/// isObviouslyBranchWithoutCleanups - Return true if a branch to the /// specified destination obviously has no cleanups to run. 'false' is always /// a conservatively correct answer for this method. bool CodeGenFunction::isObviouslyBranchWithoutCleanups(JumpDest Dest) const { assert(Dest.getScopeDepth().encloses(EHStack.stable_begin()) && "stale jump destination"); // Calculate the innermost active normal cleanup. EHScopeStack::stable_iterator TopCleanup = EHStack.getInnermostActiveNormalCleanup(); // If we're not in an active normal cleanup scope, or if the // destination scope is within the innermost active normal cleanup // scope, we don't need to worry about fixups. if (TopCleanup == EHStack.stable_end() || TopCleanup.encloses(Dest.getScopeDepth())) // works for invalid return true; // Otherwise, we might need some cleanups. return false; }
/// Terminate the current block by emitting a branch which might leave /// the current cleanup-protected scope. The target scope may not yet /// be known, in which case this will require a fixup. /// /// As a side-effect, this method clears the insertion point. void CodeGenFunction::EmitBranchThroughCleanup(JumpDest Dest) { assert(Dest.getScopeDepth().encloses(EHStack.stable_begin()) && "stale jump destination"); if (!HaveInsertPoint()) return; // Create the branch. llvm::BranchInst *BI = Builder.CreateBr(Dest.getBlock()); // Calculate the innermost active normal cleanup. EHScopeStack::stable_iterator TopCleanup = EHStack.getInnermostActiveNormalCleanup(); // If we're not in an active normal cleanup scope, or if the // destination scope is within the innermost active normal cleanup // scope, we don't need to worry about fixups. if (TopCleanup == EHStack.stable_end() || TopCleanup.encloses(Dest.getScopeDepth())) { // works for invalid Builder.ClearInsertionPoint(); return; } // If we can't resolve the destination cleanup scope, just add this // to the current cleanup scope as a branch fixup. if (!Dest.getScopeDepth().isValid()) { BranchFixup &Fixup = EHStack.addBranchFixup(); Fixup.Destination = Dest.getBlock(); Fixup.DestinationIndex = Dest.getDestIndex(); Fixup.InitialBranch = BI; Fixup.OptimisticBranchBlock = nullptr; Builder.ClearInsertionPoint(); return; } // Otherwise, thread through all the normal cleanups in scope. // Store the index at the start. llvm::ConstantInt *Index = Builder.getInt32(Dest.getDestIndex()); new llvm::StoreInst(Index, getNormalCleanupDestSlot(), BI); // Adjust BI to point to the first cleanup block. { EHCleanupScope &Scope = cast<EHCleanupScope>(*EHStack.find(TopCleanup)); BI->setSuccessor(0, CreateNormalEntry(*this, Scope)); } // Add this destination to all the scopes involved. EHScopeStack::stable_iterator I = TopCleanup; EHScopeStack::stable_iterator E = Dest.getScopeDepth(); if (E.strictlyEncloses(I)) { while (true) { EHCleanupScope &Scope = cast<EHCleanupScope>(*EHStack.find(I)); assert(Scope.isNormalCleanup()); I = Scope.getEnclosingNormalCleanup(); // If this is the last cleanup we're propagating through, tell it // that there's a resolved jump moving through it. if (!E.strictlyEncloses(I)) { Scope.addBranchAfter(Index, Dest.getBlock()); break; } // Otherwise, tell the scope that there's a jump propoagating // through it. If this isn't new information, all the rest of // the work has been done before. if (!Scope.addBranchThrough(Dest.getBlock())) break; } } Builder.ClearInsertionPoint(); }