Пример #1
0
LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
{
	LLCamera ret = camera;
	LLXformMatrix* mat = mDrawable->getXform();
	LLVector3 center = LLVector3(0,0,0) * mat->getWorldMatrix();
	LLQuaternion rotation = LLQuaternion(mat->getWorldMatrix());

	LLVector3 delta = ret.getOrigin() - center;
	LLQuaternion rot = ~mat->getRotation();

	delta *= rot;
	LLVector3 lookAt = ret.getAtAxis();
	LLVector3 up_axis = ret.getUpAxis();
	LLVector3 left_axis = ret.getLeftAxis();

	lookAt *= rot;
	up_axis *= rot;
	left_axis *= rot;

	if (!delta.isFinite())
	{
		delta.clearVec();
	}

	ret.setOrigin(delta);
	ret.setAxes(lookAt, left_axis, up_axis);
		
	return ret;
}
Пример #2
0
LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
{
	LLCamera ret = camera;
	LLXformMatrix* mat = mDrawable->getXform();
	const LLVector4a& center = mat->getWorldMatrix().getRow<3>();

	LLQuaternion2 invRot;
	invRot.setConjugate( LLQuaternion2(mat->getRotation()) );

	LLVector4a delta;
	delta.load3(ret.getOrigin().mV);
	delta.sub(center);

	LLVector4a lookAt;
	lookAt.load3(ret.getAtAxis().mV);
	LLVector4a up_axis;

	up_axis.load3(ret.getUpAxis().mV);
	LLVector4a left_axis;
	left_axis.load3(ret.getLeftAxis().mV);

	delta.setRotated(invRot, delta);
	lookAt.setRotated(invRot, lookAt);
	up_axis.setRotated(invRot, up_axis);
	left_axis.setRotated(invRot, left_axis);

	if (!delta.isFinite3())
	{
		delta.clear();
	}

	ret.setOrigin(LLVector3(delta.getF32ptr()));
	ret.setAxes(LLVector3(lookAt.getF32ptr()), LLVector3(left_axis.getF32ptr()), LLVector3(up_axis.getF32ptr()));
		
	return ret;
}