void JSSVGAnimatedAngleOwner::finalize(JSC::Handle<JSC::Unknown> handle, void* context) { JSSVGAnimatedAngle* jsSVGAnimatedAngle = jsCast<JSSVGAnimatedAngle*>(handle.get().asCell()); DOMWrapperWorld& world = *static_cast<DOMWrapperWorld*>(context); uncacheWrapper(world, &jsSVGAnimatedAngle->impl(), jsSVGAnimatedAngle); jsSVGAnimatedAngle->releaseImpl(); }
JSValue jsSVGAnimatedAngleAnimVal(ExecState* exec, JSValue slotBase, const Identifier&) { JSSVGAnimatedAngle* castedThis = static_cast<JSSVGAnimatedAngle*>(asObject(slotBase)); UNUSED_PARAM(exec); SVGAnimatedAngle* imp = static_cast<SVGAnimatedAngle*>(castedThis->impl()); JSValue result = toJS(exec, castedThis->globalObject(), WTF::getPtr(static_cast<SVGPropertyTearOff<SVGAngle>*>(imp->animVal()))); return result; }
EncodedJSValue jsSVGAnimatedAngleConstructor(ExecState* exec, EncodedJSValue thisValue, EncodedJSValue, PropertyName) { JSSVGAnimatedAngle* domObject = jsDynamicCast<JSSVGAnimatedAngle*>(JSValue::decode(thisValue)); if (!domObject) return throwVMTypeError(exec); if (!domObject) return throwVMTypeError(exec); return JSValue::encode(JSSVGAnimatedAngle::getConstructor(exec->vm(), domObject->globalObject())); }
EncodedJSValue jsSVGAnimatedAngleAnimVal(ExecState* exec, EncodedJSValue slotBase, EncodedJSValue thisValue, PropertyName) { JSSVGAnimatedAngle* castedThis = jsDynamicCast<JSSVGAnimatedAngle*>(JSValue::decode(thisValue)); UNUSED_PARAM(slotBase); if (!castedThis) return throwVMTypeError(exec); UNUSED_PARAM(exec); SVGAnimatedAngle& impl = castedThis->impl(); JSValue result = toJS(exec, castedThis->globalObject(), WTF::getPtr(static_cast<SVGPropertyTearOff<SVGAngle>*>(impl.animVal()))); return JSValue::encode(result); }
JSValue jsSVGAnimatedAngleConstructor(ExecState* exec, JSValue slotBase, const Identifier&) { JSSVGAnimatedAngle* domObject = static_cast<JSSVGAnimatedAngle*>(asObject(slotBase)); return JSSVGAnimatedAngle::getConstructor(exec, domObject->globalObject()); }