Пример #1
0
//############################################### tima:
bool polyModifierCmd::setZeroTweaks()
{
	MFnNumericData numDataFn;
	MObject nullVector;
	MFnDependencyNode depNodeFn;

	numDataFn.create( MFnNumericData::k3Float );
	numDataFn.setData( 0, 0, 0 );
	nullVector = numDataFn.object();

	MObject object = fDagPath.node();
	depNodeFn.setObject( object);
	MPlug meshTweakPlug = depNodeFn.findPlug( "pnts" );
	MPlug tweak;

	unsigned numTweaks = fTweakIndexArray.length();

	if( !meshTweakPlug.isNull() )
	{
		for( unsigned i = 0; i < numTweaks; i++ )
		{
			tweak = meshTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
			tweak.setValue( nullVector );
		}
	}
	
	return true;
}
Пример #2
0
// --------------------------------------------------------------------------------------------
void		polyModifierCmd::deleteTweaks()
// --------------------------------------------------------------------------------------------
{
		
	
	// Now, set the tweak values on the meshNode(s) to zero (History dependent)
		//
		MStatus stat;
		MFnNumericData numDataFn;
		MObject nullVector;

		// Create a NULL vector (0,0,0) using MFnNumericData to pass into the plug
		//

		MFnDependencyNode depTmpFn(fDagPath.node(),&stat);
		//stat.perror("");

		MPlug meshTweakPlug = depTmpFn.findPlug("pnts");

		numDataFn.create( MFnNumericData::k3Float );
		numDataFn.setData( 0, 0, 0 );
		nullVector = numDataFn.object();
		unsigned numTweaks = meshTweakPlug.numElements();
		MPlug tweak;
		for(unsigned  i = 0; i < numTweaks; i++ )
		{
			// Access using logical indices since they are the only plugs guaranteed
			// to hold tweak data.
			//
			tweak = meshTweakPlug.elementByPhysicalIndex(i);
			tweak.setValue( nullVector );
		}

}
Пример #3
0
MStatus polyModifierCmd::getFloat3asMObject( MFloatVector value, MObject& object )
{
	// Convert the float value into an MObject
	//
	MFnNumericData numDataFn;
	numDataFn.create( MFnNumericData::k3Float );
	numDataFn.setData( value[0], value[1], value[2] );
	object = numDataFn.object();
	return MS::kSuccess;
}
Пример #4
0
// --------------------------------------------------------------------------------------------
MStatus polyModifierCmd::processTweaks( modifyPolyData& data )
// --------------------------------------------------------------------------------------------
{
	MStatus status = MS::kSuccess;

	// Clear tweak undo information (to be rebuilt)
	//
	fTweakIndexArray.clear();
	fTweakVectorArray.clear();

	// Extract the tweaks and place them into a polyTweak node. This polyTweak node
	// will be placed ahead of the modifier node to maintain the order of operations.
	// Special care must be taken into recreating the tweaks:
	//
	//		1) Copy tweak info (including connections!)
	//		2) Remove tweak info from both meshNode and a duplicate meshNode (if applicable)
	//		3) Cache tweak info for undo operations
	//
	//if( fHasTweaks && fHasHistory && !speedupTweakProcessing())
	if( fHasTweaks && fHasHistory )
	{
		// Declare our function sets
		//
		MFnDependencyNode depNodeFn;

		// Declare our attributes and plugs
		//
		MPlug	meshTweakPlug;
		MPlug	upstreamTweakPlug;
		MObject tweakNodeTweakAttr;

		// Declare our tweak processing variables
		//
		MPlug				tweak;
		MPlug				tweakChild;
		MObject				tweakData;
		MObjectArray		tweakDataArray;
		MFloatVector		tweakVector;

		MIntArray			tweakSrcConnectionCountArray;
		MPlugArray			tweakSrcConnectionPlugArray;
		MIntArray			tweakDstConnectionCountArray;
		MPlugArray			tweakDstConnectionPlugArray;

		MPlugArray			tempPlugArray;

		unsigned i;
		unsigned j;
		unsigned k;

		// Create the tweak node and get its attributes
		//
		data.tweakNode = fDGModifier.MDGModifier::createNode( "polyTweak" );
		depNodeFn.setObject( data.tweakNode );
		data.tweakNodeSrcAttr = depNodeFn.attribute( "output" );
		data.tweakNodeDestAttr = depNodeFn.attribute( "inputPolymesh" );
		tweakNodeTweakAttr = depNodeFn.attribute( "tweak" );

		depNodeFn.setObject( data.meshNodeShape );
		meshTweakPlug = depNodeFn.findPlug( "pnts" );

		// ASSERT: meshTweakPlug should be an array plug!
		//
		MStatusAssert( (meshTweakPlug.isArray()),
					   "meshTweakPlug.isArray() -- meshTweakPlug is not an array plug" );
		unsigned numElements = meshTweakPlug.numElements();

		// Gather meshTweakPlug data
		//
		for( i = 0; i < numElements; i++ )
		{
			// MPlug::numElements() only returns the number of physical elements
			// in the array plug. Thus we must use elementByPhysical index when using
			// the index i.
			//
			tweak = meshTweakPlug.elementByPhysicalIndex(i);

			// If the method fails, the element is NULL. Only append the index
			// if it is a valid plug.
			//
			if( !tweak.isNull() )
			{
				// Cache the logical index of this element plug
				//
				unsigned logicalIndex = tweak.logicalIndex();

				// Collect tweak data and cache the indices and float vectors
				//
				tweak.getValue( tweakData );
				tweakDataArray.append( tweakData );
				getFloat3PlugValue( tweak, tweakVector );
				fTweakIndexArray.append( logicalIndex );
				fTweakVectorArray.append( tweakVector );

				// Collect tweak connection data
				//
				// Parse down to the deepest level of the plug tree and check
				// for connections - look at the child nodes of the element plugs.
				// If any connections are found, record the connection and disconnect
				// it.
				//

				// ASSERT: The element plug should be compound!
				//
				MStatusAssert( (tweak.isCompound()),
							   "tweak.isCompound() -- Element tweak plug is not compound" );

				unsigned numChildren = tweak.numChildren();
				for( j = 0; j < numChildren; j++ )
				{
					tweakChild = tweak.child(j);
					if( tweakChild.isConnected() )
					{
						// Get all connections with this plug as source, if they exist
						//
						tempPlugArray.clear();
						if( tweakChild.connectedTo( tempPlugArray, false, true ) )
						{
							unsigned numSrcConnections = tempPlugArray.length();
							tweakSrcConnectionCountArray.append( numSrcConnections );

							for( k = 0; k < numSrcConnections; k++ )
							{
								tweakSrcConnectionPlugArray.append( tempPlugArray[k] );
								fDGModifier.disconnect( tweakChild, tempPlugArray[k] );
							}
						}
						else
						{
							tweakSrcConnectionCountArray.append(0);
						}

						// Get the connection with this plug as destination, if it exists
						//
						tempPlugArray.clear();
						if( tweakChild.connectedTo( tempPlugArray, true, false ) )
						{
							// ASSERT: tweakChild should only have one connection as destination!
							//
							MStatusAssert( (tempPlugArray.length() == 1),
										   "tempPlugArray.length() == 1 -- 0 or >1 connections on tweakChild" );

							tweakDstConnectionCountArray.append(1);
							tweakDstConnectionPlugArray.append( tempPlugArray[0] );
							fDGModifier.disconnect( tempPlugArray[0], tweakChild );
						}
						else
						{
							tweakDstConnectionCountArray.append(0);
						}
					}
					else
					{
						tweakSrcConnectionCountArray.append(0);
						tweakDstConnectionCountArray.append(0);
					}
				}
			}
		}

		// Apply meshTweakPlug data to our polyTweak node
		//
		MPlug polyTweakPlug( data.tweakNode, tweakNodeTweakAttr );
		unsigned numTweaks = fTweakIndexArray.length();
		int srcOffset = 0;
		int dstOffset = 0;
		
		
		//Progress initialisieren
		progressBar progress("Processing Tweaks", numTweaks);
		

		for( i = 0; i < numTweaks; i++ )
		{
			// Apply tweak data
			//
			tweak = polyTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
			tweak.setValue( tweakDataArray[i] );

			// ASSERT: Element plug should be compound!
			//
			MStatusAssert( (tweak.isCompound()),
						   "tweak.isCompound() -- Element plug, 'tweak', is not compound" );

			unsigned numChildren = tweak.numChildren();
			for( j = 0; j < numChildren; j++ )
			{
				tweakChild = tweak.child(j);

				// Apply tweak source connection data
				//
				if( 0 < tweakSrcConnectionCountArray[i*numChildren + j] )
				{
					for( k = 0;
						 k < (unsigned) tweakSrcConnectionCountArray[i*numChildren + j];
						 k++ )
					{
						fDGModifier.connect( tweakChild,
											 tweakSrcConnectionPlugArray[srcOffset] );
						srcOffset++;
					}
				}
						
				// Apply tweak destination connection data
				//
				if( 0 < tweakDstConnectionCountArray[i*numChildren + j] )
				{
					fDGModifier.connect( tweakDstConnectionPlugArray[dstOffset],
										 tweakChild );
					dstOffset++;
				}
			}

			if(i%50 == 0)
			{	
				progress.set(i);
			}
		}

		


		// Now, set the tweak values on the meshNode(s) to zero (History dependent)
		//
		MFnNumericData numDataFn;
		MObject nullVector;

		// Create a NULL vector (0,0,0) using MFnNumericData to pass into the plug
		//
		numDataFn.create( MFnNumericData::k3Float );
		numDataFn.setData( 0, 0, 0 );
		nullVector = numDataFn.object();

		for( i = 0; i < numTweaks; i++ )
		{
			// Access using logical indices since they are the only plugs guaranteed
			// to hold tweak data.
			//
			tweak = meshTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
			tweak.setValue( nullVector );
		}

		// Only have to clear the tweaks off the duplicate mesh if we do not have history
		// and we want history.
		//
		if( !fHasHistory && fHasRecordHistory )
		{
			depNodeFn.setObject( data.upstreamNodeShape );
			upstreamTweakPlug = depNodeFn.findPlug( "pnts" );

			if( !upstreamTweakPlug.isNull() )
			{
				for( i = 0; i < numTweaks; i++ )
				{
					tweak = meshTweakPlug.elementByLogicalIndex( fTweakIndexArray[i] );
					tweak.setValue( nullVector );
				}
			}
		}
	}
	else
		fHasTweaks = false;

	return status;
}