Пример #1
0
void CollapseMultiTrack( const MIDIMultiTrack &src, MIDIMultiTrack &dst )
{
    dst.ClearAndResize( 1 );
    dst.SetClksPerBeat( src.GetClksPerBeat() );

    MIDISequencer seq( &src );
    seq.GoToZero();

    MIDITimedBigMessage ev;
    int ev_track;
    while ( seq.GetNextEvent( &ev_track, &ev ) )
    {
        // ignore all src EndOfTrack messages!!
        if ( ev.IsDataEnd() )
            continue;

        // ignore NoOp, BeatMarker and other Service messages
        if ( ev.IsServiceMsg() || ev.IsNoOp() )
            continue;

        dst.GetTrack(0)->PutEvent(ev);
    }

    // set (single!) dst EndOfTrack message
    MIDITimedBigMessage end(ev); // copy time of last src event
    end.SetDataEnd();
    dst.GetTrack(0)->PutEvent(end);
}
Пример #2
0
void ClipMultiTrack( const MIDIMultiTrack &src, MIDIMultiTrack &dst, double max_time_sec )
{
    dst.ClearAndResize( src.GetNumTracks() );
    dst.SetClksPerBeat( src.GetClksPerBeat() );

    double max_event_time = 1000.*max_time_sec; // msec
    double event_time = 0.; // msec

    MIDISequencer seq( &src );
    seq.GoToTimeMs( 0.f );
    if ( !seq.GetNextEventTimeMs ( &event_time ) )
        return; // empty src multitrack

    MIDITimedBigMessage ev;
    int ev_track;
    while ( seq.GetNextEvent( &ev_track, &ev ) )
    {
        // ignore NoOp, BeatMarker and other Service messages
        if ( ev.IsServiceMsg() || ev.IsNoOp() )
            continue;

        dst.GetTrack(ev_track)->PutEvent(ev);

        if ( event_time >= max_event_time )
            break; // end of max_time_sec

        if ( !seq.GetNextEventTimeMs( &event_time ) )
            break; // end of src multitrack
    }
}
Пример #3
0
void CopyWithoutChannel( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel )
{
    dst.ClearAndResize( src.GetNumTracks() );
    dst.SetClksPerBeat( src.GetClksPerBeat() );

    MIDIClockTime ev_time = 0;
    MIDISequencer seq( &src );
    seq.GoToTime( 0 );
    if ( !seq.GetNextEventTime ( &ev_time ) )
        return; // empty src multitrack

    MIDITimedBigMessage ev;
    int ev_track;

    while ( seq.GetNextEvent( &ev_track, &ev ) )
    {
        if ( ev.IsServiceMsg() || ev.IsNoOp() )
            continue;

        if ( ev.IsChannelEvent() && ev.GetChannel() == ignore_channel )
            continue;

        dst.GetTrack(ev_track)->PutEvent(ev);
    }
}
Пример #4
0
void CompressStartPause( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel )
{
    dst.ClearAndResize( src.GetNumTracks() );
    dst.SetClksPerBeat( src.GetClksPerBeat() );

    MIDIClockTime ev_time = 0;
    MIDISequencer seq( &src );
    seq.GoToTime( 0 );
    if ( !seq.GetNextEventTime ( &ev_time ) )
        return; // empty src multitrack

    MIDITimedBigMessage ev;
    int ev_track;
    bool compress = true;
    MIDIClockTime old_ev_time = 0, delta_ev_time = 0, ev_time0 = 0;

    while ( seq.GetNextEvent( &ev_track, &ev ) )
    {
        if ( ev.IsServiceMsg() || ev.IsNoOp() )
            continue;

        if ( ev.IsChannelEvent() && ev.GetChannel() == ignore_channel )
            continue;

        ev_time = ev.GetTime();
        if ( compress )
        {
            // compress time intervals between adjacent messages to 1 tick
            if (ev_time > old_ev_time)
                ++delta_ev_time;

            old_ev_time = ev_time;

            ev.SetTime( delta_ev_time );

            if ( ev.ImplicitIsNoteOn() )
            {
                compress = false;
                ev_time0 = ev_time - delta_ev_time;
            }
        }
        else
        {
            ev.SetTime( ev_time - ev_time0 );
        }

        dst.GetTrack(ev_track)->PutEvent(ev);
    }
}
Пример #5
0
void SoloMelodyConverter( const MIDIMultiTrack &src, MIDIMultiTrack &dst, int ignore_channel )
{
    // this simple code works better for src MultiTrack with 1 track,
    // if not, we can make before the call of CollapseMultiTrack()

    dst.ClearAndResize( src.GetNumTracks() );
    dst.SetClksPerBeat( src.GetClksPerBeat() );

    MIDIClockTime ev_time = 0;
    MIDISequencer seq( &src );
    seq.GoToTime( 0 );
    if ( !seq.GetNextEventTime ( &ev_time ) )
        return; // empty src multitrack

    MIDITimedBigMessage ev;
    int ev_track;

    int solo_note = -1; // highest midi note number in current time, valid values 0...127
    bool solo_note_on = false;
    MIDITimedBigMessage solo_note_on_ev; // last solo note on event
    solo_note_on_ev.SetNoOp();

    while ( seq.GetNextEvent( &ev_track, &ev ) )
    {
        if ( ev.IsServiceMsg() || ev.IsNoOp() )
            continue;

        if ( ev.IsChannelEvent() )
        {
            if ( ev.GetChannel() == ignore_channel )
                continue;

//          if ( ev.IsAllNotesOff() ) ... ; // for future work...

            if ( ev.IsNote() )
            {
                int new_note = ev.GetNote();

                // skip all note events if new note lower than solo note
                if ( new_note < solo_note )
                    continue;
                // else ( new_note >= solo_note )

                if ( ev.ImplicitIsNoteOn() ) // new note on event
                {
                    if ( solo_note_on ) // new note on after previous solo note on
                    {
                        // make noteoff message for previous solo note
                        solo_note_on_ev.SetTime( ev.GetTime() );
                        solo_note_on_ev.SetVelocity( 0 ); // note off
                        dst.GetTrack(ev_track)->PutEvent( solo_note_on_ev );

                        // make new solo note
                        solo_note_on_ev = ev;
                        solo_note = new_note;
                    }
                    else // ( solo_note_on == false ) - new note on after previous silence
                    {
                        // make new solo note
                        solo_note_on = true;
                        solo_note_on_ev = ev;
                        solo_note = new_note;
                    }
                }
                else // new note off event ( new_note >= solo_note )
                {
                    if ( solo_note_on ) // new note off after previous solo note on
                    {
                        if ( new_note == solo_note ) // solo note off event
                        {
                            // test channels of the events
                            if ( ev.GetChannel() == solo_note_on_ev.GetChannel() )
                            {
                                solo_note_on = false;
                                solo_note = -1; // erase solo_note
                            }
                            else
                                continue; // skip other note off stuff
                        }
                        else // ( new_note > solo_note ) any other note off event
                            continue; // skip other note off stuff
                    }
                    else // ( solo_note_on == false ) - new note off after previous silence
                        continue; // skip other note off stuff
                }
            }
        }
        dst.GetTrack(ev_track)->PutEvent(ev);
    }
}