Пример #1
0
void ScriptCounter::subserialize(LLViewerObject* linkset)
{
	LLViewerObject* object = linkset;
	LLDynamicArray<LLViewerObject*> count_objects;
	count_objects.put(object);
	LLViewerObject::child_list_t child_list = object->getChildren();
	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		LLViewerObject* child = *i;
		if(!child->isAvatar())
			count_objects.put(child);
	}
	S32 object_index = 0;
	while ((object_index < count_objects.count()))
	{
		object = count_objects.get(object_index++);
		LLUUID id = object->getID();
		objIDS.insert(id.asString());
		llinfos << "Counting scripts in prim " << object->getID().asString() << llendl;
		object->registerInventoryListener(sInstance,NULL);
		object->dirtyInventory();
		object->requestInventory();
		invqueries += 1;
	}
}
LLSD FSFloaterObjectExport::getLinkSet(LLSelectNode* node)
{
	LLSD linkset;
	LLViewerObject* object = node->getObject();
	LLUUID object_id = object->getID();

	// root prim
	linkset.append(object_id);
	addPrim(object, true);

	// child prims
	LLViewerObject::const_child_list_t& child_list = object->getChildren();
	for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
		 iter != child_list.end(); ++iter)
	{
		LLViewerObject* child = *iter;
		linkset.append(child->getID());
		addPrim(child, false);
	}

	return linkset;
}
Пример #3
0
void LLViewerObjectList::generatePickList(LLCamera &camera)
{
		LLViewerObject *objectp;
		S32 i;
		// Reset all of the GL names to zero.
		for (i = 0; i < mObjects.count(); i++)
		{
			objectp = mObjects[i];
			objectp->mGLName = 0;
		}

		mSelectPickList.clear();

		std::vector<LLDrawable*> pick_drawables;

		for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); 
			iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
		{
			LLViewerRegion* region = *iter;
			for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
			{
				LLSpatialPartition* part = region->getSpatialPartition(i);
				if (part)
				{	
					part->cull(camera, &pick_drawables, TRUE);
				}
			}
		}

		for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin();
			iter != pick_drawables.end(); iter++)
		{
			LLDrawable* drawablep = *iter;
			if( !drawablep )
				continue;

			LLViewerObject* last_objectp = NULL;
			for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
			{
				LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject();

				if (objectp && objectp != last_objectp)
				{
					mSelectPickList.insert(objectp);
					last_objectp = objectp;
				}
			}
		}

		LLHUDText::addPickable(mSelectPickList);

		for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
			iter != LLCharacter::sInstances.end(); ++iter)
		{
			objectp = (LLVOAvatar*) *iter;
			if (!objectp->isDead())
			{
				if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible())
				{
					mSelectPickList.insert(objectp);
				}
			}
		}

		// add all hud objects to pick list
		LLVOAvatar* avatarp = gAgent.getAvatarObject();
		if (avatarp)
		{
			for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); 
				 iter != avatarp->mAttachmentPoints.end(); )
			{
				LLVOAvatar::attachment_map_t::iterator curiter = iter++;
				LLViewerJointAttachment* attachmentp = curiter->second;
				if (attachmentp->getIsHUDAttachment())
				{
					LLViewerObject* objectp = attachmentp->getObject();
					if (objectp)
					{
						mSelectPickList.insert(objectp);		
						LLViewerObject::const_child_list_t& child_list = objectp->getChildren();
						for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
							 iter != child_list.end(); iter++)
						{
							LLViewerObject* childp = *iter;
							if (childp)
							{
								mSelectPickList.insert(childp);
							}
						}
					}
				}
			}
		}
		
		S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances();

		if (num_pickables != 0)
		{
			S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables;

			std::set<LLViewerObject*>::iterator pick_it;
			i = 0;
			for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();)
			{
				LLViewerObject* objp = (*pick_it);
				if (!objp || objp->isDead() || !objp->mbCanSelect)
				{
					mSelectPickList.erase(pick_it++);
					continue;
				}
				
				objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET;
				i++;
				++pick_it;
			}

			LLHUDIcon::generatePickIDs(i * step, step);
	}
}
Пример #4
0
void QToolAlign::align()
{
	// no linkset parts, please
	LLSelectMgr::getInstance()->promoteSelectionToRoot();
	
	std::vector<LLPointer<LLViewerObject> > objects;
	std::map<LLPointer<LLViewerObject>, LLBBox > original_bboxes;
	
    // cycle over the nodes in selection and collect them into an array
	for (LLObjectSelection::root_iterator selection_iter = LLSelectMgr::getInstance()->getSelection()->root_begin();
		 selection_iter != LLSelectMgr::getInstance()->getSelection()->root_end();
		 ++selection_iter)
	{
		LLSelectNode *select_node = *selection_iter;
		if (select_node)
		{
			LLViewerObject* object = select_node->getObject();
			if (object)
			{
				LLVector3 position = object->getPositionAgent();
	
				LLBBox bbox = LLBBox(position, LLQuaternion(), LLVector3(), LLVector3());
				bbox.addPointLocal(LLVector3());

				// add the parent's bbox
				bbox.addBBoxAgent(object->getBoundingBoxAgent());
				LLViewerObject::const_child_list_t& children = object->getChildren();

				for (LLViewerObject::const_child_list_t::const_iterator i = children.begin();
					 i != children.end(); i++)
				{
					// add the child's bbox
					LLViewerObject* child = *i;
					bbox.addBBoxAgent(child->getBoundingBoxAgent());
				}
				
				objects.push_back(object);
				original_bboxes[object] = bbox;
			}
		}
	}

	S32 axis = mHighlightedAxis;
	F32 direction = mHighlightedDirection;

	// sort them into positional order for proper packing
	BBoxCompare compare(axis, direction, original_bboxes);
	sort(objects.begin(), objects.end(), compare);

	// storage for their new position after alignment - start with original position first
	std::map<LLPointer<LLViewerObject>, LLBBox > new_bboxes = original_bboxes;

	// find new positions
	for (U32 i = 0; i < objects.size(); i++)
	{
		LLBBox target_bbox = mBBox;
		LLVector3 target_corner = target_bbox.getCenterAgent() - 
			direction * target_bbox.getExtentLocal() / 2.0;
	
		LLViewerObject* object = objects[i];

		LLBBox this_bbox = original_bboxes[object];
		LLVector3 this_corner = this_bbox.getCenterAgent() -
			direction * this_bbox.getExtentLocal() / 2.0;

		// for packing, we cycle over several possible positions, taking the smallest that does not overlap
		F32 smallest = direction * 9999999;  // 999999 guarenteed not to be the smallest
		for (U32 j = 0; j <= i; j++)
		{
			// how far must it move?
			LLVector3 delta = target_corner - this_corner;

			// new position moves only on one axis, please
			LLVector3 delta_one_axis = LLVector3(0,0,0);
			delta_one_axis.mV[axis] = delta.mV[axis];
			
			LLVector3 new_position = this_bbox.getCenterAgent() + delta_one_axis;

			// construct the new bbox
			LLBBox new_bbox = LLBBox(new_position, LLQuaternion(), LLVector3(), LLVector3());
			new_bbox.addPointLocal(this_bbox.getExtentLocal() / 2.0);
			new_bbox.addPointLocal(-1.0 * this_bbox.getExtentLocal() / 2.0);

			// check to see if it overlaps the previously placed objects
			BOOL overlap = FALSE;

			llwarns << "i=" << i << " j=" << j << llendl;
			
			if (!mForce) // well, don't check if in force mode
			{
				for (U32 k = 0; k < i; k++)
				{
					LLViewerObject* other_object = objects[k];
					LLBBox other_bbox = new_bboxes[other_object];

					BOOL overlaps_this = bbox_overlap(other_bbox, new_bbox);

					if (overlaps_this)
					{
						llwarns << "overlap" << new_bbox.getCenterAgent() << other_bbox.getCenterAgent() << llendl;
						llwarns << "extent" << new_bbox.getExtentLocal() << other_bbox.getExtentLocal() << llendl;
					}

					overlap = (overlap || overlaps_this);
				}
			}

			if (!overlap)
			{
				F32 this_value = (new_bbox.getCenterAgent() -
								  direction * new_bbox.getExtentLocal() / 2.0).mV[axis];

				if (direction * this_value < direction * smallest)
				{
					smallest = this_value;
					// store it
					new_bboxes[object] = new_bbox;
				}
			}

			// update target for next time through the loop
			if (j < objects.size())
			{
				LLBBox next_bbox = new_bboxes[objects[j]];
				target_corner = next_bbox.getCenterAgent() +
					direction * next_bbox.getExtentLocal() / 2.0;
			}
		}
	}

	
	// now move them in (Unsigned not Signed in 2.0)
	for (U32 i = 0; i < objects.size(); i++)
{
		LLViewerObject* object = objects[i];

		LLBBox original_bbox = original_bboxes[object];
		LLBBox new_bbox = new_bboxes[object];

		LLVector3 delta = new_bbox.getCenterAgent() - original_bbox.getCenterAgent();
		
		LLVector3 original_position = object->getPositionAgent();
		LLVector3 new_position = original_position + delta;

		object->setPosition(new_position);
	}
	
	
	LLSelectMgr::getInstance()->sendMultipleUpdate(UPD_POSITION);
}
Пример #5
0
LLSD JCExportTracker::subserialize(LLViewerObject* linkset)
{
	//Chalice - Changed to support exporting linkset groups.
	LLViewerObject* object = linkset;
	//if(!linkset)return LLSD();
	
	// Create an LLSD object that will hold the entire tree structure that can be serialized to a file
	LLSD llsd;

	//if (!node)
	//	return llsd;

	//object = root_object = node->getObject();
	
	if (!object)
		return llsd;
	if(!(!object->isAvatar() && object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer() && !gAgent.getGodLevel()))
		return llsd;
	// Build a list of everything that we'll actually be exporting
	LLDynamicArray<LLViewerObject*> export_objects;
	
	// Add the root object to the export list
	export_objects.put(object);
	
	// Iterate over all of this objects children
	LLViewerObject::child_list_t child_list = object->getChildren();
	
	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		LLViewerObject* child = *i;
		if(!child->isAvatar())
		{
			// Put the child objects on the export list
			export_objects.put(child);
		}
	}
		
	S32 object_index = 0;
	
	while ((object_index < export_objects.count()))
	{
		object = export_objects.get(object_index++);
		LLUUID id = object->getID();
	
		llinfos << "Exporting prim " << object->getID().asString() << llendl;
	
		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;
	
		if (object_index == 1)
		{
			LLVOAvatar* avatar = find_avatar_from_object(object);
			if (avatar)
			{
				LLViewerJointAttachment* attachment = avatar->getTargetAttachmentPoint(object);
				U8 attachment_id = 0;
				
				if (attachment)
				{
					for (LLVOAvatar::attachment_map_t::iterator iter = avatar->mAttachmentPoints.begin();
										iter != avatar->mAttachmentPoints.end(); ++iter)
					{
						if (iter->second == attachment)
						{
							attachment_id = iter->first;
							break;
						}
					}
				}
				else
				{
					// interpret 0 as "default location"
					attachment_id = 0;
				}
				
				prim_llsd["Attachment"] = attachment_id;
				prim_llsd["attachpos"] = object->getPosition().getValue();
				prim_llsd["attachrot"] = ll_sd_from_quaternion(object->getRotation());
			}
			
			prim_llsd["position"] = LLVector3(0, 0, 0).getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		//prim_llsd["name"] = "";//node->mName;
		//prim_llsd["description"] = "";//node->mDescription;
		// Transforms
		prim_llsd["scale"] = object->getScale().getValue();
		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();
		if (object->isFlexible())
		{
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		
		for (U8 i = 0; i < te_count; i++)
		{
			te_llsd.append(object->getTE(i)->asLLSD());
		}

		if(export_textures)
		{
			std::string path = asset_dir + gDirUtilp->getDirDelimiter();
			for (U8 i = 0; i < te_count; i++)
			{
				LLUUID asset_id = object->getTE(i)->getID();
				JCAssetInfo* info = new JCAssetInfo;
				info->path = path + asset_id.asString() + ".j2c";
				info->name = "Prim Texture";
				//gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1);
				if(requested_textures.count(asset_id) == 0)
				{
					requested_textures.insert(asset_id);
					LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE);
					img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL);
					img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 
									0, TRUE, FALSE, info );
					llinfos << "Requesting texture " << asset_id.asString() << llendl;
				}
			}
		}

		//JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString());
		
		prim_llsd["textures"] = te_llsd;

		prim_llsd["id"] = object->getID().asString();
		if(export_properties)
		{
			////cmdline_printchat(llformat("yes %d",export_properties));
			propertyqueries += 1;
			gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
			gMessageSystem->nextBlockFast(_PREHASH_AgentData);
			gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

			gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
            gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
            
            gMessageSystem->sendReliable(gAgent.getRegionHost());

			if(export_inventory)
			{
				object->registerInventoryListener(sInstance,NULL);
				object->dirtyInventory();
				object->requestInventory();
				invqueries += 1;
			}
		}//else //cmdline_printchat(llformat("no %d",export_properties));
		totalprims += 1;

		// Changed to use link numbers zero-indexed.
		llsd[object_index - 1] = prim_llsd;
	}
	return llsd;
}