Пример #1
0
void FileDialog::init(){
  //Directories
  ListBox* dir = new ListBox();
  dir->setPosition(Vector2D(50, 100));
  dir->setSpan(Vector2D(400, 600));
  dir->addEntries(Filesystem::getDirectories(cwd_+SEPARATOR+path_));
  dir->setCbFunc(&changeDir);
  addElement(dir);
  //Files
  ListBox* file = new ListBox();
  file->setPosition(Vector2D(564, 100));
  file->setSpan(Vector2D(400, 600));
  file->addEntries(Filesystem::getFiles(cwd_+SEPARATOR+path_));
  file->setCbFunc(&writeFilename);
  addElement(file);
  //Input field
  InputField* inp = new InputField();
  inp->setOpacity(0.8f);
  inp->setPosition(Vector2D(50, 50));
  inp->setSpan(Vector2D(300,18));
  addUnscaledElement(inp);
  //OK button
  PDButton* ok = new PDButton();
  ok->setPosition(Vector2D(575, 50));
  ok->setSpan(Vector2D(75,18));
  ok->setText("  OK");
  addUnscaledElement(ok);
  //Abort button
  PDButton* abort = new PDButton();
  abort->setPosition(Vector2D(700, 50));
  abort->setSpan(Vector2D(75,18));
  abort->setText(" Abort");
  addUnscaledElement(abort);
}
Пример #2
0
//! the assign texture button
void Menu::assignTexture(Gui::GuiElement* elem){
  //Dialog
  Dialog* dia = new Dialog();
  //Textures
  ListBox* lb = new ListBox();
  lb->setPosition(Vector2D(50, 100));
  lb->setSpan(Vector2D(400,600));
  vector<Texture*> textures = Graphic::instance()->getScene().getTextures();
  for (unsigned i = 0; i < textures.size(); i++){
    lb->addEntry(textures[i]->getName());
  }
  dia->addElement(lb);
  //Texture stages
  DropDownButton* stages = new DropDownButton();
  stages->setPosition(Vector2D(500, 680));
  dia->addUnscaledElement(stages);
  stages->calcDDPos(1);
  stages->setText("Stage 0");
  stages->addEntry("Stage 0");
  stages->addEntry("Stage 1");
  stages->addEntry("Stage 2");
  stages->addEntry("Stage 3");
  stages->addEntry("Stage 4");
  stages->addEntry("Stage 5");
  stages->addEntry("Stage 6");
  stages->addEntry("Stage 7");
  //OK button
  PDButton* ok = new PDButton();
  ok->setPosition(Vector2D(575, 50));
  ok->setSpan(Vector2D(75,18));
  ok->setText("  OK");
  ok->setCbFunc(assignTextureDialog);
  dia->addUnscaledElement(ok);
  CGE::Engine::instance()->addGuiListener(dia);
}
Пример #3
0
//! The add model callback
void Menu::addModel(Gui::GuiElement* elem){
  //Dialog
  Dialog* dia = new Dialog();
  //Meshes
  ListBox* lb = new ListBox();
  lb->setPosition(Vector2D(50, 100));
  lb->setSpan(Vector2D(400,600));
  vector<Mesh*> meshes = Graphic::instance()->getScene().getMeshes();
  for (unsigned i = 0; i < meshes.size(); i++){
    lb->addEntry(meshes[i]->getName());
  }
  dia->addElement(lb);
  //OK button
  PDButton* ok = new PDButton();
  ok->setPosition(Vector2D(575, 50));
  ok->setSpan(Vector2D(75,18));
  ok->setText("  OK");
  ok->setCbFunc(setModel);
  dia->addUnscaledElement(ok);
  CGE::Engine::instance()->addGuiListener(dia);
}