Пример #1
0
// static
void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status)
{
	if(!gAudiop)
		return;

	LLAudioData *adp = gAudiop->getAudioData(uuid);

	if (result_code)
	{
		LL_INFOS("AudioEngine") << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << LL_ENDL;
		// Need to mark data as bad to avoid constant rerequests.
		
		if (adp)
		{	
			adp->setLoadState(LLAudioData::STATE_LOAD_ERROR);
		}
	}
	else
	{
		if (!adp)
        {
			// Should never happen
			LL_WARNS("AudioEngine") << "Got asset callback without audio data for " << uuid << LL_ENDL;
        }
		else
		{
			// LL_INFOS("AudioEngine") << "Got asset callback with good audio data for " << uuid << ", making decode request" << LL_ENDL;
			adp->setLoadState(LLAudioData::STATE_LOAD_REQ_DECODE);
			//Immediate decode.
			adp->updateLoadState();
		}
	}
}