Пример #1
0
void RenderLayerClipper::calculateRects(const ClipRectsContext& context, const LayoutRect& paintDirtyRect, LayoutRect& layerBounds,
    ClipRect& backgroundRect, ClipRect& foregroundRect, ClipRect& outlineRect, const LayoutPoint* offsetFromRoot) const
{
    bool isClippingRoot = m_renderer.layer() == context.rootLayer;

    if (!isClippingRoot && m_renderer.layer()->parent()) {
        backgroundRect = backgroundClipRect(context);
        backgroundRect.move(roundedIntSize(context.subPixelAccumulation));
        backgroundRect.intersect(paintDirtyRect);
    } else {
        backgroundRect = paintDirtyRect;
    }

    foregroundRect = backgroundRect;
    outlineRect = backgroundRect;

    LayoutPoint offset;
    if (offsetFromRoot)
        offset = *offsetFromRoot;
    else
        m_renderer.layer()->convertToLayerCoords(context.rootLayer, offset);
    layerBounds = LayoutRect(offset, LayoutSize(m_renderer.layer()->size()));

    // Update the clip rects that will be passed to child layers.
    if (m_renderer.hasOverflowClip()) {
        // This layer establishes a clip of some kind.
        if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip) {
            foregroundRect.intersect(toRenderBox(m_renderer).overflowClipRect(offset, context.scrollbarRelevancy));
            if (m_renderer.style()->hasBorderRadius())
                foregroundRect.setHasRadius(true);
        }

        // If we establish an overflow clip at all, then go ahead and make sure our background
        // rect is intersected with our layer's bounds including our visual overflow,
        // since any visual overflow like box-shadow or border-outset is not clipped by overflow:auto/hidden.
        if (toRenderBox(m_renderer).hasVisualOverflow()) {
            // FIXME: Perhaps we should be propagating the borderbox as the clip rect for children, even though
            //        we may need to inflate our clip specifically for shadows or outsets.
            // FIXME: Does not do the right thing with CSS regions yet, since we don't yet factor in the
            // individual region boxes as overflow.
            LayoutRect layerBoundsWithVisualOverflow = toRenderBox(m_renderer).visualOverflowRect();
            toRenderBox(m_renderer).flipForWritingMode(layerBoundsWithVisualOverflow); // Layers are in physical coordinates, so the overflow has to be flipped.
            layerBoundsWithVisualOverflow.moveBy(offset);
            if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip)
                backgroundRect.intersect(layerBoundsWithVisualOverflow);
        } else {
            LayoutRect bounds = toRenderBox(m_renderer).borderBoxRect();
            bounds.moveBy(offset);
            if (!isClippingRoot || context.respectOverflowClip == RespectOverflowClip)
                backgroundRect.intersect(bounds);
        }
    }

    // CSS clip (different than clipping due to overflow) can clip to any box, even if it falls outside of the border box.
    if (m_renderer.hasClip()) {
        // Clip applies to *us* as well, so go ahead and update the damageRect.
        LayoutRect newPosClip = toRenderBox(m_renderer).clipRect(offset);
        backgroundRect.intersect(newPosClip);
        foregroundRect.intersect(newPosClip);
        outlineRect.intersect(newPosClip);
    }
}
Пример #2
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ANNOTATE_GRAPHICS_CONTEXT(paintInfo, this);

    if (!shouldPaint(paintInfo, paintOffset))
        return;

    LayoutPoint adjustedPaintOffset = paintOffset + location();

    if (hasBoxDecorationBackground() && (paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection))
        paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    if (paintInfo.phase == PaintPhaseClippingMask && (!hasLayer() || !layer()->hasCompositedClippingMask()))
        return;

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
        paintOutline(paintInfo, paintRect);

    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && !canHaveChildren() && paintInfo.phase != PaintPhaseClippingMask)
        return;

    if (!paintInfo.shouldPaintWithinRoot(this))
        return;

    bool drawSelectionTint = selectionState() != SelectionNone && !document().printing();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style()->hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context->save();
            RoundedRect roundedInnerRect = style()->getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true);
            clipRoundedInnerRect(paintInfo.context, paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        if (paintInfo.phase == PaintPhaseClippingMask) {
            paintClippingMask(paintInfo, adjustedPaintOffset);
        } else {
            paintReplaced(paintInfo, adjustedPaintOffset);
        }

        if (style()->hasBorderRadius())
            paintInfo.context->restore();
    }

    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context->fillRect(pixelSnappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
Пример #3
0
void RenderNamedFlowThread::getRanges(Vector<RefPtr<Range> >& rangeObjects, const RenderRegion* region) const
{
    LayoutUnit logicalTopForRegion;
    LayoutUnit logicalBottomForRegion;

    // extend the first region top to contain everything up to its logical height
    if (region->isFirstRegion())
        logicalTopForRegion = LayoutUnit::min();
    else
        logicalTopForRegion =  region->logicalTopForFlowThreadContent();

    // extend the last region to contain everything above its y()
    if (region->isLastRegion())
        logicalBottomForRegion = LayoutUnit::max();
    else
        logicalBottomForRegion = region->logicalBottomForFlowThreadContent();

    Vector<Element*> elements;
    // eliminate the contentElements that are descendants of other contentElements
    for (auto it = contentElements().begin(), end = contentElements().end(); it != end; ++it) {
        Element* element = *it;
        if (!isContainedInElements(elements, element))
            elements.append(element);
    }

    for (size_t i = 0; i < elements.size(); i++) {
        Element* contentElement = elements.at(i);
        if (!contentElement->renderer())
            continue;

        RefPtr<Range> range = Range::create(&contentElement->document());
        bool foundStartPosition = false;
        bool startsAboveRegion = true;
        bool endsBelowRegion = true;
        bool skipOverOutsideNodes = false;
        Node* lastEndNode = 0;

        for (Node* node = contentElement; node; node = nextNodeInsideContentElement(node, contentElement)) {
            RenderObject* renderer = node->renderer();
            if (!renderer)
                continue;

            LayoutRect boundingBox;
            if (renderer->isRenderInline())
                boundingBox = toRenderInline(renderer)->linesBoundingBox();
            else if (renderer->isText())
                boundingBox = toRenderText(renderer)->linesBoundingBox();
            else {
                boundingBox =  toRenderBox(renderer)->frameRect();
                if (toRenderBox(renderer)->isRelPositioned())
                    boundingBox.move(toRenderBox(renderer)->relativePositionLogicalOffset());
            }

            LayoutUnit offsetTop = renderer->containingBlock()->offsetFromLogicalTopOfFirstPage();
            const LayoutPoint logicalOffsetFromTop(isHorizontalWritingMode() ? LayoutUnit() :  offsetTop,
                isHorizontalWritingMode() ? offsetTop : LayoutUnit());

            boundingBox.moveBy(logicalOffsetFromTop);

            LayoutUnit logicalTopForRenderer = region->logicalTopOfFlowThreadContentRect(boundingBox);
            LayoutUnit logicalBottomForRenderer = region->logicalBottomOfFlowThreadContentRect(boundingBox);

            // if the bounding box of the current element doesn't intersect the region box
            // close the current range only if the start element began inside the region,
            // otherwise just move the start position after this node and keep skipping them until we found a proper start position.
            if (!boxIntersectsRegion(logicalTopForRenderer, logicalBottomForRenderer, logicalTopForRegion, logicalBottomForRegion)) {
                if (foundStartPosition) {
                    if (!startsAboveRegion) {
                        if (range->intersectsNode(node, IGNORE_EXCEPTION))
                            range->setEndBefore(node, IGNORE_EXCEPTION);
                        rangeObjects.append(range->cloneRange(IGNORE_EXCEPTION));
                        range = Range::create(&contentElement->document());
                        startsAboveRegion = true;
                    } else
                        skipOverOutsideNodes = true;
                }
                if (skipOverOutsideNodes)
                    range->setStartAfter(node, IGNORE_EXCEPTION);
                foundStartPosition = false;
                continue;
            }

            // start position
            if (logicalTopForRenderer < logicalTopForRegion && startsAboveRegion) {
                if (renderer->isText()) { // Text crosses region top
                    // for Text elements, just find the last textbox that is contained inside the region and use its start() offset as start position
                    RenderText* textRenderer = toRenderText(renderer);
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if (offsetTop + box->logicalBottom() < logicalTopForRegion)
                            continue;
                        range->setStart(Position(toText(node), box->start()));
                        startsAboveRegion = false;
                        break;
                    }
                } else { // node crosses region top
                    // for all elements, except Text, just set the start position to be before their children
                    startsAboveRegion = true;
                    range->setStart(Position(node, Position::PositionIsBeforeChildren));
                }
            } else { // node starts inside region
                // for elements that start inside the region, set the start position to be before them. If we found one, we will just skip the others until
                // the range is closed.
                if (startsAboveRegion) {
                    startsAboveRegion = false;
                    range->setStartBefore(node, IGNORE_EXCEPTION);
                }
            }
            skipOverOutsideNodes  = false;
            foundStartPosition = true;

            // end position
            if (logicalBottomForRegion < logicalBottomForRenderer && (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode)))) {
                // for Text elements, just find just find the last textbox that is contained inside the region and use its start()+len() offset as end position
                if (renderer->isText()) { // Text crosses region bottom
                    RenderText* textRenderer = toRenderText(renderer);
                    InlineTextBox* lastBox = 0;
                    for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                        if ((offsetTop + box->logicalTop()) < logicalBottomForRegion) {
                            lastBox = box;
                            continue;
                        }
                        ASSERT(lastBox);
                        if (lastBox)
                            range->setEnd(Position(toText(node), lastBox->start() + lastBox->len()));
                        break;
                    }
                    endsBelowRegion = false;
                    lastEndNode = node;
                } else { // node crosses region bottom
                    // for all elements, except Text, just set the start position to be after their children
                    range->setEnd(Position(node, Position::PositionIsAfterChildren));
                    endsBelowRegion = true;
                    lastEndNode = node;
                }
            } else { // node ends inside region
                // for elements that ends inside the region, set the end position to be after them
                // allow this end position to be changed only by other elements that are not descendants of the current end node
                if (endsBelowRegion || (!endsBelowRegion && !node->isDescendantOf(lastEndNode))) {
                    range->setEndAfter(node, IGNORE_EXCEPTION);
                    endsBelowRegion = false;
                    lastEndNode = node;
                }
            }
        }
        if (foundStartPosition || skipOverOutsideNodes)
            rangeObjects.append(range);
    }
}
Пример #4
0
void InlinePainter::paintOutline(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    const ComputedStyle& styleToUse = m_layoutInline.styleRef();
    if (!styleToUse.hasOutline())
        return;

    if (styleToUse.outlineStyleIsAuto()) {
        if (LayoutTheme::theme().shouldDrawDefaultFocusRing(&m_layoutInline)) {
            Vector<LayoutRect> focusRingRects;
            m_layoutInline.addFocusRingRects(focusRingRects, paintOffset);
            LayoutRect focusRingBoundingRect;
            for (const auto& rect : focusRingRects)
                focusRingBoundingRect.unite(rect);

            LayoutObjectDrawingRecorder recorder(*paintInfo.context, m_layoutInline, paintInfo.phase, focusRingBoundingRect);
            if (recorder.canUseCachedDrawing())
                return;

            // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
            ObjectPainter(m_layoutInline).paintFocusRing(paintInfo, styleToUse, focusRingRects);
        }
        return;
    }

    if (styleToUse.outlineStyle() == BNONE)
        return;

    Vector<LayoutRect> rects;

    rects.append(LayoutRect());
    for (InlineFlowBox* curr = m_layoutInline.firstLineBox(); curr; curr = curr->nextLineBox()) {
        RootInlineBox& root = curr->root();
        LayoutUnit top = std::max<LayoutUnit>(root.lineTop(), curr->logicalTop());
        LayoutUnit bottom = std::min<LayoutUnit>(root.lineBottom(), curr->logicalBottom());
        rects.append(LayoutRect(curr->x(), top, curr->logicalWidth(), bottom - top));
    }
    rects.append(LayoutRect());

    Color outlineColor = m_layoutInline.resolveColor(styleToUse, CSSPropertyOutlineColor);
    bool useTransparencyLayer = outlineColor.hasAlpha();

    int outlineWidth = styleToUse.outlineWidth();
    LayoutRect bounds;
    for (const auto& rect : rects) {
        LayoutRect rectCopy(rect);
        rectCopy.expand(LayoutSize(outlineWidth, outlineWidth));
        bounds.unite(rectCopy);
    }
    bounds.moveBy(paintOffset);

    LayoutObjectDrawingRecorder recorder(*paintInfo.context, m_layoutInline, paintInfo.phase, bounds);
    if (recorder.canUseCachedDrawing())
        return;

    GraphicsContext* graphicsContext = paintInfo.context;
    if (useTransparencyLayer) {
        graphicsContext->beginLayer(static_cast<float>(outlineColor.alpha()) / 255);
        outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
    }

    for (unsigned i = 1; i < rects.size() - 1; i++)
        paintOutlineForLine(graphicsContext, paintOffset, rects.at(i - 1), rects.at(i), rects.at(i + 1), outlineColor);

    if (useTransparencyLayer)
        graphicsContext->endLayer();
}
Пример #5
0
void BlockPainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (RuntimeEnabledFeatures::slimmingPaintOffsetCachingEnabled() && m_layoutBlock.childrenInline() && !paintInfo.context.paintController().skippingCache()) {
        if (m_layoutBlock.paintOffsetChanged(paintOffset)) {
            LineBoxListPainter(m_layoutBlock.lineBoxes()).invalidateLineBoxPaintOffsets(paintInfo);
            paintInfo.context.paintController().invalidatePaintOffset(m_layoutBlock);
        }
        // Set previousPaintOffset here in case that m_layoutBlock paints nothing and no
        // LayoutObjectDrawingRecorder updates its previousPaintOffset.
        // TODO(wangxianzhu): Integrate paint offset checking into new paint invalidation.
        m_layoutBlock.mutableForPainting().setPreviousPaintOffset(paintOffset);
    }

    const PaintPhase paintPhase = paintInfo.phase;

    if ((paintPhase == PaintPhaseSelfBlockBackground || paintPhase == PaintPhaseBlockBackground)
        && m_layoutBlock.style()->visibility() == VISIBLE
        && m_layoutBlock.hasBoxDecorationBackground())
        m_layoutBlock.paintBoxDecorationBackground(paintInfo, paintOffset);

    if (paintPhase == PaintPhaseMask && m_layoutBlock.style()->visibility() == VISIBLE) {
        m_layoutBlock.paintMask(paintInfo, paintOffset);
        return;
    }

    if (paintPhase == PaintPhaseClippingMask && m_layoutBlock.style()->visibility() == VISIBLE) {
        BoxPainter(m_layoutBlock).paintClippingMask(paintInfo, paintOffset);
        return;
    }

    // FIXME: When Skia supports annotation rect covering (https://code.google.com/p/skia/issues/detail?id=3872),
    // this rect may be covered by foreground and descendant drawings. Then we may need a dedicated paint phase.
    if (paintPhase == PaintPhaseForeground && paintInfo.isPrinting())
        ObjectPainter(m_layoutBlock).addPDFURLRectIfNeeded(paintInfo, paintOffset);

    {
        Optional<ScrollRecorder> scrollRecorder;
        Optional<PaintInfo> scrolledPaintInfo;
        if (m_layoutBlock.hasOverflowClip()) {
            IntSize scrollOffset = m_layoutBlock.scrolledContentOffset();
            if (m_layoutBlock.layer()->scrollsOverflow() || !scrollOffset.isZero()) {
                scrollRecorder.emplace(paintInfo.context, m_layoutBlock, paintPhase, scrollOffset);
                scrolledPaintInfo.emplace(paintInfo);
                AffineTransform transform;
                transform.translate(-scrollOffset.width(), -scrollOffset.height());
                scrolledPaintInfo->updateCullRect(transform);
            }
        }

        // We're done. We don't bother painting any children.
        if (paintPhase == PaintPhaseSelfBlockBackground || paintInfo.paintRootBackgroundOnly())
            return;

        const PaintInfo& contentsPaintInfo = scrolledPaintInfo ? *scrolledPaintInfo : paintInfo;

        if (paintPhase != PaintPhaseSelfOutline)
            paintContents(contentsPaintInfo, paintOffset);

        if (paintPhase == PaintPhaseForeground && !paintInfo.isPrinting())
            m_layoutBlock.paintSelection(contentsPaintInfo, paintOffset); // Fill in gaps in selection on lines and between blocks.

        if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip)
            m_layoutBlock.paintFloats(contentsPaintInfo, paintOffset);
    }

    if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && m_layoutBlock.style()->hasOutline() && m_layoutBlock.style()->visibility() == VISIBLE)
        ObjectPainter(m_layoutBlock).paintOutline(paintInfo, paintOffset);

    // If the caret's node's layout object's containing block is this block, and the paint action is PaintPhaseForeground,
    // then paint the caret.
    if (paintPhase == PaintPhaseForeground && m_layoutBlock.hasCaret() && !LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_layoutBlock, DisplayItem::Caret, paintOffset)) {
        LayoutRect bounds = m_layoutBlock.visualOverflowRect();
        bounds.moveBy(paintOffset);
        LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutBlock, DisplayItem::Caret, bounds, paintOffset);
        paintCarets(paintInfo, paintOffset);
    }
}
Пример #6
0
void RenderImage::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutUnit cWidth = contentWidth();
    LayoutUnit cHeight = contentHeight();
    LayoutUnit leftBorder = borderLeft();
    LayoutUnit topBorder = borderTop();
    LayoutUnit leftPad = paddingLeft();
    LayoutUnit topPad = paddingTop();

    GraphicsContext& context = paintInfo.context();
    float deviceScaleFactor = document().deviceScaleFactor();

    Page* page = frame().page();

    if (!imageResource().hasImage() || imageResource().errorOccurred()) {
        if (paintInfo.phase == PaintPhaseSelection)
            return;

        if (page && paintInfo.phase == PaintPhaseForeground)
            page->addRelevantUnpaintedObject(this, visualOverflowRect());

        if (cWidth > 2 && cHeight > 2) {
            LayoutUnit borderWidth = LayoutUnit(1 / deviceScaleFactor);

            // Draw an outline rect where the image should be.
            context.setStrokeStyle(SolidStroke);
            context.setStrokeColor(Color::lightGray, style().colorSpace());
            context.setFillColor(Color::transparent, style().colorSpace());
            context.drawRect(snapRectToDevicePixels(LayoutRect(paintOffset.x() + leftBorder + leftPad, paintOffset.y() + topBorder + topPad, cWidth, cHeight), deviceScaleFactor), borderWidth);

            bool errorPictureDrawn = false;
            LayoutSize imageOffset;
            // When calculating the usable dimensions, exclude the pixels of
            // the ouline rect so the error image/alt text doesn't draw on it.
            LayoutUnit usableWidth = cWidth - 2 * borderWidth;
            LayoutUnit usableHeight = cHeight - 2 * borderWidth;

            RefPtr<Image> image = imageResource().image();

            if (imageResource().errorOccurred() && !image->isNull() && usableWidth >= image->width() && usableHeight >= image->height()) {
                // Call brokenImage() explicitly to ensure we get the broken image icon at the appropriate resolution.
                std::pair<Image*, float> brokenImageAndImageScaleFactor = imageResource().cachedImage()->brokenImage(document().deviceScaleFactor());
                image = brokenImageAndImageScaleFactor.first;
                FloatSize imageSize = image->size();
                imageSize.scale(1 / brokenImageAndImageScaleFactor.second);
                // Center the error image, accounting for border and padding.
                LayoutUnit centerX = (usableWidth - imageSize.width()) / 2;
                if (centerX < 0)
                    centerX = 0;
                LayoutUnit centerY = (usableHeight - imageSize.height()) / 2;
                if (centerY < 0)
                    centerY = 0;
                imageOffset = LayoutSize(leftBorder + leftPad + centerX + borderWidth, topBorder + topPad + centerY + borderWidth);

                ImageOrientationDescription orientationDescription(shouldRespectImageOrientation());
#if ENABLE(CSS_IMAGE_ORIENTATION)
                orientationDescription.setImageOrientationEnum(style().imageOrientation());
#endif
                context.drawImage(*image, style().colorSpace(), snapRectToDevicePixels(LayoutRect(paintOffset + imageOffset, imageSize), deviceScaleFactor), orientationDescription);
                errorPictureDrawn = true;
            }

            if (!m_altText.isEmpty()) {
                String text = document().displayStringModifiedByEncoding(m_altText);
                context.setFillColor(style().visitedDependentColor(CSSPropertyColor), style().colorSpace());
                const FontCascade& font = style().fontCascade();
                const FontMetrics& fontMetrics = font.fontMetrics();
                LayoutUnit ascent = fontMetrics.ascent();
                LayoutPoint altTextOffset = paintOffset;
                altTextOffset.move(leftBorder + leftPad + (paddingWidth / 2) - borderWidth, topBorder + topPad + ascent + (paddingHeight / 2) - borderWidth);

                // Only draw the alt text if it'll fit within the content box,
                // and only if it fits above the error image.
                TextRun textRun = RenderBlock::constructTextRun(this, font, text, style());
                LayoutUnit textWidth = font.width(textRun);
                if (errorPictureDrawn) {
                    if (usableWidth >= textWidth && fontMetrics.height() <= imageOffset.height())
                        context.drawText(font, textRun, altTextOffset);
                } else if (usableWidth >= textWidth && usableHeight >= fontMetrics.height())
                    context.drawText(font, textRun, altTextOffset);
            }
        }
    } else if (imageResource().hasImage() && cWidth > 0 && cHeight > 0) {
        RefPtr<Image> img = imageResource().image(cWidth, cHeight);
        if (!img || img->isNull()) {
            if (page && paintInfo.phase == PaintPhaseForeground)
                page->addRelevantUnpaintedObject(this, visualOverflowRect());
            return;
        }

        LayoutRect contentBoxRect = this->contentBoxRect();
        contentBoxRect.moveBy(paintOffset);
        LayoutRect replacedContentRect = this->replacedContentRect(intrinsicSize());
        replacedContentRect.moveBy(paintOffset);
        bool clip = !contentBoxRect.contains(replacedContentRect);
        GraphicsContextStateSaver stateSaver(context, clip);
        if (clip)
            context.clip(contentBoxRect);

        paintIntoRect(context, snapRectToDevicePixels(replacedContentRect, deviceScaleFactor));
        
        if (cachedImage() && page && paintInfo.phase == PaintPhaseForeground) {
            // For now, count images as unpainted if they are still progressively loading. We may want 
            // to refine this in the future to account for the portion of the image that has painted.
            LayoutRect visibleRect = intersection(replacedContentRect, contentBoxRect);
            if (cachedImage()->isLoading())
                page->addRelevantUnpaintedObject(this, visibleRect);
            else
                page->addRelevantRepaintedObject(this, visibleRect);
        }
    }
}
Пример #7
0
void PaintLayerClipper::calculateRects(
    const ClipRectsContext& context,
    const LayoutRect& paintDirtyRect,
    LayoutRect& layerBounds,
    ClipRect& backgroundRect,
    ClipRect& foregroundRect,
    const LayoutPoint* offsetFromRoot) const {
  if (m_geometryMapper) {
    calculateRectsWithGeometryMapper(context, paintDirtyRect, layerBounds,
                                     backgroundRect, foregroundRect,
                                     offsetFromRoot);
    return;
  }

  bool isClippingRoot = &m_layer == context.rootLayer;
  LayoutBoxModelObject& layoutObject = *m_layer.layoutObject();

  if (!isClippingRoot && m_layer.parent()) {
    backgroundRect = backgroundClipRect(context);
    backgroundRect.move(context.subPixelAccumulation);
    backgroundRect.intersect(paintDirtyRect);
  } else {
    backgroundRect = paintDirtyRect;
  }

  foregroundRect = backgroundRect;

  LayoutPoint offset;
  if (offsetFromRoot)
    offset = *offsetFromRoot;
  else
    m_layer.convertToLayerCoords(context.rootLayer, offset);
  layerBounds = LayoutRect(offset, LayoutSize(m_layer.size()));

  // Update the clip rects that will be passed to child layers.
  if (shouldClipOverflow(context)) {
    foregroundRect.intersect(
        toLayoutBox(layoutObject)
            .overflowClipRect(offset, context.overlayScrollbarClipBehavior));
    if (layoutObject.styleRef().hasBorderRadius())
      foregroundRect.setHasRadius(true);

    // FIXME: Does not do the right thing with columns yet, since we don't yet
    // factor in the individual column boxes as overflow.

    // The LayoutView is special since its overflow clipping rect may be larger
    // than its box rect (crbug.com/492871).
    LayoutRect layerBoundsWithVisualOverflow =
        layoutObject.isLayoutView()
            ? toLayoutView(layoutObject).viewRect()
            : toLayoutBox(layoutObject).visualOverflowRect();
    // PaintLayer are in physical coordinates, so the overflow has to be
    // flipped.
    toLayoutBox(layoutObject).flipForWritingMode(layerBoundsWithVisualOverflow);
    layerBoundsWithVisualOverflow.moveBy(offset);
    backgroundRect.intersect(layerBoundsWithVisualOverflow);
  }

  // CSS clip (different than clipping due to overflow) can clip to any box,
  // even if it falls outside of the border box.
  if (layoutObject.hasClip()) {
    // Clip applies to *us* as well, so go ahead and update the damageRect.
    LayoutRect newPosClip = toLayoutBox(layoutObject).clipRect(offset);
    backgroundRect.intersect(newPosClip);
    backgroundRect.setIsClippedByClipCss();
    foregroundRect.intersect(newPosClip);
    foregroundRect.setIsClippedByClipCss();
  }
}
void TableSectionPainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutRect localPaintInvalidationRect = LayoutRect(paintInfo.rect);
    localPaintInvalidationRect.moveBy(-paintOffset);

    LayoutRect tableAlignedRect = m_layoutTableSection.logicalRectForWritingModeAndDirection(localPaintInvalidationRect);

    CellSpan dirtiedRows = m_layoutTableSection.dirtiedRows(tableAlignedRect);
    CellSpan dirtiedColumns = m_layoutTableSection.dirtiedColumns(tableAlignedRect);

    HashSet<LayoutTableCell*> overflowingCells = m_layoutTableSection.overflowingCells();
    if (dirtiedColumns.start() < dirtiedColumns.end()) {
        if (!m_layoutTableSection.hasMultipleCellLevels() && !overflowingCells.size()) {
            if (paintInfo.phase == PaintPhaseCollapsedTableBorders) {
                // Collapsed borders are painted from the bottom right to the top left so that precedence
                // due to cell position is respected.
                for (unsigned r = dirtiedRows.end(); r > dirtiedRows.start(); r--) {
                    unsigned row = r - 1;
                    for (unsigned c = dirtiedColumns.end(); c > dirtiedColumns.start(); c--) {
                        unsigned col = c - 1;
                        LayoutTableSection::CellStruct& current = m_layoutTableSection.cellAt(row, col);
                        LayoutTableCell* cell = current.primaryCell();
                        if (!cell || (row > dirtiedRows.start() && m_layoutTableSection.primaryCellAt(row - 1, col) == cell) || (col > dirtiedColumns.start() && m_layoutTableSection.primaryCellAt(row, col - 1) == cell))
                            continue;
                        LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(cell, paintOffset);
                        TableCellPainter(*cell).paintCollapsedBorders(paintInfo, cellPoint);
                    }
                }
            } else {
                // Draw the dirty cells in the order that they appear.
                for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) {
                    LayoutTableRow* row = m_layoutTableSection.rowRendererAt(r);
                    if (row && !row->hasSelfPaintingLayer())
                        TableRowPainter(*row).paintOutlineForRowIfNeeded(paintInfo, paintOffset);
                    for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) {
                        LayoutTableSection::CellStruct& current = m_layoutTableSection.cellAt(r, c);
                        LayoutTableCell* cell = current.primaryCell();
                        if (!cell || (r > dirtiedRows.start() && m_layoutTableSection.primaryCellAt(r - 1, c) == cell) || (c > dirtiedColumns.start() && m_layoutTableSection.primaryCellAt(r, c - 1) == cell))
                            continue;
                        paintCell(cell, paintInfo, paintOffset);
                    }
                }
            }
        } else {
            // The overflowing cells should be scarce to avoid adding a lot of cells to the HashSet.
#if ENABLE(ASSERT)
            unsigned totalRows = m_layoutTableSection.numRows();
            unsigned totalCols = m_layoutTableSection.table()->columns().size();
            ASSERT(overflowingCells.size() < totalRows * totalCols * gMaxAllowedOverflowingCellRatioForFastPaintPath);
#endif

            // To make sure we properly paint invalidate the section, we paint invalidated all the overflowing cells that we collected.
            Vector<LayoutTableCell*> cells;
            copyToVector(overflowingCells, cells);

            HashSet<LayoutTableCell*> spanningCells;

            for (unsigned r = dirtiedRows.start(); r < dirtiedRows.end(); r++) {
                LayoutTableRow* row = m_layoutTableSection.rowRendererAt(r);
                if (row && !row->hasSelfPaintingLayer())
                    TableRowPainter(*row).paintOutlineForRowIfNeeded(paintInfo, paintOffset);
                for (unsigned c = dirtiedColumns.start(); c < dirtiedColumns.end(); c++) {
                    LayoutTableSection::CellStruct& current = m_layoutTableSection.cellAt(r, c);
                    if (!current.hasCells())
                        continue;
                    for (unsigned i = 0; i < current.cells.size(); ++i) {
                        if (overflowingCells.contains(current.cells[i]))
                            continue;

                        if (current.cells[i]->rowSpan() > 1 || current.cells[i]->colSpan() > 1) {
                            if (!spanningCells.add(current.cells[i]).isNewEntry)
                                continue;
                        }

                        cells.append(current.cells[i]);
                    }
                }
            }

            // Sort the dirty cells by paint order.
            if (!overflowingCells.size())
                std::stable_sort(cells.begin(), cells.end(), compareCellPositions);
            else
                std::sort(cells.begin(), cells.end(), compareCellPositionsWithOverflowingCells);

            if (paintInfo.phase == PaintPhaseCollapsedTableBorders) {
                for (unsigned i = cells.size(); i > 0; --i) {
                    LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(cells[i - 1], paintOffset);
                    TableCellPainter(*cells[i - 1]).paintCollapsedBorders(paintInfo, cellPoint);
                }
            } else {
                for (unsigned i = 0; i < cells.size(); ++i)
                    paintCell(cells[i], paintInfo, paintOffset);
            }
        }
    }
}
Пример #9
0
void PartPainter::paint(const PaintInfo& paintInfo,
                        const LayoutPoint& paintOffset) {
  LayoutPoint adjustedPaintOffset = paintOffset + m_layoutPart.location();
  if (!ReplacedPainter(m_layoutPart)
           .shouldPaint(paintInfo, adjustedPaintOffset))
    return;

  LayoutRect borderRect(adjustedPaintOffset, m_layoutPart.size());

  if (m_layoutPart.hasBoxDecorationBackground() &&
      (paintInfo.phase == PaintPhaseForeground ||
       paintInfo.phase == PaintPhaseSelection))
    BoxPainter(m_layoutPart)
        .paintBoxDecorationBackground(paintInfo, adjustedPaintOffset);

  if (paintInfo.phase == PaintPhaseMask) {
    BoxPainter(m_layoutPart).paintMask(paintInfo, adjustedPaintOffset);
    return;
  }

  if (shouldPaintSelfOutline(paintInfo.phase))
    ObjectPainter(m_layoutPart).paintOutline(paintInfo, adjustedPaintOffset);

  if (paintInfo.phase != PaintPhaseForeground)
    return;

  if (m_layoutPart.widget()) {
    // TODO(schenney) crbug.com/93805 Speculative release assert to verify that
    // the crashes we see in widget painting are due to a destroyed LayoutPart
    // object.
    CHECK(m_layoutPart.node());
    Optional<RoundedInnerRectClipper> clipper;
    if (m_layoutPart.style()->hasBorderRadius()) {
      if (borderRect.isEmpty())
        return;

      FloatRoundedRect roundedInnerRect =
          m_layoutPart.style()->getRoundedInnerBorderFor(
              borderRect,
              LayoutRectOutsets(
                  -(m_layoutPart.paddingTop() + m_layoutPart.borderTop()),
                  -(m_layoutPart.paddingRight() + m_layoutPart.borderRight()),
                  -(m_layoutPart.paddingBottom() + m_layoutPart.borderBottom()),
                  -(m_layoutPart.paddingLeft() + m_layoutPart.borderLeft())),
              true, true);
      clipper.emplace(m_layoutPart, paintInfo, borderRect, roundedInnerRect,
                      ApplyToDisplayList);
    }

    m_layoutPart.paintContents(paintInfo, paintOffset);
  }

  // Paint a partially transparent wash over selected widgets.
  if (isSelected() && !paintInfo.isPrinting() &&
      !LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(
          paintInfo.context, m_layoutPart, paintInfo.phase)) {
    LayoutRect rect = m_layoutPart.localSelectionRect();
    rect.moveBy(adjustedPaintOffset);
    IntRect selectionRect = pixelSnappedIntRect(rect);
    LayoutObjectDrawingRecorder drawingRecorder(paintInfo.context, m_layoutPart,
                                                paintInfo.phase, selectionRect);
    paintInfo.context.fillRect(selectionRect,
                               m_layoutPart.selectionBackgroundColor());
  }

  if (m_layoutPart.canResize())
    ScrollableAreaPainter(*m_layoutPart.layer()->getScrollableArea())
        .paintResizer(paintInfo.context, roundedIntPoint(adjustedPaintOffset),
                      paintInfo.cullRect());
}
Пример #10
0
void BackgroundImageGeometry::calculate(
    const LayoutBoxModelObject& obj,
    const LayoutBoxModelObject* paintContainer,
    const GlobalPaintFlags globalPaintFlags,
    const FillLayer& fillLayer,
    const LayoutRect& paintRect) {
  LayoutUnit left;
  LayoutUnit top;
  LayoutSize positioningAreaSize;
  bool isLayoutView = obj.isLayoutView();
  const LayoutBox* rootBox = nullptr;
  if (isLayoutView) {
    // It is only possible reach here when root element has a box.
    Element* documentElement = obj.document().documentElement();
    DCHECK(documentElement);
    DCHECK(documentElement->layoutObject());
    DCHECK(documentElement->layoutObject()->isBox());
    rootBox = toLayoutBox(documentElement->layoutObject());
  }
  const LayoutBoxModelObject& positioningBox =
      isLayoutView ? static_cast<const LayoutBoxModelObject&>(*rootBox) : obj;

  // Determine the background positioning area and set destRect to the
  // background painting area.  destRect will be adjusted later if the
  // background is non-repeating.
  // FIXME: transforms spec says that fixed backgrounds behave like scroll
  // inside transforms.
  bool fixedAttachment = fillLayer.attachment() == FixedBackgroundAttachment;

  if (RuntimeEnabledFeatures::fastMobileScrollingEnabled()) {
    // As a side effect of an optimization to blit on scroll, we do not honor
    // the CSS property "background-attachment: fixed" because it may result in
    // rendering artifacts. Note, these artifacts only appear if we are blitting
    // on scroll of a page that has fixed background images.
    fixedAttachment = false;
  }

  if (!fixedAttachment) {
    setDestRect(paintRect);

    LayoutUnit right;
    LayoutUnit bottom;
    // Scroll and Local.
    if (fillLayer.origin() != BorderFillBox) {
      left = LayoutUnit(positioningBox.borderLeft());
      right = LayoutUnit(positioningBox.borderRight());
      top = LayoutUnit(positioningBox.borderTop());
      bottom = LayoutUnit(positioningBox.borderBottom());
      if (fillLayer.origin() == ContentFillBox) {
        left += positioningBox.paddingLeft();
        right += positioningBox.paddingRight();
        top += positioningBox.paddingTop();
        bottom += positioningBox.paddingBottom();
      }
    }

    if (isLayoutView) {
      // The background of the box generated by the root element covers the
      // entire canvas and will be painted by the view object, but the we should
      // still use the root element box for positioning.
      positioningAreaSize =
          rootBox->size() - LayoutSize(left + right, top + bottom),
      rootBox->location();
      // The input paint rect is specified in root element local coordinate
      // (i.e. a transform is applied on the context for painting), and is
      // expanded to cover the whole canvas.  Since left/top is relative to the
      // paint rect, we need to offset them back.
      left -= paintRect.x();
      top -= paintRect.y();
    } else {
      positioningAreaSize =
          paintRect.size() - LayoutSize(left + right, top + bottom);
    }
  } else {
    setHasNonLocalGeometry();

    LayoutRect viewportRect = obj.viewRect();
    if (fixedBackgroundPaintsInLocalCoordinates(obj, globalPaintFlags)) {
      viewportRect.setLocation(LayoutPoint());
    } else {
      if (FrameView* frameView = obj.view()->frameView())
        viewportRect.setLocation(IntPoint(frameView->scrollOffsetInt()));
      // Compensate the translations created by ScrollRecorders.
      // TODO(trchen): Fix this for SP phase 2. crbug.com/529963.
      viewportRect.moveBy(
          accumulatedScrollOffsetForFixedBackground(obj, paintContainer));
    }

    if (paintContainer)
      viewportRect.moveBy(
          LayoutPoint(-paintContainer->localToAbsolute(FloatPoint())));

    setDestRect(viewportRect);
    positioningAreaSize = destRect().size();
  }

  LayoutSize fillTileSize(
      calculateFillTileSize(positioningBox, fillLayer, positioningAreaSize));
  // It's necessary to apply the heuristic here prior to any further
  // calculations to avoid incorrectly using sub-pixel values that won't be
  // present in the painted tile.
  setTileSize(applySubPixelHeuristicToImageSize(fillTileSize, m_destRect));

  EFillRepeat backgroundRepeatX = fillLayer.repeatX();
  EFillRepeat backgroundRepeatY = fillLayer.repeatY();
  LayoutUnit unsnappedAvailableWidth =
      positioningAreaSize.width() - fillTileSize.width();
  LayoutUnit unsnappedAvailableHeight =
      positioningAreaSize.height() - fillTileSize.height();
  positioningAreaSize =
      LayoutSize(snapSizeToPixel(positioningAreaSize.width(), m_destRect.x()),
                 snapSizeToPixel(positioningAreaSize.height(), m_destRect.y()));
  LayoutUnit availableWidth = positioningAreaSize.width() - tileSize().width();
  LayoutUnit availableHeight =
      positioningAreaSize.height() - tileSize().height();

  LayoutUnit computedXPosition =
      roundedMinimumValueForLength(fillLayer.xPosition(), availableWidth);
  if (backgroundRepeatX == RoundFill &&
      positioningAreaSize.width() > LayoutUnit() &&
      fillTileSize.width() > LayoutUnit()) {
    int nrTiles = std::max(
        1, roundToInt(positioningAreaSize.width() / fillTileSize.width()));
    LayoutUnit roundedWidth = positioningAreaSize.width() / nrTiles;

    // Maintain aspect ratio if background-size: auto is set
    if (fillLayer.size().size.height().isAuto() &&
        backgroundRepeatY != RoundFill) {
      fillTileSize.setHeight(fillTileSize.height() * roundedWidth /
                             fillTileSize.width());
    }
    fillTileSize.setWidth(roundedWidth);

    setTileSize(applySubPixelHeuristicToImageSize(fillTileSize, m_destRect));
    setPhaseX(tileSize().width()
                  ? LayoutUnit(roundf(
                        tileSize().width() -
                        fmodf((computedXPosition + left), tileSize().width())))
                  : LayoutUnit());
    setSpaceSize(LayoutSize());
  }

  LayoutUnit computedYPosition =
      roundedMinimumValueForLength(fillLayer.yPosition(), availableHeight);
  if (backgroundRepeatY == RoundFill &&
      positioningAreaSize.height() > LayoutUnit() &&
      fillTileSize.height() > LayoutUnit()) {
    int nrTiles = std::max(
        1, roundToInt(positioningAreaSize.height() / fillTileSize.height()));
    LayoutUnit roundedHeight = positioningAreaSize.height() / nrTiles;
    // Maintain aspect ratio if background-size: auto is set
    if (fillLayer.size().size.width().isAuto() &&
        backgroundRepeatX != RoundFill) {
      fillTileSize.setWidth(fillTileSize.width() * roundedHeight /
                            fillTileSize.height());
    }
    fillTileSize.setHeight(roundedHeight);

    setTileSize(applySubPixelHeuristicToImageSize(fillTileSize, m_destRect));
    setPhaseY(tileSize().height()
                  ? LayoutUnit(roundf(
                        tileSize().height() -
                        fmodf((computedYPosition + top), tileSize().height())))
                  : LayoutUnit());
    setSpaceSize(LayoutSize());
  }

  if (backgroundRepeatX == RepeatFill) {
    setRepeatX(fillLayer, fillTileSize.width(), availableWidth,
               unsnappedAvailableWidth, left);
  } else if (backgroundRepeatX == SpaceFill &&
             tileSize().width() > LayoutUnit()) {
    LayoutUnit space = getSpaceBetweenImageTiles(positioningAreaSize.width(),
                                                 tileSize().width());
    if (space >= LayoutUnit())
      setSpaceX(space, availableWidth, left);
    else
      backgroundRepeatX = NoRepeatFill;
  }
  if (backgroundRepeatX == NoRepeatFill) {
    LayoutUnit xOffset = fillLayer.backgroundXOrigin() == RightEdge
                             ? availableWidth - computedXPosition
                             : computedXPosition;
    setNoRepeatX(left + xOffset);
  }

  if (backgroundRepeatY == RepeatFill) {
    setRepeatY(fillLayer, fillTileSize.height(), availableHeight,
               unsnappedAvailableHeight, top);
  } else if (backgroundRepeatY == SpaceFill &&
             tileSize().height() > LayoutUnit()) {
    LayoutUnit space = getSpaceBetweenImageTiles(positioningAreaSize.height(),
                                                 tileSize().height());
    if (space >= LayoutUnit())
      setSpaceY(space, availableHeight, top);
    else
      backgroundRepeatY = NoRepeatFill;
  }
  if (backgroundRepeatY == NoRepeatFill) {
    LayoutUnit yOffset = fillLayer.backgroundYOrigin() == BottomEdge
                             ? availableHeight - computedYPosition
                             : computedYPosition;
    setNoRepeatY(top + yOffset);
  }

  if (fixedAttachment)
    useFixedAttachment(paintRect.location());

  // Clip the final output rect to the paint rect
  m_destRect.intersect(paintRect);

  // Snap as-yet unsnapped values.
  setDestRect(LayoutRect(pixelSnappedIntRect(m_destRect)));
}
Пример #11
0
void RenderReplaced::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (!shouldPaint(paintInfo, paintOffset))
        return;

#ifndef NDEBUG
    SetLayoutNeededForbiddenScope scope(this);
#endif
    LayoutPoint adjustedPaintOffset = paintOffset + location();
    
    if (hasVisibleBoxDecorations() && paintInfo.phase == PaintPhaseForeground)
        paintBoxDecorations(paintInfo, adjustedPaintOffset);
    
    if (paintInfo.phase == PaintPhaseMask) {
        paintMask(paintInfo, adjustedPaintOffset);
        return;
    }

    LayoutRect paintRect = LayoutRect(adjustedPaintOffset, size());
    if (paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) {
        if (style().outlineWidth())
            paintOutline(paintInfo, paintRect);
        return;
    }

    if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)
        return;
    
    if (!paintInfo.shouldPaintWithinRoot(*this))
        return;
    
    bool drawSelectionTint = shouldDrawSelectionTint();
    if (paintInfo.phase == PaintPhaseSelection) {
        if (selectionState() == SelectionNone)
            return;
        drawSelectionTint = false;
    }

    bool completelyClippedOut = false;
    if (style().hasBorderRadius()) {
        LayoutRect borderRect = LayoutRect(adjustedPaintOffset, size());

        if (borderRect.isEmpty())
            completelyClippedOut = true;
        else {
            // Push a clip if we have a border radius, since we want to round the foreground content that gets painted.
            paintInfo.context().save();
            FloatRoundedRect roundedInnerRect = FloatRoundedRect(style().getRoundedInnerBorderFor(paintRect,
                paddingTop() + borderTop(), paddingBottom() + borderBottom(), paddingLeft() + borderLeft(), paddingRight() + borderRight(), true, true));
            clipRoundedInnerRect(paintInfo.context(), paintRect, roundedInnerRect);
        }
    }

    if (!completelyClippedOut) {
        paintReplaced(paintInfo, adjustedPaintOffset);

        if (style().hasBorderRadius())
            paintInfo.context().restore();
    }
        
    // The selection tint never gets clipped by border-radius rounding, since we want it to run right up to the edges of
    // surrounding content.
    if (drawSelectionTint) {
        LayoutRect selectionPaintingRect = localSelectionRect();
        selectionPaintingRect.moveBy(adjustedPaintOffset);
        paintInfo.context().fillRect(snappedIntRect(selectionPaintingRect), selectionBackgroundColor());
    }
}
LayoutRect LayoutTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const
{
    LayoutRect clipRect = paddingBoxRect();
    clipRect.moveBy(additionalOffset);
    return clipRect;
}
void ListMarkerPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (paintInfo.phase != PaintPhaseForeground)
        return;

    if (m_layoutListMarker.style()->visibility() != VISIBLE)
        return;

    if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.context, m_layoutListMarker, paintInfo.phase, paintOffset))
        return;

    LayoutPoint boxOrigin(paintOffset + m_layoutListMarker.location());
    LayoutRect overflowRect(m_layoutListMarker.visualOverflowRect());
    overflowRect.moveBy(boxOrigin);

    IntRect pixelSnappedOverflowRect = pixelSnappedIntRect(overflowRect);
    if (!paintInfo.cullRect().intersectsCullRect(overflowRect))
        return;

    LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutListMarker, paintInfo.phase, pixelSnappedOverflowRect, paintOffset);

    LayoutRect box(boxOrigin, m_layoutListMarker.size());

    IntRect marker = m_layoutListMarker.getRelativeMarkerRect();
    marker.moveBy(roundedIntPoint(boxOrigin));

    GraphicsContext& context = paintInfo.context;

    if (m_layoutListMarker.isImage()) {
        context.drawImage(m_layoutListMarker.image()->image(
            &m_layoutListMarker, marker.size(), m_layoutListMarker.styleRef().effectiveZoom()).get(), marker);
        if (m_layoutListMarker.getSelectionState() != SelectionNone) {
            LayoutRect selRect = m_layoutListMarker.localSelectionRect();
            selRect.moveBy(boxOrigin);
            context.fillRect(pixelSnappedIntRect(selRect), m_layoutListMarker.listItem()->selectionBackgroundColor());
        }
        return;
    }

    LayoutListMarker::ListStyleCategory styleCategory = m_layoutListMarker.listStyleCategory();
    if (styleCategory == LayoutListMarker::ListStyleCategory::None)
        return;

    const Color color(m_layoutListMarker.resolveColor(CSSPropertyColor));
    // Apply the color to the list marker text.
    context.setFillColor(color);

    const EListStyleType listStyle = m_layoutListMarker.style()->listStyleType();
    if (styleCategory == LayoutListMarker::ListStyleCategory::Symbol) {
        paintSymbol(context, color, marker, listStyle);
        return;
    }

    if (m_layoutListMarker.text().isEmpty())
        return;

    const Font& font = m_layoutListMarker.style()->font();
    TextRun textRun = constructTextRun(font, m_layoutListMarker.text(), m_layoutListMarker.styleRef());

    GraphicsContextStateSaver stateSaver(context, false);
    if (!m_layoutListMarker.style()->isHorizontalWritingMode()) {
        marker.moveBy(roundedIntPoint(-boxOrigin));
        marker = marker.transposedRect();
        marker.moveBy(IntPoint(roundToInt(box.x()), roundToInt(box.y() - m_layoutListMarker.logicalHeight())));
        stateSaver.save();
        context.translate(marker.x(), marker.maxY());
        context.rotate(static_cast<float>(deg2rad(90.)));
        context.translate(-marker.x(), -marker.maxY());
    }

    TextRunPaintInfo textRunPaintInfo(textRun);
    textRunPaintInfo.bounds = marker;
    IntPoint textOrigin = IntPoint(marker.x(), marker.y() + m_layoutListMarker.style()->fontMetrics().ascent());

    // Text is not arbitrary. We can judge whether it's RTL from the first character,
    // and we only need to handle the direction RightToLeft for now.
    bool textNeedsReversing = WTF::Unicode::direction(m_layoutListMarker.text()[0]) == WTF::Unicode::RightToLeft;
    StringBuilder reversedText;
    if (textNeedsReversing) {
        unsigned length = m_layoutListMarker.text().length();
        reversedText.reserveCapacity(length);
        for (int i = length - 1; i >= 0; --i)
            reversedText.append(m_layoutListMarker.text()[i]);
        ASSERT(reversedText.length() == length);
        textRun.setText(reversedText.toString());
    }

    const UChar suffix = ListMarkerText::suffix(listStyle, m_layoutListMarker.listItem()->value());
    UChar suffixStr[2] = { suffix, static_cast<UChar>(' ') };
    TextRun suffixRun = constructTextRun(font, suffixStr, 2, m_layoutListMarker.styleRef(), m_layoutListMarker.style()->direction());
    TextRunPaintInfo suffixRunInfo(suffixRun);
    suffixRunInfo.bounds = marker;

    if (m_layoutListMarker.style()->isLeftToRightDirection()) {
        context.drawText(font, textRunPaintInfo, textOrigin);
        context.drawText(font, suffixRunInfo, textOrigin + IntSize(font.width(textRun), 0));
    } else {
        context.drawText(font, suffixRunInfo, textOrigin);
        context.drawText(font, textRunPaintInfo, textOrigin + IntSize(font.width(suffixRun), 0));
    }
}