Пример #1
0
std::string GameConfig::toString() {
  JsonBuilder *builder = new JsonBuilder();
  for(auto entity : configEntities){
    entity->addConfigToJson(builder);
  }
  std::string result = builder->build();
  delete builder;
  return result;
}
Пример #2
0
JsonBuilder AssignmentGrade::toJson() const {
	JsonBuilder result = Grade::toJson();
	result.add(FieldStringMap::course, course);
	result.add(FieldStringMap::score, score);
	result.add(FieldStringMap::weight, weight);
	result.add(FieldStringMap::loc_recorded, loc_recorded);
	result.add(FieldStringMap::rem_recorded, rem_recorded);

	return result;
}
Пример #3
0
int main() {
	JsonBuilder JB;
	cout << "Input number of strings ";
	int num;
	cin >> num;
	while(num--) {
		string in;
		cin >> in;
		JB.insertExp(in);
	}
	JB.printJson();
}
Пример #4
0
// ----------------------------------------------------------------------------
//
void HttpRestServices::musicPlayerToJson( JsonBuilder& json )
{
    // If we have a music player, return player status
    if ( studio.hasMusicPlayer() ) {
        json.startObject( "music_player" );
        json.add( "player_name", studio.getMusicPlayer()->getPlayerName() );
        json.add( "username", studio.getMusicPlayer()->getUsername() );

        if ( studio.getMusicPlayer()->isLoggedIn() ) {
            DWORD length, remaining;
            UINT queued, played;
            CString track_link;
            bool success = studio.getMusicPlayer()->getPlayingTrack( track_link, &length, &remaining, &queued, &played );

            json.add( "logged_in", true );
            json.add( "queued", queued );
            json.add( "played", played );

            if ( success ) {
                json.startObject( "playing" );
                json.add( "link", track_link );
                json.add( "name", studio.getMusicPlayer()->getTrackFullName( track_link ) );
                json.add( "length", length );
                json.add( "remaining", remaining );
                json.add( "paused", studio.getMusicPlayer()->isTrackPaused() );

                AudioInfo audio_info;
                if ( studio.getMusicPlayer()->getTrackAudioInfo( track_link, &audio_info, 0L ) == OK ) {
                    json.add( "bpm", audio_info.tempo );
                    json.add( "key", audio_info.key );
                }

                json.endObject( "playing" );
            }
            else
                json.addNull( "playing" );
        }
        else {
            json.add( "logged_in", false );
        }

        CString last_error = studio.getMusicPlayer()->getLastPlayerError( );
        if ( !last_error.IsEmpty() )
            json.add( "player_error", last_error );

        json.endObject( "music_player" );
    }
    else
        json.addNull( "music_player" );
}