Пример #1
0
static void addOneLayer(const std::vector<MElement*> &v,
                        std::vector<MElement*> &d,
                        std::vector<MElement*> &layer)
{
  std::set<MVertex*> all;
  for (unsigned int i = 0; i < d.size(); i++){
    MElement *e = d[i];
    int n = e->getNumPrimaryVertices();
    for (int j = 0; j < n; j++){
      all.insert(e->getVertex(j));
    }
  }
  layer.clear();
  std::sort(d.begin(), d.end());

  for (unsigned int i = 0; i < v.size(); i++){
    MElement *e = v[i];
    bool found = std::binary_search(d.begin(), d.end(), e);
    // element is not yet there
    if (!found){
      int n = e->getNumPrimaryVertices();
      for (int j = 0; j < n; j++){
        MVertex *vert = e->getVertex(j);
        if (all.find(vert) != all.end()){
          layer.push_back(e);
          j = n;
        }
      }
    }
  }
}
Пример #2
0
static void calcVertex2Elements(int dim, GEntity *entity, vertElVecMap &vertex2elements)
{
  for (size_t i = 0; i < entity->getNumMeshElements(); ++i) {
    MElement *element = entity->getMeshElement(i);
    if (element->getDim() == dim)
      for (int j = 0; j < element->getNumPrimaryVertices(); ++j)
        vertex2elements[element->getVertex(j)].push_back(element);
  }
}