Пример #1
0
static void CalculatePluginClip(const LayoutDeviceIntRect& aBounds,
                                const nsTArray<LayoutDeviceIntRect>& aPluginClipRects,
                                const LayoutDeviceIntPoint& aContentOffset,
                                const LayoutDeviceIntRegion& aParentLayerVisibleRegion,
                                nsTArray<LayoutDeviceIntRect>& aResult,
                                LayoutDeviceIntRect& aVisibleBounds,
                                bool& aPluginIsVisible)
{
  aPluginIsVisible = true;
  LayoutDeviceIntRegion contentVisibleRegion;
  // aPluginClipRects (plugin widget origin) - contains *visible* rects
  for (uint32_t idx = 0; idx < aPluginClipRects.Length(); idx++) {
    LayoutDeviceIntRect rect = aPluginClipRects[idx];
    // shift to content origin
    rect.MoveBy(aBounds.x, aBounds.y);
    // accumulate visible rects
    contentVisibleRegion.OrWith(rect);
  }
  // apply layers clip (window origin)
  LayoutDeviceIntRegion region = aParentLayerVisibleRegion;
  region.MoveBy(-aContentOffset.x, -aContentOffset.y);
  contentVisibleRegion.AndWith(region);
  if (contentVisibleRegion.IsEmpty()) {
    aPluginIsVisible = false;
    return;
  }
  // shift to plugin widget origin
  contentVisibleRegion.MoveBy(-aBounds.x, -aBounds.y);
  LayoutDeviceIntRegion::RectIterator iter(contentVisibleRegion);
  for (const LayoutDeviceIntRect* rgnRect = iter.Next(); rgnRect; rgnRect = iter.Next()) {
    aResult.AppendElement(*rgnRect);
    aVisibleBounds.UnionRect(aVisibleBounds, *rgnRect);
  }
}
Пример #2
0
bool nsViewManager::PaintWindow(nsIWidget* aWidget,
                                LayoutDeviceIntRegion aRegion)
{
  if (!aWidget || !mContext)
    return false;

  NS_ASSERTION(IsPaintingAllowed(),
               "shouldn't be receiving paint events while painting is disallowed!");

  // Get the view pointer here since NS_WILL_PAINT might have
  // destroyed it during CallWillPaintOnObservers (bug 378273).
  nsView* view = nsView::GetViewFor(aWidget);
  if (view && !aRegion.IsEmpty()) {
    Refresh(view, aRegion);
  }

  return true;
}