/// <summary> /// Check if a group can be formed with the given group /// </summary> /// <param name="grp">Group</param> /// <returns>bool</returns> bool LFGMgr::CheckGroupRoles(LfgRolesMap &groles) { if (!groles.size()) return false; uint8 damage = 0; uint8 tank = 0; uint8 healer = 0; uint64 tguid = 0; uint64 hguid = 0; uint64 dguid = 0; uint64 guid = 0; uint8 role = 0; for (LfgRolesMap::const_iterator it = groles.begin(); it != groles.end(); ++it) { guid = it->first; role = it->second; if (role == ROLE_NONE || role == ROLE_LEADER) return false; if (role & ROLE_TANK) if (!tank) { tguid = guid; ++tank; } else { if (groles[tguid] == ROLE_TANK) tguid = guid; groles[tguid] -= ROLE_TANK; return CheckGroupRoles(groles); } if (role & ROLE_HEALER) if (!healer) { hguid = guid; ++healer; } else { if (groles[hguid] == ROLE_HEALER) hguid = guid; groles[hguid] -= ROLE_HEALER; return CheckGroupRoles(groles); } if (role & ROLE_DAMAGE) if (damage < 3) { if (!damage) dguid = guid; ++damage; } else { if (groles[dguid] == ROLE_DAMAGE) dguid = guid; groles[dguid] -= ROLE_DAMAGE; return CheckGroupRoles(groles); } } return true; }
/** Check compatibilities between groups. If group is Matched proposal will be created @param[in] check List of guids to check compatibilities @return LfgCompatibility type of compatibility */ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check) { std::string strGuids = ConcatenateGuids(check); LfgProposal proposal; LfgDungeonSet proposalDungeons; LfgGroupsMap proposalGroups; LfgRolesMap proposalRoles; // Check for correct size if (check.size() > MAXGROUPSIZE || check.empty()) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s): Size wrong - Not compatibles", strGuids.c_str()); return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE; } // Check all-but-new compatiblitity if (check.size() > 2) { uint64 frontGuid = check.front(); check.pop_front(); // Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D) LfgCompatibility child_compatibles = CheckCompatibility(check); if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str()); SetCompatibles(strGuids, child_compatibles); return child_compatibles; } check.push_front(frontGuid); } // Check if more than one LFG group and number of players joining uint8 numPlayers = 0; uint8 numLfgGroups = 0; for (LfgGuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++it) { uint64 guid = (*it); LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid); if (itQueue == QueueDataStore.end()) { TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guid: [" UI64FMTD "] is not queued but listed as queued!", guid); RemoveFromQueue(guid); return LFG_COMPATIBILITY_PENDING; } // Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group) for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2) proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0; numPlayers += itQueue->second.roles.size(); if (sLFGMgr->IsLfgGroup(guid)) { if (!numLfgGroups) proposal.group = guid; ++numLfgGroups; } } // Group with less that MAXGROUPSIZE members always compatible if (check.size() == 1 && numPlayers != MAXGROUPSIZE) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) sigle group. Compatibles", strGuids.c_str()); LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front()); LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS); data.roles = itQueue->second.roles; LFGMgr::CheckGroupRoles(data.roles); UpdateBestCompatibleInQueue(itQueue, strGuids, data.roles); SetCompatibilityData(strGuids, data); return LFG_COMPATIBLES_WITH_LESS_PLAYERS; } if (numLfgGroups > 1) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups); SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS); return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS; } if (numPlayers > MAXGROUPSIZE) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Too much players (%u)", strGuids.c_str(), numPlayers); SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS); return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS; } // If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining if (check.size() > 1) { for (LfgGuidList::const_iterator it = check.begin(); it != check.end(); ++it) { const LfgRolesMap &roles = QueueDataStore[(*it)].roles; for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles) { LfgRolesMap::const_iterator itPlayer; for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer) { if (itRoles->first == itPlayer->first) TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guids: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first); else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first)) break; } if (itPlayer == proposalRoles.end()) proposalRoles[itRoles->first] = itRoles->second; } } if (uint8 playersize = numPlayers - proposalRoles.size()) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize); SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES); return LFG_INCOMPATIBLES_HAS_IGNORES; } LfgRolesMap debugRoles = proposalRoles; if (!LFGMgr::CheckGroupRoles(proposalRoles)) { std::ostringstream o; for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it) o << ", " << it->first << ": " << GetRolesString(it->second); TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str()); SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES); return LFG_INCOMPATIBLES_NO_ROLES; } LfgGuidList::iterator itguid = check.begin(); proposalDungeons = QueueDataStore[*itguid].dungeons; std::ostringstream o; o << ", " << *itguid << ": (" << ConcatenateDungeons(proposalDungeons) << ")"; for (++itguid; itguid != check.end(); ++itguid) { LfgDungeonSet temporal; LfgDungeonSet &dungeons = QueueDataStore[*itguid].dungeons; o << ", " << *itguid << ": (" << ConcatenateDungeons(dungeons) << ")"; std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin())); proposalDungeons = temporal; } if (proposalDungeons.empty()) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str()); SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS); return LFG_INCOMPATIBLES_NO_DUNGEONS; } } else { uint64 gguid = *check.begin(); const LfgQueueData &queue = QueueDataStore[gguid]; proposalDungeons = queue.dungeons; proposalRoles = queue.roles; LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles } // Enough players? if (numPlayers != MAXGROUPSIZE) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers); LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS); data.roles = proposalRoles; for (LfgGuidList::const_iterator itr = check.begin(); itr != check.end(); ++itr) UpdateBestCompatibleInQueue(QueueDataStore.find(*itr), strGuids, data.roles); SetCompatibilityData(strGuids, data); return LFG_COMPATIBLES_WITH_LESS_PLAYERS; } uint64 gguid = *check.begin(); proposal.queues = check; proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON; if (!sLFGMgr->AllQueued(check)) { TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Group MATCH but can't create proposal!", strGuids.c_str()); SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES); return LFG_COMPATIBLES_BAD_STATES; } // Create a new proposal proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL; proposal.state = LFG_PROPOSAL_INITIATING; proposal.leader = 0; proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons); bool leader = false; for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles) { // Assing new leader if (itRoles->second & PLAYER_ROLE_LEADER) { if (!leader || !proposal.leader || urand(0, 1)) proposal.leader = itRoles->first; leader = true; } else if (!leader && (!proposal.leader || urand(0, 1))) proposal.leader = itRoles->first; // Assing player data and roles LfgProposalPlayer &data = proposal.players[itRoles->first]; data.role = itRoles->second; data.group = proposalGroups.find(itRoles->first)->second; if (!proposal.isNew && data.group && data.group == proposal.group) // Player from existing group, autoaccept data.accept = LFG_ANSWER_AGREE; } // Mark proposal members as not queued (but not remove queue data) for (LfgGuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue) { uint64 guid = (*itQueue); RemoveFromNewQueue(guid); RemoveFromCurrentQueue(guid); } sLFGMgr->AddProposal(proposal); TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) MATCH! Group formed", strGuids.c_str()); SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH); return LFG_COMPATIBLES_MATCH; }