Пример #1
0
bool Level::load(const std::string& id) {
	LevelReader reader;
	if (!reader.readLevel(id, m_levelData)) {
		return false;
	}

	m_levelData.id = id;
	// load level
	m_backgroundTileMap.load(m_levelData, m_levelData.backgroundTileLayers);
	m_lightedForegroundTileMap.load(m_levelData, m_levelData.lightedForegroundTileLayers);
	m_foregroundTileMap.load(m_levelData, m_levelData.foregroundTileLayers);

	g_resourceManager->loadLevelResources();
	return true;
}
Пример #2
0
bool Level::load(const std::string& id) 
{
	LevelReader reader;
	if (!reader.readLevel(id, m_levelData))
	{
		return false;
	}

	m_levelData.id = id;
	// load level
	m_backgroundTileMap.load(m_levelData.tileSetPath, m_levelData.tileSize, m_levelData.backgroundTileLayers, m_levelData.mapSize.x, m_levelData.mapSize.y);
	m_foregroundTileMap.load(m_levelData.tileSetPath, m_levelData.tileSize, m_levelData.foregroundTileLayers, m_levelData.mapSize.x, m_levelData.mapSize.y);

	tileWidth = static_cast<float>(m_levelData.tileSize.x);
	tileHeight = static_cast<float>(m_levelData.tileSize.y);
	g_resourceManager->loadLevelResources();
	return true;
}