void TableSectionPainter::paintCell(const LayoutTableCell& cell, const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutPoint cellPoint = m_layoutTableSection.flipForWritingModeForChild(&cell, paintOffset);
    PaintPhase paintPhase = paintInfo.phase;
    const LayoutTableRow* row = toLayoutTableRow(cell.parent());

    if ((paintPhase == PaintPhaseSelfBlockBackground || paintPhase == PaintPhaseBlockBackground)
        && BlockPainter(cell).intersectsPaintRect(paintInfo, paintOffset)) {
        // We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of
        // the column group, column, row group, row, and then the cell.

        LayoutTable::ColAndColGroup colAndColGroup = m_layoutTableSection.table()->colElement(cell.col());
        LayoutTableCol* column = colAndColGroup.col;
        LayoutTableCol* columnGroup = colAndColGroup.colgroup;
        TableCellPainter tableCellPainter(cell);

        // Column groups and columns first.
        // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
        // the stack, since we have already opened a transparency layer (potentially) for the table row group.
        // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
        // cell.
        if (columnGroup && columnGroup->hasBackground())
            tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, columnGroup, DisplayItem::TableCellBackgroundFromColumnGroup);
        if (column && column->hasBackground())
            tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, column, DisplayItem::TableCellBackgroundFromColumn);

        // Paint the row group next.
        if (m_layoutTableSection.hasBackground())
            tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, &m_layoutTableSection, DisplayItem::TableCellBackgroundFromSection);

        // Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
        // painting the row background for the cell.
        if (row->hasBackground() && !row->hasSelfPaintingLayer())
            tableCellPainter.paintBackgroundsBehindCell(paintInfo, cellPoint, row, DisplayItem::TableCellBackgroundFromRow);
    }
    if ((!cell.hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()))
        cell.paint(paintInfo, cellPoint);
}
Пример #2
0
bool AXTable::isDataTable() const
{
    if (!m_layoutObject || !node())
        return false;

    // Do not consider it a data table if it has an ARIA role.
    if (hasARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->hasEditableStyle())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.

    LayoutTable* table = toLayoutTable(m_layoutObject);
    Node* tableNode = table->node();
    if (!isHTMLTableElement(tableNode))
        return false;

    // Do not consider it a data table if any of its descendants have an ARIA role.
    HTMLTableElement* tableElement = toHTMLTableElement(tableNode);
    if (elementHasAriaRole(tableElement->tHead()))
        return false;
    if (elementHasAriaRole(tableElement->tFoot()))
        return false;

    RefPtrWillBeRawPtr<HTMLCollection> bodies = tableElement->tBodies();
    for (unsigned bodyIndex = 0; bodyIndex < bodies->length(); ++bodyIndex) {
        Element* bodyElement = bodies->item(bodyIndex);
        if (elementHasAriaRole(bodyElement))
            return false;
    }

    RefPtrWillBeRawPtr<HTMLTableRowsCollection> rows = tableElement->rows();
    unsigned rowCount = rows->length();
    for (unsigned rowIndex = 0; rowIndex < rowCount; ++rowIndex) {
        HTMLTableRowElement* rowElement = rows->item(rowIndex);
        if (elementHasAriaRole(rowElement))
            return false;
        RefPtrWillBeRawPtr<HTMLCollection> cells = rowElement->cells();
        for (unsigned cellIndex = 0; cellIndex < cells->length(); ++cellIndex) {
            if (elementHasAriaRole(cells->item(cellIndex)))
                return false;
        }
    }

    // If there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;

    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;

    // if there's a colgroup or col element, it's probably a data table.
    if (Traversal<HTMLTableColElement>::firstChild(*tableElement))
        return true;

    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    table->recalcSectionsIfNeeded();
    LayoutTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;

    int numCols = firstBody->numEffectiveColumns();
    int numRows = firstBody->numRows();

    // If there's only one cell, it's not a good AXTable candidate.
    if (numRows == 1 && numCols == 1)
        return false;

    // If there are at least 20 rows, we'll call it a data table.
    if (numRows >= 20)
        return true;

    // Store the background color of the table to check against cell's background colors.
    const ComputedStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor);

    // check enough of the cells to find if the table matches our criteria
    // Criteria:
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;

    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;

    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {

        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {
            LayoutTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;
            Node* cellNode = cell->node();
            if (!cellNode)
                continue;

            if (cell->size().width() < 1 || cell->size().height() < 1)
                continue;

            validCellCount++;

            bool isTHCell = cellNode->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;

            // in this case, the developer explicitly assigned a "data" table attribute
            if (isHTMLTableCellElement(*cellNode)) {
                HTMLTableCellElement& cellElement = toHTMLTableCellElement(*cellNode);
                if (!cellElement.headers().isEmpty() || !cellElement.abbr().isEmpty()
                    || !cellElement.axis().isEmpty() || !cellElement.scope().isEmpty())
                    return true;
            }

            const ComputedStyle* computedStyle = cell->style();
            if (!computedStyle)
                continue;

            // If the empty-cells style is set, we'll call it a data table.
            if (computedStyle->emptyCells() == HIDE)
                return true;

            // If a cell has matching bordered sides, call it a (fully) bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;

            // Also keep track of each individual border, so we can catch tables where most
            // cells have a bottom border, for example.
            if (cell->borderTop() > 0)
                cellsWithTopBorder++;
            if (cell->borderBottom() > 0)
                cellsWithBottomBorder++;
            if (cell->borderLeft() > 0)
                cellsWithLeftBorder++;
            if (cell->borderRight() > 0)
                cellsWithRightBorder++;

            // If the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders).
            Color cellColor = computedStyle->visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;

            // If we've found 10 "good" cells, we don't need to keep searching.
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;

            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                LayoutObject* layoutRow = cell->parent();
                if (!layoutRow || !layoutRow->isBoxModelObject() || !toLayoutBoxModelObject(layoutRow)->isTableRow())
                    continue;
                const ComputedStyle* rowComputedStyle = layoutRow->style();
                if (!rowComputedStyle)
                    continue;
                Color rowColor = rowComputedStyle->visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }

        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;

    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;

    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount
        || cellsWithTopBorder >= neededCellCount
        || cellsWithBottomBorder >= neededCellCount
        || cellsWithLeftBorder >= neededCellCount
        || cellsWithRightBorder >= neededCellCount)
        return true;

    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }

    return false;
}