Пример #1
0
// If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20.
// Otherwise returns input and channel 0.
LLWString LLChatBar::stripChannelNumber(const LLWString &mesg, S32* channel)
{
	if (mesg[0] == '/'
		&& mesg[1] == '/')
	{
		// This is a "repeat channel send"
		*channel = mLastSpecialChatChannel;
		return mesg.substr(2, mesg.length() - 2);
	}
	else if (mesg[0] == '/'
			 && mesg[1]
			 && ( LLStringOps::isDigit(mesg[1]) 
				// <edit>
				|| mesg[1] == '-' ))
				// </edit>
	{
		// This a special "/20" speak on a channel
		S32 pos = 0;
		// <edit>
		if(mesg[1] == '-')
			pos++;
		// </edit>
		// Copy the channel number into a string
		LLWString channel_string;
		llwchar c;
		do
		{
			c = mesg[pos+1];
			channel_string.push_back(c);
			pos++;
		}
		while(c && pos < 64 && LLStringOps::isDigit(c));
		
		// Move the pointer forward to the first non-whitespace char
		// Check isspace before looping, so we can handle "/33foo"
		// as well as "/33 foo"
		while(c && iswspace(c))
		{
			c = mesg[pos+1];
			pos++;
		}
		
		mLastSpecialChatChannel = strtol(wstring_to_utf8str(channel_string).c_str(), NULL, 10);
		// <edit>
		if(mesg[1] == '-')
			mLastSpecialChatChannel = -mLastSpecialChatChannel;
		// </edit>
		*channel = mLastSpecialChatChannel;
		return mesg.substr(pos, mesg.length() - pos);
	}
	else
	{
		// This is normal chat.
		*channel = 0;
		return mesg;
	}
}
void LLHUDNameTag::addLabel(const std::string& label_utf8)
{
	LLWString wstr = utf8string_to_wstring(label_utf8);
	if (!wstr.empty())
	{
		LLWString seps(utf8str_to_wstring("\r\n"));
		LLWString empty;

		typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
		boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);

		tokenizer tokens(wstr, sep);
		tokenizer::iterator iter = tokens.begin();

		while (iter != tokens.end())
		{
			U32 line_length = 0;
			do	
			{
				S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), 
					HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
				LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
				mLabelSegments.push_back(segment);
				line_length += segment_length;
			}
			while (line_length != iter->size());
			++iter;
		}
	}
}
Пример #3
0
	bool validateNonNegativeS32(const LLWString &str)
	{
		LLLocale locale(LLLocale::USER_LOCALE);

		LLWString trimmed = str;
		LLWStringUtil::trim(trimmed);
		S32 len = trimmed.length();
		bool success = TRUE;
		if(0 < len)
		{
			if('-' == trimmed[0])
			{
				success = FALSE;
			}
			S32 i = 0;
			while(success && (i < len))
			{
				if(!LLStringOps::isDigit(trimmed[i++]))
				{
					success = FALSE;
				}
			}
		}
		if (success)
		{
			S32 val = strtol(wstring_to_utf8str(trimmed).c_str(), NULL, 10);
			if (val < 0)
			{
				success = FALSE;
			}
		}
		return success;
	}
Пример #4
0
	// Used for most names of things stored on the server, due to old file-formats
	// that used the pipe (|) for multiline text storage.  Examples include
	// inventory item names, parcel names, object names, etc.
	bool validateASCIIPrintableNoPipe(const LLWString &str)
	{
		bool rv = TRUE;
		S32 len = str.length();
		if(len == 0) return rv;
		while(len--)
		{
			llwchar wc = str[len];
			if (wc < 0x20
				|| wc > 0x7f
				|| wc == '|')
			{
				rv = FALSE;
				break;
			}
			if(!(wc == ' '
				 || LLStringOps::isAlnum((char)wc)
				 || LLStringOps::isPunct((char)wc) ) )
			{
				rv = FALSE;
				break;
			}
		}
		return rv;
	}
Пример #5
0
	// Limits what characters can be used to [1234567890-] with [-] only valid in the first position.
	// Does NOT ensure that the string is a well-formed number--that's the job of post-validation--for
	// the simple reasons that intermediate states may be invalid even if the final result is valid.
	//
	bool validateInt(const LLWString &str)
	{
		LLLocale locale(LLLocale::USER_LOCALE);

		bool success = TRUE;
		LLWString trimmed = str;
		LLWStringUtil::trim(trimmed);
		S32 len = trimmed.length();
		if( 0 < len )
		{
			S32 i = 0;

			// First character can be a negative sign
			if( '-' == trimmed[0] )
			{
				i++;
			}

			for( ; i < len; i++ )
			{
				if( !LLStringOps::isDigit( trimmed[i] ) )
				{
					success = FALSE;
					break;
				}
			}
		}		

		return success;
	}
Пример #6
0
	// Limits what characters can be used to [1234567890.-] with [-] only valid in the first position.
	// Does NOT ensure that the string is a well-formed number--that's the job of post-validation--for
	// the simple reasons that intermediate states may be invalid even if the final result is valid.
	// 
	bool validateFloat(const LLWString &str)
	{
		LLLocale locale(LLLocale::USER_LOCALE);

		bool success = TRUE;
		LLWString trimmed = str;
		LLWStringUtil::trim(trimmed);
		S32 len = trimmed.length();
		if( 0 < len )
		{
			// May be a comma or period, depending on the locale
			llwchar decimal_point = (llwchar)LLResMgr::getInstance()->getDecimalPoint();

			S32 i = 0;

			// First character can be a negative sign
			if( '-' == trimmed[0] )
			{
				i++;
			}

			for( ; i < len; i++ )
			{
				if( (decimal_point != trimmed[i] ) && !LLStringOps::isDigit( trimmed[i] ) )
				{
					success = FALSE;
					break;
				}
			}
		}		

		return success;
	}
Пример #7
0
void LLFixedBuffer::addLine(const LLWString& line)
{
	if (line.empty())
	{
		return;
	}

	removeExtraLines();

	mLines.push_back(line);
	mLineLengths.push_back((S32)line.length());
	mAddTimes.push_back(mTimer.getElapsedTimeF32());
}
Пример #8
0
	// Used for multiline text stored on the server.
	// Example is landmark description in Places SP.
	bool validateASCIIWithNewLine(const LLWString &str)
	{
		bool rv = TRUE;
		S32 len = str.length();
		while(len--)
		{
			if ((str[len] < 0x20 && str[len] != 0xA) || str[len] > 0x7f)
			{
				rv = FALSE;
				break;
			}
		}
		return rv;
	}
Пример #9
0
	bool validateASCII(const LLWString &str)
	{
		bool rv = TRUE;
		S32 len = str.length();
		while(len--)
		{
			if (str[len] < 0x20 || str[len] > 0x7f)
			{
				rv = FALSE;
				break;
			}
		}
		return rv;
	}
Пример #10
0
	bool validateAlphaNumSpace(const LLWString &str)
	{
		LLLocale locale(LLLocale::USER_LOCALE);

		bool rv = TRUE;
		S32 len = str.length();
		if(len == 0) return rv;
		while(len--)
		{
			if(!(LLStringOps::isAlnum((char)str[len]) || (' ' == str[len])))
			{
				rv = FALSE;
				break;
			}
		}
		return rv;
	}
Пример #11
0
void LLConsole::addQueuedLines()
{
	for (line_queue_t::iterator iter = mLineQueue.begin();
		 iter != mLineQueue.end(); ++iter)
	{
		LineInfo& line_info = *iter;
		LLWString wline = line_info.wline;
		//F32 size = line_info.size;
		LLColor4 color = line_info.color;
		if (!wline.empty() && mFont != NULL)
		{
			// Wrap lines that are longer than the view is wide.
			S32 offset = 0;
			while( offset < (S32)wline.length() )
			{
				S32 skip_chars; // skip '\n'
				// Figure out if a word-wrapped line fits here.
				LLWString::size_type line_end = wline.find_first_of(llwchar('\n'), offset);
				if (line_end != LLWString::npos)
				{
					skip_chars = 1; // skip '\n'
				}
				else
				{
					line_end = wline.size();
					skip_chars = 0;
				}
				U32 drawable = mFont->maxDrawableChars(wline.c_str()+offset, (F32)mRect.getWidth(), line_end-offset, TRUE);
				if (drawable != 0)
				{
					LLFixedBuffer::addLine(wline.substr(offset, drawable));
					mAddTimes[mAddTimes.size()-1] = line_info.add_time;
				}
				else
				{
					// force a blank line
					LLFixedBuffer::addLine(" ");
				}
				mColors.push_back(color);
				offset += (drawable + skip_chars);
			}
		}
	}
	mLineQueue.clear();
}
Пример #12
0
void DOHexEditor::copy()
{
	if(!canCopy()) return;

	std::string text;
	if(mInData)
	{
		U32 start = getProperSelectionStart();
		U32 end = getProperSelectionEnd();
		for(U32 i = start; i < end; i++)
			text.append(llformat("%02X", mValue[i]));
	}
	else
	{
		U32 start = getProperSelectionStart();
		U32 end = getProperSelectionEnd();
		for(U32 i = start; i < end; i++)
			text.append(llformat("%c", mValue[i]));
	}
	LLWString wtext = utf8str_to_wstring(text);
	gClipboard.copyFromSubstring(wtext, 0, wtext.length());
}
// Checked: 2011-05-26 (RLVa-1.3.1c) | Added: RLVa-1.3.1c
void RlvFloaterBehaviours::onBtnCopyToClipboard() const
{
	std::ostringstream strRestrictions;

	strRestrictions << RlvStrings::getVersion() << "\n";

	const RlvHandler::rlv_object_map_t* pObjects = gRlvHandler.getObjectMap();
	for (RlvHandler::rlv_object_map_t::const_iterator itObj = pObjects->begin(), endObj = pObjects->end(); itObj != endObj; ++itObj)
	{
		strRestrictions << "\n" << rlvGetItemNameFromObjID(itObj->first) << ":\n";

		const rlv_command_list_t* pCommands = itObj->second.getCommandList();
		for (rlv_command_list_t::const_iterator itCmd = pCommands->begin(), endCmd = pCommands->end(); itCmd != endCmd; ++itCmd)
		{
			std::string strOption; LLUUID idOption;
			if ( (itCmd->hasOption()) && (idOption.set(itCmd->getOption(), FALSE)) && (idOption.notNull()) )
			{
				LLAvatarName avName;
				if (gObjectList.findObject(idOption))
					strOption = rlvGetItemNameFromObjID(idOption, true);
				else if (LLAvatarNameCache::get(idOption, &avName))
					strOption = (!avName.getAccountName().empty()) ? avName.getAccountName() : avName.getDisplayName();
				else if (!gCacheName->getGroupName(idOption, strOption))
					strOption = itCmd->getOption();
			}

			strRestrictions << "  -> " << itCmd->asString();
			if ( (!strOption.empty()) && (strOption != itCmd->getOption()) )
				strRestrictions << "  [" << strOption << "]";
			if (RLV_RET_SUCCESS != itCmd->getReturnType())
				strRestrictions << "  (" << RlvStrings::getStringFromReturnCode(itCmd->getReturnType()) << ")";
			strRestrictions << "\n";
		}
	}

	LLWString wstrRestrictions = utf8str_to_wstring(strRestrictions.str());
	gClipboard.copyFromSubstring(wstrRestrictions, 0, wstrRestrictions.length());
}
Пример #14
0
F32 LLFontGL::getWidthF32(const LLWString& utf32text, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const
{
	const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;

	const S32 max_index = llmin(llmax(max_chars, begin_offset + max_chars), S32(utf32text.length()));
	if (max_index <= 0 || begin_offset >= max_index)
		return 0;

	F32 cur_x = 0;

	const LLFontGlyphInfo* next_glyph = NULL;

	F32 width_padding = 0.f;
	for (S32 i = begin_offset; i < max_index; i++)
	{
		const llwchar wch = utf32text[i];
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			// Handle crappy embedded hack
			cur_x += getEmbeddedCharAdvance(ext_data);

			if(i+1 < max_index)
			{
				cur_x += EXT_KERNING * sScaleX;
			}
		}
		else
		{
			const LLFontGlyphInfo* fgi = next_glyph;
			next_glyph = NULL;
			if(!fgi)
			{
				fgi = mFontFreetype->getGlyphInfo(wch);
			}

			F32 advance = mFontFreetype->getXAdvance(fgi);

			// for the last character we want to measure the greater of its width and xadvance values
			// so keep track of the difference between these values for the each character we measure
			// so we can fix things up at the end
			width_padding = llmax(	0.f,											// always use positive padding amount
									width_padding - advance,						// previous padding left over after advance of current character
									(F32)(fgi->mWidth + fgi->mXBearing) - advance);	// difference between width of this character and advance to next character

			cur_x += advance;
			if ((i + 1) < max_index)
			{
				llwchar next_char = utf32text[i+1];
				if (next_char < LAST_CHARACTER)
				{
					// Kern this puppy.
					next_glyph = mFontFreetype->getGlyphInfo(next_char);
					cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
				}
			}
			// Round after kerning.
			cur_x = (F32)ll_round(cur_x);
		}
	}

	// add in extra pixels for last character's width past its xadvance
	cur_x += width_padding;

	return cur_x / sScaleX;
}
// If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20.
// Otherwise returns input and channel 0.
LLWString FSNearbyChat::stripChannelNumber(const LLWString &mesg, S32* channel, S32* last_channel, bool* is_set)
{
	*is_set = false;

	if (mesg[0] == '/'
		&& mesg[1] == '/')
	{
		// This is a "repeat channel send"
		*is_set = true;
		*channel = *last_channel;
		return mesg.substr(2, mesg.length() - 2);
	}
	else if (mesg[0] == '/'
			 && mesg[1]
	//<FS:TS> FIRE-11412: Allow saying /-channel for negative numbers
	//        (this code was here; documenting for the future)
			 //&& LLStringOps::isDigit(mesg[1]))
			 && (LLStringOps::isDigit(mesg[1])
				 || (mesg[1] == '-'
				 	&& mesg[2]
				 	&& LLStringOps::isDigit(mesg[2]))))
	//</FS:TS> FIRE-11412
	{
		// This a special "/20" speak on a channel
		*is_set = true;
		S32 pos = 0;
		//<FS:TS> FIRE-11412: Allow saying /-channel for negative numbers
		//        (this code was here; documenting for the future)
		if (mesg[1] == '-')
		{
			pos++;
		}
		//</FS:TS> FIRE-11412
		
		// Copy the channel number into a string
		LLWString channel_string;
		llwchar c;
		do
		{
			c = mesg[pos + 1];
			channel_string.push_back(c);
			pos++;
		}
		while (c && pos < 64 && LLStringOps::isDigit(c));
		
		// Move the pointer forward to the first non-whitespace char
		// Check isspace before looping, so we can handle "/33foo"
		// as well as "/33 foo"
		while (c && iswspace(c))
		{
			c = mesg[pos+1];
			pos++;
		}
		
		*last_channel = strtol(wstring_to_utf8str(channel_string).c_str(), NULL, 10);
		//<FS:TS> FIRE-11412: Allow saying /-channel for negative numbers
		//        (this code was here; documenting for the future)
		if (mesg[1] == '-')
		{
			*last_channel = -(*last_channel);
		}
		//</FS:TS> FIRE-11412
		*channel = *last_channel;
		return mesg.substr(pos, mesg.length() - pos);
	}
	else
	{
		// This is normal chat.
		*channel = 0;
		return mesg;
	}
}
Пример #16
0
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
					const LLFontGL &font,
					const U8 style,
					const LLFontGL::ShadowType shadow,
					const F32 x_offset, const F32 y_offset,
					const LLColor4& color,
					const BOOL orthographic)
{
	LLViewerCamera* camera = LLViewerCamera::getInstance();
	// Do cheap plane culling
	LLVector3 dir_vec = pos_agent - camera->getOrigin();
	dir_vec /= dir_vec.magVec();

	if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
	{
		return;
	}

	LLVector3 right_axis;
	LLVector3 up_axis;
	if (orthographic)
	{
		right_axis.setVec(0.f, -1.f / gViewerWindow->getWorldViewHeightScaled(), 0.f);
		up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWorldViewHeightScaled());
	}
	else
	{
		camera->getPixelVectors(pos_agent, up_axis, right_axis);
	}
	LLCoordFrame render_frame = *camera;
	LLQuaternion rot;
	if (!orthographic)
	{
		rot = render_frame.getQuaternion();
		rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
		rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
	}
	else
	{
		rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
		rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
	}
	F32 angle;
	LLVector3 axis;
	rot.getAngleAxis(&angle, axis);

	LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);

	//get the render_pos in screen space
	
	LLVector3 window_coordinates;
	F32& winX = window_coordinates.mV[VX];
	F32& winY = window_coordinates.mV[VY];
	F32& winZ = window_coordinates.mV[VZ];

	const LLRect& world_view_rect = gViewerWindow->getWorldViewRectRaw();
	
	glProjectf(render_pos, gGLModelView, gGLProjection, world_view_rect, window_coordinates);

	//fonts all render orthographically, set up projection``
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.pushMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
	gGL.pushMatrix();
	LLUI::pushMatrix();
		
	gl_state_for_2d(world_view_rect.getWidth(), world_view_rect.getHeight());
	gViewerWindow->setup3DViewport();
	
	winX -= world_view_rect.mLeft;
	winY -= world_view_rect.mBottom;
	LLUI::loadIdentity();
	gGL.loadIdentity();
	LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
	F32 right_x;
	
	font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, shadow, wstr.length(), 1000, &right_x);
	LLUI::popMatrix();
	gGL.popMatrix();
	
	gGL.matrixMode(LLRender::MM_PROJECTION);
	gGL.popMatrix();
	gGL.matrixMode(LLRender::MM_MODELVIEW);
}
Пример #17
0
S32 LLFontGL::render(const LLWString &wstr, 
					 const S32 begin_offset,
					 const F32 x, const F32 y,
					 const LLColor4 &color,
					 const HAlign halign, const VAlign valign,
					 U8 style,
					 const S32 max_chars, S32 max_pixels,
					 F32* right_x,
					 BOOL use_embedded,
					 BOOL use_ellipses) const
{
	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	LLGLEnable tex(GL_TEXTURE_2D);

	if (wstr.empty())
	{
		return 0;
	} 

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// HACK for better bolding
	if (style & BOLD)
	{
		if (this == LLFontGL::sSansSerif)
		{
			return LLFontGL::sSansSerifBold->render(
				wstr, begin_offset,
				x, y,
				color,
				halign, valign, 
				(style & ~BOLD),
				max_chars, max_pixels,
				right_x, use_embedded);
		}
	}

	F32 drop_shadow_strength = 0.f;
	if (style & (DROP_SHADOW | DROP_SHADOW_SOFT))
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT);
		}
	}

	gGL.pushMatrix();
	glLoadIdentity();
	gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
	//glScalef(sScaleX, sScaleY, 1.0f);
	
	// avoid half pixels
	// RN: if we're going to this trouble, might as well snap to nearest pixel all the time
	// but the plan is to get rid of this so that fonts "just work"
	//F32 half_pixel_distance = llabs(fmodf(sCurOrigin.mX * sScaleX, 1.f) - 0.5f);
	//if (half_pixel_distance < PIXEL_BORDER_THRESHOLD)
	//{
		gGL.translatef(PIXEL_CORRECTION_DISTANCE*sScaleX, 0.f, 0.f);
	//}

	// this code would just snap to pixel grid, although it seems to introduce more jitter
	//F32 pixel_offset_x = llround(sCurOrigin.mX * sScaleX) - (sCurOrigin.mX * sScaleX);
	//F32 pixel_offset_y = llround(sCurOrigin.mY * sScaleY) - (sCurOrigin.mY * sScaleY);
	//gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);

	// scale back to native pixel size
	//glScalef(1.f / sScaleX, 1.f / sScaleY, 1.f);
	//glScaled(1.0 / (F64) sScaleX, 1.0 / (F64) sScaleY, 1.0f);
	LLFastTimer t(LLFastTimer::FTM_RENDER_FONTS);

	gGL.color4fv( color.mV );

	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

	// Bind the font texture
	
	mImageGLp->bind(0);
	
 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX);
	cur_y = ((F32)y * sScaleY);

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mAscender;
		break;
	case BOTTOM:
		cur_y += mDescender;
		break;
	case VCENTER:
		cur_y -= ((mAscender - mDescender)/2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	// Round properly.
	//cur_render_y = (F32)llfloor(cur_y/sScaleY + 0.5f)*sScaleY;
	//cur_render_x = (F32)llfloor(cur_x/sScaleX + 0.5f)*sScaleX;
	
	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = cur_x;

	F32 inv_width = 1.f / mImageGLp->getWidth();
	F32 inv_height = 1.f / mImageGLp->getHeight();

	const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}


	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + gExtCharFont->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			ext_image->bind();
			const F32 ext_x = cur_render_x + (EXT_X_BEARING * sScaleX);
			const F32 ext_y = cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight);

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
			drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength);

			if (!label.empty())
			{
				gGL.pushMatrix();
				//glLoadIdentity();
				//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
				//glScalef(sScaleX, sScaleY, 1.f);
				gExtCharFont->render(label, 0,
									 /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), 
									 /*llfloor*/(cur_y / sScaleY),
									 color,
									 halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			gGL.color4fv(color.mV);

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;

			// Bind the font texture
			mImageGLp->bind();
		}
		else
		{
			if (!hasGlyph(wch))
			{
				(const_cast<LLFontGL*>(this))->addChar(wch);
			}

			const LLFontGlyphInfo* fgi= getGlyphInfo(wch);
			if (!fgi)
			{
				llerrs << "Missing Glyph Info" << llendl;
				break;
			}
			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset - PAD_AMT) * inv_width,
							(fgi->mYBitmapOffset + fgi->mHeight + PAD_AMT) * inv_height,
							(fgi->mXBitmapOffset + fgi->mWidth + PAD_AMT) * inv_width,
							(fgi->mYBitmapOffset - PAD_AMT) * inv_height);
			LLRectf screen_rect(cur_render_x + (F32)fgi->mXBearing - PAD_AMT,
								cur_render_y + (F32)fgi->mYBearing + PAD_AMT,
								cur_render_x + (F32)fgi->mXBearing + (F32)fgi->mWidth + PAD_AMT,
								cur_render_y + (F32)fgi->mYBearing - (F32)fgi->mHeight - PAD_AMT);

			drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				if (!hasGlyph(next_char))
				{
					(const_cast<LLFontGL*>(this))->addChar(next_char);
				}
				cur_x += getXKerning(wch, next_char);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)llfloor(cur_x + 0.5f);
			//cur_y = (F32)llfloor(cur_y + 0.5f);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if (right_x)
	{
		*right_x = cur_x / sScaleX;
	}

	if (style & UNDERLINE)
	{
		LLGLSNoTexture no_texture;
		gGL.begin(LLVertexBuffer::LINES);
		gGL.vertex2f(start_x, cur_y - (mDescender));
		gGL.vertex2f(cur_x, cur_y - (mDescender));
		gGL.end();
	}

	// *FIX: get this working in all alignment cases, etc.
	if (draw_ellipses)
	{
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushMatrix();
		//glLoadIdentity();
		//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
		//glScalef(sScaleX, sScaleY, 1.f);
		renderUTF8(std::string("..."), 
				0,
				cur_x / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popMatrix();
	}

	gGL.popMatrix();

	return chars_drawn;
}
Пример #18
0
S32 LLFontGL::charFromPixelOffset(const LLWString& utf32text, const S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round, BOOL use_embedded) const
{
	const S32 max_index = llmin(llmax(max_chars,begin_offset + max_chars), S32(utf32text.length()));
	if (max_index <= 0 || begin_offset >= max_index || max_pixels <= 0.f)
		return 0;
	
	F32 cur_x = 0;

	target_x *= sScaleX;

	F32 scaled_max_pixels =	max_pixels * sScaleX;
	
	const LLFontGlyphInfo* next_glyph = NULL;

	S32 pos;
	for (pos = begin_offset; pos < max_index; pos++)
	{
		llwchar wch = utf32text[pos];
		if (!wch)
		{
			break; // done
		}

		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		const LLFontGlyphInfo* glyph = next_glyph;
		next_glyph = NULL;
		if(!glyph && !ext_data)
		{
			glyph = mFontFreetype->getGlyphInfo(wch);
		}
		
		F32 char_width = ext_data ? getEmbeddedCharAdvance(ext_data) : mFontFreetype->getXAdvance(glyph);

		if (round)
		{
			// Note: if the mouse is on the left half of the character, the pick is to the character's left
			// If it's on the right half, the pick is to the right.
			if (target_x  < cur_x + char_width*0.5f)
			{
				break;
			}
		}
		else if (target_x  < cur_x + char_width)
		{
			break;
		}

		if (scaled_max_pixels < cur_x + char_width)
		{
			break;
		}

		cur_x += char_width;

		if ((pos + 1) < max_index)
		{
			
			if(ext_data)
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			else
			{
				next_glyph = mFontFreetype->getGlyphInfo(utf32text[pos + 1]);
				cur_x += mFontFreetype->getXKerning(glyph, next_glyph);
			}
		}


		// Round after kerning.
		cur_x = (F32)ll_round(cur_x);
		
	}

	return pos - begin_offset;
}
Пример #19
0
void LLProgressView::draw()
{
	static LLTimer timer;

	if (gNoRender)
	{
		return;
	}

	// Make sure the progress view always fills the entire window.
	S32 width = gViewerWindow->getWindowWidth();
	S32 height = gViewerWindow->getWindowHeight();
	if( (width != getRect().getWidth()) || (height != getRect().getHeight()) )
	{
		reshape( width, height );
	}

	// Paint bitmap if we've got one
	glPushMatrix();
	if (gStartImageGL)
	{
		LLGLSUIDefault gls_ui;
		LLViewerImage::bindTexture(gStartImageGL);
		gGL.color4f(1.f, 1.f, 1.f, mFadeTimer.getStarted() ? clamp_rescale(mFadeTimer.getElapsedTimeF32(), 0.f, FADE_IN_TIME, 1.f, 0.f) : 1.f);
		F32 image_aspect = (F32)gStartImageWidth / (F32)gStartImageHeight;
		F32 view_aspect = (F32)width / (F32)height;
		// stretch image to maintain aspect ratio
		if (image_aspect > view_aspect)
		{
			glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f);
			glScalef(image_aspect / view_aspect, 1.f, 1.f);
		}
		else
		{
			glTranslatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f);
			glScalef(1.f, view_aspect / image_aspect, 1.f);
		}
		gl_rect_2d_simple_tex( getRect().getWidth(), getRect().getHeight() );
		gStartImageGL->unbindTexture(0, GL_TEXTURE_2D);
	}
	else
	{
		LLGLSNoTexture gls_no_texture;
		gGL.color4f(0.f, 0.f, 0.f, 1.f);
		gl_rect_2d(getRect());
	}
	glPopMatrix();

	// Handle fade-in animation
	if (mFadeTimer.getStarted())
	{
		LLView::draw();
		if (mFadeTimer.getElapsedTimeF32() > FADE_IN_TIME)
		{
			gFocusMgr.removeTopCtrlWithoutCallback(this);
			LLView::setVisible(FALSE);
			gStartImageGL = NULL;
		}
		return;
	}

	S32 line_x = getRect().getWidth() / 2;
	S32 line_one_y = getRect().getHeight() / 2 + 64;
	const S32 LINE_SPACING = 25;
	S32 line_two_y = line_one_y - LINE_SPACING;
	const LLFontGL* font = LLFontGL::sSansSerif;

	LLUIImagePtr shadow_imagep = LLUI::getUIImage("rounded_square_soft.tga");
	LLUIImagePtr bar_fg_imagep = LLUI::getUIImage("progressbar_fill.tga");
	LLUIImagePtr bar_bg_imagep = LLUI::getUIImage("progressbar_track.tga");
	LLUIImagePtr bar_imagep = LLUI::getUIImage("rounded_square.tga");
	
	LLColor4 background_color = gColors.getColor("LoginProgressBarBgColor");

	F32 alpha = 0.5f + 0.5f*0.5f*(1.f + (F32)sin(3.f*timer.getElapsedTimeF32()));
	// background_color.mV[3] = background_color.mV[3]*alpha;

	std::string top_line = LLAppViewer::instance()->getSecondLifeTitle();

	S32 bar_bottom = line_two_y - 30;
	S32 bar_height = 18;
	S32 bar_width = getRect().getWidth() * 2 / 3;
	S32 bar_left = (getRect().getWidth() / 2) - (bar_width / 2);

	// translucent outline box
	S32 background_box_left = ( ( ( getRect().getWidth() / 2 ) - ( bar_width / 2 ) ) / 4 ) * 3;
	S32 background_box_top = ( getRect().getHeight() / 2 ) + LINE_SPACING * 5;
	S32 background_box_right = getRect().getWidth() - background_box_left;
	S32 background_box_bottom = ( getRect().getHeight() / 2 ) - LINE_SPACING * 5;
	S32 background_box_width = background_box_right - background_box_left + 1;
	S32 background_box_height = background_box_top - background_box_bottom + 1;

//	shadow_imagep->draw( background_box_left + 2, 
//									background_box_bottom - 2, 
//									background_box_width, 
//									background_box_height,
//									gColors.getColor( "LoginProgressBoxShadowColor" ) );
//	bar_outline_imagep->draw( background_box_left, 
//									background_box_bottom, 
//									background_box_width, 
//									background_box_height,
//									gColors.getColor("LoginProgressBoxBorderColor") );

	bar_imagep->draw( background_box_left + 1,
									background_box_bottom + 1, 
									background_box_width - 2,
									background_box_height - 2,
									gColors.getColor("LoginProgressBoxCenterColor") );

	// we'll need this later for catching a click if it looks like it contains a link
	if ( mMessage.find( "http://" ) != std::string::npos )
		mOutlineRect.set( background_box_left, background_box_top, background_box_right, background_box_bottom );
	else
		mOutlineRect.set( 0, 0, 0, 0 );

	// draw loading bar
	font->renderUTF8(top_line, 0,
		line_x, line_one_y,
		//LLColor4::white,
		gColors.getColor("LoginProgressBoxTextColor"),
		LLFontGL::HCENTER, LLFontGL::BASELINE,
		LLFontGL::DROP_SHADOW);
	font->renderUTF8(mText, 0,
		line_x, line_two_y,
		//LLColor4::white,
		gColors.getColor("LoginProgressBoxTextColor"),
		LLFontGL::HCENTER, LLFontGL::BASELINE,
		LLFontGL::DROP_SHADOW);
		
//	shadow_imagep->draw(
//		bar_left + 2, 
//		bar_bottom - 2, 
//		bar_width, 
//		bar_height,
//		gColors.getColor("LoginProgressBoxShadowColor"));

//	bar_imagep->draw(
//		bar_left, 
//		bar_bottom, 
//		bar_width, 
//		bar_height,
//		LLColor4(0.7f, 0.7f, 0.8f, 1.0f));

	bar_bg_imagep->draw(
		bar_left + 2, 
		bar_bottom + 2,
		bar_width - 4, 
		bar_height - 4,
		background_color);

	LLColor4 bar_color = gColors.getColor("LoginProgressBarFgColor");
	bar_color.mV[3] = alpha;
	bar_fg_imagep->draw(
		bar_left + 2, 
		bar_bottom + 2,
		llround((bar_width - 4) * (mPercentDone / 100.f)), 
		bar_height - 4,
		bar_color);

	S32 line_three_y = line_two_y - LINE_SPACING * 3;
	
	// draw the message if there is one
	if(!mMessage.empty())
	{
		LLColor4 text_message_color = gColors.getColor("LoginProgressBoxTextColor");
		LLWString wmessage = utf8str_to_wstring(mMessage);
		const F32 MAX_PIXELS = 640.0f;
		S32 chars_left = wmessage.length();
		S32 chars_this_time = 0;
		S32 msgidx = 0;
		while(chars_left > 0)
		{
			chars_this_time = font->maxDrawableChars(wmessage.substr(msgidx).c_str(),
													 MAX_PIXELS,
													 MAX_STRING - 1,
													 TRUE);
			LLWString wbuffer = wmessage.substr(msgidx, chars_this_time);
			font->render(wbuffer, 0,
						 (F32)line_x, (F32)line_three_y,
						 //LLColor4::white,
						 gColors.getColor("LoginProgressBoxTextColor"),
						 LLFontGL::HCENTER, LLFontGL::BASELINE,
						 LLFontGL::DROP_SHADOW);
			msgidx += chars_this_time;
			chars_left -= chars_this_time;
			line_three_y -= LINE_SPACING;
		}
	}

	// draw children
	LLView::draw();
}
S32 LLFontGL::render(const LLWString &wstr, 
					 const S32 begin_offset,
					 const F32 x, const F32 y,
					 const LLColor4 &color,
					 const HAlign halign, const VAlign valign,
					 U8 style,
					 const S32 max_chars, S32 max_pixels,
					 F32* right_x,
					 BOOL use_embedded,
					 BOOL use_ellipses) const
{
	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty())
	{
		return 0;
	} 

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// Strip off any style bits that are already accounted for by the font.
	style = style & (~getFontDesc().getStyle());

	F32 drop_shadow_strength = 0.f;
	if (style & (DROP_SHADOW | DROP_SHADOW_SOFT))
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			style = style & ~(DROP_SHADOW | DROP_SHADOW_SOFT);
		}
	}

	gGL.pushMatrix();
	glLoadIdentity();
	gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);

	// this code snaps the text origin to a pixel grid to start with
	F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
	gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f);

	LLFastTimer t(LLFastTimer::FTM_RENDER_FONTS);

	gGL.color4fv( color.mV );

	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX);
	cur_y = ((F32)y * sScaleY);

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mAscender;
		break;
	case BOTTOM:
		cur_y += mDescender;
		break;
	case VCENTER:
		cur_y -= ((mAscender - mDescender)/2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), 0, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = cur_x;

	F32 inv_width = 1.f / mFontBitmapCachep->getBitmapWidth();
	F32 inv_height = 1.f / mFontBitmapCachep->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFont::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		if (getWidthF32(wstr.c_str(), 0, max_chars) * sScaleX > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}


	// Remember last-used texture to avoid unnecesssary bind calls.
	LLImageGL *last_bound_texture = NULL;

	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + getFontExtChar()->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			if (last_bound_texture != ext_image)
			{
				gGL.getTexUnit(0)->bind(ext_image);
				last_bound_texture = ext_image;
			}

			// snap origin to whole screen pixel
			const F32 ext_x = (F32)llround(cur_render_x + (EXT_X_BEARING * sScaleX));
			const F32 ext_y = (F32)llround(cur_render_y + (EXT_Y_BEARING * sScaleY + mAscender - mLineHeight));

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);
			drawGlyph(screen_rect, uv_rect, LLColor4::white, style, drop_shadow_strength);

			if (!label.empty())
			{
				gGL.pushMatrix();
				//glLoadIdentity();
				//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
				//glScalef(sScaleX, sScaleY, 1.f);
				getFontExtChar()->render(label, 0,
									 /*llfloor*/((ext_x + (F32)ext_image->getWidth() + EXT_X_BEARING) / sScaleX), 
									 /*llfloor*/(cur_y / sScaleY),
									 color,
									 halign, BASELINE, NORMAL, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			gGL.color4fv(color.mV);

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;
		}
		else
		{
			if (!hasGlyph(wch))
			{
				addChar(wch);
			}

			const LLFontGlyphInfo* fgi= getGlyphInfo(wch);
			if (!fgi)
			{
				llerrs << "Missing Glyph Info" << llendl;
				break;
			}
			// Per-glyph bitmap texture.
			LLImageGL *image_gl = mFontBitmapCachep->getImageGL(fgi->mBitmapNum);
			if (last_bound_texture != image_gl)
			{
				gGL.getTexUnit(0)->bind(image_gl);
				last_bound_texture = image_gl;
			}

			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
					(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
					(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
					(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
			// snap glyph origin to whole screen pixel
			LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
					    llround(cur_render_y + (F32)fgi->mYBearing),
					    llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
					    llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
			
			drawGlyph(screen_rect, uv_rect, color, style, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				if (!hasGlyph(next_char))
				{
					addChar(next_char);
				}
				cur_x += getXKerning(wch, next_char);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)llfloor(cur_x + 0.5f);
			//cur_y = (F32)llfloor(cur_y + 0.5f);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if (right_x)
	{
		*right_x = cur_x / sScaleX;
	}

	if (style & UNDERLINE)
	{
		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - (mDescender));
		gGL.vertex2f(cur_x, cur_y - (mDescender));
		gGL.end();
	}

	// *FIX: get this working in all alignment cases, etc.
	if (draw_ellipses)
	{
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushMatrix();
		//glLoadIdentity();
		//gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f);
		//glScalef(sScaleX, sScaleY, 1.f);
		renderUTF8(std::string("..."), 
				0,
				cur_x / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popMatrix();
	}

	gGL.popMatrix();

	return chars_drawn;
}
Пример #21
0
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
					const LLFontGL &font,
					const U8 style,
					const F32 x_offset, const F32 y_offset,
					const LLColor4& color,
					const BOOL orthographic)
{
	LLViewerCamera* camera = LLViewerCamera::getInstance();
	// Do cheap plane culling
	LLVector3 dir_vec = pos_agent - camera->getOrigin();
	dir_vec /= dir_vec.magVec();

	if (wstr.empty() || (!orthographic && dir_vec * camera->getAtAxis() <= 0.f))
	{
		return;
	}

	LLVector3 right_axis;
	LLVector3 up_axis;
	if (orthographic)
	{
		right_axis.setVec(0.f, -1.f / gViewerWindow->getWindowHeight(), 0.f);
		up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWindowHeight());
	}
	else
	{
		camera->getPixelVectors(pos_agent, up_axis, right_axis);
	}
	LLCoordFrame render_frame = *camera;
	LLQuaternion rot;
	if (!orthographic)
	{
		rot = render_frame.getQuaternion();
		rot = rot * LLQuaternion(-F_PI_BY_TWO, camera->getYAxis());
		rot = rot * LLQuaternion(F_PI_BY_TWO, camera->getXAxis());
	}
	else
	{
		rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
		rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
	}
	F32 angle;
	LLVector3 axis;
	rot.getAngleAxis(&angle, axis);

	LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);

	//get the render_pos in screen space
	
	F64 winX, winY, winZ;
	gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
				gGLModelView, gGLProjection, (GLint*) gGLViewport,
				&winX, &winY, &winZ);
		
	//fonts all render orthographically, set up projection
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glMatrixMode(GL_MODELVIEW);
	
	LLUI::pushMatrix();
		
	gViewerWindow->setup2DRender();

	LLUI::loadIdentity();
	LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
	//glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
	//glScalef(right_scale, up_scale, 1.f);
	F32 right_x;
	
	font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x);
	LLUI::popMatrix();
	
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
}
Пример #22
0
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_embedded, BOOL use_ellipses) const
{
	LLFastTimer _(FTM_RENDER_FONTS);

	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty() || !max_pixels)
	{
		return 0;
	} 

	if (max_chars == -1)
		max_chars = S32_MAX;

	const S32 max_index = llmin(llmax(max_chars, begin_offset + max_chars), S32(wstr.length()));
	if (max_index <= 0 || begin_offset >= max_index || max_pixels <= 0)
		return 0;

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// Strip off any style bits that are already accounted for by the font.
	style = style & (~getFontDesc().getStyle());

	F32 drop_shadow_strength = 0.f;
	if (shadow != NO_SHADOW)
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			shadow = NO_SHADOW;
		}
	}

	gGL.pushUIMatrix();

	gGL.loadUIIdentity();
	
	LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));

	// Depth translation, so that floating text appears 'in-world'
	// and is correctly occluded.
	gGL.translatef(0.f,0.f,sCurDepth);

	S32 chars_drawn = 0;
	S32 i;
	S32 length = max_index - begin_offset;

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX) + origin.mV[VX];
	cur_y = ((F32)y * sScaleY) + origin.mV[VY];

	// Offset y by vertical alignment.
	// use unscaled font metrics here
	switch (valign)
	{
	case TOP:
		cur_y -= llceil(mFontFreetype->getAscenderHeight());
		break;
	case BOTTOM:
		cur_y += llceil(mFontFreetype->getDescenderHeight());
		break;
	case VCENTER:
		cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f);
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = (F32)ll_round(cur_x);

	const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();

	F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
	F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses && halign == LEFT)
	{
		// check for too long of a string
		S32 string_width = ll_round(getWidthF32(wstr, begin_offset, max_chars) * sScaleX);
		if (string_width > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}

	const LLFontGlyphInfo* next_glyph = NULL;

	const S32 GLYPH_BATCH_SIZE = 30;
	static LL_ALIGN_16(LLVector4a vertices[GLYPH_BATCH_SIZE * 4]);
	static LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
	static LLColor4U colors[GLYPH_BATCH_SIZE * 4];

	LLColor4U text_color(color);

	S32 bitmap_num = -1;
	S32 glyph_count = 0;
	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		// Handle embedded characters first, if they're enabled.
		// Embedded characters are a hack for notecards
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			LLImageGL* ext_image = ext_data->mImage;
			const LLWString& label = ext_data->mLabel;

			F32 ext_height = (F32)ext_image->getHeight() * sScaleY;

			F32 ext_width = (F32)ext_image->getWidth() * sScaleX;
			F32 ext_advance = (EXT_X_BEARING * sScaleX) + ext_width;

			if (!label.empty())
			{
				ext_advance += (EXT_X_BEARING + getFontExtChar()->getWidthF32( label.c_str() )) * sScaleX;
			}

			if (start_x + scaled_max_pixels < cur_x + ext_advance)
			{
				// Not enough room for this character.
				break;
			}

			gGL.getTexUnit(0)->bind(ext_image);

			// snap origin to whole screen pixel
			const F32 ext_x = (F32)ll_round(cur_render_x + (EXT_X_BEARING * sScaleX));
			const F32 ext_y = (F32)ll_round(cur_render_y + (EXT_Y_BEARING * sScaleY + mFontFreetype->getAscenderHeight() - mFontFreetype->getLineHeight()));

			LLRectf uv_rect(0.f, 1.f, 1.f, 0.f);
			LLRectf screen_rect(ext_x, ext_y + ext_height, ext_x + ext_width, ext_y);

			if (glyph_count > 0)
			{
				gGL.begin(LLRender::QUADS);
				{
					gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
				}
				gGL.end();
				glyph_count = 0;
			}
			renderQuad(vertices, uvs, colors, screen_rect, uv_rect, LLColor4U::white, 0);
			//No batching here. It will never happen.
			gGL.begin(LLRender::QUADS);
			{
				gGL.vertexBatchPreTransformed(vertices, uvs, colors, 4);
			}
			gGL.end();

			if (!label.empty())
			{
				gGL.pushMatrix();
				getFontExtChar()->render(label, 0,
									 /*llfloor*/(ext_x / sScaleX) + ext_image->getWidth() + EXT_X_BEARING - sCurOrigin.mX, 
									 /*llfloor*/(cur_render_y / sScaleY) - sCurOrigin.mY,
									 color,
									 halign, BASELINE, UNDERLINE, NO_SHADOW, S32_MAX, S32_MAX, NULL,
									 TRUE );
				gGL.popMatrix();
			}

			chars_drawn++;
			cur_x += ext_advance;
			if (((i + 1) < length) && wstr[i+1])
			{
				cur_x += EXT_KERNING * sScaleX;
			}
			cur_render_x = cur_x;
		}
		else
		{
			const LLFontGlyphInfo* fgi = next_glyph;
			next_glyph = NULL;
			if(!fgi)
			{
				fgi = mFontFreetype->getGlyphInfo(wch);
			}
			if (!fgi)
			{
				LL_ERRS() << "Missing Glyph Info" << LL_ENDL;
				break;
			}
			// Per-glyph bitmap texture.
			S32 next_bitmap_num = fgi->mBitmapNum;
			if (next_bitmap_num != bitmap_num)
			{
				// Actually draw the queued glyphs before switching their texture;
				// otherwise the queued glyphs will be taken from wrong textures.
				if (glyph_count > 0)
				{
					gGL.begin(LLRender::QUADS);
					{
						gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
					}
					gGL.end();
					glyph_count = 0;
				}

				bitmap_num = next_bitmap_num;
				LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
				gGL.getTexUnit(0)->bind(font_image);
			}

			if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
			{
				// Not enough room for this character.
				break;
			}

			// Draw the text at the appropriate location
			//Specify vertices and texture coordinates
			LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
					(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
					(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
				(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
			// snap glyph origin to whole screen pixel
			LLRectf screen_rect((F32)ll_round(cur_render_x + (F32)fgi->mXBearing),
				    (F32)ll_round(cur_render_y + (F32)fgi->mYBearing),
				    (F32)ll_round(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
				    (F32)ll_round(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
			
			if (glyph_count >= GLYPH_BATCH_SIZE)
			{
				gGL.begin(LLRender::QUADS);
				{
					gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
				}
				gGL.end();

				glyph_count = 0;
			}

			drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style, shadow, drop_shadow_strength);

			chars_drawn++;
			cur_x += fgi->mXAdvance;
			cur_y += fgi->mYAdvance;

			llwchar next_char = wstr[i+1];
			if (next_char && (next_char < LAST_CHARACTER))
			{
				// Kern this puppy.
				next_glyph = mFontFreetype->getGlyphInfo(next_char);
				cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
			}

			// Round after kerning.
			// Must do this to cur_x, not just to cur_render_x, otherwise you
			// will squish sub-pixel kerned characters too close together.
			// For example, "CCCCC" looks bad.
			cur_x = (F32)ll_round(cur_x);
			//cur_y = (F32)ll_round(cur_y);

			cur_render_x = cur_x;
			cur_render_y = cur_y;
		}
	}

	if(glyph_count)
	{
		gGL.begin(LLRender::QUADS);
		{
			gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
		}
		gGL.end();
	}


	if (right_x)
	{
		*right_x = (cur_x - origin.mV[VX]) / sScaleX;
	}

	if (style & UNDERLINE)
	{
		F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight());

		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - descender);
		gGL.vertex2f(cur_x, cur_y - descender);
		gGL.end();
	}

	if (draw_ellipses)
	{

		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushUIMatrix();
		renderUTF8(std::string("..."), 
				0,
				(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style,
				shadow,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popUIMatrix();
	}

	gGL.popUIMatrix();

	return chars_drawn;
}
Пример #23
0
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, 
					 ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
	LLFastTimer _(FTM_RENDER_FONTS);

	if(!sDisplayFont) //do not display texts
	{
		return wstr.length() ;
	}

	if (wstr.empty())
	{
		return 0;
	} 

	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);

	S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);

	// determine which style flags need to be added programmatically by stripping off the
	// style bits that are drawn by the underlying Freetype font
	U8 style_to_add = (style | mFontDescriptor.getStyle()) & ~mFontFreetype->getStyle();

	F32 drop_shadow_strength = 0.f;
	if (shadow != NO_SHADOW)
	{
		F32 luminance;
		color.calcHSL(NULL, NULL, &luminance);
		drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
		if (luminance < 0.35f)
		{
			shadow = NO_SHADOW;
		}
	}

	gGL.pushUIMatrix();

	gGL.loadUIIdentity();
	
	//gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);

	// this code snaps the text origin to a pixel grid to start with
	//F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	//F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
	//gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);

	LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
	// snap the text origin to a pixel grid to start with
	origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
	origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);


	S32 chars_drawn = 0;
	S32 i;
	S32 length;

	if (-1 == max_chars)
	{
		length = (S32)wstr.length() - begin_offset;
	}
	else
	{
		length = llmin((S32)wstr.length() - begin_offset, max_chars );
	}

	F32 cur_x, cur_y, cur_render_x, cur_render_y;

 	// Not guaranteed to be set correctly
	gGL.setSceneBlendType(LLRender::BT_ALPHA);
	
	cur_x = ((F32)x * sScaleX) + origin.mV[VX];
	cur_y = ((F32)y * sScaleY) + origin.mV[VY];

	// Offset y by vertical alignment.
	switch (valign)
	{
	case TOP:
		cur_y -= mFontFreetype->getAscenderHeight();
		break;
	case BOTTOM:
		cur_y += mFontFreetype->getDescenderHeight();
		break;
	case VCENTER:
		cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f;
		break;
	case BASELINE:
		// Baseline, do nothing.
		break;
	default:
		break;
	}

	switch (halign)
	{
	case LEFT:
		break;
	case RIGHT:
	  	cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
		break;
	case HCENTER:
	    cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
		break;
	default:
		break;
	}

	cur_render_y = cur_y;
	cur_render_x = cur_x;

	F32 start_x = llround(cur_x);

	const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();

	F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
	F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();

	const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;


	BOOL draw_ellipses = FALSE;
	if (use_ellipses)
	{
		// check for too long of a string
		S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
		if (string_width > scaled_max_pixels)
		{
			// use four dots for ellipsis width to generate padding
			const LLWString dots(utf8str_to_wstring(std::string("....")));
			scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
			draw_ellipses = TRUE;
		}
	}

	const LLFontGlyphInfo* next_glyph = NULL;

	const S32 GLYPH_BATCH_SIZE = 30;
	LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
	LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
	LLColor4U colors[GLYPH_BATCH_SIZE * 4];

	LLColor4U text_color(color);

	S32 bitmap_num = -1;
	S32 glyph_count = 0;
	for (i = begin_offset; i < begin_offset + length; i++)
	{
		llwchar wch = wstr[i];

		const LLFontGlyphInfo* fgi = next_glyph;
		next_glyph = NULL;
		if(!fgi)
		{
			fgi = mFontFreetype->getGlyphInfo(wch);
		}
		if (!fgi)
		{
			llerrs << "Missing Glyph Info" << llendl;
			break;
		}
		// Per-glyph bitmap texture.
		S32 next_bitmap_num = fgi->mBitmapNum;
		if (next_bitmap_num != bitmap_num)
		{
			bitmap_num = next_bitmap_num;
			LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
			gGL.getTexUnit(0)->bind(font_image);
		}
	
		if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
		{
			// Not enough room for this character.
			break;
		}

		// Draw the text at the appropriate location
		//Specify vertices and texture coordinates
		LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
				(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
				(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
				(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
		// snap glyph origin to whole screen pixel
		LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
				    llround(cur_render_y + (F32)fgi->mYBearing),
				    llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
				    llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
		
		if (glyph_count >= GLYPH_BATCH_SIZE)
		{
			gGL.begin(LLRender::QUADS);
			{
				gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
			}
			gGL.end();

			glyph_count = 0;
		}

		drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);

		chars_drawn++;
		cur_x += fgi->mXAdvance;
		cur_y += fgi->mYAdvance;

		llwchar next_char = wstr[i+1];
		if (next_char && (next_char < LAST_CHARACTER))
		{
			// Kern this puppy.
			next_glyph = mFontFreetype->getGlyphInfo(next_char);
			cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
		}

		// Round after kerning.
		// Must do this to cur_x, not just to cur_render_x, otherwise you
		// will squish sub-pixel kerned characters too close together.
		// For example, "CCCCC" looks bad.
		cur_x = (F32)llround(cur_x);
		//cur_y = (F32)llround(cur_y);

		cur_render_x = cur_x;
		cur_render_y = cur_y;
	}

	gGL.begin(LLRender::QUADS);
	{
		gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
	}
	gGL.end();


	if (right_x)
	{
		*right_x = (cur_x - origin.mV[VX]) / sScaleX;
	}

	//FIXME: add underline as glyph?
	if (style_to_add & UNDERLINE)
	{
		F32 descender = mFontFreetype->getDescenderHeight();

		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
		gGL.begin(LLRender::LINES);
		gGL.vertex2f(start_x, cur_y - (descender));
		gGL.vertex2f(cur_x, cur_y - (descender));
		gGL.end();
	}

	if (draw_ellipses)
	{
		
		// recursively render ellipses at end of string
		// we've already reserved enough room
		gGL.pushUIMatrix();
		renderUTF8(std::string("..."), 
				0,
				(cur_x - origin.mV[VX]) / sScaleX, (F32)y,
				color,
				LEFT, valign,
				style_to_add,
				shadow,
				S32_MAX, max_pixels,
				right_x,
				FALSE); 
		gGL.popUIMatrix();
	}

	gGL.popUIMatrix();

	return chars_drawn;
}
Пример #24
0
void LLHUDText::addLine(const std::string &text_utf8,
                        const LLColor4& color,
                        const LLFontGL::StyleFlags style,
                        const LLFontGL* font)
{
    LLWString wline = utf8str_to_wstring(text_utf8);
    if (!wline.empty())
    {
        // use default font for segment if custom font not specified
        if (!font)
        {
            font = mFontp;
        }
        typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
        LLWString seps(utf8str_to_wstring("\r\n"));
        boost::char_separator<llwchar> sep(seps.c_str());

        tokenizer tokens(wline, sep);
        tokenizer::iterator iter = tokens.begin();

        while (iter != tokens.end())
        {
            U32 line_length = 0;
            do
            {
                F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
                S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
                LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
                mTextSegments.push_back(segment);
                line_length += segment_length;
            }
            while (line_length != iter->size());
            ++iter;
        }
    }
}
Пример #25
0
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const LLWString& utf32text, F32 max_pixels, S32 max_chars,
							   EWordWrapStyle end_on_word_boundary, const BOOL use_embedded,
							   F32* drawn_pixels) const
{
	const S32 max_index = llmin(max_chars, S32(utf32text.length()));
	if (max_index <= 0 || max_pixels <= 0.f)
		return 0;
	
	BOOL clip = FALSE;
	F32 cur_x = 0;
	F32 drawn_x = 0;

	S32 start_of_last_word = 0;
	BOOL in_word = FALSE;

	// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
	F32 scaled_max_pixels =	max_pixels * sScaleX;
	F32 width_padding = 0.f;
	
	LLFontGlyphInfo* next_glyph = NULL;

	S32 i;
	for (i=0; (i < max_index); i++)
	{
		llwchar wch = utf32text[i];
			
		const embedded_data_t* ext_data = use_embedded ? getEmbeddedCharData(wch) : NULL;
		if (ext_data)
		{
			if (in_word)
			{
				in_word = FALSE;
			}
			else
			{
				start_of_last_word = i;
			}
			cur_x += getEmbeddedCharAdvance(ext_data);
			
			if (scaled_max_pixels < cur_x)
			{
				clip = TRUE;
				break;
			}
			
			if ((i+1) < max_index)
			{
				cur_x += EXT_KERNING * sScaleX;
			}

			if( scaled_max_pixels < cur_x )
			{
				clip = TRUE;
				break;
			}
		}
		else
		{
			if (in_word)
			{
				if (iswspace(wch))
				{
					in_word = FALSE;
				}
			}
			else
			{
				start_of_last_word = i;
				if (!iswspace(wch))
				{
					in_word = TRUE;
				}
			}

			LLFontGlyphInfo* fgi = next_glyph;
			next_glyph = NULL;
			if(!fgi)
			{
				fgi = mFontFreetype->getGlyphInfo(wch);
			}

			// account for glyphs that run beyond the starting point for the next glyphs
			width_padding = llmax(	0.f,													// always use positive padding amount
									width_padding - fgi->mXAdvance,							// previous padding left over after advance of current character
									(F32)(fgi->mWidth + fgi->mXBearing) - fgi->mXAdvance);	// difference between width of this character and advance to next character

			cur_x += fgi->mXAdvance;
		
			// clip if current character runs past scaled_max_pixels (using width_padding)
			if (scaled_max_pixels < cur_x + width_padding)
			{
				clip = TRUE;
				break;
			}

			if ((i+1) < max_index)
			{
				// Kern this puppy.
				next_glyph = mFontFreetype->getGlyphInfo(utf32text[i + 1]);
				cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
			}
		}
		// Round after kerning.
		cur_x = (F32)ll_round(cur_x);
		drawn_x = cur_x;
	}


	if( clip )
	{
		switch (end_on_word_boundary)
		{
		case ONLY_WORD_BOUNDARIES:
			i = start_of_last_word;
			break;
		case WORD_BOUNDARY_IF_POSSIBLE:
			if (start_of_last_word != 0)
			{
				i = start_of_last_word;
			}
			break;
		default:
		case ANYWHERE:
			// do nothing
			break;
		}
	}

	if (drawn_pixels)
	{
		*drawn_pixels = drawn_x;
	}
	return i;
}
Пример #26
0
// static
LLRect LLNotifyBox::getNotifyTipRect(const std::string &utf8message)
{
	LLWString message = utf8str_to_wstring(utf8message);
	S32 message_len = message.length();

	const S32 NOTIFY_WIDTH = gSavedSettings.getS32("NotifyBoxWidth");
	// Make room for the icon area.
	const S32 text_area_width = NOTIFY_WIDTH - HPAD * 4 - 32;

	const llwchar* wchars = message.c_str();
	const llwchar* start = wchars;
	const llwchar* end;
	S32 total_drawn = 0;
	bool done = false;
	S32 line_count;

	for (line_count = 2; !done; ++line_count)
	{
		for (end = start; *end != 0 && *end != '\n'; end++);

		if (*end == 0)
		{
			end = wchars + message_len;
			done = true;
		}
		
		for (S32 remaining = end - start; remaining;)
		{
			S32 drawn = sFont->maxDrawableChars(start, (F32)text_area_width, remaining, LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);

			if (0 == drawn)
			{
				drawn = 1;  // Draw at least one character, even if it doesn't all fit. (avoids an infinite loop)
			}

			total_drawn += drawn; 
			start += drawn;
			remaining -= drawn;

			if (total_drawn < message_len)
			{
				if (wchars[ total_drawn ] != '\n')
				{
					// wrap because line was too long
					line_count++;
				}
			}
			else
			{
				done = true;
			}
		}

		total_drawn++;	// for '\n'
		start = ++end;
	}

	const S32 MIN_NOTIFY_HEIGHT = 72;
	const S32 MAX_NOTIFY_HEIGHT = 600;
	S32 notify_height = llceil((F32) (line_count+1) * sFont->getLineHeight());
	if (gOverlayBar)
	{
		notify_height += gOverlayBar->getBoundingRect().mTop;
	}
	else
	{
		// *FIX: this is derived from the padding caused by the
		// rounded rects, shouldn't be a const here.
		notify_height += 10;  
	}
	notify_height += VPAD;
	notify_height = llclamp(notify_height, MIN_NOTIFY_HEIGHT, MAX_NOTIFY_HEIGHT);

	const S32 RIGHT = gNotifyBoxView->getRect().getWidth();
	const S32 LEFT = RIGHT - NOTIFY_WIDTH;

	// Make sure it goes slightly offscreen
	return LLRect(LEFT, notify_height-1, RIGHT, -1);
}
Пример #27
0
S32	LLFontGL::firstDrawableChar(const LLWString& utf32text, F32 max_pixels, S32 start_pos, S32 max_chars) const
{
	const S32 max_index = llmin(llmax(max_chars, start_pos + max_chars), S32(utf32text.length()));
	if (max_index <= 0 || start_pos >= max_index || max_pixels <= 0.f || start_pos < 0)
		return 0;
	
	F32 total_width = 0.0;
	S32 drawable_chars = 0;

	F32 scaled_max_pixels =	max_pixels * sScaleX;

	S32 start = llmin(start_pos, max_index - 1);
	for (S32 i = start; i >= 0; i--)
	{
		llwchar wch = utf32text[i];

		const embedded_data_t* ext_data = getEmbeddedCharData(wch);
		F32 width = 0;
		
		if(ext_data)
		{
			width = getEmbeddedCharAdvance(ext_data);
		}
		else
		{
			const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch);

			// last character uses character width, since the whole character needs to be visible
			// other characters just use advance
			width = (i == start) 
				? (F32)(fgi->mWidth + fgi->mXBearing)  	// use actual width for last character
				: fgi->mXAdvance;						// use advance for all other characters										
		}

		if( scaled_max_pixels < (total_width + width) )
		{
			break;
		}

		total_width += width;
		drawable_chars++;

		if( max_index >= 0 && drawable_chars >= max_index )
		{
			break;
		}

		if ( i > 0 )
		{
			// kerning
			total_width += ext_data ? (EXT_KERNING * sScaleX) : mFontFreetype->getXKerning(utf32text[i - 1], wch);
		}

		// Round after kerning.
		total_width = (F32)ll_round(total_width);
	}

	if (drawable_chars == 0)
	{
		return start_pos; // just draw last character
	}
	else
	{
		// if only 1 character is drawable, we want to return start_pos as the first character to draw
		// if 2 are drawable, return start_pos and character before start_pos, etc.
		return start_pos + 1 - drawable_chars;
	}
	
}