void CameraDirector::SetViewObjectGroup(ListIter<Ship> group, bool quick) { if (!ship) return; Starshatter* stars = Starshatter::GetInstance(); if (!stars->InCutscene()) { // only view solid contacts: while (++group) { Ship* s = group.value(); if (s->GetIFF() != ship->GetIFF()) { Contact* c = ship->FindContact(s); if (!c || !c->ActLock()) return; } if (s->Life() == 0 || s->IsDying() || s->IsDead()) return; } } group.reset(); if (external_group.size() > 1 && external_group.size() == group.size()) { bool same = true; for (int i = 0; same && i < external_group.size(); i++) { if (external_group[i] != group.container()[i]) same = false; } if (same) { SetMode(MODE_ZOOM); return; } } ClearGroup(); if (quick) { mode = MODE_ORBIT; transition = 0; } else { SetMode(MODE_TRANSLATE); } external_group.append(group.container()); ListIter<Ship> iter = external_group; while (++iter) { Ship* s = iter.value(); region = s->GetRegion(); Observe(s); } }