Пример #1
0
void MFRenderer_ClearScreen(uint32 flags)
{
	MFCALLSTACKc;

	pd3dDevice->Clear(0, NULL, ((flags&CS_Colour) ? D3DCLEAR_TARGET : NULL)|((flags&CS_ZBuffer) ? D3DCLEAR_ZBUFFER : NULL)|((flags&CS_Stencil) ? D3DCLEAR_STENCIL : NULL), gClearColour.ToPackedColour(), 1.0f, 0);
}
Пример #2
0
void MFRenderer_ClearScreen(MFRenderClearFlags flags, MFVector colour, float z, int stencil)
{
	MFCALLSTACKc;

	pd3dDevice->Clear(0, NULL, ((flags&CS_Colour) ? D3DCLEAR_TARGET : NULL)|((flags&CS_ZBuffer) ? D3DCLEAR_ZBUFFER : NULL)|((flags&CS_Stencil) ? D3DCLEAR_STENCIL : NULL), colour.ToPackedColour(), z, stencil);
}