Пример #1
0
void MFMaterial_DestroyDefinition(MaterialDefinition *pDefinition)
{
	MFCALLSTACK;

	if(pDefinition->ownsIni)
	{
		MFIni::Destroy(pDefinition->pIni);
		pDefinition->pIni = NULL;
	}

	gMaterialDefList.Destroy(pDefinition);
}
Пример #2
0
int MFTexture_Destroy(MFTexture *pTexture)
{
	pTexture->refCount--;

	// if no references left, destroy texture
	if(!pTexture->refCount)
	{
		pTexture->pTexture->Release();
		gTextureBank.Destroy(pTexture);

		return 0;
	}

	return pTexture->refCount;
}
Пример #3
0
int MFTexture_Destroy(MFTexture *pTexture)
{
	MFCALLSTACK;

	pTexture->refCount--;
	int refCount = pTexture->refCount;

	// if no references left, destroy texture
	if(!pTexture->refCount)
	{
		MFHeap_Free(pTexture->pTemplateData);
		gTextureBank.Destroy(pTexture);

		return 0;
	}

	return refCount;
}
Пример #4
0
// interface functions
MF_API int MFMaterial_AddDefinitionsFile(const char *pName, const char *pFilename)
{
	MFCALLSTACK;

	MaterialDefinition *pDef = gMaterialDefList.Create();

	pDef->pName = pName;
	pDef->pIni = MFIni::Create(pFilename);
	if (!pDef->pIni)
	{
		gMaterialDefList.Destroy(pDef);
		MFDebug_Warn(2, "Couldnt create material definitions...");
		return 1;
	}

	pDef->ownsIni = true;

	pDef->pNextDefinition = pDefinitionRegistry;
	pDefinitionRegistry = pDef;

	return 0;
}