Пример #1
0
	static LuaTableView * createWithHandler(LuaEventHandler *h, CCSize s, CCNode *c){
		LuaTableView *r = new LuaTableView();
		CC_SAFE_RETAIN(h);
		r->_handler = h;
		r->setDataSource(h);
		r->initWithViewSize(s, c);
		r->setDelegate(h);
		r->autorelease();
		r->reloadData();
		return r;
	}
Пример #2
0
LuaTableView * LuaTableView::createWithHandler(LuaEventHandler *h, CCSize s, CCNode *c){
	LuaTableView *r = new LuaTableView();
	CC_SAFE_RETAIN(h);
	r->_handler = h;
	r->setDataSource(h);
	r->initWithViewSize(s, c);
	r->setDelegate(h);
	r->autorelease();
#if COCOS2D_VERSION < 0x00020100
	r->_updateContentSize();
#else
	r->reloadData();
#endif
	return r;
}