Пример #1
0
/* main */
int main() {
    Lexicon english;
    english.addWordsFromFile("dictionary.txt");
    int total = 0;
    int totalWords = english.size();
    // C++11 "for" iteration loop
    for (string str : english) {
        string prefix = "s" + str;
        string suffix = str + "s";
        if (english.contains(prefix) && english.contains(suffix)) {
            cout << str << " :: " << prefix << " & " << suffix << endl;
            total++;
        }
    }
    cout << endl << "The total number of words: " << totalWords << endl;
    cout << "The total S words: " << total << endl;
    return 0;
}
Пример #2
0
void playOneGame(Boggle& boggle) {
    while(true){
        if(yesOrNo("Manually enter a board configuration? (Y/N) ")){
            getUserBoard(boggle);
            break;
        }else{
            boggle.makeBoard();
            break;
        }
    }
    boggle.clearUsedWords();
    Lexicon dic;
    dic.addWordsFromFile("EnglishWords.dat");
    vector<string> foundWords;
    string input;
    while(true){

        clearConsole();
        boggle.printUserWords(cout);
        cout << "Your score: " << boggle.userScore() << endl;
        boggle.clearAllVisited();
        boggle.printBoard(cout);
        cout << "Type a word (or press Enter to end your turn): " << endl;
        getline(cin, input);
        std::transform(input.begin(), input.end(), input.begin(), ::toupper);
        if (input.size() <= 16 && input.size() > 3 && dic.contains(input)){
            if(boggle.possibleWord(input, dic)){
                cout << "You found a new word! " << input << endl;
                foundWords.push_back(input);
            }
        }
        if(input.empty()){
            break;
        }
    }
    cout << "It's my turn!" << endl;
    boggle.computerPlayer(dic);
    boggle.printComputerWords(cout);
    cout << "My score: " << boggle.computerScore() << endl;
    if(boggle.computerScore() > boggle.userScore()){
        cout << "Ha ha ha, I destroyed you. Better luck next time, puny human!" << endl;
    }
}