void LLInventoryAddedObserver::changed(U32 mask)
{
	if (!(mask & LLInventoryObserver::ADD))
	{
		return;
	}

	// *HACK: If this was in response to a packet off
	// the network, figure out which item was updated.
	LLMessageSystem* msg = gMessageSystem;

	std::string msg_name;
	if (mMessageName.empty())
	{
		msg_name = msg->getMessageName();
	}
	else
	{
		msg_name = mMessageName;
	}

	if (msg_name.empty())
	{
		return;
	}
	
	// We only want newly created inventory items. JC
	if ( msg_name != "UpdateCreateInventoryItem")
	{
		return;
	}

	LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
	S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
	for (S32 i = 0; i < num_blocks; ++i)
	{
		titem->unpackMessage(msg, _PREHASH_InventoryData, i);
		if (!(titem->getUUID().isNull()))
		{
			//we don't do anything with null keys
			mAdded.push_back(titem->getUUID());
		}
	}
	if (!mAdded.empty())
	{
		done();
	}
}
Пример #2
0
void LLInventoryAddItemByAssetObserver::changed(U32 mask)
{
	if(!(mask & LLInventoryObserver::ADD))
	{
		return;
	}

	// nothing is watched
	if (mWatchedAssets.size() == 0)
	{
		return;
	}

	LLMessageSystem* msg = gMessageSystem;
	if (!(msg->getMessageName() && (0 == strcmp(msg->getMessageName(), "UpdateCreateInventoryItem"))))
	{
		// this is not our message
		return; // to prevent a crash. EXT-7921;
	}

	LLPointer<LLViewerInventoryItem> item = new LLViewerInventoryItem;
	S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
	for(S32 i = 0; i < num_blocks; ++i)
	{
		item->unpackMessage(msg, _PREHASH_InventoryData, i);
		const LLUUID& asset_uuid = item->getAssetUUID();
		if (item->getUUID().notNull() && asset_uuid.notNull())
		{
			if (isAssetWatched(asset_uuid))
			{
				LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL;
				mAddedItems.push_back(item->getUUID());
			}
		}
	}

	if (mAddedItems.size() == mWatchedAssets.size())
	{
		done();
		LL_DEBUGS("Inventory_Move") << "All watched items are added & processed." << LL_ENDL;
		mAddedItems.clear();

		// Unable to clean watched items here due to somebody can require to check them in current frame.
		// set dirty state to clean them while next watch cycle.
		mIsDirty = true;
	}
}
// If we get back a normal response, handle it here.
void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
{
	LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
	if (content.has("folders"))	
	{

		for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
			folder_it != content["folders"].endArray();
			++folder_it)
		{	
			LLSD folder_sd = *folder_it;
			

			//LLUUID agent_id = folder_sd["agent_id"];

			//if(agent_id != gAgent.getID())	//This should never happen.
			//{
			//	llwarns << "Got a UpdateInventoryItem for the wrong agent."
			//			<< llendl;
			//	break;
			//}

			LLUUID parent_id = folder_sd["folder_id"];
			LLUUID owner_id = folder_sd["owner_id"];
			S32    version  = (S32)folder_sd["version"].asInteger();
			S32    descendents = (S32)folder_sd["descendents"].asInteger();
			LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);

            if (parent_id.isNull())
            {
			    LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
			    for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
				    item_it != folder_sd["items"].endArray();
				    ++item_it)
			    {	
                    const LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
                    if (lost_uuid.notNull())
                    {
				        LLSD item = *item_it;
				        titem->unpackMessage(item);
				
                        LLInventoryModel::update_list_t update;
                        LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
                        update.push_back(new_folder);
                        gInventory.accountForUpdate(update);

                        titem->setParent(lost_uuid);
                        titem->updateParentOnServer(FALSE);
                        gInventory.updateItem(titem);
                        gInventory.notifyObservers("fetchDescendents");
                        
                    }
                }
            }

	        LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
			if (!pcat)
			{
				continue;
			}

			for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
				category_it != folder_sd["categories"].endArray();
				++category_it)
			{	
				LLSD category = *category_it;
				tcategory->fromLLSD(category); 
				
				const BOOL recursive = getIsRecursive(tcategory->getUUID());
				
				if (recursive)
				{
					fetcher->mFetchQueue.push_back(LLInventoryModelBackgroundFetch::FetchQueueInfo(tcategory->getUUID(), recursive));
				}
				else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
				{
					gInventory.updateCategory(tcategory);
				}

			}
			LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
			for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
				item_it != folder_sd["items"].endArray();
				++item_it)
			{	
				LLSD item = *item_it;
				titem->unpackMessage(item);
				
				gInventory.updateItem(titem);
			}

			// Set version and descendentcount according to message.
			LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
			if(cat)
			{
				cat->setVersion(version);
				cat->setDescendentCount(descendents);
				cat->determineFolderType();
			}

		}
	}
		
	if (content.has("bad_folders"))
	{
		for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
			folder_it != content["bad_folders"].endArray();
			++folder_it)
		{	
			LLSD folder_sd = *folder_it;
			
			// These folders failed on the dataserver.  We probably don't want to retry them.
			llinfos << "Folder " << folder_sd["folder_id"].asString() 
					<< "Error: " << folder_sd["error"].asString() << llendl;
		}
	}

	fetcher->incrBulkFetch(-1);
	
	if (fetcher->isBulkFetchProcessingComplete())
	{
		llinfos << "Inventory fetch completed" << llendl;
		fetcher->setAllFoldersFetched();
	}
	
	gInventory.notifyObservers("fetchDescendents");
}