Пример #1
0
F32 angle_between(const LLVector2& a, const LLVector2& b)
{
	LLVector2 an = a;
	LLVector2 bn = b;
	an.normVec();
	bn.normVec();
	F32 cosine = an * bn;
	F32 angle = (cosine >= 1.0f) ? 0.0f :
				(cosine <= -1.0f) ? F_PI :
				acos(cosine);
	return angle;
}
Пример #2
0
BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon)
{
	LLVector2 an = a;
	LLVector2 bn = b;
	an.normVec();
	bn.normVec();
	F32 dot = an * bn;
	if ( (1.0f - fabs(dot)) < epsilon)
	{
		return TRUE;
	}
	return FALSE;
}
Пример #3
0
F32 calc_desired_size(LLVector3 pos, LLVector2 scale)
{
	F32 desired_size = (pos-LLViewerCamera::getInstance()->getOrigin()).magVec();
	desired_size /= 4;
	return llclamp(desired_size, scale.magVec()*0.5f, PART_SIM_BOX_SIDE*2);
}
Пример #4
0
BOOL QToolAlign::findSelectedManipulator(S32 x, S32 y)
{
	mHighlightedAxis = -1;
	mHighlightedDirection = 0;

	LLMatrix4 transform;
	if (LLSelectMgr::getInstance()->getSelection()->getSelectType() == SELECT_TYPE_HUD)
	{
		LLVector4 translation(mBBox.getCenterAgent());
		transform.initRotTrans(mBBox.getRotation(), translation);
		LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
		transform *= cfr;
		LLMatrix4 window_scale;
		F32 zoom_level = 2.f * gAgentCamera.mHUDCurZoom;
		window_scale.initAll(LLVector3(zoom_level / LLViewerCamera::getInstance()->getAspect(), zoom_level, 0.f),
							 LLQuaternion::DEFAULT,
							 LLVector3::zero);
		transform *= window_scale;
	}
	else
	{
		transform.initAll(LLVector3(1.f, 1.f, 1.f), mBBox.getRotation(), mBBox.getCenterAgent());

		LLMatrix4 projection_matrix = LLViewerCamera::getInstance()->getProjection();
		LLMatrix4 model_matrix = LLViewerCamera::getInstance()->getModelview();

		transform *= model_matrix;
		transform *= projection_matrix;
	}


	LLRect world_view_rect = gViewerWindow->getWorldViewRectScaled();
	F32 half_width = (F32)world_view_rect.getWidth() / 2.f;
	F32 half_height = (F32)world_view_rect.getHeight() / 2.f;
	LLVector2 manip2d;
	LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
	LLVector2 delta;

	LLVector3 bbox_scale = mBBox.getMaxLocal() - mBBox.getMinLocal();
	
	for (S32 axis = VX; axis <= VZ; axis++)
	{
		for (F32 direction = -1.0; direction <= 1.0; direction += 2.0)
		{
			LLVector3 axis_vector = LLVector3(0,0,0);
			axis_vector.mV[axis] = direction * bbox_scale.mV[axis] / 2.0;
			
			LLVector4 manipulator_center = 	LLVector4(axis_vector);

			LLVector4 screen_center = manipulator_center * transform;
			screen_center /= screen_center.mV[VW];

			manip2d.setVec(screen_center.mV[VX] * half_width, screen_center.mV[VY] * half_height);

			delta = manip2d - mousePos;

			if (delta.magVecSquared() < MANIPULATOR_SELECT_SIZE * MANIPULATOR_SELECT_SIZE)
			{
				mHighlightedAxis = axis;
				mHighlightedDirection = direction;
				return TRUE;
			}

		}
	}

	return FALSE;
}
void LLHUDNameTag::updateAll()
{
	// iterate over all text objects, calculate their restoration forces,
	// and add them to the visible set if they are on screen and close enough
	sVisibleTextObjects.clear();
	
	TextObjectIterator text_it;
	for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
	{
		LLHUDNameTag* textp = (*text_it);
		textp->mTargetPositionOffset.clearVec();
		textp->updateSize();
		textp->updateVisibility();
	}
	
	// sort back to front for rendering purposes
	std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());

	// iterate from front to back, and set LOD based on current screen coverage
	F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
	F32 current_screen_area = 0.f;
	std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
	for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
	{
		LLHUDNameTag* textp = (*r_it);
		if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
		{
			textp->setLOD(3);
		}
		else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
		{
			textp->setLOD(2);
		}
		else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
		{
			textp->setLOD(1);
		}
		else
		{
			textp->setLOD(0);
		}
		textp->updateSize();
		// find on-screen position and initialize collision rectangle
		textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
		current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
	}

	LLTrace::CountStatHandle<>* camera_vel_stat = LLViewerCamera::getVelocityStat();
	F32 camera_vel = LLTrace::get_frame_recording().getLastRecording().getPerSec(*camera_vel_stat);
	if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
	{
		return;
	}

	VisibleTextObjectIterator src_it;

	for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
	{
		for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
		{
			LLHUDNameTag* src_textp = (*src_it);

			VisibleTextObjectIterator dst_it = src_it;
			++dst_it;
			for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
			{
				LLHUDNameTag* dst_textp = (*dst_it);

				if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
				{
					LLRectf intersect_rect = src_textp->mSoftScreenRect;
					intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
					intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
					
					F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
					F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
					F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
					F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
					F32 intersect_center_x = intersect_rect.getCenterX();
					F32 intersect_center_y = intersect_rect.getCenterY();
					LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y), 
										LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
										0.5f);
					force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
					force.normVec();

					LLVector2 src_force = -1.f * force;
					LLVector2 dst_force = force;

					LLVector2 force_strength;
					F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass); 
					F32 dst_mult = 1.f - src_mult;
					F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
					F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
					src_force.mV[VY] *= src_aspect_ratio;
					src_force.normVec();
					dst_force.mV[VY] *= dst_aspect_ratio;
					dst_force.normVec();

					src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
					src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
					dst_force.mV[VX] *=  llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
					dst_force.mV[VY] *=  llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
					
					src_textp->mTargetPositionOffset += src_force;
					dst_textp->mTargetPositionOffset += dst_force;
					src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
					dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
				}
			}
		}
	}

	VisibleTextObjectIterator this_object_it;
	for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
	{
		(*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLSmoothInterpolation::getInterpolant(POSITION_DAMPING_TC));
	}
}