Пример #1
0
//----------------------------------------------------------------//
void MOAIGlyph::SerializeIn ( MOAILuaState& state ) {

    this->mCode			= state.GetField ( -1, "mCode", this->mCode );
    this->mPageID		= state.GetField ( -1, "mPageID", this->mPageID );

    this->mWidth		= state.GetField ( -1, "mWidth", this->mWidth );
    this->mHeight		= state.GetField ( -1, "mHeight", this->mHeight );
    this->mAdvanceX		= state.GetField ( -1, "mAdvanceX", this->mAdvanceX );
    this->mBearingX		= state.GetField ( -1, "mBearingX", this->mBearingX );
    this->mBearingY		= state.GetField ( -1, "mBearingY", this->mBearingY );

    this->mSrcX			= state.GetField ( -1, "mSrcX", this->mSrcX );
    this->mSrcY			= state.GetField ( -1, "mSrcY", this->mSrcY );

    if ( state.GetFieldWithType ( -1, "mKernTable", LUA_TTABLE )) {

        u32 size = lua_objlen ( state, -1 );
        this->mKernTable.Init ( size );

        for ( u32 i = 0; i < size; ++i ) {

            if ( state.GetFieldWithType ( -1, i + 1, LUA_TTABLE )) {

                this->mKernTable [ i ].mName = state.GetField ( -1, "mName", 0 );
                this->mKernTable [ i ].mX = state.GetField ( -1, "mX", 0.0f );
                this->mKernTable [ i ].mY = state.GetField ( -1, "mY", 0.0f );
            }
            state.Pop ( 1 );
        }
        state.Pop ( 1 );
    }
}
Пример #2
0
//----------------------------------------------------------------//
void MOAILuaObject::PushLuaUserdata ( MOAILuaState& state ) {

	bool hasUserdata = !this->mUserdata.IsNil ();

	// create the handle userdata for reference counting
	if ( !this->mUserdata.PushRef ( state )) {
		
		// pop the 'nil' pushed by PushRef
		state.Pop ( 1 );
		
		// this is a nasty edge case where the userdata has been tagged for garbage
		// collection, but not actually collected. the result is that the ref hasn't
		// be cleared yet, but when we push it we get nil. this should only happen to
		// refs to userdata. it's tempting to try and clear out the ref here, but if
		// the ref is to a MOAILuaObject's userdata, the next step may be to recreate
		// the object... which means when it is garbage collected the wrong (new)
		// userdata will be cleaned up! so all we can do is force a full collection
		// step, set ourselves to nil and return failure.
		if ( hasUserdata ) {
			USLog::Print ( "Attempt to access MOAILuaObject userdata tagged for garbage collection; running a full cycle of GC prior to reallocation.\n" );
			MOAILuaRuntime::Get ().ForceGarbageCollection ();
		}
		
		// initialize and bind the userdata
		this->BindToLua ( state );
	}
	assert ( !lua_isnil ( state, -1 ));
}
Пример #3
0
//----------------------------------------------------------------//
void MOAIGlyphSet::SerializeIn ( MOAILuaState& state ) {
	UNUSED ( state );
	
	this->mSize		= state.GetField ( -1, "mSize", this->mSize );
	this->mHeight	= state.GetField ( -1, "mHeight", this->mHeight );
	this->mAscent	= state.GetField ( -1, "mAscent", this->mAscent );

	if ( state.GetFieldWithType ( -1, "mGlyphMap", LUA_TTABLE )) {

		u32 itr = state.PushTableItr ( -1 );
		while ( state.TableItrNext ( itr )) {
			u32 c = state.GetValue < u32 >( -2, 0 );
			MOAIGlyph& glyph = this->mGlyphMap [ c ];
			glyph.SerializeIn ( state );
		}
		state.Pop ( 1 );
	}
	
	GlyphMapIt glyphMapIt = this->mGlyphMap.begin ();
	for ( ; glyphMapIt != this->mGlyphMap.end (); ++glyphMapIt ) {
		MOAIGlyph& glyph = glyphMapIt->second;
		
		if ( glyph.mPageID == MOAIGlyph::NULL_PAGE_ID ) {
			glyph.mNext = this->mPending;
			this->mPending = &glyph;
		}
		else {
			glyph.mNext = this->mGlyphs;
			this->mGlyphs = &glyph;
		}
	}
}
Пример #4
0
//----------------------------------------------------------------//
int MOAILuaObject::_gc ( lua_State* L ) {

	MOAILuaState state ( L );
	MOAILuaObject* self = ( MOAILuaObject* )state.GetPtrUserData ( 1 );
	self->mCollected = true;
	
	if ( MOAILuaRuntime::IsValid ()) {
	
		if ( self->mFinalizer ) {
			self->mFinalizer.PushRef ( state );
			if ( state.IsType ( -1, LUA_TFUNCTION )) {
				state.DebugCall ( 0, 0 );
			}
			else if ( state.IsType ( -1, LUA_TSTRING )) {
				printf ( "%s\n", state.GetValue < cc8* >( -1, "" ));
			}
			else {
				state.Pop ( 1 );
			}
			self->mFinalizer.Clear ();
		}
		
		if ( MOAILuaRuntime::Get ().mReportGC ) {
			printf ( "GC %s <%p>\n", self->TypeName (), self );
		}
	}
	
	if ( self->GetRefCount () == 0 ) {
		delete ( self );
	}
	return 0;
}
Пример #5
0
//----------------------------------------------------------------//
void MOAIMesh::SerializeIn ( MOAILuaState& state, MOAIDeserializer& serializer ) {

	MOAIVertexArray::SerializeIn ( state, serializer );

	this->SetIndexBuffer ( serializer.MemberIDToObject < MOAIIndexBuffer >( state.GetField < MOAISerializer::ObjID >( -1, "mIndexBuffer", 0 )));
	
	this->mTotalElements = state.GetField < u32 >( -1, "mTotalElements", 0 );
	
	this->mHasBounds = state.GetField < bool >( -1, "mHasBounds", 0 );
	
	if ( state.GetFieldWithType ( -1, "mBounds", LUA_TTABLE )) {
		
		this->mBounds.mMin.mX	= state.GetField < float >( -1, "mMinX", 0 );
		this->mBounds.mMin.mY	= state.GetField < float >( -1, "mMinY", 0 );
		this->mBounds.mMin.mZ	= state.GetField < float >( -1, "mMinZ", 0 );
		
		this->mBounds.mMax.mX	= state.GetField < float >( -1, "mMaxX", 0 );
		this->mBounds.mMax.mY	= state.GetField < float >( -1, "mMaxY", 0 );
		this->mBounds.mMax.mZ	= state.GetField < float >( -1, "mMaxZ", 0 );
		
		state.Pop ();
	}
	
	this->mPenWidth = state.GetField < float >( -1, "mPenWidth", 0 );
}
Пример #6
0
//----------------------------------------------------------------//
bool MOAILuaObject::IsMoaiUserdata ( MOAILuaState& state, int idx ) {

	bool result = false;
	if ( state.IsType ( idx, LUA_TUSERDATA )) {
		if ( lua_getmetatable ( state, idx )) {
			result = state.HasField ( -1, MOAI_TAG );
			state.Pop ( 1 );
		}
	}
	return result;
}
Пример #7
0
//----------------------------------------------------------------//
void MOAILuaObject::SetMemberTable ( MOAILuaState& state, int idx ) {
	UNUSED ( state );
	UNUSED ( idx );

	// TODO: what if object is a singleton?
	assert ( !this->GetLuaClass ()->IsSingleton ()); // TODO: should actually set the member table, not just crash

	idx = state.AbsIndex ( idx );
	
	this->PushLuaUserdata ( state ); // userdata
	lua_getmetatable ( state, - 1 ); // ref table
	lua_getmetatable ( state, - 1 ); // member table
	lua_getmetatable ( state, - 1 ); // interface table

	lua_pushvalue ( state, idx );
	lua_replace ( state, -3 );
	
	this->MakeLuaBinding ( state );
	state.Pop ( 1 );
}
Пример #8
0
//----------------------------------------------------------------//
void MOAIEnvironment::SetValue ( lua_State* L ) {

	MOAILuaState state ( L );

	int top = state.GetTop ();

	this->PushLuaClassTable ( state );
		
	state.CopyToTop ( -3 ); // key
	state.CopyToTop ( -3 ); // value
	
	lua_settable ( state, -3 );
	state.Pop ( 1 );
	
	if ( this->PushListener ( EVENT_VALUE_CHANGED, state )) {
	
		state.CopyToTop ( -3 ); // key
		state.CopyToTop ( -3 ); // value
		
		state.DebugCall ( 2, 0 );
	}
	
	top = state.GetTop ();
}
Пример #9
0
	//----------------------------------------------------------------//
	static void _dumpType ( lua_State* L, int idx, const char *name, bool verbose, TableSet& foundTables ) {

		MOAILuaState state ( L );

		const char *format = DUMP_FORMAT;

		idx = state.AbsIndex( idx );
		StkId tvalue = state->base + idx - 1;

		switch ( lua_type ( state, idx )) {

			case LUA_TBOOLEAN:

				ZLLog::Print ( format, tvalue, "bool", name );
				ZLLog::Print ( " = %s", lua_toboolean ( state, idx ) ? "true" : "false" );
				break;

			case LUA_TFUNCTION: {

				const char *funcType = iscfunction ( tvalue ) ? "C function" : "Lua function";

				ZLLog::Print ( format, clvalue ( tvalue ), funcType, name );
				break;
			}

			case LUA_TLIGHTUSERDATA:

				ZLLog::Print ( format, pvalue ( tvalue ), "pointer", name );
				break;

			case LUA_TNIL:

				ZLLog::Print ( format, tvalue, "nil", name );
				break;

			case LUA_TNONE:
				 // Intentionally do nothing--not even the line break.
				return;

			case LUA_TNUMBER:

				ZLLog::Print ( format, tvalue, "number", name );
				ZLLog::Print ( " = %f", lua_tonumber ( state, idx ));
				break;

			case LUA_TSTRING:

				ZLLog::Print ( format, rawtsvalue( tvalue ), "string", name );
				ZLLog::Print ( " = \"%s\"", lua_tostring ( state, idx ));
				break;

			case LUA_TTABLE: {

				struct Table* htable = hvalue( tvalue );

				if ( foundTables.contains ( htable )) {

					ZLLog::Print ( DUMP_FORMAT " (see above)", htable, "table", name );
					break;
				}
				else {

					foundTables.insert ( htable );

					ZLLog::Print ( format, htable, "table", name );

					if ( verbose ) {

						ZLLog::Print ( "\n" );
						lua_pushnil ( state );

						while ( lua_next ( state, idx ) ) {

							STLString elementName( name );
							elementName.append ( "." );
							elementName.append ( lua_tostring ( state, -2 ));
							_dumpType ( state, -1, elementName.c_str (), verbose, foundTables );
							lua_pop ( state, 1 );
						}
					}
				}
			}
				return; // suppress newline

			case LUA_TTHREAD:

				ZLLog::Print ( format, thvalue( tvalue ), "thread", name );
				break;

			case LUA_TUSERDATA:

				if ( lua_islightuserdata ( state, idx ) ) {
					
					ZLLog::Print ( format, lua_topointer ( state, idx ) , "light userdata", name );
				}
				else {

					ZLLog::Print ( format, lua_topointer( state, idx ), "userdata", name );

					if ( verbose ) {

						lua_getglobal ( state, "tostring" );
						lua_pushvalue ( state, idx );
						
						lua_pcall ( state, 1, 1, 0 );

						ZLLog::Print ( "\n\t%s", lua_tostring ( state, -1 ));
						state.Pop ( 1 );
					}
				}
				break;

			default:
				ZLLog::Print ( "*** Unexpected type: %d ***", lua_type ( state, idx ));
		}

		ZLLog::Print ( "\n" );
	}