LLPolyMorphData *clone_morph_param_cleavage(const LLPolyMorphData *src_data, F32 scale, const std::string &name) { LLPolyMorphData* cloned_morph_data = new LLPolyMorphData(*src_data); cloned_morph_data->mName = name; LLVector4a sc; sc.splat(scale); LLVector4a nsc; nsc.set(scale, -scale, scale, scale); for (U32 v=0; v < cloned_morph_data->mNumIndices; v++) { if (cloned_morph_data->mCoords[v][1] < 0) { cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],nsc); cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v],nsc); cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],nsc); } else { cloned_morph_data->mCoords[v].setMul(src_data->mCoords[v],sc); cloned_morph_data->mNormals[v].setMul(src_data->mNormals[v], sc); cloned_morph_data->mBinormals[v].setMul(src_data->mBinormals[v],sc); } } return cloned_morph_data; }
LLViewerOctreeGroup::LLViewerOctreeGroup(OctreeNode* node) : mOctreeNode(node), mState(CLEAN) { LLVector4a tmp; tmp.splat(0.f); mExtents[0] = mExtents[1] = mObjectBounds[0] = mObjectBounds[0] = mObjectBounds[1] = mObjectExtents[0] = mObjectExtents[1] = tmp; mBounds[0] = node->getCenter(); mBounds[1] = node->getSize(); mOctreeNode->addListener(this); }
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { const LLVector3& pos_agent = getPositionAgent(); LLVector4a scale; LLVector4a p; p.load3(pos_agent.mV); scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f); newMin.setSub(p, scale); newMax.setAdd(p,scale); llassert(newMin.isFinite3()); llassert(newMax.isFinite3()); llassert(p.isFinite3()); mDrawable->setPositionGroup(p); }
void LLSpatialBridge::updateSpatialExtents() { LLSpatialGroup* root = (LLSpatialGroup*) mOctree->getListener(0); { LLFastTimer ftm(FTM_CULL_REBOUND); root->rebound(); } LLVector4a offset; LLVector4a size = root->mBounds[1]; //VECTORIZE THIS LLMatrix4a mat; mat.loadu(mDrawable->getXform()->getWorldMatrix()); LLVector4a t; t.splat(0.f); LLVector4a center; mat.affineTransform(t, center); mat.rotate(root->mBounds[0], offset); center.add(offset); LLVector4a v[4]; //get 4 corners of bounding box mat.rotate(size,v[0]); LLVector4a scale; scale.set(-1.f, -1.f, 1.f); scale.mul(size); mat.rotate(scale, v[1]); scale.set(1.f, -1.f, -1.f); scale.mul(size); mat.rotate(scale, v[2]); scale.set(-1.f, 1.f, -1.f); scale.mul(size); mat.rotate(scale, v[3]); LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; newMin = newMax = center; for (U32 i = 0; i < 4; i++) { LLVector4a delta; delta.setAbs(v[i]); LLVector4a min; min.setSub(center, delta); LLVector4a max; max.setAdd(center, delta); newMin.setMin(newMin, min); newMax.setMax(newMax, max); } LLVector4a diagonal; diagonal.setSub(newMax, newMin); mRadius = diagonal.getLength3().getF32() * 0.5f; mPositionGroup.setAdd(newMin,newMax); mPositionGroup.mul(0.5f); updateBinRadius(); }
void LLPanelPrimMediaControls::updateShape() { LLViewerMediaImpl* media_impl = getTargetMediaImpl(); LLViewerObject* objectp = getTargetObject(); if(!media_impl || gFloaterTools->getVisible()) { setVisible(FALSE); return; } LLPluginClassMedia* media_plugin = NULL; if(media_impl->hasMedia()) { media_plugin = media_impl->getMediaPlugin(); } LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); bool can_navigate = parcel->getMediaAllowNavigate(); bool enabled = false; bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace); // There is no such thing as "has_focus" being different from normal controls set // anymore (as of user feedback from bri 10/09). So we cheat here and force 'has_focus' // to 'true' (or, actually, we use a setting) bool has_focus = (gSavedSettings.getBOOL("PrimMediaControlsUseHoverControlSet")) ? media_impl->hasFocus() : true; setVisible(enabled); if (objectp) { bool mini_controls = false; LLMediaEntry *media_data = objectp->getTE(mTargetObjectFace)->getMediaData(); if (media_data && NULL != dynamic_cast<LLVOVolume*>(objectp)) { // Don't show the media controls if we do not have permissions enabled = dynamic_cast<LLVOVolume*>(objectp)->hasMediaPermission(media_data, LLVOVolume::MEDIA_PERM_CONTROL); mini_controls = (LLMediaEntry::MINI == media_data->getControls()); } const bool is_hud = objectp->isHUDAttachment(); // // Set the state of the buttons // // XXX RSP: TODO: FIXME: clean this up so that it is clearer what mode we are in, // and that only the proper controls get made visible/enabled according to that mode. mBackCtrl->setVisible(has_focus); mFwdCtrl->setVisible(has_focus); mReloadCtrl->setVisible(has_focus); mStopCtrl->setVisible(false); mHomeCtrl->setVisible(has_focus); mZoomCtrl->setVisible(!is_zoomed); mUnzoomCtrl->setVisible(is_zoomed); mOpenCtrl->setVisible(true); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mVolumeCtrl->setVisible(false); mWhitelistIcon->setVisible(!mini_controls && (media_data)?media_data->getWhiteListEnable():false); // Disable zoom if HUD mZoomCtrl->setEnabled(!is_hud); mUnzoomCtrl->setEnabled(!is_hud); mSecureLockIcon->setVisible(false); mCurrentURL = media_impl->getCurrentMediaURL(); mBackCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateBack() && can_navigate); mFwdCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateForward() && can_navigate); mStopCtrl->setEnabled(has_focus && can_navigate); mHomeCtrl->setEnabled(has_focus && can_navigate); LLPluginClassMediaOwner::EMediaStatus result = ((media_impl != NULL) && media_impl->hasMedia()) ? media_plugin->getStatus() : LLPluginClassMediaOwner::MEDIA_NONE; mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); if(media_plugin && media_plugin->pluginSupportsMediaTime()) { mReloadCtrl->setEnabled(false); mReloadCtrl->setVisible(false); mMediaStopCtrl->setVisible(has_focus); mHomeCtrl->setVisible(has_focus); mBackCtrl->setVisible(false); mFwdCtrl->setVisible(false); mMediaAddressCtrl->setVisible(false); mMediaAddressCtrl->setEnabled(false); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setEnabled(has_focus && !mini_controls); mSkipFwdCtrl->setVisible(has_focus && !mini_controls); mSkipFwdCtrl->setEnabled(has_focus && !mini_controls); mSkipBackCtrl->setVisible(has_focus && !mini_controls); mSkipBackCtrl->setEnabled(has_focus && !mini_controls); mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); mWhitelistIcon->setVisible(false); mSecureLockIcon->setVisible(false); if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(false); mScrollUpCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); mScrollRightCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); } F32 volume = media_impl->getVolume(); // movie's url changed if(mCurrentURL!=mPreviousURL) { mMovieDuration = media_plugin->getDuration(); mPreviousURL = mCurrentURL; } if(mMovieDuration == 0) { mMovieDuration = media_plugin->getDuration(); mMediaPlaySliderCtrl->setValue(0); mMediaPlaySliderCtrl->setEnabled(false); } // TODO: What if it's not fully loaded if(mUpdateSlider && mMovieDuration!= 0) { F64 current_time = media_plugin->getCurrentTime(); F32 percent = current_time / mMovieDuration; mMediaPlaySliderCtrl->setValue(percent); mMediaPlaySliderCtrl->setEnabled(true); } // video vloume if(volume <= 0.0) { mMuteBtn->setToggleState(true); } else if (volume >= 1.0) { mMuteBtn->setToggleState(false); } else { mMuteBtn->setToggleState(false); } switch(result) { case LLPluginClassMediaOwner::MEDIA_PLAYING: mPlayCtrl->setEnabled(FALSE); mPlayCtrl->setVisible(FALSE); mPauseCtrl->setEnabled(TRUE); mPauseCtrl->setVisible(has_focus); break; case LLPluginClassMediaOwner::MEDIA_PAUSED: default: mPauseCtrl->setEnabled(FALSE); mPauseCtrl->setVisible(FALSE); mPlayCtrl->setEnabled(TRUE); mPlayCtrl->setVisible(has_focus); break; } } else // web based { if(media_plugin) { mCurrentURL = media_plugin->getLocation(); } else { mCurrentURL.clear(); } mPlayCtrl->setVisible(FALSE); mPauseCtrl->setVisible(FALSE); mMediaStopCtrl->setVisible(FALSE); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaAddressCtrl->setEnabled(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(FALSE); mMediaPlaySliderPanel->setEnabled(FALSE); mSkipFwdCtrl->setVisible(FALSE); mSkipFwdCtrl->setEnabled(FALSE); mSkipBackCtrl->setVisible(FALSE); mSkipBackCtrl->setEnabled(FALSE); if(media_impl->getVolume() <= 0.0) { mMuteBtn->setToggleState(true); } else { mMuteBtn->setToggleState(false); } if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(has_focus); mScrollUpCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); mScrollRightCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); } // TODO: get the secure lock bool from media plug in std::string prefix = std::string("https://"); std::string test_prefix = mCurrentURL.substr(0, prefix.length()); LLStringUtil::toLower(test_prefix); if(test_prefix == prefix) { mSecureLockIcon->setVisible(has_focus); } if(mCurrentURL!=mPreviousURL) { setCurrentURL(); mPreviousURL = mCurrentURL; } if(result == LLPluginClassMediaOwner::MEDIA_LOADING) { mReloadCtrl->setEnabled(FALSE); mReloadCtrl->setVisible(FALSE); mStopCtrl->setEnabled(TRUE); mStopCtrl->setVisible(has_focus); } else { mReloadCtrl->setEnabled(TRUE); mReloadCtrl->setVisible(has_focus); mStopCtrl->setEnabled(FALSE); mStopCtrl->setVisible(FALSE); } } if(media_plugin) { // // Handle progress bar // if(LLPluginClassMediaOwner::MEDIA_LOADING == media_plugin->getStatus()) { mMediaProgressPanel->setVisible(true); mMediaProgressBar->setValue(media_plugin->getProgressPercent()); } else { mMediaProgressPanel->setVisible(false); } } if(media_impl) { // // Handle Scrolling // switch (mScrollState) { case SCROLL_UP: media_impl->scrollWheel(0, -1, MASK_NONE); break; case SCROLL_DOWN: media_impl->scrollWheel(0, 1, MASK_NONE); break; case SCROLL_LEFT: media_impl->scrollWheel(1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_LEFT, MASK_NONE); break; case SCROLL_RIGHT: media_impl->scrollWheel(-1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_RIGHT, MASK_NONE); break; case SCROLL_NONE: default: break; } } setVisible(enabled); // // Calculate position and shape of the controls // std::vector<LLVector3>::iterator vert_it; std::vector<LLVector3>::iterator vert_end; std::vector<LLVector3> vect_face; LLVolume* volume = objectp->getVolume(); if (volume) { const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace); LLVector3 ext[2]; ext[0].set(vf.mExtents[0].getF32ptr()); ext[1].set(vf.mExtents[1].getF32ptr()); LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; LLVector3 vert[] = { center + size.scaledVec(LLVector3(1,1,1)), center + size.scaledVec(LLVector3(-1,1,1)), center + size.scaledVec(LLVector3(1,-1,1)), center + size.scaledVec(LLVector3(-1,-1,1)), center + size.scaledVec(LLVector3(1,1,-1)), center + size.scaledVec(LLVector3(-1,1,-1)), center + size.scaledVec(LLVector3(1,-1,-1)), center + size.scaledVec(LLVector3(-1,-1,-1)), }; LLVOVolume* vo = (LLVOVolume*) objectp; for (U32 i = 0; i < 8; i++) { vect_face.push_back(vo->volumePositionToAgent(vert[i])); } } vert_it = vect_face.begin(); vert_end = vect_face.end(); LLMatrix4a mat; if (!is_hud) { mat.setMul(glh_get_current_projection(),glh_get_current_modelview()); } else { LLMatrix4a proj, modelview; if (get_hud_matrices(proj, modelview)) { //mat = proj * modelview; mat.setMul(proj,modelview); } } LLVector4a min; min.splat(1.f); LLVector4a max; max.splat(-1.f); for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space LLVector4a screen_vert; screen_vert.load3(vert_it->mV,1.f); mat.perspectiveTransform(screen_vert,screen_vert); // add to screenspace bounding box min.setMin(screen_vert,min); max.setMax(screen_vert,max); } // convert screenspace bbox to pixels (in screen coords) LLRect window_rect = gViewerWindow->getWorldViewRectScaled(); LLCoordGL screen_min; screen_min.mX = ll_round((F32)window_rect.mLeft + (F32)window_rect.getWidth() * (min.getF32ptr()[VX] + 1.f) * 0.5f); screen_min.mY = ll_round((F32)window_rect.mBottom + (F32)window_rect.getHeight() * (min.getF32ptr()[VY] + 1.f) * 0.5f); LLCoordGL screen_max; screen_max.mX = ll_round((F32)window_rect.mLeft + (F32)window_rect.getWidth() * (max.getF32ptr()[VX] + 1.f) * 0.5f); screen_max.mY = ll_round((F32)window_rect.mBottom + (F32)window_rect.getHeight() * (max.getF32ptr()[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of panel LLRect media_panel_rect; // Get the height of the controls (less the volume slider) S32 controls_height = mMediaControlsStack->getRect().getHeight() - mVolumeSliderCtrl->getRect().getHeight(); getParent()->screenRectToLocal(LLRect(screen_min.mX, screen_max.mY, screen_max.mX, screen_min.mY), &media_panel_rect); media_panel_rect.mTop += controls_height; // keep all parts of panel on-screen // Area of the top of the world view to avoid putting the controls window_rect.mTop -= mTopWorldViewAvoidZone; // Don't include "spacing" bookends on left & right of the media controls window_rect.mLeft -= mLeftBookend->getRect().getWidth(); window_rect.mRight += mRightBookend->getRect().getWidth(); // Don't include the volume slider window_rect.mBottom -= mVolumeSliderCtrl->getRect().getHeight(); media_panel_rect.intersectWith(window_rect); // clamp to minimum size, keeping rect inside window S32 centerX = media_panel_rect.getCenterX(); S32 centerY = media_panel_rect.getCenterY(); // Shrink screen rect by min width and height, to ensure containment window_rect.stretch(-mMinWidth/2, -mMinHeight/2); window_rect.clampPointToRect(centerX, centerY); media_panel_rect.setCenterAndSize(centerX, centerY, llmax(mMinWidth, media_panel_rect.getWidth()), llmax(mMinHeight, media_panel_rect.getHeight())); // Finally set the size of the panel setShape(media_panel_rect, true); // Test mouse position to see if the cursor is stationary LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); // If last pos is not equal to current pos, the mouse has moved // We need to reset the timer, and make sure the panel is visible if(cursor_pos_window.mX != mLastCursorPos.mX || cursor_pos_window.mY != mLastCursorPos.mY || mScrollState != SCROLL_NONE) { mInactivityTimer.start(); mLastCursorPos = cursor_pos_window; } if(isMouseOver() || hasFocus()) { // Never fade the controls if the mouse is over them or they have keyboard focus. mFadeTimer.stop(); } else if(!mClearFaceOnFade && (mInactivityTimer.getElapsedTimeF32() < mInactiveTimeout)) { // Mouse is over the object, but has not been stationary for long enough to fade the UI mFadeTimer.stop(); } else if(! mFadeTimer.getStarted() ) { // we need to start fading the UI (and we have not already started) mFadeTimer.reset(); mFadeTimer.start(); } else { // I don't think this is correct anymore. This is done in draw() after the fade has completed. // setVisible(FALSE); } } }
// Shrink the model to fit // on a 1x1x1 cube centered at the origin. // The positions and extents // multiplied by mNormalizedScale // and offset by mNormalizedTranslation // to be the "original" extents and position. // Also, the positions will fit // within the unit cube. void LLModel::normalizeVolumeFaces() { // ensure we don't have too many faces if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES) mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES); if (!mVolumeFaces.empty()) { LLVector4a min, max; // For all of the volume faces // in the model, loop over // them and see what the extents // of the volume along each axis. min = mVolumeFaces[0].mExtents[0]; max = mVolumeFaces[0].mExtents[1]; for (U32 i = 1; i < mVolumeFaces.size(); ++i) { LLVolumeFace& face = mVolumeFaces[i]; update_min_max(min, max, face.mExtents[0]); update_min_max(min, max, face.mExtents[1]); if (face.mTexCoords) { LLVector2& min_tc = face.mTexCoordExtents[0]; LLVector2& max_tc = face.mTexCoordExtents[1]; min_tc = face.mTexCoords[0]; max_tc = face.mTexCoords[0]; for (U32 j = 1; j < (U32)face.mNumVertices; ++j) { update_min_max(min_tc, max_tc, face.mTexCoords[j]); } } else { face.mTexCoordExtents[0].set(0,0); face.mTexCoordExtents[1].set(1,1); } } // Now that we have the extents of the model // we can compute the offset needed to center // the model at the origin. // Compute center of the model // and make it negative to get translation // needed to center at origin. LLVector4a trans; trans.setAdd(min, max); trans.mul(-0.5f); // Compute the total size along all // axes of the model. LLVector4a size; size.setSub(max, min); // Prevent division by zero. F32 x = size[0]; F32 y = size[1]; F32 z = size[2]; F32 w = size[3]; if (fabs(x)<F_APPROXIMATELY_ZERO) { x = 1.0; } if (fabs(y)<F_APPROXIMATELY_ZERO) { y = 1.0; } if (fabs(z)<F_APPROXIMATELY_ZERO) { z = 1.0; } size.set(x,y,z,w); // Compute scale as reciprocal of size LLVector4a scale; scale.splat(1.f); scale.div(size); LLVector4a inv_scale(1.f); inv_scale.div(scale); for (U32 i = 0; i < mVolumeFaces.size(); ++i) { LLVolumeFace& face = mVolumeFaces[i]; // We shrink the extents so // that they fall within // the unit cube. face.mExtents[0].add(trans); face.mExtents[0].mul(scale); face.mExtents[1].add(trans); face.mExtents[1].mul(scale); // For all the positions, we scale // the positions to fit within the unit cube. LLVector4a* pos = (LLVector4a*) face.mPositions; LLVector4a* norm = (LLVector4a*) face.mNormals; for (U32 j = 0; j < (U32)face.mNumVertices; ++j) { pos[j].add(trans); pos[j].mul(scale); if (norm && !norm[j].equals3(LLVector4a::getZero())) { norm[j].mul(inv_scale); norm[j].normalize3(); } } } // mNormalizedScale is the scale at which // we would need to multiply the model // by to get the original size of the // model instead of the normalized size. LLVector4a normalized_scale; normalized_scale.splat(1.f); normalized_scale.div(scale); mNormalizedScale.set(normalized_scale.getF32ptr()); mNormalizedTranslation.set(trans.getF32ptr()); mNormalizedTranslation *= -1.f; } }
void LLSurfacePatch::updateVisibility() { if (mVObjp.isNull()) { return; } const F32 DEFAULT_DELTA_ANGLE = (0.15f); U32 old_render_stride, max_render_stride; U32 new_render_level; F32 stride_per_distance = DEFAULT_DELTA_ANGLE / mSurfacep->getMetersPerGrid(); U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge(); LLVector4a center; center.load3( (mCenterRegion + mSurfacep->getOriginAgent()).mV); LLVector4a radius; radius.splat(mRadius); // sphere in frustum on global coordinates if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, radius)) { // We now need to calculate the render stride based on patchp's distance // from LLCamera render_stride is governed by a relation something like this... // // delta_angle * patch.distance // render_stride <= ---------------------------------------- // mMetersPerGrid // // where 'delta_angle' is the desired solid angle of the average polgon on a patch. // // Any render_stride smaller than the RHS would be 'satisfactory'. Smaller // strides give more resolution, but efficiency suggests that we use the largest // of the render_strides that obey the relation. Flexibility is achieved by // modulating 'delta_angle' until we have an acceptable number of triangles. old_render_stride = mVisInfo.mRenderStride; // Calculate the render_stride using information in agent max_render_stride = lltrunc(mVisInfo.mDistance * stride_per_distance); max_render_stride = llmin(max_render_stride , 2*grids_per_patch_edge); // We only use render_strides that are powers of two, so we use look-up tables to figure out // the render_level and corresponding render_stride new_render_level = mVisInfo.mRenderLevel = mSurfacep->getRenderLevel(max_render_stride); mVisInfo.mRenderStride = mSurfacep->getRenderStride(new_render_level); if ((mVisInfo.mRenderStride != old_render_stride)) // The reason we check !mbIsVisible is because non-visible patches normals // are not updated when their data is changed. When this changes we can get // rid of mbIsVisible altogether. { if (mVObjp) { mVObjp->dirtyGeom(); if (getNeighborPatch(WEST)) { getNeighborPatch(WEST)->mVObjp->dirtyGeom(); } if (getNeighborPatch(SOUTH)) { getNeighborPatch(SOUTH)->mVObjp->dirtyGeom(); } } } mVisInfo.mbIsVisible = TRUE; } else { mVisInfo.mbIsVisible = FALSE; } }