Пример #1
0
KrCollisionMap* KrSpriteResource::GetCollisionMap( KrImage* state/*, int window*/ )
{
	GLASSERT( state && state->ToSprite() );
	KrSprite* sprite = state->ToSprite();
	GLASSERT( sprite->SpriteResource() == this );

	if ( state->XScale( /*window*/ ) != 1 || state->YScale( /*window*/ ) != 1 )
	{
		if ( !IsScaleCached( state->CompositeXForm( /*window*/ ).xScale,
							 state->CompositeXForm( /*window*/ ).yScale ) )
		{
			// For sprites, only cached scales can be used!
			/*#ifdef DEBUG
			GLOUTPUT( "ERROR: Collision only allowed with cahed sprites!\n" );
			GLOUTPUT( "SpriteResource '%s' for Action '%s' Frame %d scale %f, %f\n",
					  ResourceName().c_str(),
					  sprite->GetAction()->Name().c_str(),
					  sprite->Frame(),
					  state->CompositeXForm( window ).xScale.ToDouble(),
					  state->CompositeXForm( window ).xScale.ToDouble() );
			#endif*/
			GLASSERT( 0 );
			return 0;
		}
	}
	KrAction* action = sprite->GetAction();
	return action->GetCollisionMap( state->CompositeXForm( /*window*/ ).xScale,
									state->CompositeXForm( /*window*/ ).yScale,
									sprite->Frame() );
}
Пример #2
0
KrCanvasResource* KrSpriteResource::CreateCanvasResource( U32 id, int frame, int* hotx, int* hoty )
{
	KrAction* action = 0;
	actionIdMap->Find( id, &action );
	if ( action )
		return action->CreateCanvasResource( frame, hotx, hoty );
	return 0;
}
Пример #3
0
KrCanvasResource* KrSpriteResource::CreateCanvasResource( const gedString& actionName, int frame, int* hotx, int* hoty )
{
	KrAction* action = 0;
	actionMap->Find( actionName, &action );
	if ( action )
		return action->CreateCanvasResource( frame, hotx, hoty );
	return 0;
}
Пример #4
0
KrAction* SharedStateData::CreateAnimationAction()
{
	KrAction* action = 0;

	// If there is a current action, write the frame actions
	// and encode them.
	if ( currentAction )
	{
		int nFrames = currentAction->children.Count();
		int i = 0;
		if ( nFrames > 0 )
		{
			action = new KrAction( "no_action_name" );

			GlSListIterator< EdWidget* > it( currentAction->children );
			for( i = 0, it.Begin(); 
				 !it.Done(); 
				 ++i, it.Next() )
			{
				EdWidgetFrame* frame = it.Current()->ToFrame();
				GLASSERT( frame );
				KrDom::Frame frameData = frame->GetFrameData();

				KrPaintInfo info(	canvasResource->Pixels(), 
									canvasResource->Width(), 
									canvasResource->Height() );

				action->AddFrame();
				GLASSERT( action->NumFrames() == i+1 );
				action->GetFrame( i )->Create(	&info, 
												frameData.x,
												frameData.y,
												frameData.width,
												frameData.height,
												frameData.hotspotX,
												frameData.hotspotY,
												frameData.deltaX,
												frameData.deltaY );
			}			
		}
	}
	return action;
}
Пример #5
0
void KrSpriteResource::RemoveAction( const gedString& actionName ) //maks
{
	Uint32 id;
	for(int i = 0; i < actionArr.Count(); i++)
	{
		KrAction *action = actionArr.Item(i);
		if(action->Name() == actionName)
		{		
			id = action->Id();
			actionArr.Remove(i);
			
			delete action;
			
			actionMap->Remove(actionName);
			actionIdMap->Remove(id);
			break;
		}
	}	
}
Пример #6
0
void KrSpriteResource::Draw(	KrPaintInfo* paintInfo, 
								const gedString& actionname,
								int frame,
								const KrMatrix2& xForm,
								const KrColorTransform& cForm,
								const KrRect& clip,

								int quality,

								int openGLZ )
{
	KrAction* act = 0;
	actionMap->Find( actionname, &act );
	if ( act )
	{
		act->Draw( paintInfo, frame, xForm, cForm, clip, openGLZ );
	}
	/*#ifdef DEBUG
	else
	{
		GLOUTPUT( "WARING KrSpriteResource::Draw failed to find action %s\n", actionname.c_str() );
	}
	#endif*/
}
Пример #7
0
KrFontResource::KrFontResource( const std::string& name,
								KrPaintInfo* info,
								int startingGlyph,
								int addSpaceGlyph,
								int type,
								int length )
	: KrSpriteResource( name )
{
	startIndex = startingGlyph;
	fontType   = type;
	space      = addSpaceGlyph;

	KrAction* action = new KrAction( "NONE" );

	if ( fontType == FIXED )
	{
		int width  = info->width / length;
		int height = info->height;

		for( int i = 0; i < length; i++ )
		{
			action->AddFrame();
			KrRle* rle = action->GetFrame( i );

			rle->Create(	info,
							i * width, 0, width, height,
							i * width, 0,	// the hotspots are absolute coordinates!
							width, height );
		}
	}
	else
	{
		KrPainter painter( info );
		int height = info->height - 1;
		int x = 0;
		int transparent = 0;

		while ( x < info->width )
		{
			x += painter.CalcNotTransparentRun( x, info->width - 1, 0 );
			if ( x < info->width )
				transparent = painter.CalcTransparentRun( x, info->width - 1, 0 );
			else
				transparent = 0;

			if ( x < info->width && transparent > 0 )
			{
				action->AddFrame();
				KrRle* rle = action->GetFrame( action->NumFrames() - 1 );

 				rle->Create(	info,
								x, 1, transparent, height,
								x, 1,	// the hotspots are absolute coordinates!
								transparent, height );
			}
			x += transparent;
		}
	}

	AddAction( action );

	CalcSpaceWidth();
}
Пример #8
0
TileTest::TileTest( SDL_Surface* _screen )
{
	drawn = false;
	screen = _screen;
	engine = new KrEngine( screen );
	//GLOUTPUT( "TileTest::TileTest\n" );
	engine->Validate();	// check validity

	int i, j;

	// Classes to hold other objects:
	engine->Vault()->LoadDatFile( "standardtest.dat" );

	KrTileResource* noAlphaRes = engine->Vault()->GetTileResource( "NOALPHA" );
	KrTileResource* alphaRes = engine->Vault()->GetTileResource( "ALPHA" );
	GLASSERT( noAlphaRes && alphaRes );

	// Transforms:
	KrColorTransform alphaCForm;
	alphaCForm.SetAlpha( 255 * 70 / 100 );

	KrColorTransform redCForm;
	redCForm.SetRed( 255 * 50 / 100, 127 );

	KrColorTransform blueCForm;
	blueCForm.SetBlue( 255 * 50 / 100, 127 );

	KrColorTransform greenAlphaCForm;
	greenAlphaCForm.SetGreen( 255 * 50 / 100, 127 );
	greenAlphaCForm.SetAlpha( 255 * 70 / 100 );

	KrColorTransform blueAlphaCForm;
	blueAlphaCForm.SetBlue( 255 * 50 / 100, 127 );
	blueAlphaCForm.SetAlpha( 255 * 70 / 100 );

	// Containers:
	KrImNode* c0 = new KrImNode;	// background
	KrImNode* c1 = new KrImNode;	// tiles
 	KrImNode* c2 = new KrImNode;	// canvas

	engine->Tree()->AddNode( 0, c0 );
	engine->Tree()->AddNode( c0, c1 );
	engine->Tree()->AddNode( c0, c2 );

	c1->SetPos(   0,   0 );
	c2->SetPos(	420,   0 );
	c1->SetZDepth( 1 );
	c2->SetZDepth( 1 );

	// ---------- Background ----------- //
	KrSpriteResource* backSpriteRes = engine->Vault()->GetSpriteResource( "BACKGROUND" );
	GLASSERT( backSpriteRes );
	KrAction* action = backSpriteRes->GetActionByIndex( 0 );
	GLASSERT( action );
	const KrRle& rle = action->Frame( 0 );

	for ( i=0; i <= (screen->w) / rle.Width(); i++ )
	{
		for ( j=0; j <= (screen->h) / rle.Height(); j++ )
		{
			KrSprite* sprite = new KrSprite( backSpriteRes );
			sprite->SetPos( i*rle.Width(), j*rle.Height() );
			GLASSERT( sprite );
			engine->Tree()->AddNode( c0, sprite );
		}
	}

	// ---------- The "no alpha" tile.
	// no transform:
	for ( i=0; i<8; i++ )
	{
		noAlpha[i][0] = new KrTile( noAlphaRes );
		noAlpha[i][0]->SetPos( i*noAlpha[i][0]->Size(), 0 );
		noAlpha[i][0]->SetRotation( i );
		GLASSERT( noAlpha );
		engine->Tree()->AddNode( c1, noAlpha[i][0] );
	}

	// alpha:
	for ( i=0; i<8; i++ )
	{
		noAlpha[i][1] = new KrTile( noAlphaRes );
		noAlpha[i][1]->SetColor( alphaCForm );
		noAlpha[i][1]->SetPos( i*noAlpha[i][1]->Size(), 1*noAlpha[i][1]->Size() );
		noAlpha[i][1]->SetRotation( i );
		GLASSERT( noAlpha[i][1] );
		engine->Tree()->AddNode( c1, noAlpha[i][1] );
	}

	// red:
	for ( i=0; i<8; i++ )
	{
		noAlpha[i][2] = new KrTile( noAlphaRes );
		noAlpha[i][2]->SetColor( redCForm );
		noAlpha[i][2]->SetPos( i*noAlpha[i][2]->Size(), 2*noAlpha[i][2]->Size() );
		noAlpha[i][2]->SetRotation( i );
		GLASSERT( noAlpha[i][2] );
		engine->Tree()->AddNode( c1, noAlpha[i][2] );
	}

	// combination:
	for ( i=0; i<8; i++ )
	{
		noAlpha[i][3] = new KrTile( noAlphaRes );
		noAlpha[i][3]->SetColor( blueAlphaCForm );
		noAlpha[i][3]->SetPos( i*noAlpha[i][3]->Size(), 3*noAlpha[i][3]->Size() );
		noAlpha[i][3]->SetRotation( i );
		GLASSERT( noAlpha );
		engine->Tree()->AddNode( c1, noAlpha[i][3] );
	}

	// ---------- The "alpha" tile.
	// no transform:
	for ( i=0; i<8; i++ )
	{
// 		i=6;
		alpha[i][0] = new KrTile( alphaRes );
		alpha[i][0]->SetPos( i*alpha[i][0]->Size(), 4*alpha[i][0]->Size() );
		alpha[i][0]->SetRotation( i );
		GLASSERT( alpha[i][0] );
		engine->Tree()->AddNode( c1, alpha[i][0] );
	}

	// alpha:
	for ( i=0; i<8; i++ )
	{
		alpha[i][1] = new KrTile( alphaRes );
		alpha[i][1]->SetColor( alphaCForm );
		alpha[i][1]->SetPos( i*alpha[i][1]->Size(), 5*alpha[i][1]->Size() );
		alpha[i][1]->SetRotation( i );
		GLASSERT( alpha[i][1] );
		engine->Tree()->AddNode( c1, alpha[i][1] );
	}

	// red:
	for ( i=0; i<8; i++ )
	{
		alpha[i][2] = new KrTile( alphaRes );
		alpha[i][2]->SetColor( redCForm );
		alpha[i][2]->SetPos( i*alpha[i][2]->Size(), 6*alpha[i][2]->Size() );
		alpha[i][2]->SetRotation( i );
		GLASSERT( alpha[i][2] );
		engine->Tree()->AddNode( c1, alpha[i][2] );
	}

	// combination:
	for ( i=0; i<8; i++ )
	{
		alpha[i][3] = new KrTile( alphaRes );
		alpha[i][3]->SetColor( blueAlphaCForm );
		alpha[i][3]->SetPos( i*alpha[i][3]->Size(), 7*alpha[i][3]->Size() );
		alpha[i][3]->SetRotation( i );
		GLASSERT( alpha[i][3] );
		engine->Tree()->AddNode( c1, alpha[i][3] );
	}

	// ----------- A canvas ----------------- //
	KrCanvasResource* canvasResource = new KrCanvasResource( "mycanvas",
															 50, 50,
															 true );
	engine->Vault()->AddResource( canvasResource );
	KrRGBA* pixels = canvasResource->Pixels();
	KrRGBA color;
	for( i=0; i<canvasResource->Width(); i++ )
	{
		for( j=0; j<canvasResource->Height(); j++ )
		{
			color.c.red = i*4 + 50;
			color.c.green = j*4 + 50;
			color.c.blue = 0;
			color.c.alpha = 255 - i;
			pixels[ j*canvasResource->Width() + i ] = color;
		}
		// Put in a diagonal line:
		color.Set( 0, 0, 255 );
		pixels[ i*canvasResource->Width() + i ] = color;
	}

	const int NUMCANVASDIV2 = NUMCANVAS / 2;
	for ( i=0; i<NUMCANVASDIV2; i++ )
	{
		GlFixed sx;
		GlFixed sy;

		// The left canvas:
		canvas[i*2] = new KrCanvas( canvasResource );

		engine->Tree()->AddNode( c2, canvas[i*2] );
		canvas[i*2]->SetPos( 0, i * canvas[i*2]->Height() * 3 / 2 );
		sx.v = GlFixed_1 * (i+1) / 3;
		sy.v = GlFixed_1 * (i+1) / 3;

		canvas[i*2]->SetScale( sx, sy );

		// The right canvas:
		canvas[i*2+1] = new KrCanvas( canvasResource );
		engine->Tree()->AddNode( c2, canvas[i*2+1] );

		canvas[i*2+1]->SetPos( 100, i * canvas[i*2+1]->Height() * 3 / 2 );
		sx.v = GlFixed_1 * (NUMCANVASDIV2 + 1 - i) / 3;
		sy.v = GlFixed_1 * (i+1) / 3;

		canvas[i*2+1]->SetScale( sx, sy );
	}
}
Пример #9
0
bool KrEncoder::EncodeSprite( SDL_Surface* surface, const AllInfo& allInfo, KrConsole* console )
{
//	gedString spriteName, actionName;
//	TiXmlElement* action;
//	TiXmlElement* frame;
//
//	spriteName = "no_sprite_name";
//	if ( sprite->Attribute( "name" ) )
//	{
//		spriteName = *(sprite->Attribute( "name" ));
//	}

	// Create or locate the sprite.
	if ( !vault.GetSpriteResource( allInfo.name ) )
	{
		vault.AddResource( new KrSpriteResource( allInfo.name ) );
	}
	KrSpriteResource* spriteResource = vault.GetSpriteResource( allInfo.name );
	GLASSERT( spriteResource );

	GlDynArray< int > rotation;
	if ( allInfo.rotation.Count() )
		rotation = allInfo.rotation;
	else
		rotation.PushBack( 0 );

	for( int i=0; i<(int) rotation.Count(); ++i )
	{
		// Get or create the action.
		// If using rotation, append to the name.
		gedString action = allInfo.action;
		if ( rotation.Count() > 1 )
		{
			char buf[16];
			sprintf( buf, ".ROT%03d", rotation[i] );
			action += buf;
		}

		if ( !spriteResource->GetAction( action ) )
		{
			spriteResource->AddAction( new KrAction( action ) );
		}
		KrAction* actionRes = spriteResource->GetAction( action );
		GLASSERT( actionRes );

		int index = actionRes->NumFrames();
		actionRes->AddFrame();

		KrPaintInfo info( surface );
		KrRle* rle = actionRes->GetFrame( index );

		if ( allInfo.isoTargetWidth > 0 )
		{
			CreateIsoTile(  &info, console, 
							allInfo.x, allInfo.y, allInfo.width, allInfo.height,
							rle, allInfo.isoTargetWidth,
							rotation[i] );
		}
		else
		{
			rle->Create( &info, allInfo.x, allInfo.y, allInfo.width, allInfo.height, allInfo.hotx, allInfo.hoty, allInfo.deltax, allInfo.deltay );
		}
		PrintSprite( console, allInfo.name, action, index, actionRes->GetFrame( index ) );
	}

	return true;
}