void LLFloaterGesture::addToCurrentOutFit()
{
	uuid_vec_t ids;
	getSelectedIds(ids);
	LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
	for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
	{
		am->addCOFItemLink(*it);
	}
}
void LLFloaterGesture::addToCurrentOutFit()
{
	uuid_vec_t ids;
	getSelectedIds(ids);
	LLAppearanceMgr* am = LLAppearanceMgr::getInstance();
	LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
	for(uuid_vec_t::const_iterator it = ids.begin(); it != ids.end(); it++)
	{
		am->addCOFItemLink(*it, cb);
	}
}