Пример #1
0
int PhysicsServer::GetObjectID( const char* name, JObject* context )
{
    int nObj = m_Objects.size();
    for (int i = 0; i < nObj; i++)
    {
        JObject* pObject = m_Objects[i];
        if (!pObject) continue;
        if (!stricmp( name, pObject->GetName() ) && 
            (!context || pObject->GetParent() == context )) return i;    
    }

    if (context == NULL) 
    {
        context = this;
    }

    PhysObject* pObj = g_pObjectServer->FindObject<PhysObject>( name, context );
    if (pObj)
    {
        m_Objects.push_back( pObj );
        int id = m_Objects.size() - 1;
        pObj->SetID( id );
        return id;
    }

    return -1;
} // PhysicsServer::GetObjectID
Пример #2
0
int JLuaServer::FnSetParent( lua_State* pLua )
{
    if (lua_gettop( pLua ) != 2)
    {
        rlog.err( "LUA: Incorrect command usage: <setparent>. "
            "Function takes 2 arguments, but %d is provided", lua_gettop( pLua ) );
        lua_settop( pLua, 0 );
        lua_pushnil( pLua );
        return 1;
    }
    JObject* pParent = reinterpret_cast<JObject*>( lua_touserdata( pLua, 2 ) );
    JObject* pObj    = reinterpret_cast<JObject*>( lua_touserdata( pLua, 1 ) );
    if (!pObj)
    {
        lua_pushnil( pLua );
        return 0;
    }
    //  set new parent for the object
    JObject* pOldParent = pObj->GetParent();
    if (pParent)
    {
        pParent->AddChild( pObj );
    }
    if (pOldParent)
    {
        pOldParent->RemoveChild( pObj );
    }
    pObj->SetParent( pParent );
    
    return 0;
} // JLuaServer::FnSetParent
Пример #3
0
int JLuaServer::FnParent( lua_State* pLua )
{
    if (lua_gettop( pLua ) != 1)
    {
        rlog.err( "LUA: Incorrect command usage: <parent>. "
            "Function takes 1 argument, but %d is provided", lua_gettop( pLua ) );
        lua_settop( pLua, 0 );
        lua_pushnil( pLua );
        return 1;
    }

    JObject* pObj = NULL;
    const char* pPath = lua_tostring( pLua, -1 );
    if (pPath)
    {
        JLuaThread* pThread = reinterpret_cast<JLuaThread*>( pLua->userdata );
        assert( pThread->m_pLua == pLua );
        JObject* pRootObj = pThread->m_pRootObj;
        pObj = g_pObjectServer->FindObject( pPath, NULL, pRootObj );
    }
    else
    {
        pObj = reinterpret_cast<JObject*>( lua_touserdata( pLua, -1 ) );
    }
    
    if (!pObj)
    {
        lua_pushnil( pLua );
        return 1;
    }
    lua_pushlightuserdata( pLua, pObj->GetParent() );
    return 1;
} // JLuaServer::FnParent
Пример #4
0
void JBlotPiece::Init()
{
    JObject* pParent = GetParent();
    m_pBlot = NULL;
    while (pParent && !m_pBlot)
    {
        m_pBlot = dynamic_cast<JBlotGame*>( pParent );
        pParent = pParent->GetParent();
    }
} // JBlotPiece:Init
Пример #5
0
void JSlidePiece::Init()
{
    JObject* pParent = GetParent();
    m_pSlideGame = NULL;

    while (pParent && !m_pSlideGame)
    {
        m_pSlideGame = dynamic_cast<JSlideGame*>( pParent );
        pParent = pParent->GetParent();
    }
} // JSlidePiece:Init
Пример #6
0
void JObjectTree::Traverse( TraverseCallback callback, void* pContext ) const
{
    if (!m_pRoot) return;
    float nodeW    = m_NodeWidth;
    float nodeVisH = m_NodeHeight;
    Frame ext( m_RootPos.x, m_RootPos.y, nodeW, nodeVisH );

    //  find node path for tree expansion
    static std::vector<int> nodePath;
    nodePath.clear();
    JObject* pCurObj = m_pExpanded;
    if (pCurObj) nodePath.push_back( 0 );
    while (pCurObj && pCurObj != m_pRoot)
    {
        JObject* pParent = pCurObj->GetParent();
        if (!pParent) break;
        nodePath.push_back( pParent->GetChildIndex( pCurObj ) );
        pCurObj = pParent;
    }

    //  traverse root node (which is never collapsed)
    if ((this->*callback)( ext, m_pRoot, (m_pExpanded != NULL), pContext ) == false) return;

    //  traverse along expansion path
    pCurObj = m_pRoot;
    for (int i = nodePath.size() - 1; i >= 0; i--)
    {
        int childIdx = nodePath[i];
        if (!pCurObj) break;
        int nCh = pCurObj->GetNChildren();
        if (childIdx >= nCh) break;
        float blockH = float( nCh )*nodeVisH;
        ext.y = ext.y - blockH*0.5f + nodeVisH*0.5f;
        ext.x += nodeW;
        float cY = ext.y;
        for (int j = 0; j < nCh; j++)
        {
            JObject* pChild = pCurObj->GetChild( j );
            Frame chExt( ext );
            chExt.y = cY;
            bool bExpanded = (j == childIdx)&&(pCurObj != m_pExpanded);
            if ((this->*callback)( chExt, pChild, bExpanded, pContext ) == false)
            {
                return;
            }
            cY += nodeVisH;
        }
        pCurObj = pCurObj->GetChild( childIdx );
        ext.y += float( childIdx )*nodeVisH;
    }

} // JObjectTree::Traverse