//-----------------------------------------------------------------------------
// LLKeyframeMotionParam::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
LLMotion::LLMotionInitStatus LLKeyframeMotionParam::onInitialize(LLCharacter *character)
{
	mCharacter = character;

	if (!loadMotions())
	{
		return STATUS_FAILURE;	
	}
	
	for (motion_map_t::iterator iter = mParameterizedMotions.begin();
		 iter != mParameterizedMotions.end(); ++iter)
	{
		motion_list_t& motionList = iter->second;
		for (motion_list_t::iterator iter2 = motionList.begin(); iter2 != motionList.end(); ++iter2)
		{
			const ParameterizedMotion& paramMotion = *iter2;
			LLMotion* motion = paramMotion.mMotion;
			motion->onInitialize(character);

			// <FS> Fix copy paste error
			//if (motion->getDuration() > mEaseInDuration)
			if (motion->getEaseInDuration() > mEaseInDuration)
			// </FS>
			{
				mEaseInDuration = motion->getEaseInDuration();
			}

			if (motion->getEaseOutDuration() > mEaseOutDuration)
			{
				mEaseOutDuration = motion->getEaseOutDuration();
			}

			if (motion->getDuration() > mDuration)
			{
				mDuration = motion->getDuration();
			}

			if (motion->getPriority() > mPriority)
			{
				mPriority = motion->getPriority();
			}

			LLPose *pose = motion->getPose();

			mPoseBlender.addMotion(motion);
			for (LLJointState *jsp = pose->getFirstJointState(); jsp; jsp = pose->getNextJointState())
			{
				LLPose *blendedPose = mPoseBlender.getBlendedPose();
				blendedPose->addJointState(jsp);
			}
		}
	}

	return STATUS_SUCCESS;
}
Пример #2
0
//-----------------------------------------------------------------------------
// addMotion()
//-----------------------------------------------------------------------------
BOOL LLPoseBlender::addMotion(LLMotion* motion)
{
	LLPose* pose = motion->getPose();

	for(LLJointState* jsp = pose->getFirstJointState(); jsp; jsp = pose->getNextJointState())
	{
		LLJoint *jointp = jsp->getJoint();
		LLJointStateBlender* joint_blender;
		if (mJointStateBlenderPool.find(jointp) == mJointStateBlenderPool.end())
		{
			// this is the first time we are animating this joint
			// so create new jointblender and add it to our pool
			joint_blender = new LLJointStateBlender();
			mJointStateBlenderPool[jointp] = joint_blender;
		}
		else
		{
			joint_blender = mJointStateBlenderPool[jointp];
		}

		if (jsp->getPriority() == LLJoint::USE_MOTION_PRIORITY)
		{
			joint_blender->addJointState(jsp, motion->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND);
		}
		else
		{
			joint_blender->addJointState(jsp, jsp->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND);
		}

		// add it to our list of active blenders
		if (std::find(mActiveBlenders.begin(), mActiveBlenders.end(), joint_blender) == mActiveBlenders.end())
		{
			mActiveBlenders.push_front(joint_blender);
		}
	}
	return TRUE;
}