT( automationPathChanged() ) );
	connect( m_pAutomationPathView, SIGNAL( pointAdded(float, float) ), this, SLOT( automationPathPointAdded(float,float) ) );
	connect( m_pAutomationPathView, SIGNAL( pointRemoved(float, float) ), this, SLOT( automationPathPointRemoved(float,float) ) );
	connect( m_pAutomationPathView, SIGNAL( pointMoved(float, float, float, float) ), this, SLOT( automationPathPointMoved(float,float, float, float) ) );

	m_pAutomationCombo = new LCDCombo( NULL, 22 );
	m_pAutomationCombo->setToolTip( trUtf8("Adjust parameter values in time") );
	m_pAutomationCombo->addItem( trUtf8("Velocity") );
	m_pAutomationCombo->set_text( trUtf8("Velocity") );
	m_pAutomationCombo->update();

	m_pVScrollBar = new QScrollBar( Qt::Vertical, NULL );
	connect( m_pVScrollBar, SIGNAL(valueChanged(int)), this, SLOT( syncToExternalScrollBar() ) );


	// ok...let's build the layout
	QGridLayout *pGridLayout = new QGridLayout();
	pGridLayout->setSpacing( 0 );
	pGridLayout->setMargin( 0 );

	pGridLayout->addWidget( pBackPanel, 0, 0 );
	pGridLayout->addWidget( m_pPositionRulerScrollView, 0, 1 );
	pGridLayout->addWidget( m_pPatternListScrollView, 1, 0 );
	pGridLayout->addWidget( m_pEditorScrollView, 1, 1 );
	pGridLayout->addWidget( m_pVScrollBar, 1, 2, 2, 1 );
	pGridLayout->addWidget( m_pAutomationPathScrollView, 2, 1);
	pGridLayout->addWidget( m_pAutomationCombo, 2, 0, Qt::AlignTop | Qt::AlignRight );
	pGridLayout->addWidget( pHScrollbarPanel, 3, 1 );

	if( !pPref->getShowAutomationArea() ){
		m_pAutomationPathScrollView->hide();
		m_pAutomationCombo->hide();
	}
	
	this->setLayout( pGridLayout );
	QPalette defaultPalette;
	defaultPalette.setColor( QPalette::Background, QColor( 58, 62, 72 ) );
	this->setPalette( defaultPalette );


	show();

	updateAll();

	HydrogenApp::get_instance()->addEventListener( this );

	m_pTimer = new QTimer(this);
	
	connect(m_pTimer, SIGNAL(timeout()), this, SLOT( updatePlayHeadPosition() ) );
	connect(m_pTimer, SIGNAL(timeout()), this, SLOT( updatePlaybackFaderPeaks() ) );
	
	m_pTimer->start(100);
}