//----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- BOOL LLVisualParamReset::render() { if (sDirty) { LLVOAvatar* avatarp = gAgent.getAvatarObject(); avatarp->updateComposites(); avatarp->updateVisualParams(); avatarp->updateGeometry(avatarp->mDrawable); sDirty = FALSE; } return FALSE; }
void LLVisualParamHint::preRender(BOOL clear_depth) { LLVOAvatar* avatarp = gAgent.getAvatarObject(); mLastParamWeight = avatarp->getVisualParamWeight(mVisualParam); avatarp->setVisualParamWeight(mVisualParam, mVisualParamWeight); avatarp->setVisualParamWeight("Blink_Left", 0.f); avatarp->setVisualParamWeight("Blink_Right", 0.f); avatarp->updateComposites(); avatarp->updateVisualParams(); avatarp->updateGeometry(avatarp->mDrawable); avatarp->updateLOD(); LLDynamicTexture::preRender(clear_depth); }