SG_Controller*	KX_MaterialIpoController::GetReplica(class SG_Node* destnode)
{
	KX_MaterialIpoController* iporeplica = new KX_MaterialIpoController(*this);
	// clear object that ipo acts on
	iporeplica->ClearObject();

	// dirty hack, ask Gino for a better solution in the ipo implementation
	// hacken en zagen, in what we call datahiding, not written for replication :(

	T_InterpolatorList oldlist = m_interpolators;
	iporeplica->m_interpolators.clear();

	T_InterpolatorList::iterator i;
	for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
		KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
		iporeplica->AddInterpolator(copyipo);

		MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
		intptr_t orgbase = (intptr_t)this;
		intptr_t orgloc = (intptr_t)scaal;
		intptr_t offset = orgloc-orgbase;
		intptr_t newaddrbase = (intptr_t)iporeplica + offset;
		MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
		copyipo->SetNewTarget((MT_Scalar*)blaptr);
	}
	
	return iporeplica;
}
Пример #2
0
static void ConvertMaterialIpos(
	Material* blendermaterial,
	dword matname_hash,
	KX_GameObject* gameobj,  
	KX_BlenderSceneConverter *converter
	)
{
	if (blendermaterial->adt) {
		KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
		gameobj->GetSGNode()->AddSGController(ipocontr);
		ipocontr->SetObject(gameobj->GetSGNode());
		
		BL_InterpolatorList *adtList= GetAdtList(blendermaterial->adt, converter);


		ipocontr->m_rgba[0]	= blendermaterial->r;
		ipocontr->m_rgba[1]	= blendermaterial->g;
		ipocontr->m_rgba[2]	= blendermaterial->b;
		ipocontr->m_rgba[3]	= blendermaterial->alpha;

		ipocontr->m_specrgb[0]	= blendermaterial->specr;
		ipocontr->m_specrgb[1]	= blendermaterial->specg;
		ipocontr->m_specrgb[2]	= blendermaterial->specb;
		
		ipocontr->m_hard		= blendermaterial->har;
		ipocontr->m_spec		= blendermaterial->spec;
		ipocontr->m_ref			= blendermaterial->ref;
		ipocontr->m_emit		= blendermaterial->emit;
		ipocontr->m_alpha		= blendermaterial->alpha;
		
		KX_IInterpolator *interpolator;
		KX_IScalarInterpolator *sinterp;
		
		// --
		for(int i=0; i<3; i++) {
			if ((sinterp = adtList->GetScalarInterpolator("diffuse_color", i))) {
				if (!ipocontr) {
					ipocontr = new KX_MaterialIpoController(matname_hash);
					gameobj->GetSGNode()->AddSGController(ipocontr);
					ipocontr->SetObject(gameobj->GetSGNode());
				}
				interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[i], sinterp);
				ipocontr->AddInterpolator(interpolator);
			}
		}
		
		if ((sinterp = adtList->GetScalarInterpolator("alpha", 0))) {
			if (!ipocontr) {
				ipocontr = new KX_MaterialIpoController(matname_hash);
				gameobj->GetSGNode()->AddSGController(ipocontr);
				ipocontr->SetObject(gameobj->GetSGNode());
			}
			interpolator= new KX_ScalarInterpolator(&ipocontr->m_rgba[3], sinterp);
			ipocontr->AddInterpolator(interpolator);
		}

		for(int i=0; i<3; i++) {
			if ((sinterp = adtList->GetScalarInterpolator("specular_color", i))) {
				if (!ipocontr) {
					ipocontr = new KX_MaterialIpoController(matname_hash);
					gameobj->GetSGNode()->AddSGController(ipocontr);
					ipocontr->SetObject(gameobj->GetSGNode());
				}
				interpolator= new KX_ScalarInterpolator(&ipocontr->m_specrgb[i], sinterp);
				ipocontr->AddInterpolator(interpolator);
			}
		}
		
		if ((sinterp = adtList->GetScalarInterpolator("specular_hardness", 0))) {
			if (!ipocontr) {
				ipocontr = new KX_MaterialIpoController(matname_hash);
				gameobj->GetSGNode()->AddSGController(ipocontr);
				ipocontr->SetObject(gameobj->GetSGNode());
			}
			interpolator= new KX_ScalarInterpolator(&ipocontr->m_hard, sinterp);
			ipocontr->AddInterpolator(interpolator);
		}

		if ((sinterp = adtList->GetScalarInterpolator("specularity", 0))) {
			if (!ipocontr) {
				ipocontr = new KX_MaterialIpoController(matname_hash);
				gameobj->GetSGNode()->AddSGController(ipocontr);
				ipocontr->SetObject(gameobj->GetSGNode());
			}
			interpolator= new KX_ScalarInterpolator(&ipocontr->m_spec, sinterp);
			ipocontr->AddInterpolator(interpolator);
		}
		
		if ((sinterp = adtList->GetScalarInterpolator("diffuse_reflection", 0))) {
			if (!ipocontr) {
				ipocontr = new KX_MaterialIpoController(matname_hash);
				gameobj->GetSGNode()->AddSGController(ipocontr);
				ipocontr->SetObject(gameobj->GetSGNode());
			}
			interpolator= new KX_ScalarInterpolator(&ipocontr->m_ref, sinterp);
			ipocontr->AddInterpolator(interpolator);
		}	
		
		if ((sinterp = adtList->GetScalarInterpolator("emit", 0))) {
			if (!ipocontr) {
				ipocontr = new KX_MaterialIpoController(matname_hash);
				gameobj->GetSGNode()->AddSGController(ipocontr);
				ipocontr->SetObject(gameobj->GetSGNode());
			}
			interpolator= new KX_ScalarInterpolator(&ipocontr->m_emit, sinterp);
			ipocontr->AddInterpolator(interpolator);
		}
	}		
}