Пример #1
0
void MoveSelectionStrokeStrategy::initStrokeCallback()
{
    KisStrokeStrategyUndoCommandBased::initStrokeCallback();

    KisPaintDeviceSP paintDevice = m_paintLayer->paintDevice();

    KisPaintDeviceSP movedDevice = new KisPaintDevice(m_paintLayer.data(), paintDevice->colorSpace());


    QRect copyRect = m_selection->selectedRect();
    KisPainter gc(movedDevice);
    gc.setSelection(m_selection);
    gc.bitBlt(copyRect.topLeft(), paintDevice, copyRect);
    gc.end();

    KisTransaction cutTransaction(name(), paintDevice);
    paintDevice->clearSelection(m_selection);
    runAndSaveCommand(KUndo2CommandSP(cutTransaction.endAndTake()),
                      KisStrokeJobData::SEQUENTIAL,
                      KisStrokeJobData::NORMAL);

    KisIndirectPaintingSupport *indirect =
        static_cast<KisIndirectPaintingSupport*>(m_paintLayer.data());
    indirect->setTemporaryTarget(movedDevice);
    indirect->setTemporaryCompositeOp(paintDevice->colorSpace()->compositeOp(COMPOSITE_OVER));
    indirect->setTemporaryOpacity(OPACITY_OPAQUE_U8);

    m_selection->setVisible(false);
}
Пример #2
0
void MoveSelectionStrokeStrategy::finishStrokeCallback()
{
    KisIndirectPaintingSupport *indirect =
        static_cast<KisIndirectPaintingSupport*>(m_paintLayer.data());

    KisTransaction transaction(name(), m_paintLayer->paintDevice());
    indirect->mergeToLayer(m_paintLayer, (KisUndoAdapter*)0, KUndo2MagicString());
    runAndSaveCommand(KUndo2CommandSP(transaction.endAndTake()),
                      KisStrokeJobData::SEQUENTIAL,
                      KisStrokeJobData::NORMAL);

    indirect->setTemporaryTarget(0);

    QPoint selectionOffset(m_selection->x(), m_selection->y());

    m_updatesFacade->blockUpdates();
    runAndSaveCommand(
    KUndo2CommandSP(new KisSelectionMoveCommand2(m_selection, selectionOffset, selectionOffset + m_finalOffset)),
        KisStrokeJobData::SEQUENTIAL,
        KisStrokeJobData::EXCLUSIVE);
    m_updatesFacade->unblockUpdates();

    m_selection->setVisible(true);

    KisStrokeStrategyUndoCommandBased::finishStrokeCallback();
}
Пример #3
0
void MoveSelectionStrokeStrategy::cancelStrokeCallback()
{
    KisIndirectPaintingSupport *indirect =
        static_cast<KisIndirectPaintingSupport*>(m_paintLayer.data());

    QRegion dirtyRegion = indirect->temporaryTarget()->region();

    indirect->setTemporaryTarget(0);

    m_selection->setVisible(true);

    m_paintLayer->setDirty(dirtyRegion);

    KisStrokeStrategyUndoCommandBased::cancelStrokeCallback();
}