bool CollectionShardingState::_shouldSplitChunk(OperationContext* opCtx, const ShardKeyPattern& shardKeyPattern, const Chunk& chunk) { const auto balancerConfig = Grid::get(opCtx)->getBalancerConfiguration(); invariant(balancerConfig); const KeyPattern keyPattern = shardKeyPattern.getKeyPattern(); const bool minIsInf = (0 == keyPattern.globalMin().woCompare(chunk.getMin())); const bool maxIsInf = (0 == keyPattern.globalMax().woCompare(chunk.getMax())); return chunk.shouldSplit(balancerConfig->getMaxChunkSizeBytes(), minIsInf, maxIsInf); }