Пример #1
0
void LVL_ModeFill::mouseMove(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->clearSelection();

    if((!LvlPlacingItems::layer.isEmpty() && LvlPlacingItems::layer!="Default")||
         (mouseEvent->modifiers() & Qt::ControlModifier) )
        s->setMessageBoxItem(true, mouseEvent->scenePos(),
         ((!LvlPlacingItems::layer.isEmpty() && LvlPlacingItems::layer!="Default")?
            LvlPlacingItems::layer + ", ":"") +
                                   (s->cursor?
                                        (
                                   QString::number( s->cursor->scenePos().toPoint().x() ) + "x" +
                                   QString::number( s->cursor->scenePos().toPoint().y() )
                                        )
                                            :"")
                                   );
    else
        s->setMessageBoxItem(false);

    if(s->cursor)
    {
               s->cursor->setPos( QPointF(s->applyGrid( QPointF(mouseEvent->scenePos()-
                                                   QPointF(LvlPlacingItems::c_offset_x,
                                                          LvlPlacingItems::c_offset_y)).toPoint(),
                                                 LvlPlacingItems::gridSz,
                                                 LvlPlacingItems::gridOffset)));
               s->cursor->show();
    }
}
void HistoryElementRemoveWarp::undo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    lvlScene->m_data->doors.insert(m_removedDoor.meta.index, m_removedDoor);

    QComboBox* warplist = MainWinConnect::pMainWin->dock_LvlWarpProps->getWarpList();
    warplist->insertItem(m_removedDoor.meta.index, QString("%1: x%2y%3 <=> x%4y%5")
                         .arg(m_removedDoor.meta.array_id).arg(m_removedDoor.ix).arg(m_removedDoor.iy).arg(m_removedDoor.ox).arg(m_removedDoor.oy),
                         m_removedDoor.meta.array_id);
    if(warplist->count() > (int)m_removedDoor.meta.index)
    {
        warplist->setCurrentIndex( m_removedDoor.meta.index );
    }
    else
    {
        warplist->setCurrentIndex( warplist->count()-1 );
    }

    if(m_removedDoor.isSetOut){
        lvlScene->placeDoorExit(m_removedDoor);
    }
    if(m_removedDoor.isSetIn){
        lvlScene->placeDoorEnter(m_removedDoor);
    }


    MainWinConnect::pMainWin->dock_LvlWarpProps->setDoorData(-2);
}
void HistoryElementRemoveWarp::redo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;


    lvlScene->doorPointsSync( m_removedDoor.meta.array_id, true);

    for(int i=0;i<lvlScene->m_data->doors.size();i++)
    {
        if(lvlScene->m_data->doors[i].meta.array_id==m_removedDoor.meta.array_id)
        {
            lvlScene->m_data->doors.removeAt(i);
            break;
        }
    }

    QComboBox* warplist = MainWinConnect::pMainWin->dock_LvlWarpProps->getWarpList();
    for(int i = 0; i < warplist->count(); i++){
        if((unsigned int)warplist->itemData(i).toInt() == m_removedDoor.meta.array_id){
            warplist->removeItem(i);
            break;
        }
    }

    if(warplist->count()<=0) MainWinConnect::pMainWin->dock_LvlWarpProps->setWarpRemoveButtonEnabled(false);

    MainWinConnect::pMainWin->dock_LvlWarpProps->setDoorData(-2);
}
Пример #4
0
void LVL_ModeCircle::mouseMove(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    if(!LvlPlacingItems::layer.isEmpty() && LvlPlacingItems::layer!="Default")
        s->setLabelBoxItem(true, mouseEvent->scenePos(), LvlPlacingItems::layer + ", " +
                     QString::number( mouseEvent->scenePos().toPoint().x() ) + "x" +
                     QString::number( mouseEvent->scenePos().toPoint().y() )
                      );
    else
        s->setLabelBoxItem(false);

    if(s->m_cursorItemImg && s->m_cursorItemImg->isVisible())
    {
        QGraphicsEllipseItem * cur = dynamic_cast<QGraphicsEllipseItem *>(s->m_cursorItemImg);
        QPoint hw = s->applyGrid( mouseEvent->scenePos().toPoint(),
                               LvlPlacingItems::gridSz,
                               LvlPlacingItems::gridOffset);

        QSize hs = QSize( (long)fabs(drawStartPos.x() - hw.x()),  (long)fabs( drawStartPos.y() - hw.y() ) );


        cur->setRect(0,0, hs.width(), hs.height());
        cur->setPos(((hw.x() < drawStartPos.x() )? hw.x() : drawStartPos.x()),
                    ((hw.y() < drawStartPos.y() )? hw.y() : drawStartPos.y()));
    }

}
void HistoryElementReplacePlayerPoint::historyRemovePlayerPoint(const PlayerPoint &/*plr*/, QGraphicsItem* item)
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    dynamic_cast<ItemPlayerPoint *>(item)->removeFromArray();
    lvlScene->removeItem(item);
    delete item;

    bool wasPlaced = false;
    PlayerPoint oPoint;
    if(!m_oldPos.isNull())
    {
        if(m_oldPos.type() == QVariant::List)
        {
            QList<QVariant> mData = m_oldPos.toList();
            if(mData.size() == 5)
            {
                oPoint.id = (unsigned int)mData[0].toInt();
                oPoint.x = (long)mData[1].toLongLong();
                oPoint.y = (long)mData[2].toLongLong();
                oPoint.w = (long)mData[3].toLongLong();
                oPoint.h = (long)mData[4].toLongLong();
                if(oPoint.id>0 && !(oPoint.x == 0 && oPoint.y == 0)) wasPlaced = true;
            }
        }
    }

    if(wasPlaced) lvlScene->placePlayerPoint(oPoint);
}
void LVL_ModeResize::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->m_skipChildMousePressEvent = true;
    s->mousePressEvent(mouseEvent);
    dontCallEvent = true;
}
Пример #7
0
void LVL_ModeResize::mouseMove(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);
    s->clearSelection();

    s->MouseMoveEventOnly = true;
    s->mouseMoveEvent(mouseEvent);
    dontCallEvent = true;
}
void HistoryElementReplacePlayerPoint::redo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    lvlScene->placePlayerPoint(m_plr);


}
void HistoryElementSettingsSection::undo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    int sectionID = m_sectionID;
    QVariant extraData = m_extraData;

    if(m_subtype == HistorySettings::SETTING_SECWRAPH){
        lvlScene->m_data->sections[sectionID].wrap_h = !extraData.toBool();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECWRAPV){
        lvlScene->m_data->sections[sectionID].wrap_v = !extraData.toBool();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECOFFSCREENEXIT){
        lvlScene->m_data->sections[sectionID].OffScreenEn = !extraData.toBool();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECNOBACK){
        lvlScene->m_data->sections[sectionID].lock_left_scroll = !extraData.toBool();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECUNDERWATER){
        lvlScene->m_data->sections[sectionID].underwater = !extraData.toBool();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECBACKGROUNDIMG){
        lvlScene->ChangeSectionBG(extraData.toList()[0].toInt(), m_sectionID);
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECMUSIC){
        lvlScene->m_data->sections[sectionID].music_id = extraData.toList()[0].toInt();
    }
    else
    if(m_subtype == HistorySettings::SETTING_SECCUSTOMMUSIC){
        lvlScene->m_data->sections[sectionID].music_file = extraData.toList()[0].toString();
    }

    MainWinConnect::pMainWin->dock_LvlSectionProps->refreshFileData();
    LvlMusPlay::updateMusic();
    MainWinConnect::pMainWin->setMusic(LvlMusPlay::musicButtonChecked);
}
void LVL_ModeResize::set()
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->clearSelection();
    s->resetCursor();

    s->m_eraserIsEnabled=false;
    s->m_pastingMode=false;
    s->m_busyMode=true;
    s->m_disableMoveItems=true;

    s->m_viewPort->setInteractive(true);
    s->m_viewPort->setCursor(Themes::Cursor(Themes::cursor_resizing));
    s->m_viewPort->setDragMode(QGraphicsView::NoDrag);
}
Пример #11
0
void LVL_ModeResize::set()
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->EraserEnabled=false;
    s->PasteFromBuffer=false;
    s->DrawMode=true;
    s->disableMoveItems=true;

    s->clearSelection();
    s->resetCursor();

    s->_viewPort->setInteractive(true);
    s->_viewPort->setCursor(Themes::Cursor(Themes::cursor_resizing));
    s->_viewPort->setDragMode(QGraphicsView::NoDrag);
}
void HistoryElementResizeSection::redo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    lvlScene->m_data->sections[m_sectionID].size_left = m_newSize.left();
    lvlScene->m_data->sections[m_sectionID].size_right = m_newSize.right();
    lvlScene->m_data->sections[m_sectionID].size_top = m_newSize.top();
    lvlScene->m_data->sections[m_sectionID].size_bottom = m_newSize.bottom();

    lvlScene->ChangeSectionBG(lvlScene->m_data->sections[m_sectionID].background, m_sectionID);
    if(m_sectionID == lvlScene->m_data->CurSection){
        lvlScene->drawSpace();
    }
}
Пример #13
0
void LVL_ModeCircle::set()
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->clearSelection();
    s->resetResizers();

    s->m_eraserIsEnabled=false;
    s->m_pastingMode=false;
    s->m_busyMode=true;
    s->m_disableMoveItems=false;

    s->m_viewPort->setInteractive(true);
    s->m_viewPort->setCursor(Themes::Cursor(Themes::cursor_square_fill));
    s->m_viewPort->setDragMode(QGraphicsView::NoDrag);
    s->m_viewPort->setRenderHint(QPainter::Antialiasing, true);
    s->m_viewPort->viewport()->setMouseTracking(true);
}
void LVL_ModeResize::keyRelease(QKeyEvent *keyEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    switch(keyEvent->key())
    {
        case (Qt::Key_Escape):
            s->resetResizers();
            break;
        case (Qt::Key_Enter):
        case (Qt::Key_Return):
            s->applyResizers();
                //setSectionResizer(false, true);
            break;
        default:
            break;
    }
}
Пример #15
0
void LVL_ModePlace::set()
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    s->EraserEnabled=false;
    s->PasteFromBuffer=false;
    s->DrawMode=true;
    s->disableMoveItems=false;

    s->clearSelection();
    s->resetResizers();

    s->_viewPort->setInteractive(true);
    s->_viewPort->setCursor(Themes::Cursor(Themes::cursor_placing));
    s->_viewPort->setDragMode(QGraphicsView::NoDrag);
    s->_viewPort->setRenderHint(QPainter::Antialiasing, true);
    s->_viewPort->viewport()->setMouseTracking(true);
}
Пример #16
0
void LVL_ModeFill::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);
    if( mouseEvent->buttons() & Qt::RightButton )
    {
        MainWinConnect::pMainWin->on_actionSelect_triggered();
        dontCallEvent = true;
        s->IsMoved = true;
        return;
    }
    if(! mouseEvent->buttons() & Qt::LeftButton)
        return;

    if(s->cursor)
    {
        attemptFlood(s);
        s->Debugger_updateItemList();
    }

}
Пример #17
0
void LVL_ModePlace::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    if(s->placingItem == LvlScene::PLC_Door)
    {
        MainWinConnect::pMainWin->on_actionSelect_triggered();
        dontCallEvent = true;
        return;
    }
    else
    {
        if(!s->overwritedItems.blocks.isEmpty()||
            !s->overwritedItems.bgo.isEmpty()||
            !s->overwritedItems.npc.isEmpty() )
        {
            s->addOverwriteHistory(s->overwritedItems, s->placingItems);
            s->overwritedItems.blocks.clear();
            s->overwritedItems.bgo.clear();
            s->overwritedItems.npc.clear();
            s->placingItems.blocks.clear();
            s->placingItems.bgo.clear();
            s->placingItems.npc.clear();
        }
        else
        if(!s->placingItems.blocks.isEmpty()||
                !s->placingItems.bgo.isEmpty()||
                !s->placingItems.npc.isEmpty())
        {
            s->addPlaceHistory(s->placingItems);
            s->placingItems.blocks.clear();
            s->placingItems.bgo.clear();
            s->placingItems.npc.clear();
        }
    }
}
Пример #18
0
void LVL_ModePlace::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    if( mouseEvent->buttons() & Qt::RightButton )
    {
        item_rectangles::clearArray();
        MainWinConnect::pMainWin->on_actionSelect_triggered();
        dontCallEvent = true;
        s->IsMoved = true;
        return;
    }

    s->last_block_arrayID=s->LvlData->blocks_array_id;
    s->last_bgo_arrayID=s->LvlData->bgo_array_id;
    s->last_npc_arrayID=s->LvlData->npc_array_id;

    if(LvlPlacingItems::npcSpecialAutoIncrement)
        s->IncrementingNpcSpecialSpin = LvlPlacingItems::npcSpecialAutoIncrement_begin;

    if(s->cursor)
    {
        s->cursor->setPos( QPointF(s->applyGrid( mouseEvent->scenePos().toPoint()-
                                           QPoint(LvlPlacingItems::c_offset_x,
                                                  LvlPlacingItems::c_offset_y),
                                           LvlPlacingItems::gridSz,
                                           LvlPlacingItems::gridOffset)));
    }

    s->placeItemUnderCursor();
    s->Debugger_updateItemList();

    s->MousePressEventOnly = true;
    s->mousePressEvent(mouseEvent);
    dontCallEvent = true;
}
Пример #19
0
void LVL_ModeCircle::mousePress(QGraphicsSceneMouseEvent *mouseEvent)
{
    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);
    MainWindow* mw = s->m_mw;

    if( mouseEvent->buttons() & Qt::RightButton )
    {
        item_rectangles::clearArray();
        QMetaObject::invokeMethod(mw, "on_actionSelect_triggered");
        dontCallEvent = true;
        s->m_mouseIsMovedAfterKey = true;
        return;
    }

    s->m_lastBlockArrayID=s->m_data->blocks_array_id;
    s->m_lastBgoArrayID=s->m_data->bgo_array_id;
    s->m_lastNpcArrayID=s->m_data->npc_array_id;

    LogDebug(QString("Circle mode %1").arg(s->m_editMode));
    if(s->m_cursorItemImg)
    {
        drawStartPos = QPointF(s->applyGrid( mouseEvent->scenePos().toPoint(),
                                          LvlPlacingItems::gridSz,
                                          LvlPlacingItems::gridOffset));
        s->m_cursorItemImg->setPos( drawStartPos );
        s->m_cursorItemImg->setVisible(true);

        QPoint hw = s->applyGrid( mouseEvent->scenePos().toPoint(),
                               LvlPlacingItems::gridSz,
                               LvlPlacingItems::gridOffset);

        QSize hs = QSize( (long)fabs(drawStartPos.x() - hw.x()),  (long)fabs( drawStartPos.y() - hw.y() ) );
        dynamic_cast<QGraphicsEllipseItem *>(s->m_cursorItemImg)->setRect(0,0, hs.width(), hs.height());
    }
}
Пример #20
0
void HistoryElementAddWarp::undo()
{
    if(!m_scene)
        return;

    LvlScene* lvlScene;
    if(!(lvlScene = qobject_cast<LvlScene*>(m_scene)))
        return;

    lvlScene->doorPointsSync((unsigned int)m_array_id,true);

    for(int i = 0; i < lvlScene->m_data->doors.size(); i++)
    {
        if(lvlScene->m_data->doors[i].meta.array_id==(unsigned int)m_array_id)
        {
            lvlScene->m_data->doors.removeAt(i);
            break;
        }
    }

    bool found = false;

    QComboBox* warplist = MainWinConnect::pMainWin->dock_LvlWarpProps->getWarpList();

    if((warplist->currentIndex()==m_listindex)&&(warplist->count()>2))
    {
        warplist->setCurrentIndex(warplist->currentIndex()-1);
    }


    LogDebug("HistoryManager -> check index");

    if(m_listindex < warplist->count()){
        if(m_array_id == warplist->itemData(m_listindex).toInt()){
            found = true;
            warplist->removeItem(m_listindex);
        }
    }
    LogDebug(QString("HistoryManager -> found = %1").arg(found));


    if(!found)
    {
        found=false;
        for(int i = 0; i < warplist->count(); i++)
        {
            if(m_array_id == warplist->itemData(i).toInt())
            {
                warplist->removeItem(i);
                found=true;
                break;
            }
        }
    }
    LogDebug(QString("HistoryManager -> found and removed = %1").arg(found));


    if(warplist->count()<=0) MainWinConnect::pMainWin->dock_LvlWarpProps->setWarpRemoveButtonEnabled(false);

    MainWinConnect::pMainWin->dock_LvlWarpProps->setDoorData(-2);

    //warplist->update();
    //warplist->repaint();


}
void MainWindow::on_actionClear_NPC_garbadge_triggered()
{
    if(activeChildWindow() != WND_Level) return;
    LevelEdit *box = activeLvlEditWin();
    if(!box) return;
    if(!box->sceneCreated) return;

    QList<LevelNPC> _fine_npcs;
    QList<LevelNPC> _found_garbage;
    for(int i = 0; i < box->LvlData.npc.size(); i++)
    {
        LevelNPC npc = box->LvlData.npc[i];
        bool fine = true;
        for(int j = 0; j < _fine_npcs.size(); j++)
        {
            if(npc.id != _fine_npcs[j].id) continue;
            if(npc.x != _fine_npcs[j].x) continue;
            if(npc.y != _fine_npcs[j].y) continue;
            if(npc.layer != _fine_npcs[j].layer) continue;
            if(npc.generator != _fine_npcs[j].generator) continue;
            if(npc.msg != _fine_npcs[j].msg) continue;
            if(npc.event_activate != _fine_npcs[j].event_activate) continue;
            if(npc.event_die != _fine_npcs[j].event_die) continue;
            if(npc.event_talk != _fine_npcs[j].event_talk) continue;
            if(npc.event_emptylayer != _fine_npcs[j].event_emptylayer) continue;

            fine = false;
            _found_garbage.push_back(npc);
            break;
        }
        if(fine) _fine_npcs.push_back(npc);
    }

    if(_found_garbage.isEmpty())
        QMessageBox::information(this, tr("NPC garbage clean-up"), tr("Everything is fine, level has no NPC garbage!"), QMessageBox::Ok);
    else
    {
        QMessageBox::StandardButton x = QMessageBox::question(this, tr("NPC garbage clean-up"), tr("Found %1 junk NPC's. Do you want to remove them?\nPress \"Help\" to show info about the junk NPCs we found.").arg(_found_garbage.size()), QMessageBox::Yes | QMessageBox::No | QMessageBox::Help);
        if((x != QMessageBox::Yes) && (x != QMessageBox::Help)) return;
        bool help = (x == QMessageBox::Help);
        LvlScene *sc = box->scene;
        sc->clearSelection();
        LvlScene::PGE_ItemList items = sc->items();
        LevelData removedItems;
        QPointF jumpTo;

        for(int i = 0; i < items.size(); i++)
        {
            if(items[i]->data(ITEM_TYPE).toString() == "NPC")
            {
                ItemNPC *npc = qgraphicsitem_cast<ItemNPC *>(items[i]);
                if(!npc) continue;
                for(int j = 0; j < _found_garbage.size(); j++)
                {
                    if(npc->m_data.meta.array_id == _found_garbage[j].meta.array_id)
                    {
                        if(help) //Select & jump
                        {
                            npc->setSelected(true);
                            jumpTo = npc->scenePos();
                        }
                        else     //Delete actual NPC
                        {
                            removedItems.npc.push_back(npc->m_data);
                            npc->removeFromArray();
                            delete npc;
                        }
                        break;
                    }
                }
            }
        }

        if(!help)
        {
            if(!removedItems.npc.isEmpty())
                sc->m_history->addRemove(removedItems);
            QMessageBox::information(this, tr("NPC garbage clean-up"), tr("NPC garbabe has been removed!\nThis operation can be undone with Ctrl+Z or Edit/Undo action."), QMessageBox::Ok);
        }
        else
        {
            box->goTo(jumpTo.x(), jumpTo.y(), true, QPoint(0, 0), true);
        }
    }
}
Пример #22
0
void LVL_ModeCircle::mouseRelease(QGraphicsSceneMouseEvent *mouseEvent)
{
    Q_UNUSED(mouseEvent);

    if(!scene) return;
    LvlScene *s = dynamic_cast<LvlScene *>(scene);

    if(s->m_cursorItemImg)
    {
        QGraphicsEllipseItem * cur = dynamic_cast<QGraphicsEllipseItem *>(s->m_cursorItemImg);

        // /////////// Don't draw with zero width or height //////////////
        if( (cur->rect().width()==0) || (cur->rect().height()==0))
        {
            s->m_cursorItemImg->hide();
            dontCallEvent = true;
            return;
        }
        // ///////////////////////////////////////////////////////////////

        if( ((s->m_placingItemType==LvlScene::PLC_Block)&&(!LvlPlacingItems::sizableBlock))||
                (s->m_placingItemType==LvlScene::PLC_BGO))
        {
            item_rectangles::drawRound(s, QRect(cur->x(), cur->y(), cur->rect().width(), cur->rect().height()),
                                                QSize(LvlPlacingItems::itemW, LvlPlacingItems::itemH) );
        }

        switch(s->m_placingItemType)
        {
        case LvlScene::PLC_Block:
            {
                //LvlPlacingItems::waterSet.quicksand = (LvlPlacingItems::waterType==1);
                if(LvlPlacingItems::sizableBlock)
                {
                    LvlPlacingItems::blockSet.x = s->m_cursorItemImg->scenePos().x();
                    LvlPlacingItems::blockSet.y = s->m_cursorItemImg->scenePos().y();
                    LvlPlacingItems::blockSet.w = cur->rect().width();
                    LvlPlacingItems::blockSet.h = cur->rect().height();
                    //here define placing water item.
                    s->m_data->blocks_array_id++;

                    LvlPlacingItems::blockSet.meta.array_id = s->m_data->blocks_array_id;
                    s->m_data->blocks.push_back(LvlPlacingItems::blockSet);

                    s->placeBlock(LvlPlacingItems::blockSet, true);
                    LevelData plSzBlock;
                    plSzBlock.blocks.push_back(LvlPlacingItems::blockSet);
                    s->m_history->addPlace(plSzBlock);
                    s->Debugger_updateItemList();
                    break;
                }
                else
                {
                    s->placeItemsByRectArray();
                    //LogDebug("clear collision buffer");
                    s->m_emptyCollisionCheck = false;
                    s->collisionCheckBuffer.clear();
                    #ifdef _DEBUG_
                    LogDebug("Done");
                    #endif
                    s->Debugger_updateItemList();
                    break;
                }
            }
        case LvlScene::PLC_BGO:
            {
                s->placeItemsByRectArray();

                s->m_emptyCollisionCheck = false;
                s->collisionCheckBuffer.clear();

                s->Debugger_updateItemList();
             break;
            }
        }
        s->m_data->meta.modified = true;

        s->m_cursorItemImg->hide();
    }
}