void BaseLayerAndroid::updateLayerPositions(SkRect& visibleRect) { LayerAndroid* compositedRoot = static_cast<LayerAndroid*>(getChild(0)); TransformationMatrix ident; compositedRoot->updateFixedLayersPositions(visibleRect); FloatRect clip(0, 0, content()->width(), content()->height()); compositedRoot->updateGLPositionsAndScale( ident, clip, 1, m_state->zoomManager()->layersScale()); #ifdef DEBUG compositedRoot->showLayer(0); XLOG("We have %d layers, %d textured", compositedRoot->nbLayers(), compositedRoot->nbTexturedLayers()); #endif }