Пример #1
0
void Camera::wield(const ItemStack &item)
{
	IItemDefManager *idef = m_gamedef->idef();
	m_eatable = item.getDefinition(idef).eatable;
	scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
	if(wield_mesh)
	{
		m_wieldnode->setMesh(wield_mesh);
		m_wieldnode->setVisible(true);
	}
	else
	{
		m_wieldnode->setVisible(false);
	}
}
Пример #2
0
void Camera::wield(const ItemStack &item, u16 playeritem)
{
	IItemDefManager *idef = m_gamedef->idef();
	std::string itemname = item.getDefinition(idef).name;
	m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef);
	if(playeritem != m_previous_playeritem &&
			!(m_previous_itemname == "" && itemname == "")) {
		m_previous_playeritem = playeritem;
		m_previous_itemname = itemname;
		if(m_wield_change_timer >= 0.125)
			m_wield_change_timer = -0.125;
		else if(m_wield_change_timer > 0) {
			m_wield_change_timer = -m_wield_change_timer;
		}
	} else {
		if(m_wield_mesh_next) {
			m_wieldnode->setMesh(m_wield_mesh_next);
			m_wieldnode->setVisible(true);
		} else {
			m_wieldnode->setVisible(false);
		}
		m_wield_mesh_next = NULL;
		if(m_previous_itemname != itemname) {
			m_previous_itemname = itemname;
			m_wield_change_timer = 0;
		}
		else
			m_wield_change_timer = 0.125;
	}
}
Пример #3
0
void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
{
	ITextureSource *tsrc = gamedef->getTextureSource();
	IItemDefManager *idef = gamedef->getItemDefManager();

	const ItemDefinition &def = item.getDefinition(idef);

	// If wield_image is defined, it overrides everything else
	if (def.wield_image != "") {
		setExtruded(def.wield_image, def.wield_scale, tsrc);
		return;
	}

	// Handle nodes
	// See also CItemDefManager::createClientCached()
	if (def.type == ITEM_NODE) {
		INodeDefManager *ndef = gamedef->getNodeDefManager();
		const ContentFeatures &f = ndef->get(def.name);
		if (f.mesh_ptr[0]) {
			// e.g. mesh nodes and nodeboxes
			changeToMesh(f.mesh_ptr[0]);
			// mesh_ptr[0] is pre-scaled by BS * f->visual_scale
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
			// Customize materials
			for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) {
				assert(i < 6);
				video::SMaterial &material = m_meshnode->getMaterial(i);
				material.setTexture(0, f.tiles[i].texture);
				f.tiles[i].applyMaterialOptions(material);
			}
			return;
		} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
			setCube(f.tiles, def.wield_scale, tsrc);
			return;
		} else if (f.drawtype == NDT_AIRLIKE) {
			changeToMesh(NULL);
			return;
		}

		// If none of the above standard cases worked, use the wield mesh from ClientCached
		scene::IMesh *mesh = idef->getWieldMesh(item.name, gamedef);
		if (mesh) {
			changeToMesh(mesh);
			m_meshnode->setScale(def.wield_scale * WIELD_SCALE_FACTOR);
			return;
		}
	}

	// default to inventory_image
	if (def.inventory_image != "") {
		setExtruded(def.inventory_image, def.wield_scale, tsrc);
		return;
	}

	// no wield mesh found
	changeToMesh(NULL);
}
Пример #4
0
void drawItemStack(video::IVideoDriver *driver,
		gui::IGUIFont *font,
		const ItemStack &item,
		const core::rect<s32> &rect,
		const core::rect<s32> *clip,
		IGameDef *gamedef)
{
	if(item.empty())
		return;
	
	const ItemDefinition &def = item.getDefinition(gamedef->idef());
	video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);

	// Draw the inventory texture
	if(texture != NULL)
	{
		const video::SColor color(255,255,255,255);
		const video::SColor colors[] = {color,color,color,color};
		driver->draw2DImage(texture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(texture->getOriginalSize())),
			clip, colors, true);
	}

	if(def.type == ITEM_TOOL && item.wear != 0)
	{
		// Draw a progressbar
		float barheight = rect.getHeight()/16;
		float barpad_x = rect.getWidth()/16;
		float barpad_y = rect.getHeight()/16;
		core::rect<s32> progressrect(
			rect.UpperLeftCorner.X + barpad_x,
			rect.LowerRightCorner.Y - barpad_y - barheight,
			rect.LowerRightCorner.X - barpad_x,
			rect.LowerRightCorner.Y - barpad_y);

		// Shrink progressrect by amount of tool damage
		float wear = item.wear / 65535.0;
		int progressmid =
			wear * progressrect.UpperLeftCorner.X +
			(1-wear) * progressrect.LowerRightCorner.X;

		// Compute progressbar color
		//   wear = 0.0: green
		//   wear = 0.5: yellow
		//   wear = 1.0: red
		video::SColor color(255,255,255,255);
		int wear_i = MYMIN(floor(wear * 600), 511);
		wear_i = MYMIN(wear_i + 10, 511);
		if(wear_i <= 255)
			color.set(255, wear_i, 255, 0);
		else
			color.set(255, 255, 511-wear_i, 0);

		core::rect<s32> progressrect2 = progressrect;
		progressrect2.LowerRightCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);

		color = video::SColor(255,0,0,0);
		progressrect2 = progressrect;
		progressrect2.UpperLeftCorner.X = progressmid;
		driver->draw2DRectangle(color, progressrect2, clip);
	}

	if(font != NULL && item.count >= 2)
	{
		// Get the item count as a string
		std::string text = itos(item.count);
		v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
		v2s32 sdim(dim.X,dim.Y);

		core::rect<s32> rect2(
			/*rect.UpperLeftCorner,
			core::dimension2d<u32>(rect.getWidth(), 15)*/
			rect.LowerRightCorner - sdim,
			sdim
		);

		video::SColor bgcolor(128,0,0,0);
		driver->draw2DRectangle(bgcolor, rect2, clip);

		video::SColor color(255,255,255,255);
		font->draw(text.c_str(), rect2, color, false, false, clip);
	}
}
Пример #5
0
void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
{
	ITextureSource *tsrc = client->getTextureSource();
	IItemDefManager *idef = client->getItemDefManager();
	const NodeDefManager *ndef = client->getNodeDefManager();
	const ItemDefinition &def = item.getDefinition(idef);
	const ContentFeatures &f = ndef->get(def.name);
	content_t id = ndef->getId(def.name);

	FATAL_ERROR_IF(!g_extrusion_mesh_cache, "Extrusion mesh cache is not yet initialized");
	
	scene::SMesh *mesh = nullptr;

	// Shading is on by default
	result->needs_shading = true;

	// If inventory_image is defined, it overrides everything else
	if (!def.inventory_image.empty()) {
		mesh = getExtrudedMesh(tsrc, def.inventory_image,
			def.inventory_overlay);
		result->buffer_colors.emplace_back();
		// overlay is white, if present
		result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
		// Items with inventory images do not need shading
		result->needs_shading = false;
	} else if (def.type == ITEM_NODE) {
		if (f.mesh_ptr[0]) {
			mesh = cloneMesh(f.mesh_ptr[0]);
			scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
			postProcessNodeMesh(mesh, f, false, false, nullptr,
				&result->buffer_colors);
		} else {
			switch (f.drawtype) {
				case NDT_PLANTLIKE: {
					mesh = getExtrudedMesh(tsrc,
						tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
						tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
					// Add color
					const TileLayer &l0 = f.tiles[0].layers[0];
					result->buffer_colors.emplace_back(l0.has_color, l0.color);
					const TileLayer &l1 = f.tiles[0].layers[1];
					result->buffer_colors.emplace_back(l1.has_color, l1.color);
					break;
				}
				case NDT_PLANTLIKE_ROOTED: {
					mesh = getExtrudedMesh(tsrc,
						tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
					// Add color
					const TileLayer &l0 = f.special_tiles[0].layers[0];
					result->buffer_colors.emplace_back(l0.has_color, l0.color);
					break;
				}
				case NDT_NORMAL:
				case NDT_ALLFACES:
				case NDT_LIQUID:
				case NDT_FLOWINGLIQUID: {
					scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
					mesh = cloneMesh(cube);
					cube->drop();
					scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
					// add overlays
					postProcessNodeMesh(mesh, f, false, false, nullptr,
						&result->buffer_colors);
					break;
				}
				default: {
					mesh = createSpecialNodeMesh(client, id, &result->buffer_colors);
					scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
				}
			}
		}

		u32 mc = mesh->getMeshBufferCount();
		for (u32 i = 0; i < mc; ++i) {
			scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
			video::SMaterial &material = buf->getMaterial();
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
			material.setFlag(video::EMF_BILINEAR_FILTER, false);
			material.setFlag(video::EMF_TRILINEAR_FILTER, false);
			material.setFlag(video::EMF_BACK_FACE_CULLING, true);
			material.setFlag(video::EMF_LIGHTING, false);
		}

		rotateMeshXZby(mesh, -45);
		rotateMeshYZby(mesh, -30);
	}
	result->mesh = mesh;
}
Пример #6
0
void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
{
	ITextureSource *tsrc = client->getTextureSource();
	IItemDefManager *idef = client->getItemDefManager();
	IShaderSource *shdrsrc = client->getShaderSource();
	const NodeDefManager *ndef = client->getNodeDefManager();
	const ItemDefinition &def = item.getDefinition(idef);
	const ContentFeatures &f = ndef->get(def.name);
	content_t id = ndef->getId(def.name);

	scene::SMesh *mesh = nullptr;

	if (m_enable_shaders) {
		u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
		m_material_type = shdrsrc->getShaderInfo(shader_id).material;
	}

	// Color-related
	m_colors.clear();
	m_base_color = idef->getItemstackColor(item, client);

	// If wield_image is defined, it overrides everything else
	if (!def.wield_image.empty()) {
		setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
			1);
		m_colors.emplace_back();
		// overlay is white, if present
		m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
		return;
	}

	// Handle nodes
	// See also CItemDefManager::createClientCached()
	if (def.type == ITEM_NODE) {
		if (f.mesh_ptr[0]) {
			// e.g. mesh nodes and nodeboxes
			mesh = cloneMesh(f.mesh_ptr[0]);
			postProcessNodeMesh(mesh, f, m_enable_shaders, true,
				&m_material_type, &m_colors);
			changeToMesh(mesh);
			mesh->drop();
			// mesh is pre-scaled by BS * f->visual_scale
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
		} else {
			switch (f.drawtype) {
				case NDT_AIRLIKE: {
					changeToMesh(nullptr);
					break;
				}
				case NDT_PLANTLIKE: {
					setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
						tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
						def.wield_scale, tsrc,
						f.tiles[0].layers[0].animation_frame_count);
					// Add color
					const TileLayer &l0 = f.tiles[0].layers[0];
					m_colors.emplace_back(l0.has_color, l0.color);
					const TileLayer &l1 = f.tiles[0].layers[1];
					m_colors.emplace_back(l1.has_color, l1.color);
					break;
				}
				case NDT_PLANTLIKE_ROOTED: {
					setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
						"", def.wield_scale, tsrc,
						f.special_tiles[0].layers[0].animation_frame_count);
					// Add color
					const TileLayer &l0 = f.special_tiles[0].layers[0];
					m_colors.emplace_back(l0.has_color, l0.color);
					break;
				}
				case NDT_NORMAL:
				case NDT_ALLFACES:
				case NDT_LIQUID:
				case NDT_FLOWINGLIQUID: {
					setCube(f, def.wield_scale);
					break;
				}
				default: {
					mesh = createSpecialNodeMesh(client, id, &m_colors);
					changeToMesh(mesh);
					mesh->drop();
					m_meshnode->setScale(
							def.wield_scale * WIELD_SCALE_FACTOR
							/ (BS * f.visual_scale));
				}
			}
		}
		u32 material_count = m_meshnode->getMaterialCount();
		for (u32 i = 0; i < material_count; ++i) {
			video::SMaterial &material = m_meshnode->getMaterial(i);
			material.MaterialType = m_material_type;
			material.setFlag(video::EMF_BACK_FACE_CULLING, true);
			material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
			material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
		}
		return;
	}
	else if (!def.inventory_image.empty()) {
		setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
			tsrc, 1);
		m_colors.emplace_back();
		// overlay is white, if present
		m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
		return;
	}

	// no wield mesh found
	changeToMesh(nullptr);
}
void Server::ProcessData(NetworkPacket *pkt)
{
	DSTACK(__FUNCTION_NAME);
	// Environment is locked first.
	//JMutexAutoLock envlock(m_env_mutex);

	ScopeProfiler sp(g_profiler, "Server::ProcessData");

	auto peer_id = pkt->getPeerId();

	std::string addr_s;
	try{
		Address address = getPeerAddress(peer_id);
		addr_s = address.serializeString();

		// drop player if is ip is banned
		if(m_banmanager->isIpBanned(addr_s)){
			std::string ban_name = m_banmanager->getBanName(addr_s);
			infostream<<"Server: A banned client tried to connect from "
					<<addr_s<<"; banned name was "
					<<ban_name<<std::endl;
			// This actually doesn't seem to transfer to the client
			DenyAccess(peer_id, std::string("Your ip is banned. Banned name was ") + ban_name);
			return;
		}
	}
	catch(con::PeerNotFoundException &e)
	{
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		verbosestream<<"Server::ProcessData(): Canceling: peer "
				<<peer_id<<" not found"<<std::endl;
		return;
	}

	try
	{

	auto datasize = pkt->getSize();

	if(datasize < 2)
		return;

	int command;
	std::map<int, msgpack::object> packet;
	msgpack::unpacked msg;
	if (!con::parse_msgpack_packet(pkt->getString(0), datasize, &packet, &command, &msg)) {
		verbosestream<<"Server: Ignoring broken packet from " <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
		return;
	}

	if(command == TOSERVER_INIT_LEGACY)
	{
		RemoteClient* client = getClient(peer_id, CS_Created);

		// If net_proto_version is set, this client has already been handled
		if(client->getState() > CS_Created)
		{
			verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
					<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
			return;
		}

		verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
				<<peer_id<<")"<<std::endl;

		// Do not allow multiple players in simple singleplayer mode.
		// This isn't a perfect way to do it, but will suffice for now
		if(m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1){
			infostream<<"Server: Not allowing another client ("<<addr_s
					<<") to connect in simple singleplayer mode"<<std::endl;
			DenyAccess(peer_id, "Running in simple singleplayer mode.");
			return;
		}

		// First byte after command is maximum supported
		// serialization version
		u8 client_max;
		packet[TOSERVER_INIT_FMT].convert(&client_max);
		u8 our_max = SER_FMT_VER_HIGHEST_READ;
		// Use the highest version supported by both
		int deployed = std::min(client_max, our_max);
		// If it's lower than the lowest supported, give up.
		if(deployed < SER_FMT_CLIENT_VER_LOWEST)
			deployed = SER_FMT_VER_INVALID;

		if(deployed == SER_FMT_VER_INVALID)
		{
			actionstream<<"Server: A mismatched client tried to connect from "
					<<addr_s<<std::endl;
			infostream<<"Server: Cannot negotiate serialization version with "
					<<addr_s<<std::endl;
			DenyAccess(peer_id, std::string(
					"Your client's version is not supported.\n"
					"Server version is ")
					+ (g_version_string) + "."
			);
			return;
		}

		client->setPendingSerializationVersion(deployed);

		/*
			Read and check network protocol version
		*/

		u16 min_net_proto_version = 0;
		packet[TOSERVER_INIT_PROTOCOL_VERSION_MIN].convert(&min_net_proto_version);
		u16 max_net_proto_version = min_net_proto_version;
		packet[TOSERVER_INIT_PROTOCOL_VERSION_MAX].convert(&max_net_proto_version);

		// Start with client's maximum version
		u16 net_proto_version = max_net_proto_version;

		// Figure out a working version if it is possible at all
		if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
				min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
		{
			// If maximum is larger than our maximum, go with our maximum
			if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
				net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
			// Else go with client's maximum
			else
				net_proto_version = max_net_proto_version;
		}

		verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
				<<min_net_proto_version<<", max: "<<max_net_proto_version
				<<", chosen: "<<net_proto_version<<std::endl;

		client->net_proto_version = net_proto_version;

		if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
				net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
		{
			actionstream<<"Server: A mismatched client tried to connect from "
					<<addr_s<<std::endl;
			DenyAccess(peer_id, std::string(
					"Your client's version is not supported.\n"
					"Server version is ")
					+ (g_version_string) + ",\n"
					+ "server's PROTOCOL_VERSION is "
					+ itos(SERVER_PROTOCOL_VERSION_MIN)
					+ "..."
					+ itos(SERVER_PROTOCOL_VERSION_MAX)
					+ ", client's PROTOCOL_VERSION is "
					+ itos(min_net_proto_version)
					+ "..."
					+ itos(max_net_proto_version)
			);
			return;
		}

		if(g_settings->getBool("strict_protocol_version_checking"))
		{
			if(net_proto_version != LATEST_PROTOCOL_VERSION)
			{
				actionstream<<"Server: A mismatched (strict) client tried to "
						<<"connect from "<<addr_s<<std::endl;
				DenyAccess(peer_id, std::string(
						"Your client's version is not supported.\n"
						"Server version is ")
						+ (g_version_string) + ",\n"
						+ "server's PROTOCOL_VERSION (strict) is "
						+ itos(LATEST_PROTOCOL_VERSION)
						+ ", client's PROTOCOL_VERSION is "
						+ itos(min_net_proto_version)
						+ "..."
						+ itos(max_net_proto_version)
				);
				return;
			}
		}

		/*
			Set up player
		*/

		// Get player name
		std::string playername;
		packet[TOSERVER_INIT_NAME].convert(&playername);

		if(playername.empty())
		{
			actionstream<<"Server: Player with an empty name "
					<<"tried to connect from "<<addr_s<<std::endl;
			DenyAccess(peer_id, "Empty name");
			return;
		}

		if(!g_settings->getBool("enable_any_name") && string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
		{
			actionstream<<"Server: Player with an invalid name ["<<playername
					<<"] tried to connect from "<<addr_s<<std::endl;
			DenyAccess(peer_id, "Name contains unallowed characters");
			return;
		}

		if(!isSingleplayer() && playername == "singleplayer")
		{
			actionstream<<"Server: Player with the name \"singleplayer\" "
					<<"tried to connect from "<<addr_s<<std::endl;
			DenyAccess(peer_id, "Name is not allowed");
			return;
		}

		{
			std::string reason;
			if(m_script->on_prejoinplayer(playername, addr_s, reason))
			{
				actionstream<<"Server: Player with the name \""<<playername<<"\" "
						<<"tried to connect from "<<addr_s<<" "
						<<"but it was disallowed for the following reason: "
						<<reason<<std::endl;
				DenyAccess(peer_id, reason);
				return;
			}
		}

		infostream<<"Server: New connection: \""<<playername<<"\" from "
				<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;

		// Get password
		std::string given_password;
		packet[TOSERVER_INIT_PASSWORD].convert(&given_password);

		if(!base64_is_valid(given_password.c_str())){
			actionstream<<"Server: "<<playername
					<<" supplied invalid password hash"<<std::endl;
			DenyAccess(peer_id, "Invalid password hash");
			return;
		}

		// Enforce user limit.
		// Don't enforce for users that have some admin right
		if(m_clients.getClientIDs(CS_Created).size() >= g_settings->getU16("max_users") &&
				!checkPriv(playername, "server") &&
				!checkPriv(playername, "ban") &&
				!checkPriv(playername, "privs") &&
				!checkPriv(playername, "password") &&
				playername != g_settings->get("name"))
		{
			actionstream<<"Server: "<<playername<<" tried to join, but there"
					<<" are already max_users="
					<<g_settings->getU16("max_users")<<" players."<<std::endl;
			DenyAccess(peer_id, "Too many users.");
			return;
		}

		std::string checkpwd; // Password hash to check against
		bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);

		// If no authentication info exists for user, create it
		if(!has_auth){
			if(!isSingleplayer() &&
					g_settings->getBool("disallow_empty_password") &&
					given_password == ""){
				actionstream<<"Server: "<<playername
						<<" supplied empty password"<<std::endl;
				DenyAccess(peer_id, "Empty passwords are "
						"disallowed. Set a password and try again.");
				return;
			}
			std::string raw_default_password = g_settings->get("default_password");
			std::string initial_password =
				translatePassword(playername, raw_default_password);

			// If default_password is empty, allow any initial password
			if (raw_default_password.length() == 0)
				initial_password = given_password;

			m_script->createAuth(playername, initial_password);
		}

		has_auth = m_script->getAuth(playername, &checkpwd, NULL);

		if(!has_auth){
			actionstream<<"Server: "<<playername<<" cannot be authenticated"
					<<" (auth handler does not work?)"<<std::endl;
			DenyAccess(peer_id, "Not allowed to login");
			return;
		}

		if(given_password != checkpwd){
			actionstream<<"Server: "<<playername<<" supplied wrong password"
					<<std::endl;
			DenyAccess(peer_id, "Wrong password");
			return;
		}

		RemotePlayer *player =
				static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));

		if(player && player->peer_id != 0){
			errorstream<<"Server: "<<playername<<": Failed to emerge player"
					<<" (player allocated to an another client)"<<std::endl;
			DenyAccess(peer_id, "Another client is connected with this "
					"name. If your client closed unexpectedly, try again in "
					"a minute.");
		}

		m_clients.setPlayerName(peer_id,playername);

		/*
			Answer with a TOCLIENT_INIT
		*/
		{
			MSGPACK_PACKET_INIT(TOCLIENT_INIT, 4);
			PACK(TOCLIENT_INIT_DEPLOYED, deployed);
			PACK(TOCLIENT_INIT_SEED, m_env->getServerMap().getSeed());
			PACK(TOCLIENT_INIT_STEP, g_settings->getFloat("dedicated_server_step"));

			//if (player) //todo : remake me
			//	PACK(TOCLIENT_INIT_POS, player->getPosition());

			Settings params;
			m_emerge->params.save(params);
			PACK(TOCLIENT_INIT_MAP_PARAMS, params);

			// Send as reliable
			m_clients.send(peer_id, 0, buffer, true);
			m_clients.event(peer_id, CSE_Init);
		}

		return;
	}

	if(command == TOSERVER_INIT2)
	{
		verbosestream<<"Server: Got TOSERVER_INIT2 from "
				<<peer_id<<std::endl;

		m_clients.event(peer_id, CSE_GotInit2);
		u16 protocol_version = m_clients.getProtocolVersion(peer_id);


		///// begin compatibility code
		PlayerSAO* playersao = NULL;
		if (protocol_version <= 22) {
			playersao = StageTwoClientInit(peer_id);

			if (playersao == NULL) {
				errorstream
					<< "TOSERVER_INIT2 stage 2 client init failed for peer "
					<< peer_id << std::endl;
				return;
			}
		}
		///// end compatibility code

		/*
			Send some initialization data
		*/

		infostream<<"Server: Sending content to "
				<<getPlayerName(peer_id)<<std::endl;

		// Send player movement settings
		SendMovement(peer_id);

		// Send item definitions
		SendItemDef(peer_id, m_itemdef, protocol_version);

		// Send node definitions
		SendNodeDef(peer_id, m_nodedef, protocol_version);

		m_clients.event(peer_id, CSE_SetDefinitionsSent);

		// Send media announcement
		sendMediaAnnouncement(peer_id);

		// Send detached inventories
		sendDetachedInventories(peer_id);

		// Send time of day
		u16 time = m_env->getTimeOfDay();
		float time_speed = g_settings->getFloat("time_speed");
		SendTimeOfDay(peer_id, time, time_speed);

		///// begin compatibility code
		if (protocol_version <= 22) {
			m_clients.event(peer_id, CSE_SetClientReady);
			m_script->on_joinplayer(playersao);
		}
		///// end compatibility code

		// Warnings about protocol version can be issued here
		if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
		{
			SendChatMessage(peer_id, "# Server: WARNING: YOUR CLIENT'S "
					"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
		}

		return;
	}

	u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
	u16 peer_proto_ver = getClient(peer_id, CS_InitDone)->net_proto_version;

	if(peer_ser_ver == SER_FMT_VER_INVALID)
	{
		errorstream<<"Server::ProcessData(): Canceling: Peer"
				" serialization format invalid or not initialized."
				" Skipping incoming command="<<command<<std::endl;
		return;
	}

	/* Handle commands relate to client startup */
	if(command == TOSERVER_REQUEST_MEDIA) {
		std::vector<std::string> tosend;
		packet[TOSERVER_REQUEST_MEDIA_FILES].convert(&tosend);

		sendRequestedMedia(peer_id, tosend);
		return;
	}
	else if(command == TOSERVER_RECEIVED_MEDIA) {
		return;
	}
	else if(command == TOSERVER_CLIENT_READY) {
		// clients <= protocol version 22 did not send ready message,
		// they're already initialized
		if (peer_proto_ver <= 22) {
			infostream << "Client sent message not expected by a "
				<< "client using protocol version <= 22,"
				<< "disconnecting peer_id: " << peer_id << std::endl;
			m_con.DisconnectPeer(peer_id);
			return;
		}

		PlayerSAO* playersao = StageTwoClientInit(peer_id);

		// If failed, cancel
		if (playersao == NULL) {
			errorstream
				<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
				<< peer_id << std::endl;
			m_con.DisconnectPeer(peer_id);
			return;
		}
		m_clients.setClientVersion(
			peer_id,
			packet[TOSERVER_CLIENT_READY_VERSION_MAJOR].as<int>(),
			packet[TOSERVER_CLIENT_READY_VERSION_MINOR].as<int>(),
			0, // packet[TOSERVER_CLIENT_READY_VERSION_PATCH].as<int>(), TODO
			packet[TOSERVER_CLIENT_READY_VERSION_STRING].as<std::string>()
		);
		m_clients.event(peer_id, CSE_SetClientReady);
		m_script->on_joinplayer(playersao);

		stat.add("join", playersao->getPlayer()->getName());
	}

	if (m_clients.getClientState(peer_id) < CS_Active)
	{
		if (command == TOSERVER_PLAYERPOS) return;

		errorstream<<"Got packet command: " << command << " for peer id "
				<< peer_id << " but client isn't active yet. Dropping packet "
				<<std::endl;
		return;
	}

	Player *player = m_env->getPlayer(peer_id);
	if(player == NULL) {
/*
		verbosestream<<"Server::ProcessData(): Canceling: "
				"No player for peer_id="<<peer_id
				<< " disconnecting peer!" <<std::endl;
*/
		m_con.DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if(playersao == NULL) {
		errorstream<<"Server::ProcessData(): Canceling: "
				"No player object for peer_id="<<peer_id
				<< " disconnecting peer!" <<std::endl;
		m_con.DisconnectPeer(peer_id);
		return;
	}

	if(command == TOSERVER_PLAYERPOS)
	{
	// If player is dead we don't care of this packet

		if (player->hp != 0 && playersao->m_ms_from_last_respawn > 1000)
		player->setPosition(packet[TOSERVER_PLAYERPOS_POSITION].as<v3f>());
		player->setSpeed(packet[TOSERVER_PLAYERPOS_SPEED].as<v3f>());
		player->setPitch(modulo360f(packet[TOSERVER_PLAYERPOS_PITCH].as<f32>()));
		player->setYaw(modulo360f(packet[TOSERVER_PLAYERPOS_YAW].as<f32>()));
		u32 keyPressed = packet[TOSERVER_PLAYERPOS_KEY_PRESSED].as<u32>();
		player->keyPressed = keyPressed;
		player->control.up = (bool)(keyPressed&1);
		player->control.down = (bool)(keyPressed&2);
		player->control.left = (bool)(keyPressed&4);
		player->control.right = (bool)(keyPressed&8);
		player->control.jump = (bool)(keyPressed&16);
		player->control.aux1 = (bool)(keyPressed&32);
		player->control.sneak = (bool)(keyPressed&64);
		player->control.LMB = (bool)(keyPressed&128);
		player->control.RMB = (bool)(keyPressed&256);

		auto old_pos = playersao->m_last_good_position;
		if(playersao->checkMovementCheat()){
			// Call callbacks
			m_script->on_cheat(playersao, "moved_too_fast");
			SendMovePlayer(peer_id);
		}
		else if (playersao->m_ms_from_last_respawn > 3000) {
			auto dist = (old_pos/BS).getDistanceFrom(playersao->m_last_good_position/BS);
			if (dist)
				stat.add("move", playersao->getPlayer()->getName(), dist);
		}

		if (playersao->m_ms_from_last_respawn > 2000) {
			auto obj = playersao; // copypasted from server step:
			auto uptime = m_uptime.get();
			if (!obj->m_uptime_last)  // not very good place, but minimum modifications
				obj->m_uptime_last = uptime - 0.1;
			if (uptime - obj->m_uptime_last > 0.5) {
				obj->step(uptime - obj->m_uptime_last, true); //todo: maybe limit count per time
				obj->m_uptime_last = uptime;
			}
		}

		/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
															<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
															<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
	}
	else if(command == TOSERVER_DELETEDBLOCKS)
	{
		std::vector<v3s16> deleted_blocks;
		packet[TOSERVER_DELETEDBLOCKS_DATA].convert(&deleted_blocks);
		RemoteClient *client = getClient(peer_id);
		for (auto &block : deleted_blocks)
			client->SetBlockDeleted(block);
	}
	else if(command == TOSERVER_INVENTORY_ACTION)
	{
		std::string datastring;
		packet[TOSERVER_INVENTORY_ACTION_DATA].convert(&datastring);
		std::istringstream is(datastring, std::ios_base::binary);
		// Create an action
		InventoryAction *a = InventoryAction::deSerialize(is);
		if(a == NULL)
		{
			infostream<<"TOSERVER_INVENTORY_ACTION: "
					<<"InventoryAction::deSerialize() returned NULL"
					<<std::endl;
			return;
		}

		// If something goes wrong, this player is to blame
		RollbackScopeActor rollback_scope(m_rollback,
				std::string("player:")+player->getName());

		/*
			Note: Always set inventory not sent, to repair cases
			where the client made a bad prediction.
		*/

		/*
			Handle restrictions and special cases of the move action
		*/
		if(a->getType() == IACTION_MOVE)
		{
			IMoveAction *ma = (IMoveAction*)a;

			ma->from_inv.applyCurrentPlayer(player->getName());
			ma->to_inv.applyCurrentPlayer(player->getName());

			setInventoryModified(ma->from_inv, false);
			setInventoryModified(ma->to_inv, false);

			bool from_inv_is_current_player =
				(ma->from_inv.type == InventoryLocation::PLAYER) &&
				(ma->from_inv.name == player->getName());

			bool to_inv_is_current_player =
				(ma->to_inv.type == InventoryLocation::PLAYER) &&
				(ma->to_inv.name == player->getName());

			/*
				Disable moving items out of craftpreview
			*/
			if(ma->from_list == "craftpreview")
			{
				infostream<<"Ignoring IMoveAction from "
						<<(ma->from_inv.dump())<<":"<<ma->from_list
						<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
						<<" because src is "<<ma->from_list<<std::endl;
				delete a;
				return;
			}

			/*
				Disable moving items into craftresult and craftpreview
			*/
			if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
			{
				infostream<<"Ignoring IMoveAction from "
						<<(ma->from_inv.dump())<<":"<<ma->from_list
						<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
						<<" because dst is "<<ma->to_list<<std::endl;
				delete a;
				return;
			}

			// Disallow moving items in elsewhere than player's inventory
			// if not allowed to interact
			if(!checkPriv(player->getName(), "interact") &&
					(!from_inv_is_current_player ||
					!to_inv_is_current_player))
			{
				infostream<<"Cannot move outside of player's inventory: "
						<<"No interact privilege"<<std::endl;
				delete a;
				return;
			}
		}
		/*
			Handle restrictions and special cases of the drop action
		*/
		else if(a->getType() == IACTION_DROP)
		{
			IDropAction *da = (IDropAction*)a;

			da->from_inv.applyCurrentPlayer(player->getName());

			setInventoryModified(da->from_inv, false);

			/*
				Disable dropping items out of craftpreview
			*/
			if(da->from_list == "craftpreview")
			{
				infostream<<"Ignoring IDropAction from "
						<<(da->from_inv.dump())<<":"<<da->from_list
						<<" because src is "<<da->from_list<<std::endl;
				delete a;
				return;
			}

			// Disallow dropping items if not allowed to interact
			if(!checkPriv(player->getName(), "interact"))
			{
				delete a;
				return;
			}
			stat.add("drop", player->getName());
		}
		/*
			Handle restrictions and special cases of the craft action
		*/
		else if(a->getType() == IACTION_CRAFT)
		{
			ICraftAction *ca = (ICraftAction*)a;

			ca->craft_inv.applyCurrentPlayer(player->getName());

			setInventoryModified(ca->craft_inv, false);

			//bool craft_inv_is_current_player =
			//	(ca->craft_inv.type == InventoryLocation::PLAYER) &&
			//	(ca->craft_inv.name == player->getName());

			// Disallow crafting if not allowed to interact
			if(!checkPriv(player->getName(), "interact"))
			{
				infostream<<"Cannot craft: "
						<<"No interact privilege"<<std::endl;
				delete a;
				return;
			}
			stat.add("craft", player->getName());
		}

		// Do the action
		a->apply(this, playersao, this);
		// Eat the action
		delete a;

		SendInventory(playersao);

	}
	else if(command == TOSERVER_CHAT_MESSAGE)
	{
		std::string message = packet[TOSERVER_CHAT_MESSAGE_DATA].as<std::string>();

		// If something goes wrong, this player is to blame
		RollbackScopeActor rollback_scope(m_rollback,
				std::string("player:")+player->getName());

		// Get player name of this client
		std::string name = player->getName();

		// Run script hook
		bool ate = m_script->on_chat_message(player->getName(), message);
		// If script ate the message, don't proceed
		if(ate)
			return;

		// Line to send to players
		std::string line;
		// Whether to send to other players
		bool send_to_others = false;

		// Commands are implemented in Lua, so only catch invalid
		// commands that were not "eaten" and send an error back
		if(message[0] == '/')
		{
			message = message.substr(1);
			if(message.length() == 0)
				line += "-!- Empty command";
			else
				// TODO: str_split(message, ' ')[0]
				line += "-!- Invalid command: " + message;
		}
		else
		{
			if(checkPriv(player->getName(), "shout")){
				line += "<";
				line += name;
				line += "> ";
				line += message;
				send_to_others = true;
			} else
				line += "-!- You don't have permission to shout.";
		}

		if(!line.empty())
		{
			if(send_to_others) {
				stat.add("chat", player->getName());
				actionstream<<"CHAT: "<<line<<std::endl;
				SendChatMessage(PEER_ID_INEXISTENT, line);
			} else
				SendChatMessage(peer_id, line);
		}
	}
	else if(command == TOSERVER_DAMAGE)
	{
		u8 damage = packet[TOSERVER_DAMAGE_VALUE].as<u8>();

		if(g_settings->getBool("enable_damage"))
		{
			actionstream<<player->getName()<<" damaged by "
					<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
					<<std::endl;

			playersao->setHP(playersao->getHP() - damage);

			SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);

			stat.add("damage", player->getName(), damage);
		}
	}
	else if(command == TOSERVER_BREATH)
	{

	/*
	 * If player is dead, we don't need to update the breath
	 * He is dead !
	 */
	if (!player->isDead()) {
		playersao->setBreath(packet[TOSERVER_BREATH_VALUE].as<u16>());
		SendPlayerBreath(peer_id);
	}
	}
	else if(command == TOSERVER_CHANGE_PASSWORD)
	{
		std::string oldpwd, newpwd;
		packet[TOSERVER_CHANGE_PASSWORD_OLD].convert(&oldpwd);
		packet[TOSERVER_CHANGE_PASSWORD_NEW].convert(&newpwd);

		if(!base64_is_valid(newpwd)){
			infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
			// Wrong old password supplied!!
			SendChatMessage(peer_id, "Invalid new password hash supplied. Password NOT changed.");
			return;
		}

		infostream<<"Server: Client requests a password change from "
				<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;

		std::string playername = player->getName();

		std::string checkpwd;
		m_script->getAuth(playername, &checkpwd, NULL);

		if(oldpwd != checkpwd)
		{
			infostream<<"Server: invalid old password"<<std::endl;
			// Wrong old password supplied!!
			SendChatMessage(peer_id, "Invalid old password supplied. Password NOT changed.");
			return;
		}

		bool success = m_script->setPassword(playername, newpwd);
		if(success){
			actionstream<<player->getName()<<" changes password"<<std::endl;
			SendChatMessage(peer_id, "Password change successful.");
		} else {
			actionstream<<player->getName()<<" tries to change password but "
					<<"it fails"<<std::endl;
			SendChatMessage(peer_id, "Password change failed or inavailable.");
		}
	}
	else if(command == TOSERVER_PLAYERITEM)
	{
		u16 item = packet[TOSERVER_PLAYERITEM_VALUE].as<u16>();
		playersao->setWieldIndex(item);
	}
	else if(command == TOSERVER_RESPAWN)
	{
		if(!player->isDead())
			return;

		RespawnPlayer(peer_id);

		actionstream << player->getName() << " respawns at "
				<< PP(player->getPosition()/BS) << std::endl;

		// ActiveObject is added to environment in AsyncRunStep after
		// the previous addition has been successfully removed
	}
	else if(command == TOSERVER_INTERACT)
	{
		u8 action;
		u16 item_i;
		PointedThing pointed;

		packet[TOSERVER_INTERACT_ACTION].convert(&action);
		packet[TOSERVER_INTERACT_ITEM].convert(&item_i);
		packet[TOSERVER_INTERACT_POINTED_THING].convert(&pointed);

		if(player->hp == 0)
		{
			verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
				<<" tried to interact, but is dead!"<<std::endl;
			return;
		}

		v3f player_pos = playersao->getLastGoodPosition();

		// Update wielded item
		playersao->setWieldIndex(item_i);

		// Get pointed to node (undefined if not POINTEDTYPE_NODE)
		v3s16 p_under = pointed.node_undersurface;
		v3s16 p_above = pointed.node_abovesurface;

		// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
		ServerActiveObject *pointed_object = NULL;
		if(pointed.type == POINTEDTHING_OBJECT)
		{
			pointed_object = m_env->getActiveObject(pointed.object_id);
			if(pointed_object == NULL)
			{
				verbosestream<<"TOSERVER_INTERACT: "
					"pointed object is NULL"<<std::endl;
				return;
			}

		}

		v3f pointed_pos_under = player_pos;
		v3f pointed_pos_above = player_pos;
		if(pointed.type == POINTEDTHING_NODE)
		{
			pointed_pos_under = intToFloat(p_under, BS);
			pointed_pos_above = intToFloat(p_above, BS);
		}
		else if(pointed.type == POINTEDTHING_OBJECT)
		{
			pointed_pos_under = pointed_object->getBasePosition();
			pointed_pos_above = pointed_pos_under;
		}

		/*
			Check that target is reasonably close
			(only when digging or placing things)
		*/
		if(action == 0 || action == 2 || action == 3)
		{
			float d = player_pos.getDistanceFrom(pointed_pos_under);
			float max_d = BS * 14; // Just some large enough value
			if(d > max_d){
				actionstream<<"Player "<<player->getName()
						<<" tried to access "<<pointed.dump()
						<<" from too far: "
						<<"d="<<d<<", max_d="<<max_d
						<<". ignoring."<<std::endl;
				// Re-send block to revert change on client-side
				RemoteClient *client = getClient(peer_id);
				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
				client->SetBlockNotSent(blockpos);
				// Call callbacks
				m_script->on_cheat(playersao, "interacted_too_far");
				// Do nothing else
				return;
			}
		}

		/*
			Make sure the player is allowed to do it
		*/
		if(!checkPriv(player->getName(), "interact"))
		{
			actionstream<<player->getName()<<" attempted to interact with "
					<<pointed.dump()<<" without 'interact' privilege"
					<<std::endl;
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			// Digging completed -> under
			if(action == 2){
				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
				client->SetBlockNotSent(blockpos);
			}
			// Placement -> above
			if(action == 3){
				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
				client->SetBlockNotSent(blockpos);
			}
			stat.add("interact_denied", player->getName());
			return;
		}

		/*
			If something goes wrong, this player is to blame
		*/
		RollbackScopeActor rollback_scope(m_rollback,
				std::string("player:")+player->getName());

		/*
			0: start digging or punch object
		*/
		if(action == 0)
		{
			if(pointed.type == POINTEDTHING_NODE)
			{
				/*
					NOTE: This can be used in the future to check if
					somebody is cheating, by checking the timing.
				*/
				MapNode n(CONTENT_IGNORE);
				bool pos_ok;
				n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
				if (pos_ok)
					n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);

				if (!pos_ok) {
					infostream<<"Server: Not punching: Node not found."
							<<" Adding block to emerge queue."
							<<std::endl;
					m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
				}

				if(n.getContent() != CONTENT_IGNORE)
					m_script->node_on_punch(p_under, n, playersao, pointed);
				// Cheat prevention
				playersao->noCheatDigStart(p_under);
			}
			else if(pointed.type == POINTEDTHING_OBJECT)
			{
				// Skip if object has been removed
				if(pointed_object->m_removed)
					return;

				actionstream<<player->getName()<<" punches object "
						<<pointed.object_id<<": "
						<<pointed_object->getDescription()<<std::endl;

				ItemStack punchitem = playersao->getWieldedItem();
				ToolCapabilities toolcap =
						punchitem.getToolCapabilities(m_itemdef);
				v3f dir = (pointed_object->getBasePosition() -
						(player->getPosition() + player->getEyeOffset())
							).normalize();
				float time_from_last_punch =
					playersao->resetTimeFromLastPunch();

			s16 src_original_hp = pointed_object->getHP();
			s16 dst_origin_hp = playersao->getHP();

				pointed_object->punch(dir, &toolcap, playersao,
						time_from_last_punch);

			// If the object is a player and its HP changed
			if (src_original_hp != pointed_object->getHP() &&
					pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
				SendPlayerHPOrDie(((PlayerSAO*)pointed_object)->getPeerID(),
						pointed_object->getHP() == 0);
			}

			// If the puncher is a player and its HP changed
			if (dst_origin_hp != playersao->getHP()) {
				SendPlayerHPOrDie(playersao->getPeerID(), playersao->getHP() == 0);
			}

				stat.add("punch", player->getName());
			}

		} // action == 0

		/*
			1: stop digging
		*/
		else if(action == 1)
		{
		} // action == 1

		/*
			2: Digging completed
		*/
		else if(action == 2)
		{
			// Only digging of nodes
			if(pointed.type == POINTEDTHING_NODE)
			{
				bool pos_ok;
				MapNode n = m_env->getMap().getNodeNoEx(p_under, &pos_ok);
				if (!pos_ok) {
					infostream << "Server: Not finishing digging: Node not found."
					           << " Adding block to emerge queue."
					           << std::endl;
					m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
				}

				/* Cheat prevention */
				bool is_valid_dig = true;
				if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
				{
					v3s16 nocheat_p = playersao->getNoCheatDigPos();
					float nocheat_t = playersao->getNoCheatDigTime();
					playersao->noCheatDigEnd();
					// If player didn't start digging this, ignore dig
					if(nocheat_p != p_under){
						infostream<<"Server: NoCheat: "<<player->getName()
								<<" started digging "
								<<PP(nocheat_p)<<" and completed digging "
								<<PP(p_under)<<"; not digging."<<std::endl;
						is_valid_dig = false;
						// Call callbacks
						m_script->on_cheat(playersao, "finished_unknown_dig");
					}
					// Get player's wielded item
					ItemStack playeritem;
					InventoryList *mlist = playersao->getInventory()->getList("main");
					if(mlist != NULL)
						playeritem = mlist->getItem(playersao->getWieldIndex());
					ToolCapabilities playeritem_toolcap =
							playeritem.getToolCapabilities(m_itemdef);
					// Get diggability and expected digging time
					DigParams params = getDigParams(m_nodedef->get(n).groups,
							&playeritem_toolcap);
					// If can't dig, try hand
					if(!params.diggable){
						const ItemDefinition &hand = m_itemdef->get("");
						const ToolCapabilities *tp = hand.tool_capabilities;
						if(tp)
							params = getDigParams(m_nodedef->get(n).groups, tp);
					}
					// If can't dig, ignore dig
					if(!params.diggable){
						infostream<<"Server: NoCheat: "<<player->getName()
								<<" completed digging "<<PP(p_under)
								<<", which is not diggable with tool. not digging."
								<<std::endl;
						is_valid_dig = false;
						// Call callbacks
						m_script->on_cheat(playersao, "dug_unbreakable");
					}
					// Check digging time
					// If already invalidated, we don't have to
					if(!is_valid_dig){
						// Well not our problem then
					}
					// Clean and long dig
					else if(params.time > 2.0 && nocheat_t * 1.2 > params.time){
						// All is good, but grab time from pool; don't care if
						// it's actually available
						playersao->getDigPool().grab(params.time);
					}
					// Short or laggy dig
					// Try getting the time from pool
					else if(playersao->getDigPool().grab(params.time)){
						// All is good
					}
					// Dig not possible
					else{
						infostream<<"Server: NoCheat: "<<player->getName()
								<<" completed digging "<<PP(p_under)
								<<"too fast; not digging."<<std::endl;
						is_valid_dig = false;
						// Call callbacks
						m_script->on_cheat(playersao, "dug_too_fast");
					}
				}

				/* Actually dig node */

				if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
				{
					m_script->node_on_dig(p_under, n, playersao);
					stat.add("dig", player->getName());
					stat.add("dig_"+ m_nodedef->get(n).name , player->getName());
				}

				v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
				RemoteClient *client = getClient(peer_id);
				// Send unusual result (that is, node not being removed)
				if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
				{
					// Re-send block to revert change on client-side
					client->SetBlockNotSent(blockpos);
				}
				else {
					client->ResendBlockIfOnWire(blockpos);
				}
			}
		} // action == 2

		/*
			3: place block or right-click object
		*/
		else if(action == 3)
		{
			ItemStack item = playersao->getWieldedItem();

			// Reset build time counter
			if(pointed.type == POINTEDTHING_NODE &&
					item.getDefinition(m_itemdef).type == ITEM_NODE)
				getClient(peer_id)->m_time_from_building = 0.0;

			if(pointed.type == POINTEDTHING_OBJECT)
			{
				// Right click object

				// Skip if object has been removed
				if(pointed_object->m_removed)
					return;

/* android bug - too many
				actionstream<<player->getName()<<" right-clicks object "
						<<pointed.object_id<<": "
						<<pointed_object->getDescription()<<std::endl;
*/

				// Do stuff
				pointed_object->rightClick(playersao);
			}
			else if(m_script->item_OnPlace(
					item, playersao, pointed))
			{
				// Placement was handled in lua

				// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}

				stat.add("place", player->getName());
				//stat.add("place_" + item.name, player->getName());
			}

			// If item has node placement prediction, always send the
			// blocks to make sure the client knows what exactly happened
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
			v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
				client->SetBlockNotSent(blockpos);
				if(blockpos2 != blockpos) {
					client->SetBlockNotSent(blockpos2);
				}
			}
			else {
				client->ResendBlockIfOnWire(blockpos);
				if(blockpos2 != blockpos) {
					client->ResendBlockIfOnWire(blockpos2);
				}
			}
		} // action == 3

		/*
			4: use
		*/
		else if(action == 4)
		{
			ItemStack item = playersao->getWieldedItem();

			actionstream<<player->getName()<<" uses "<<item.name
					<<", pointing at "<<pointed.dump()<<std::endl;

			if(m_script->item_OnUse(
					item, playersao, pointed))
			{
				// Apply returned ItemStack
				if (playersao->setWieldedItem(item)) {
					SendInventory(playersao);
				}
				stat.add("use", player->getName());
				stat.add("use_" + item.name, player->getName());
			}

		} // action == 4


		/*
			Catch invalid actions
		*/
		else
		{
			infostream<<"WARNING: Server: Invalid action "
					<<action<<std::endl;
		}
	}
	else if(command == TOSERVER_REMOVED_SOUNDS)
	{
		std::vector<s32> removed_ids;
		packet[TOSERVER_REMOVED_SOUNDS_IDS].convert(&removed_ids);
		for (auto id : removed_ids) {
			std::map<s32, ServerPlayingSound>::iterator i =
					m_playing_sounds.find(id);
			if(i == m_playing_sounds.end())
				continue;
			ServerPlayingSound &psound = i->second;
			psound.clients.erase(peer_id);
			if(psound.clients.empty())
				m_playing_sounds.erase(i);
		}
	}
	else if(command == TOSERVER_NODEMETA_FIELDS)
	{
		v3s16 p = packet[TOSERVER_NODEMETA_FIELDS_POS].as<v3s16>();
		std::string formname = packet[TOSERVER_NODEMETA_FIELDS_FORMNAME].as<std::string>();
		std::map<std::string, std::string> fields;
		packet[TOSERVER_NODEMETA_FIELDS_DATA].convert(&fields);

		// If something goes wrong, this player is to blame
		RollbackScopeActor rollback_scope(m_rollback,
				std::string("player:")+player->getName());

		// Check the target node for rollback data; leave others unnoticed
		RollbackNode rn_old(&m_env->getMap(), p, this);

		m_script->node_on_receive_fields(p, formname, fields,playersao);

		// Report rollback data
		RollbackNode rn_new(&m_env->getMap(), p, this);
		if(rollback() && rn_new != rn_old){
			RollbackAction action;
			action.setSetNode(p, rn_old, rn_new);
			rollback()->reportAction(action);
		}
	}
	else if(command == TOSERVER_INVENTORY_FIELDS)
	{
		std::string formname;
		std::map<std::string, std::string> fields;

		packet[TOSERVER_INVENTORY_FIELDS_FORMNAME].convert(&formname);
		packet[TOSERVER_INVENTORY_FIELDS_DATA].convert(&fields);

		m_script->on_playerReceiveFields(playersao, formname, fields);
	}
	else if(command == TOSERVER_DRAWCONTROL)
	{
		auto client = getClient(peer_id);
		client->wanted_range = packet[TOSERVER_DRAWCONTROL_WANTED_RANGE].as<u32>();
		client->range_all = packet[TOSERVER_DRAWCONTROL_RANGE_ALL].as<u32>();
		client->farmesh  = packet[TOSERVER_DRAWCONTROL_FARMESH].as<u8>();
		client->fov  = packet[TOSERVER_DRAWCONTROL_FOV].as<f32>();
		client->block_overflow = packet[TOSERVER_DRAWCONTROL_BLOCK_OVERFLOW].as<bool>();
	}
	else
	{
		infostream<<"Server::ProcessData(): Ignoring "
				"unknown command "<<command<<std::endl;
	}

	} //try
	catch(SendFailedException &e)
	{
		errorstream<<"Server::ProcessData(): SendFailedException: "
				<<"what="<<e.what()
				<<std::endl;
	}
}
Пример #8
0
void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
{
	ITextureSource *tsrc = client->getTextureSource();
	IItemDefManager *idef = client->getItemDefManager();
	IShaderSource *shdrsrc = client->getShaderSource();
	INodeDefManager *ndef = client->getNodeDefManager();
	const ItemDefinition &def = item.getDefinition(idef);
	const ContentFeatures &f = ndef->get(def.name);
	content_t id = ndef->getId(def.name);

	if (m_enable_shaders) {
		u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
		m_material_type = shdrsrc->getShaderInfo(shader_id).material;
	}
	m_colors.clear();

	// If wield_image is defined, it overrides everything else
	if (def.wield_image != "") {
		setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
		return;
	}
	// Handle nodes
	// See also CItemDefManager::createClientCached()
	else if (def.type == ITEM_NODE) {
		if (f.mesh_ptr[0]) {
			// e.g. mesh nodes and nodeboxes
			changeToMesh(f.mesh_ptr[0]);
			// mesh_ptr[0] is pre-scaled by BS * f->visual_scale
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
		} else if (f.drawtype == NDT_AIRLIKE) {
			changeToMesh(NULL);
		} else if (f.drawtype == NDT_PLANTLIKE) {
			setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count);
		} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
			setCube(f.tiles, def.wield_scale, tsrc);
		} else {
			MeshMakeData mesh_make_data(client, false);
			MapNode mesh_make_node(id, 255, 0);
			mesh_make_data.fillSingleNode(&mesh_make_node);
			MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
			changeToMesh(mapblock_mesh.getMesh());
			translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS));
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
		}
		u32 material_count = m_meshnode->getMaterialCount();
		if (material_count > 6) {
			errorstream << "WieldMeshSceneNode::setItem: Invalid material "
				"count " << material_count << ", truncating to 6" << std::endl;
			material_count = 6;
		}
		for (u32 i = 0; i < material_count; ++i) {
			const TileSpec *tile = &(f.tiles[i]);
			video::SMaterial &material = m_meshnode->getMaterial(i);
			material.setFlag(video::EMF_BACK_FACE_CULLING, true);
			material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
			material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
			bool animated = (tile->animation_frame_count > 1);
			if (animated) {
				FrameSpec animation_frame = tile->frames[0];
				material.setTexture(0, animation_frame.texture);
			} else {
				material.setTexture(0, tile->texture);
			}
			m_colors.push_back(tile->color);
			material.MaterialType = m_material_type;
			if (m_enable_shaders) {
				if (tile->normal_texture) {
					if (animated) {
						FrameSpec animation_frame = tile->frames[0];
						material.setTexture(1, animation_frame.normal_texture);
					} else {
						material.setTexture(1, tile->normal_texture);
					}
				}
				material.setTexture(2, tile->flags_texture);
			}
		}
		return;
	}
	else if (def.inventory_image != "") {
		setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
		return;
	}

	// no wield mesh found
	changeToMesh(NULL);
}
Пример #9
0
void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
{
	ITextureSource *tsrc = gamedef->getTextureSource();
	IItemDefManager *idef = gamedef->getItemDefManager();
	//IShaderSource *shdrsrc = gamedef->getShaderSource();
	INodeDefManager *ndef = gamedef->getNodeDefManager();
	const ItemDefinition &def = item.getDefinition(idef);
	const ContentFeatures &f = ndef->get(def.name);
	content_t id = ndef->getId(def.name);

#if 0
//// TODO(RealBadAngel): Reactivate when shader is added for wield items
	if (m_enable_shaders) {
		u32 shader_id = shdrsrc->getShader("nodes_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
		m_material_type = shdrsrc->getShaderInfo(shader_id).material;
	}
#endif

	// If wield_image is defined, it overrides everything else
	if (def.wield_image != "") {
		setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
		return;
	}
	// Handle nodes
	// See also CItemDefManager::createClientCached()
	else if (def.type == ITEM_NODE) {
		if (f.mesh_ptr[0]) {
			// e.g. mesh nodes and nodeboxes
			changeToMesh(f.mesh_ptr[0]);
			// mesh_ptr[0] is pre-scaled by BS * f->visual_scale
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
		} else if (f.drawtype == NDT_AIRLIKE) {
			changeToMesh(NULL);
		} else if (f.drawtype == NDT_PLANTLIKE) {
			setExtruded(tsrc->getTextureName(f.tiles[0].texture_id), def.wield_scale, tsrc, f.tiles[0].animation_frame_count);
		} else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
			setCube(f.tiles, def.wield_scale, tsrc);
		} else {
			//// TODO: Change false in the following constructor args to
			//// appropriate value when shader is added for wield items (if applicable)
			MeshMakeData mesh_make_data(gamedef, false);
			MapNode mesh_make_node(id, 255, 0);
			mesh_make_data.fillSingleNode(&mesh_make_node);
			MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
			changeToMesh(mapblock_mesh.getMesh());
			translateMesh(m_meshnode->getMesh(), v3f(-BS, -BS, -BS));
			m_meshnode->setScale(
					def.wield_scale * WIELD_SCALE_FACTOR
					/ (BS * f.visual_scale));
		}
		u32 material_count = m_meshnode->getMaterialCount();
		if (material_count > 6) {
			errorstream << "WieldMeshSceneNode::setItem: Invalid material "
				"count " << material_count << ", truncating to 6" << std::endl;
			material_count = 6;
		}
		for (u32 i = 0; i < material_count; ++i) {
			video::SMaterial &material = m_meshnode->getMaterial(i);
			material.setFlag(video::EMF_BACK_FACE_CULLING, true);
			material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
			material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
			bool animated = (f.tiles[i].animation_frame_count > 1);
			if (animated) {
				FrameSpec animation_frame = f.tiles[i].frames[0];
				material.setTexture(0, animation_frame.texture);
			} else {
				material.setTexture(0, f.tiles[i].texture);
			}
			material.MaterialType = m_material_type;
#if 0
//// TODO(RealBadAngel): Reactivate when shader is added for wield items
			if (m_enable_shaders) {
				if (f.tiles[i].normal_texture) {
					if (animated) {
						FrameSpec animation_frame = f.tiles[i].frames[0];
						material.setTexture(1, animation_frame.normal_texture);
					} else {
						material.setTexture(1, f.tiles[i].normal_texture);
					}
					material.setTexture(2, tsrc->getTexture("enable_img.png"));
				} else {
					material.setTexture(2, tsrc->getTexture("disable_img.png"));
				}
			}
#endif
		}
		return;
	}
	else if (def.inventory_image != "") {
		setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
		return;
	}

	// no wield mesh found
	changeToMesh(NULL);
}
Пример #10
0
void Server::handleCommand_Interact(NetworkPacket* pkt) {
	const auto peer_id = pkt->getPeerId();
	auto & packet = *(pkt->packet);
	auto player = m_env->getPlayer(pkt->getPeerId());
	if (!player) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}
	auto playersao = player->getPlayerSAO();
	if (!playersao) {
		m_con.DisconnectPeer(pkt->getPeerId());
		return;
	}

	u8 action;
	u16 item_i;
	PointedThing pointed;

	packet[TOSERVER_INTERACT_ACTION].convert(action);
	packet[TOSERVER_INTERACT_ITEM].convert(item_i);
	packet[TOSERVER_INTERACT_POINTED_THING].convert(pointed);

	if(player->hp == 0) {
		verbosestream << "TOSERVER_INTERACT: " << player->getName()
		              << " tried to interact, but is dead!" << std::endl;
		return;
	}

	MAP_NOTHREAD_LOCK((&m_env->getMap()));

	v3f player_pos = playersao->getLastGoodPosition();

	// Update wielded item
	playersao->setWieldIndex(item_i);

	// Get pointed to node (undefined if not POINTEDTYPE_NODE)
	v3s16 p_under = pointed.node_undersurface;
	v3s16 p_above = pointed.node_abovesurface;

	// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
	ServerActiveObject *pointed_object = NULL;
	if(pointed.type == POINTEDTHING_OBJECT) {
		pointed_object = m_env->getActiveObject(pointed.object_id);
		if(pointed_object == NULL) {
			verbosestream << "TOSERVER_INTERACT: "
			              "pointed object is NULL" << std::endl;
			return;
		}

	}

	v3f pointed_pos_under = player_pos;
	v3f pointed_pos_above = player_pos;
	if(pointed.type == POINTEDTHING_NODE) {
		pointed_pos_under = intToFloat(p_under, BS);
		pointed_pos_above = intToFloat(p_above, BS);
	} else if(pointed.type == POINTEDTHING_OBJECT) {
		pointed_pos_under = pointed_object->getBasePosition();
		pointed_pos_above = pointed_pos_under;
	}

	/*
		Check that target is reasonably close
		(only when digging or placing things)
	*/
	static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
	if ((action == 0 || action == 2 || action == 3) &&
	        (enable_anticheat && !isSingleplayer())) {
		float d = player_pos.getDistanceFrom(pointed_pos_under);
		float max_d = BS * 14; // Just some large enough value
		if(d > max_d) {
			actionstream << "Player " << player->getName()
			             << " tried to access " << pointed.dump()
			             << " from too far: "
			             << "d=" << d << ", max_d=" << max_d
			             << ". ignoring." << std::endl;
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
			// Call callbacks
			m_script->on_cheat(playersao, "interacted_too_far");
			// Do nothing else
			return;
		}
	}

	/*
		Make sure the player is allowed to do it
	*/
	if(!checkPriv(player->getName(), "interact")) {
		actionstream << player->getName() << " attempted to interact with "
		             << pointed.dump() << " without 'interact' privilege"
		             << std::endl;
		// Re-send block to revert change on client-side
		RemoteClient *client = getClient(peer_id);
		// Digging completed -> under
		if(action == 2) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
		}
		// Placement -> above
		if(action == 3) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
			client->SetBlockNotSent(blockpos);
		}
		stat.add("interact_denied", player->getName());
		return;
	}

	/*
		If something goes wrong, this player is to blame
	*/
	RollbackScopeActor rollback_scope(m_rollback,
	                                  std::string("player:") + player->getName());

	/*
		0: start digging or punch object
	*/
	if(action == 0) {
		if(pointed.type == POINTEDTHING_NODE) {
			/*
				NOTE: This can be used in the future to check if
				somebody is cheating, by checking the timing.
			*/
			MapNode n = m_env->getMap().getNode(p_under);

			if (!n) {
				infostream << "Server: Not punching: Node not found."
				           << " Adding block to emerge queue."
				           << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
			}

			if(n.getContent() != CONTENT_IGNORE)
				m_script->node_on_punch(p_under, n, playersao, pointed);
			// Cheat prevention
			playersao->noCheatDigStart(p_under);
		} else if(pointed.type == POINTEDTHING_OBJECT) {
			// Skip if object has been removed
			if(pointed_object->m_removed)
				return;

			actionstream << player->getName() << " punches object "
			             << pointed.object_id << ": "
			             << pointed_object->getDescription() << std::endl;

			ItemStack punchitem = playersao->getWieldedItem();
			ToolCapabilities toolcap =
			    punchitem.getToolCapabilities(m_itemdef);
			v3f dir = (pointed_object->getBasePosition() -
			           (player->getPosition() + player->getEyeOffset())
			          ).normalize();
			float time_from_last_punch =
			    playersao->resetTimeFromLastPunch();

			s16 src_original_hp = pointed_object->getHP();
			s16 dst_origin_hp = playersao->getHP();

			pointed_object->punch(dir, &toolcap, playersao,
			                      time_from_last_punch);

			// If the object is a player and its HP changed
			if (src_original_hp != pointed_object->getHP() &&
			        pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
				SendPlayerHPOrDie(((PlayerSAO*)pointed_object));
			}

			// If the puncher is a player and its HP changed
			if (dst_origin_hp != playersao->getHP()) {
				SendPlayerHPOrDie(playersao);
			}

			stat.add("punch", player->getName());
		}

	} // action == 0

	/*
		1: stop digging
	*/
	else if(action == 1) {
	} // action == 1

	/*
		2: Digging completed
	*/
	else if(action == 2) {
		// Only digging of nodes
		if(pointed.type == POINTEDTHING_NODE) {
			MapNode n = m_env->getMap().getNode(p_under);
			if (!n) {
				infostream << "Server: Not finishing digging: Node not found."
				           << " Adding block to emerge queue."
				           << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
			}

			/* Cheat prevention */
			bool is_valid_dig = true;
			if (enable_anticheat && !isSingleplayer()) {
				v3s16 nocheat_p = playersao->getNoCheatDigPos();
				float nocheat_t = playersao->getNoCheatDigTime();
				playersao->noCheatDigEnd();
				// If player didn't start digging this, ignore dig
				if(nocheat_p != p_under) {
					infostream << "Server: NoCheat: " << player->getName()
					           << " started digging "
					           << PP(nocheat_p) << " and completed digging "
					           << PP(p_under) << "; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "finished_unknown_dig");
				}
				// Get player's wielded item
				ItemStack playeritem;
				InventoryList *mlist = playersao->getInventory()->getList("main");
				if(mlist != NULL)
					playeritem = mlist->getItem(playersao->getWieldIndex());
				ToolCapabilities playeritem_toolcap =
				    playeritem.getToolCapabilities(m_itemdef);
				// Get diggability and expected digging time
				DigParams params = getDigParams(m_nodedef->get(n).groups,
				                                &playeritem_toolcap);
				// If can't dig, try hand
				if(!params.diggable) {
					const ItemDefinition &hand = m_itemdef->get("");
					const ToolCapabilities *tp = hand.tool_capabilities;
					if(tp)
						params = getDigParams(m_nodedef->get(n).groups, tp);
				}
				// If can't dig, ignore dig
				if(!params.diggable) {
					infostream << "Server: NoCheat: " << player->getName()
					           << " completed digging " << PP(p_under)
					           << ", which is not diggable with tool. not digging."
					           << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_unbreakable");
				}
				// Check digging time
				// If already invalidated, we don't have to
				if(!is_valid_dig) {
					// Well not our problem then
				}
				// Clean and long dig
				else if(params.time > 2.0 && nocheat_t * 1.2 > params.time) {
					// All is good, but grab time from pool; don't care if
					// it's actually available
					playersao->getDigPool().grab(params.time);
				}
				// Short or laggy dig
				// Try getting the time from pool
				else if(playersao->getDigPool().grab(params.time)) {
					// All is good
				}
				// Dig not possible
				else {
					infostream << "Server: NoCheat: " << player->getName()
					           << " completed digging " << PP(p_under)
					           << "too fast; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_too_fast");
				}
			}

			/* Actually dig node */

			if(is_valid_dig && n.getContent() != CONTENT_IGNORE) {
				m_script->node_on_dig(p_under, n, playersao);
				stat.add("dig", player->getName());
				stat.add("dig_" + m_nodedef->get(n).name , player->getName());
			}

			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			RemoteClient *client = getClient(peer_id);
			// Send unusual result (that is, node not being removed)
			if(m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
				// Re-send block to revert change on client-side
				client->SetBlockNotSent(blockpos);
			} else {
				client->ResendBlockIfOnWire(blockpos);
			}
			m_env->nodeUpdate(p_under, 5, 0);
		}
	} // action == 2

	/*
		3: place block or right-click object
	*/
	else if(action == 3) {
		ItemStack item = playersao->getWieldedItem();

		// Reset build time counter
		if(pointed.type == POINTEDTHING_NODE &&
		        item.getDefinition(m_itemdef).type == ITEM_NODE)
			getClient(peer_id)->m_time_from_building = 0.0;

		if(pointed.type == POINTEDTHING_OBJECT) {
			// Right click object

			// Skip if object has been removed
			if(pointed_object->m_removed)
				return;

			/* android bug - too many
							actionstream<<player->getName()<<" right-clicks object "
									<<pointed.object_id<<": "
									<<pointed_object->getDescription()<<std::endl;
			*/

			// Do stuff
			pointed_object->rightClick(playersao);
		} else if(m_script->item_OnPlace(
		              item, playersao, pointed)) {
			// Placement was handled in lua

			// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}

			stat.add("place", player->getName());
			//stat.add("place_" + item.name, player->getName());
		}

		// If item has node placement prediction, always send the
		// blocks to make sure the client knows what exactly happened
		RemoteClient *client = getClient(peer_id);
		v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
		v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
		if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
			client->SetBlockNotSent(blockpos);
			if(blockpos2 != blockpos) {
				client->SetBlockNotSent(blockpos2);
			}
		} else {
			client->ResendBlockIfOnWire(blockpos);
			if(blockpos2 != blockpos) {
				client->ResendBlockIfOnWire(blockpos2);
			}
		}
		m_env->nodeUpdate(p_under, 5, 0);
	} // action == 3

	/*
		4: use
	*/
	else if(action == 4) {
		ItemStack item = playersao->getWieldedItem();

		actionstream << player->getName() << " uses " << item.name
		             << ", pointing at " << pointed.dump() << std::endl;

		if(m_script->item_OnUse(
		            item, playersao, pointed)) {
			// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}
			stat.add("use", player->getName());
			stat.add("use_" + item.name, player->getName());
			m_env->nodeUpdate(p_under, 5, 0);
		}

	} // action == 4

	/*
		5: rightclick air
	*/
	else if (action == 5) {
		ItemStack item = playersao->getWieldedItem();

		actionstream << player->getName() << " activates "
		             << item.name << std::endl;

		if (m_script->item_OnSecondaryUse(
		            item, playersao)) {
			if( playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}
		}
	}


	/*
		Catch invalid actions
	*/
	else {
		infostream << "WARNING: Server: Invalid action "
		           << action << std::endl;
	}

}
void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
{
	video::IVideoDriver* driver = Environment->getVideoDriver();

	// Get font
	gui::IGUIFont *font = NULL;
	gui::IGUISkin* skin = Environment->getSkin();
	if (skin)
		font = skin->getFont();
	
	Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
	if(!inv){
		infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
				<<"The inventory location "
				<<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
				<<std::endl;
		return;
	}
	InventoryList *ilist = inv->getList(s.listname);
	if(!ilist){
		infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
				<<"The inventory list \""<<s.listname<<"\" @ \""
				<<s.inventoryloc.dump()<<"\" doesn't exist"
				<<std::endl;
		return;
	}
	
	core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
	
	for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
	{
		u32 item_i = i + s.start_item_i;
		if(item_i >= ilist->getSize())
			break;
		s32 x = (i%s.geom.X) * spacing.X;
		s32 y = (i/s.geom.X) * spacing.Y;
		v2s32 p(x,y);
		core::rect<s32> rect = imgrect + s.pos + p;
		ItemStack item;
		if(ilist)
			item = ilist->getItem(item_i);

		bool selected = m_selected_item
			&& m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
			&& m_selected_item->listname == s.listname
			&& m_selected_item->i == i;
		bool hovering = rect.isPointInside(m_pointer);

		if(phase == 0)
		{
			if(hovering && m_selected_item)
			{
				video::SColor bgcolor(255,192,192,192);
				driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
			}
			else
			{
				video::SColor bgcolor(255,128,128,128);
				driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
			}
		}

		if(phase == 1)
		{
			// Draw item stack
			if(selected)
			{
				item.takeItem(m_selected_amount);
			}
			if(!item.empty())
			{
				drawItemStack(driver, font, item,
						rect, &AbsoluteClippingRect, m_gamedef);
			}

			// Draw tooltip
			std::string tooltip_text = "";
			if(hovering && !m_selected_item)
				tooltip_text = item.getDefinition(m_gamedef->idef()).description;
			if(tooltip_text != "")
			{
				m_tooltip_element->setVisible(true);
				this->bringToFront(m_tooltip_element);
				m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
				s32 tooltip_x = m_pointer.X + 15;
				s32 tooltip_y = m_pointer.Y + 15;
				s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
				s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
				m_tooltip_element->setRelativePosition(core::rect<s32>(
						core::position2d<s32>(tooltip_x, tooltip_y),
						core::dimension2d<s32>(tooltip_width, tooltip_height)));
			}
		}
	}
}